Commit Verlauf

Autor SHA1 Nachricht Datum
  Marcos cb8d51e37e GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) vor 7 Jahren
  ReinUsesLisp 924e834b8f gl_shader_decompiler: Implement S2R's Y_DIRECTION vor 7 Jahren
  Rodolfo Bogado 54c2a4cafc Add support for clear_flags register vor 7 Jahren
  bunnei 0e6a608245 maxwell_3d: Implement alternate blend equations. vor 7 Jahren
  Rodolfo Bogado 5297495c87 small fix for alphaToOne bit location vor 7 Jahren
  Rodolfo Bogado e69eb3c760 fix for gcc compilation vor 7 Jahren
  Rodolfo Bogado 53b4a1af0f add AlphaToCoverage and AlphaToOne vor 7 Jahren
  Rodolfo Bogado 8ed7e1af2c add support for fragment_color_clamp vor 7 Jahren
  Rodolfo Bogado 1881e86c43 fix viewport and scissor behavior vor 7 Jahren
  Rodolfo Bogado 4a6eff3b7b Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. vor 7 Jahren
  bunnei 8ea6261547 Merge pull request #1654 from degasus/dirty_flags vor 7 Jahren
  Markus Wick 359db6a673 gl_rasterizer: Skip VAO binding if the state is clean. vor 7 Jahren
  Rodolfo Bogado 19038db489 Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. vor 7 Jahren
  Rodolfo Bogado 145ae36963 Implement multi-target viewports and blending vor 7 Jahren
  bunnei de0ab806df maxwell_3d: Restructure macro upload to use a single macro code memory. vor 7 Jahren
  Rodolfo Bogado 0287b2be6d Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support vor 7 Jahren
  bunnei 58444a0376 gl_rasterizer: Implement primitive restart. vor 7 Jahren
  bunnei 949d9a7136 maxwell_3d: Add code for initializing register defaults. vor 7 Jahren
  FernandoS27 aa620c14af Implemented Alpha Testing vor 7 Jahren
  FernandoS27 fd9e2d0073 Implement 3D Textures vor 7 Jahren
  bunnei 6d82c4adf9 Merge pull request #1458 from FernandoS27/fix-render-target-block-settings vor 7 Jahren
  FernandoS27 5f4ee6f0c8 Add memory Layout to Render Targets and Depth Buffers vor 7 Jahren
  FernandoS27 af653906d0 Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth vor 7 Jahren
  FernandoS27 30ff42b8cc Assert Scissor tests vor 7 Jahren
  ReinUsesLisp 3e2380327a gl_rasterizer: Implement quads topology vor 7 Jahren
  bunnei fe5962e073 Merge pull request #1411 from ReinUsesLisp/point-size vor 7 Jahren
  ReinUsesLisp e3e51d3ddb video_core: Implement point_size and add point state sync vor 7 Jahren
  ReinUsesLisp b8f1506aa5 gl_state: Pack sampler bindings into a single ARB_multi_bind vor 7 Jahren
  ReinUsesLisp ab65fde9f4 video_core: Add asserts for CS, TFB and alpha testing vor 7 Jahren
  fearlessTobi 63c2e32e20 Port #4182 from Citra: "Prefix all size_t with std::" vor 7 Jahren