| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206 |
- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <type_traits>
- #include <glad/glad.h>
- #include "video_core/engines/maxwell_3d.h"
- namespace OpenGL {
- class OpenGLState {
- public:
- struct {
- bool enabled = false; // GL_FRAMEBUFFER_SRGB
- } framebuffer_srgb;
- struct {
- bool alpha_to_coverage = false; // GL_ALPHA_TO_COVERAGE
- bool alpha_to_one = false; // GL_ALPHA_TO_ONE
- } multisample_control;
- struct {
- bool enabled = false; // GL_CLAMP_FRAGMENT_COLOR_ARB
- } fragment_color_clamp;
- struct {
- bool far_plane = false;
- bool near_plane = false;
- } depth_clamp; // GL_DEPTH_CLAMP
- struct {
- bool test_enabled = false; // GL_DEPTH_TEST
- GLboolean write_mask = GL_TRUE; // GL_DEPTH_WRITEMASK
- GLenum test_func = GL_LESS; // GL_DEPTH_FUNC
- } depth;
- struct {
- bool enabled = false;
- GLuint index = 0;
- } primitive_restart; // GL_PRIMITIVE_RESTART
- bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
- struct ColorMask {
- GLboolean red_enabled = GL_TRUE;
- GLboolean green_enabled = GL_TRUE;
- GLboolean blue_enabled = GL_TRUE;
- GLboolean alpha_enabled = GL_TRUE;
- };
- std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
- color_mask; // GL_COLOR_WRITEMASK
- struct {
- bool test_enabled = false; // GL_STENCIL_TEST
- struct {
- GLenum test_func = GL_ALWAYS; // GL_STENCIL_FUNC
- GLint test_ref = 0; // GL_STENCIL_REF
- GLuint test_mask = 0xFFFFFFFF; // GL_STENCIL_VALUE_MASK
- GLuint write_mask = 0xFFFFFFFF; // GL_STENCIL_WRITEMASK
- GLenum action_stencil_fail = GL_KEEP; // GL_STENCIL_FAIL
- GLenum action_depth_fail = GL_KEEP; // GL_STENCIL_PASS_DEPTH_FAIL
- GLenum action_depth_pass = GL_KEEP; // GL_STENCIL_PASS_DEPTH_PASS
- } front, back;
- } stencil;
- struct Blend {
- bool enabled = false; // GL_BLEND
- GLenum rgb_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_RGB
- GLenum a_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_ALPHA
- GLenum src_rgb_func = GL_ONE; // GL_BLEND_SRC_RGB
- GLenum dst_rgb_func = GL_ZERO; // GL_BLEND_DST_RGB
- GLenum src_a_func = GL_ONE; // GL_BLEND_SRC_ALPHA
- GLenum dst_a_func = GL_ZERO; // GL_BLEND_DST_ALPHA
- };
- std::array<Blend, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> blend;
- struct {
- bool enabled = false;
- } independant_blend;
- struct {
- GLclampf red = 0.0f;
- GLclampf green = 0.0f;
- GLclampf blue = 0.0f;
- GLclampf alpha = 0.0f;
- } blend_color; // GL_BLEND_COLOR
- struct {
- bool enabled = false; // GL_LOGIC_OP_MODE
- GLenum operation = GL_COPY;
- } logic_op;
- static constexpr std::size_t NumSamplers = 32 * 5;
- static constexpr std::size_t NumImages = 8 * 5;
- std::array<GLuint, NumSamplers> textures = {};
- std::array<GLuint, NumSamplers> samplers = {};
- std::array<GLuint, NumImages> images = {};
- struct {
- GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING
- GLuint draw_framebuffer = 0; // GL_DRAW_FRAMEBUFFER_BINDING
- GLuint vertex_array = 0; // GL_VERTEX_ARRAY_BINDING
- GLuint shader_program = 0; // GL_CURRENT_PROGRAM
- GLuint program_pipeline = 0; // GL_PROGRAM_PIPELINE_BINDING
- } draw;
- struct Viewport {
- GLint x = 0;
- GLint y = 0;
- GLint width = 0;
- GLint height = 0;
- GLfloat depth_range_near = 0.0f; // GL_DEPTH_RANGE
- GLfloat depth_range_far = 1.0f; // GL_DEPTH_RANGE
- struct {
- bool enabled = false; // GL_SCISSOR_TEST
- GLint x = 0;
- GLint y = 0;
- GLsizei width = 0;
- GLsizei height = 0;
- } scissor;
- };
- std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
- struct {
- bool point_enable = false;
- bool line_enable = false;
- bool fill_enable = false;
- GLfloat units = 0.0f;
- GLfloat factor = 0.0f;
- GLfloat clamp = 0.0f;
- } polygon_offset;
- struct {
- bool enabled = false; // GL_ALPHA_TEST
- GLenum func = GL_ALWAYS; // GL_ALPHA_TEST_FUNC
- GLfloat ref = 0.0f; // GL_ALPHA_TEST_REF
- } alpha_test;
- std::array<bool, 8> clip_distance = {}; // GL_CLIP_DISTANCE
- struct {
- GLenum origin = GL_LOWER_LEFT;
- GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE;
- } clip_control;
- GLuint renderbuffer{}; // GL_RENDERBUFFER_BINDING
- OpenGLState();
- /// Get the currently active OpenGL state
- static OpenGLState GetCurState() {
- return cur_state;
- }
- void SetDefaultViewports();
- /// Apply this state as the current OpenGL state
- void Apply();
- void ApplyFramebufferState();
- void ApplyVertexArrayState();
- void ApplyShaderProgram();
- void ApplyProgramPipeline();
- void ApplyClipDistances();
- void ApplyFragmentColorClamp();
- void ApplyMultisample();
- void ApplySRgb();
- void ApplyRasterizerDiscard();
- void ApplyColorMask();
- void ApplyDepth();
- void ApplyPrimitiveRestart();
- void ApplyStencilTest();
- void ApplyViewport();
- void ApplyTargetBlending(std::size_t target, bool force);
- void ApplyGlobalBlending();
- void ApplyBlending();
- void ApplyLogicOp();
- void ApplyTextures();
- void ApplySamplers();
- void ApplyImages();
- void ApplyDepthClamp();
- void ApplyPolygonOffset();
- void ApplyAlphaTest();
- void ApplyClipControl();
- void ApplyRenderBuffer();
- /// Resets any references to the given resource
- OpenGLState& UnbindTexture(GLuint handle);
- OpenGLState& ResetSampler(GLuint handle);
- OpenGLState& ResetProgram(GLuint handle);
- OpenGLState& ResetPipeline(GLuint handle);
- OpenGLState& ResetVertexArray(GLuint handle);
- OpenGLState& ResetFramebuffer(GLuint handle);
- OpenGLState& ResetRenderbuffer(GLuint handle);
- /// Viewport does not affects glClearBuffer so emulate viewport using scissor test
- void EmulateViewportWithScissor();
- private:
- static OpenGLState cur_state;
- };
- static_assert(std::is_trivially_copyable_v<OpenGLState>);
- } // namespace OpenGL
|