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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <cstddef>
- #include <memory>
- #include <utility>
- #include <vector>
- #include <glad/glad.h>
- #include "common/common_types.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/memory_manager.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
- #include "video_core/renderer_opengl/gl_resource_manager.h"
- #include "video_core/renderer_opengl/gl_shader_gen.h"
- #include "video_core/renderer_opengl/gl_shader_manager.h"
- #include "video_core/renderer_opengl/gl_state.h"
- #include "video_core/renderer_opengl/gl_stream_buffer.h"
- struct ScreenInfo;
- class RasterizerOpenGL : public VideoCore::RasterizerInterface {
- public:
- RasterizerOpenGL();
- ~RasterizerOpenGL() override;
- void DrawArrays() override;
- void Clear() override;
- void NotifyMaxwellRegisterChanged(u32 method) override;
- void FlushAll() override;
- void FlushRegion(Tegra::GPUVAddr addr, u64 size) override;
- void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
- void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
- bool AccelerateDisplayTransfer(const void* config) override;
- bool AccelerateTextureCopy(const void* config) override;
- bool AccelerateFill(const void* config) override;
- bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, VAddr framebuffer_addr,
- u32 pixel_stride, ScreenInfo& screen_info) override;
- bool AccelerateDrawBatch(bool is_indexed) override;
- /// OpenGL shader generated for a given Maxwell register state
- struct MaxwellShader {
- /// OpenGL shader resource
- OGLProgram shader;
- };
- struct VertexShader {
- OGLShader shader;
- };
- struct FragmentShader {
- OGLShader shader;
- };
- /// Maximum supported size that a constbuffer can have in bytes.
- static constexpr size_t MaxConstbufferSize = 0x10000;
- static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
- "The maximum size of a constbuffer must be a multiple of the size of GLvec4");
- private:
- class SamplerInfo {
- public:
- OGLSampler sampler;
- /// Creates the sampler object, initializing its state so that it's in sync with the
- /// SamplerInfo struct.
- void Create();
- /// Syncs the sampler object with the config, updating any necessary state.
- void SyncWithConfig(const Tegra::Texture::TSCEntry& config);
- private:
- Tegra::Texture::TextureFilter mag_filter;
- Tegra::Texture::TextureFilter min_filter;
- Tegra::Texture::WrapMode wrap_u;
- Tegra::Texture::WrapMode wrap_v;
- GLvec4 border_color;
- };
- /// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
- /// surfaces if writing was enabled.
- std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb);
- /// Binds the framebuffer color and depth surface
- void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
- bool has_stencil);
- /*
- * Configures the current constbuffers to use for the draw command.
- * @param stage The shader stage to configure buffers for.
- * @param program The OpenGL program object that contains the specified stage.
- * @param current_bindpoint The offset at which to start counting new buffer bindpoints.
- * @param entries Vector describing the buffers that are actually used in the guest shader.
- * @returns The next available bindpoint for use in the next shader stage.
- */
- u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program,
- u32 current_bindpoint,
- const std::vector<GLShader::ConstBufferEntry>& entries);
- /*
- * Configures the current textures to use for the draw command.
- * @param stage The shader stage to configure textures for.
- * @param program The OpenGL program object that contains the specified stage.
- * @param current_unit The offset at which to start counting unused texture units.
- * @param entries Vector describing the textures that are actually used in the guest shader.
- * @returns The next available bindpoint for use in the next shader stage.
- */
- u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program,
- u32 current_unit, const std::vector<GLShader::SamplerEntry>& entries);
- /// Syncs the viewport to match the guest state
- void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect);
- /// Syncs the clip enabled status to match the guest state
- void SyncClipEnabled();
- /// Syncs the clip coefficients to match the guest state
- void SyncClipCoef();
- /// Syncs the cull mode to match the guest state
- void SyncCullMode();
- /// Syncs the depth scale to match the guest state
- void SyncDepthScale();
- /// Syncs the depth offset to match the guest state
- void SyncDepthOffset();
- /// Syncs the depth test state to match the guest state
- void SyncDepthTestState();
- /// Syncs the blend state to match the guest state
- void SyncBlendState();
- bool has_ARB_buffer_storage = false;
- bool has_ARB_direct_state_access = false;
- bool has_ARB_separate_shader_objects = false;
- bool has_ARB_vertex_attrib_binding = false;
- OpenGLState state;
- RasterizerCacheOpenGL res_cache;
- std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
- OGLVertexArray sw_vao;
- OGLVertexArray hw_vao;
- std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers;
- std::array<std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers>,
- Tegra::Engines::Maxwell3D::Regs::MaxShaderStage>
- ssbos;
- static constexpr size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
- std::unique_ptr<OGLStreamBuffer> stream_buffer;
- OGLBuffer uniform_buffer;
- OGLFramebuffer framebuffer;
- size_t CalculateVertexArraysSize() const;
- std::pair<u8*, GLintptr> SetupVertexArrays(u8* array_ptr, GLintptr buffer_offset);
- std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxShaderStage> uniform_buffers;
- void SetupShaders(u8* buffer_ptr, GLintptr buffer_offset);
- enum class AccelDraw { Disabled, Arrays, Indexed };
- AccelDraw accelerate_draw = AccelDraw::Disabled;
- };
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