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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include <unordered_map>
- #include <vector>
- #include "common/common_types.h"
- #include "core/hle/service/nvflinger/buffer_queue.h"
- #include "video_core/memory_manager.h"
- namespace VideoCore {
- class RasterizerInterface;
- }
- namespace Tegra {
- enum class RenderTargetFormat : u32 {
- NONE = 0x0,
- RGBA32_FLOAT = 0xC0,
- RGBA32_UINT = 0xC2,
- RGBA16_FLOAT = 0xCA,
- RG32_FLOAT = 0xCB,
- BGRA8_UNORM = 0xCF,
- RGB10_A2_UNORM = 0xD1,
- RGBA8_UNORM = 0xD5,
- RGBA8_SRGB = 0xD6,
- RG16_UNORM = 0xDA,
- RG16_SNORM = 0xDB,
- RG16_SINT = 0xDC,
- RG16_UINT = 0xDD,
- RG16_FLOAT = 0xDE,
- R11G11B10_FLOAT = 0xE0,
- R32_FLOAT = 0xE5,
- R16_FLOAT = 0xF2,
- R8_UNORM = 0xF3,
- };
- enum class DepthFormat : u32 {
- Z32_FLOAT = 0xA,
- Z16_UNORM = 0x13,
- S8_Z24_UNORM = 0x14,
- Z24_X8_UNORM = 0x15,
- Z24_S8_UNORM = 0x16,
- Z24_C8_UNORM = 0x18,
- Z32_S8_X24_FLOAT = 0x19,
- };
- /// Returns the number of bytes per pixel of each rendertarget format.
- u32 RenderTargetBytesPerPixel(RenderTargetFormat format);
- class DebugContext;
- /**
- * Struct describing framebuffer configuration
- */
- struct FramebufferConfig {
- enum class PixelFormat : u32 {
- ABGR8 = 1,
- };
- /**
- * Returns the number of bytes per pixel.
- */
- static u32 BytesPerPixel(PixelFormat format) {
- switch (format) {
- case PixelFormat::ABGR8:
- return 4;
- }
- UNREACHABLE();
- }
- VAddr address;
- u32 offset;
- u32 width;
- u32 height;
- u32 stride;
- PixelFormat pixel_format;
- using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
- TransformFlags transform_flags;
- MathUtil::Rectangle<int> crop_rect;
- };
- namespace Engines {
- class Fermi2D;
- class Maxwell3D;
- class MaxwellCompute;
- class MaxwellDMA;
- } // namespace Engines
- enum class EngineID {
- FERMI_TWOD_A = 0x902D, // 2D Engine
- MAXWELL_B = 0xB197, // 3D Engine
- MAXWELL_COMPUTE_B = 0xB1C0,
- KEPLER_INLINE_TO_MEMORY_B = 0xA140,
- MAXWELL_DMA_COPY_A = 0xB0B5,
- };
- class GPU final {
- public:
- explicit GPU(VideoCore::RasterizerInterface& rasterizer);
- ~GPU();
- /// Processes a command list stored at the specified address in GPU memory.
- void ProcessCommandList(GPUVAddr address, u32 size);
- /// Returns a const reference to the Maxwell3D GPU engine.
- const Engines::Maxwell3D& Maxwell3D() const;
- /// Returns a reference to the Maxwell3D GPU engine.
- Engines::Maxwell3D& Maxwell3D();
- std::unique_ptr<MemoryManager> memory_manager;
- private:
- /// Writes a single register in the engine bound to the specified subchannel
- void WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params);
- /// Mapping of command subchannels to their bound engine ids.
- std::unordered_map<u32, EngineID> bound_engines;
- /// 3D engine
- std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
- /// 2D engine
- std::unique_ptr<Engines::Fermi2D> fermi_2d;
- /// Compute engine
- std::unique_ptr<Engines::MaxwellCompute> maxwell_compute;
- /// DMA engine
- std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
- };
- } // namespace Tegra
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