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- // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "common/settings.h"
- #include "video_core/fsr.h"
- #include "video_core/renderer_opengl/gl_fsr.h"
- #include "video_core/renderer_opengl/gl_shader_manager.h"
- #include "video_core/renderer_opengl/gl_shader_util.h"
- namespace OpenGL {
- using namespace FSR;
- using FsrConstants = std::array<u32, 4 * 4>;
- FSR::FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
- std::string_view fsr_rcas_source)
- : fsr_vertex{CreateProgram(fsr_vertex_source, GL_VERTEX_SHADER)},
- fsr_easu_frag{CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER)},
- fsr_rcas_frag{CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER)} {
- glProgramUniform2f(fsr_vertex.handle, 0, 1.0f, 1.0f);
- glProgramUniform2f(fsr_vertex.handle, 1, 0.0f, 0.0f);
- }
- FSR::~FSR() = default;
- void FSR::Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
- u32 input_image_width, u32 input_image_height,
- const Common::Rectangle<int>& crop_rect) {
- const auto output_image_width = screen.GetWidth();
- const auto output_image_height = screen.GetHeight();
- if (fsr_intermediate_tex.handle) {
- GLint fsr_tex_width, fsr_tex_height;
- glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_WIDTH,
- &fsr_tex_width);
- glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_HEIGHT,
- &fsr_tex_height);
- if (static_cast<u32>(fsr_tex_width) != output_image_width ||
- static_cast<u32>(fsr_tex_height) != output_image_height) {
- fsr_intermediate_tex.Release();
- }
- }
- if (!fsr_intermediate_tex.handle) {
- fsr_intermediate_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(fsr_intermediate_tex.handle, 1, GL_RGB16F, output_image_width,
- output_image_height);
- glNamedFramebufferTexture(fsr_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- fsr_intermediate_tex.handle, 0);
- }
- GLint old_draw_fb;
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
- glFrontFace(GL_CW);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fsr_framebuffer.handle);
- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(output_image_width),
- static_cast<GLfloat>(output_image_height));
- FsrConstants constants;
- FsrEasuConOffset(
- constants.data() + 0, constants.data() + 4, constants.data() + 8, constants.data() + 12,
- static_cast<f32>(crop_rect.GetWidth()), static_cast<f32>(crop_rect.GetHeight()),
- static_cast<f32>(input_image_width), static_cast<f32>(input_image_height),
- static_cast<f32>(output_image_width), static_cast<f32>(output_image_height),
- static_cast<f32>(crop_rect.left), static_cast<f32>(crop_rect.top));
- glProgramUniform4uiv(fsr_easu_frag.handle, 0, sizeof(constants), std::data(constants));
- program_manager.BindPresentPrograms(fsr_vertex.handle, fsr_easu_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
- glBindTextureUnit(0, fsr_intermediate_tex.handle);
- const float sharpening =
- static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
- FsrRcasCon(constants.data(), sharpening);
- glProgramUniform4uiv(fsr_rcas_frag.handle, 0, sizeof(constants), std::data(constants));
- }
- void FSR::InitBuffers() {
- fsr_framebuffer.Create();
- }
- void FSR::ReleaseBuffers() {
- fsr_framebuffer.Release();
- fsr_intermediate_tex.Release();
- }
- const OGLProgram& FSR::GetPresentFragmentProgram() const noexcept {
- return fsr_rcas_frag;
- }
- bool FSR::AreBuffersInitialized() const noexcept {
- return fsr_framebuffer.handle;
- }
- } // namespace OpenGL
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