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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <span>
- #include <string_view>
- #include <glad/glad.h>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "common/div_ceil.h"
- #include "video_core/host_shaders/astc_decoder_comp.h"
- #include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
- #include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
- #include "video_core/host_shaders/opengl_copy_bc4_comp.h"
- #include "video_core/host_shaders/opengl_copy_bgra_comp.h"
- #include "video_core/host_shaders/pitch_unswizzle_comp.h"
- #include "video_core/renderer_opengl/gl_shader_manager.h"
- #include "video_core/renderer_opengl/gl_shader_util.h"
- #include "video_core/renderer_opengl/gl_texture_cache.h"
- #include "video_core/renderer_opengl/util_shaders.h"
- #include "video_core/texture_cache/accelerated_swizzle.h"
- #include "video_core/texture_cache/types.h"
- #include "video_core/texture_cache/util.h"
- #include "video_core/textures/astc.h"
- #include "video_core/textures/decoders.h"
- namespace OpenGL {
- using namespace HostShaders;
- using namespace Tegra::Texture::ASTC;
- using VideoCommon::Extent2D;
- using VideoCommon::Extent3D;
- using VideoCommon::ImageCopy;
- using VideoCommon::ImageType;
- using VideoCommon::SwizzleParameters;
- using VideoCommon::Accelerated::MakeBlockLinearSwizzle2DParams;
- using VideoCommon::Accelerated::MakeBlockLinearSwizzle3DParams;
- using VideoCore::Surface::BytesPerBlock;
- namespace {
- OGLProgram MakeProgram(std::string_view source) {
- OGLProgram program;
- OGLShader shader;
- program.handle = glCreateProgram();
- AttachShader(GL_COMPUTE_SHADER, program.handle, source);
- LinkProgram(program.handle);
- return program;
- }
- size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) {
- return static_cast<size_t>(copy.extent.width * copy.extent.height *
- copy.src_subresource.num_layers);
- }
- } // Anonymous namespace
- UtilShaders::UtilShaders(ProgramManager& program_manager_)
- : program_manager{program_manager_}, astc_decoder_program(MakeProgram(ASTC_DECODER_COMP)),
- block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)),
- block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
- pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
- copy_bgra_program(MakeProgram(OPENGL_COPY_BGRA_COMP)),
- copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
- const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
- swizzle_table_buffer.Create();
- astc_buffer.Create();
- glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
- glNamedBufferStorage(astc_buffer.handle, sizeof(ASTC_ENCODINGS_VALUES), &ASTC_ENCODINGS_VALUES,
- 0);
- }
- UtilShaders::~UtilShaders() = default;
- void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
- std::span<const VideoCommon::SwizzleParameters> swizzles) {
- static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
- static constexpr GLuint BINDING_INPUT_BUFFER = 1;
- static constexpr GLuint BINDING_ENC_BUFFER = 2;
- static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
- const Extent2D tile_size{
- .width = VideoCore::Surface::DefaultBlockWidth(image.info.format),
- .height = VideoCore::Surface::DefaultBlockHeight(image.info.format),
- };
- program_manager.BindProgram(astc_decoder_program.handle);
- glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
- glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_ENC_BUFFER, astc_buffer.handle);
- glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
- glUniform2ui(1, tile_size.width, tile_size.height);
- // Ensure buffer data is valid before dispatching
- glFlush();
- for (const SwizzleParameters& swizzle : swizzles) {
- const size_t input_offset = swizzle.buffer_offset + map.offset;
- const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
- const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
- const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
- ASSERT(params.origin == (std::array<u32, 3>{0, 0, 0}));
- ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
- glUniform1ui(2, params.bytes_per_block_log2);
- glUniform1ui(3, params.layer_stride);
- glUniform1ui(4, params.block_size);
- glUniform1ui(5, params.x_shift);
- glUniform1ui(6, params.block_height);
- glUniform1ui(7, params.block_height_mask);
- glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
- GL_WRITE_ONLY, GL_RGBA8);
- // ASTC texture data
- glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
- image.guest_size_bytes - swizzle.buffer_offset);
- glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
- }
- // Precautionary barrier to ensure the compute shader is done decoding prior to texture access.
- // GL_TEXTURE_FETCH_BARRIER_BIT and GL_SHADER_IMAGE_ACCESS_BARRIER_BIT are used in a separate
- // glMemoryBarrier call by the texture cache runtime
- glMemoryBarrier(GL_UNIFORM_BARRIER_BIT | GL_COMMAND_BARRIER_BIT | GL_PIXEL_BUFFER_BARRIER_BIT |
- GL_TEXTURE_UPDATE_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT |
- GL_SHADER_STORAGE_BARRIER_BIT | GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
- program_manager.RestoreGuestCompute();
- }
- void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
- std::span<const SwizzleParameters> swizzles) {
- static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1};
- static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
- static constexpr GLuint BINDING_INPUT_BUFFER = 1;
- static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
- program_manager.BindProgram(block_linear_unswizzle_2d_program.handle);
- glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
- glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
- const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format));
- for (const SwizzleParameters& swizzle : swizzles) {
- const Extent3D num_tiles = swizzle.num_tiles;
- const size_t input_offset = swizzle.buffer_offset + map.offset;
- const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width);
- const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height);
- const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
- glUniform3uiv(0, 1, params.origin.data());
- glUniform3iv(1, 1, params.destination.data());
- glUniform1ui(2, params.bytes_per_block_log2);
- glUniform1ui(3, params.layer_stride);
- glUniform1ui(4, params.block_size);
- glUniform1ui(5, params.x_shift);
- glUniform1ui(6, params.block_height);
- glUniform1ui(7, params.block_height_mask);
- glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
- image.guest_size_bytes - swizzle.buffer_offset);
- glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
- GL_WRITE_ONLY, store_format);
- glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
- }
- program_manager.RestoreGuestCompute();
- }
- void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map,
- std::span<const SwizzleParameters> swizzles) {
- static constexpr Extent3D WORKGROUP_SIZE{16, 8, 8};
- static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
- static constexpr GLuint BINDING_INPUT_BUFFER = 1;
- static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
- glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
- program_manager.BindProgram(block_linear_unswizzle_3d_program.handle);
- glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
- const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format));
- for (const SwizzleParameters& swizzle : swizzles) {
- const Extent3D num_tiles = swizzle.num_tiles;
- const size_t input_offset = swizzle.buffer_offset + map.offset;
- const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width);
- const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height);
- const u32 num_dispatches_z = Common::DivCeil(num_tiles.depth, WORKGROUP_SIZE.depth);
- const auto params = MakeBlockLinearSwizzle3DParams(swizzle, image.info);
- glUniform3uiv(0, 1, params.origin.data());
- glUniform3iv(1, 1, params.destination.data());
- glUniform1ui(2, params.bytes_per_block_log2);
- glUniform1ui(3, params.slice_size);
- glUniform1ui(4, params.block_size);
- glUniform1ui(5, params.x_shift);
- glUniform1ui(6, params.block_height);
- glUniform1ui(7, params.block_height_mask);
- glUniform1ui(8, params.block_depth);
- glUniform1ui(9, params.block_depth_mask);
- glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
- image.guest_size_bytes - swizzle.buffer_offset);
- glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
- GL_WRITE_ONLY, store_format);
- glDispatchCompute(num_dispatches_x, num_dispatches_y, num_dispatches_z);
- }
- program_manager.RestoreGuestCompute();
- }
- void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map,
- std::span<const SwizzleParameters> swizzles) {
- static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1};
- static constexpr GLuint BINDING_INPUT_BUFFER = 0;
- static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
- static constexpr GLuint LOC_ORIGIN = 0;
- static constexpr GLuint LOC_DESTINATION = 1;
- static constexpr GLuint LOC_BYTES_PER_BLOCK = 2;
- static constexpr GLuint LOC_PITCH = 3;
- const u32 bytes_per_block = BytesPerBlock(image.info.format);
- const GLenum format = StoreFormat(bytes_per_block);
- const u32 pitch = image.info.pitch;
- UNIMPLEMENTED_IF_MSG(!std::has_single_bit(bytes_per_block),
- "Non-power of two images are not implemented");
- program_manager.BindProgram(pitch_unswizzle_program.handle);
- glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
- glUniform2ui(LOC_ORIGIN, 0, 0);
- glUniform2i(LOC_DESTINATION, 0, 0);
- glUniform1ui(LOC_BYTES_PER_BLOCK, bytes_per_block);
- glUniform1ui(LOC_PITCH, pitch);
- glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), 0, GL_FALSE, 0, GL_WRITE_ONLY,
- format);
- for (const SwizzleParameters& swizzle : swizzles) {
- const Extent3D num_tiles = swizzle.num_tiles;
- const size_t input_offset = swizzle.buffer_offset + map.offset;
- const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width);
- const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height);
- glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
- image.guest_size_bytes - swizzle.buffer_offset);
- glDispatchCompute(num_dispatches_x, num_dispatches_y, 1);
- }
- program_manager.RestoreGuestCompute();
- }
- void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const ImageCopy> copies) {
- static constexpr GLuint BINDING_INPUT_IMAGE = 0;
- static constexpr GLuint BINDING_OUTPUT_IMAGE = 1;
- static constexpr GLuint LOC_SRC_OFFSET = 0;
- static constexpr GLuint LOC_DST_OFFSET = 1;
- program_manager.BindProgram(copy_bc4_program.handle);
- for (const ImageCopy& copy : copies) {
- ASSERT(copy.src_subresource.base_layer == 0);
- ASSERT(copy.src_subresource.num_layers == 1);
- ASSERT(copy.dst_subresource.base_layer == 0);
- ASSERT(copy.dst_subresource.num_layers == 1);
- glUniform3ui(LOC_SRC_OFFSET, copy.src_offset.x, copy.src_offset.y, copy.src_offset.z);
- glUniform3ui(LOC_DST_OFFSET, copy.dst_offset.x, copy.dst_offset.y, copy.dst_offset.z);
- glBindImageTexture(BINDING_INPUT_IMAGE, src_image.StorageHandle(),
- copy.src_subresource.base_level, GL_TRUE, 0, GL_READ_ONLY, GL_RG32UI);
- glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.StorageHandle(),
- copy.dst_subresource.base_level, GL_TRUE, 0, GL_WRITE_ONLY, GL_RGBA8UI);
- glDispatchCompute(copy.extent.width, copy.extent.height, copy.extent.depth);
- }
- program_manager.RestoreGuestCompute();
- }
- void UtilShaders::CopyBGR(Image& dst_image, Image& src_image,
- std::span<const VideoCommon::ImageCopy> copies) {
- static constexpr GLuint BINDING_INPUT_IMAGE = 0;
- static constexpr GLuint BINDING_OUTPUT_IMAGE = 1;
- static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
- const u32 bytes_per_block = BytesPerBlock(dst_image.info.format);
- switch (bytes_per_block) {
- case 2:
- // BGR565 copy
- for (const ImageCopy& copy : copies) {
- ASSERT(copy.src_offset == zero_offset);
- ASSERT(copy.dst_offset == zero_offset);
- bgr_copy_pass.Execute(dst_image, src_image, copy);
- }
- break;
- case 4: {
- // BGRA8 copy
- program_manager.BindProgram(copy_bgra_program.handle);
- constexpr GLenum FORMAT = GL_RGBA8;
- for (const ImageCopy& copy : copies) {
- ASSERT(copy.src_offset == zero_offset);
- ASSERT(copy.dst_offset == zero_offset);
- glBindImageTexture(BINDING_INPUT_IMAGE, src_image.StorageHandle(),
- copy.src_subresource.base_level, GL_FALSE, 0, GL_READ_ONLY, FORMAT);
- glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.StorageHandle(),
- copy.dst_subresource.base_level, GL_FALSE, 0, GL_WRITE_ONLY, FORMAT);
- glDispatchCompute(copy.extent.width, copy.extent.height, copy.extent.depth);
- }
- program_manager.RestoreGuestCompute();
- break;
- }
- default:
- UNREACHABLE();
- break;
- }
- }
- GLenum StoreFormat(u32 bytes_per_block) {
- switch (bytes_per_block) {
- case 1:
- return GL_R8UI;
- case 2:
- return GL_R16UI;
- case 4:
- return GL_R32UI;
- case 8:
- return GL_RG32UI;
- case 16:
- return GL_RGBA32UI;
- }
- UNREACHABLE();
- return GL_R8UI;
- }
- void Bgr565CopyPass::Execute(const Image& dst_image, const Image& src_image,
- const ImageCopy& copy) {
- if (CopyBufferCreationNeeded(copy)) {
- CreateNewCopyBuffer(copy, GL_TEXTURE_2D_ARRAY, GL_RGB565);
- }
- // Copy from source to PBO
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
- glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr16_pbo.handle);
- glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
- copy.src_subresource.num_layers, GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
- static_cast<GLsizei>(bgr16_pbo_size), nullptr);
- // Copy from PBO to destination in reverse order
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr16_pbo.handle);
- glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
- copy.dst_subresource.num_layers, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV,
- nullptr);
- }
- bool Bgr565CopyPass::CopyBufferCreationNeeded(const ImageCopy& copy) {
- return bgr16_pbo_size < NumPixelsInCopy(copy) * sizeof(u16);
- }
- void Bgr565CopyPass::CreateNewCopyBuffer(const ImageCopy& copy, GLenum target, GLuint format) {
- bgr16_pbo.Create();
- bgr16_pbo_size = NumPixelsInCopy(copy) * sizeof(u16);
- glNamedBufferData(bgr16_pbo.handle, bgr16_pbo_size, nullptr, GL_STREAM_COPY);
- }
- } // namespace OpenGL
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