Lioncash
|
b5eb3905cd
gl_rasterizer: Use in-class member initializers where applicable
|
8 anni fa |
bunnei
|
69c45ce71c
gl_rasterizer: Implement texture border color.
|
8 anni fa |
Subv
|
5a9df3c675
GPU: Only configure the used framebuffers during clear.
|
8 anni fa |
Subv
|
78443a7f29
GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.
|
8 anni fa |
Subv
|
be51120d23
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
|
8 anni fa |
Subv
|
18c8ae7750
GPU: Set up the depth test state on every draw.
|
8 anni fa |
bunnei
|
5f57ab1b2a
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
|
8 anni fa |
bunnei
|
10422f3c18
gl_rasterizer: Workaround for when exceeding max UBO size.
|
8 anni fa |
Subv
|
2a7653142d
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
|
8 anni fa |
Subv
|
c011b6f67e
GPU: Synchronize the blend state on every draw call.
|
8 anni fa |
Subv
|
dbfc39d214
GPU: Implement sampling multiple textures in the generated glsl shaders.
|
8 anni fa |
Subv
|
98b143c2d6
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
|
8 anni fa |
Subv
|
370ab5df9b
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
|
8 anni fa |
bunnei
|
4415e00181
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
|
8 anni fa |
Subv
|
9531a29283
GPU: Support multiple enabled vertex arrays.
|
8 anni fa |
Lioncash
|
eafdcc1b8a
opengl: Remove unnecessary header inclusions
|
8 anni fa |
bunnei
|
174cba5c58
renderer_opengl: Implement BlendEquation and BlendFunc.
|
8 anni fa |
bunnei
|
1a1af3fda3
gl_rasterizer: Implement indexed vertex mode.
|
8 anni fa |
Subv
|
477aab5960
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
|
8 anni fa |
Subv
|
14ac40436e
GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
|
8 anni fa |
Subv
|
7da47da66e
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
|
8 anni fa |
Subv
|
c9b511da08
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
|
8 anni fa |
Subv
|
1957640ea2
GPU: Allow configuring ssbos in the opengl state manager.
|
8 anni fa |
bunnei
|
1b41b875dc
shaders: Add NumTextureSamplers const, remove unused #pragma.
|
8 anni fa |
bunnei
|
beddc8afd2
gl_rasterizer: Generate shaders and upload uniforms.
|
8 anni fa |
bunnei
|
5617831d5f
gl_rasterizer: Use shader program manager, remove test shader.
|
8 anni fa |
bunnei
|
da1114ca59
renderer_opengl: Use OGLProgram instead of OGLShader.
|
8 anni fa |
Subv
|
b0ca330e14
GL: Set up the textures used for each draw call.
|
8 anni fa |
Subv
|
ca96b04a0c
GL: Ported the SamplerInfo struct from citra.
|
8 anni fa |
bunnei
|
c33abac275
gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.
|
8 anni fa |