David Marcec a927d8be52 gl_device: Fix IsASTCSupported пре 6 година
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buffer_cache 32a2dcd415 buffer_cache: Use buffer methods instead of cache virtual methods пре 6 година
engines fabdf5d385 Addressed issues пре 6 година
macro f5e2aec422 addressed issues пре 6 година
renderer_opengl a927d8be52 gl_device: Fix IsASTCSupported пре 6 година
renderer_vulkan 32a2dcd415 buffer_cache: Use buffer methods instead of cache virtual methods пре 6 година
shader 2f2df9a4a7 Merge pull request #4083 from Morph1984/B10G11R11F пре 6 година
texture_cache ef53b2fd08 texture_cache: Fix incorrect address used in a DeduceSurface() call пре 6 година
textures 9df67b2095 Clang Format and Documentation. пре 6 година
CMakeLists.txt 6ce5f3120b Macro HLE support пре 6 година
dirty_flags.cpp 380fc8d2e1 DirtyFlags: relax need to set render_targets as dirty пре 6 година
dirty_flags.h 380fc8d2e1 DirtyFlags: relax need to set render_targets as dirty пре 6 година
dma_pusher.cpp 4b9504028d DmaPusher: Remove dead code in step пре 6 година
dma_pusher.h 4b9504028d DmaPusher: Remove dead code in step пре 6 година
fence_manager.h b4d0724a63 fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a55 пре 6 година
gpu.cpp eb2c50c5e6 Update src/video_core/gpu.cpp пре 6 година
gpu.h 7909860d16 texture: Implement R8G8UI пре 6 година
gpu_asynch.cpp 487379c593 OpenGL: Implement Fencing backend. пре 6 година
gpu_asynch.h 487379c593 OpenGL: Implement Fencing backend. пре 6 година
gpu_synch.cpp 9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr пре 6 година
gpu_synch.h 9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr пре 6 година
gpu_thread.cpp 39e5b72948 Async GPU: Correct flushing behavior to be similar to old async GPU behavior. пре 6 година
gpu_thread.h 1fb516cd97 GPU: Implement Flush Requests for Async mode. пре 6 година
guest_driver.cpp bd8b9bbcee gl_shader_cache: Rework shader cache and remove post-specializations пре 6 година
guest_driver.h bd8b9bbcee gl_shader_cache: Rework shader cache and remove post-specializations пре 6 година
memory_manager.cpp 479605b3e5 memory_manager: Eliminate variable shadowing пре 6 година
memory_manager.h 479605b3e5 memory_manager: Eliminate variable shadowing пре 6 година
morton.cpp 7909860d16 texture: Implement R8G8UI пре 6 година
morton.h 9cdf5c6c31 renderer_opengl: Use block linear swizzling for CPU framebuffers пре 7 година
query_cache.h 8ae7154541 Rename PAGE_SHIFT to PAGE_BITS пре 6 година
rasterizer_accelerated.cpp 4caff51710 core: memory: Move to Core::Memory namespace. пре 6 година
rasterizer_accelerated.h 4caff51710 core: memory: Move to Core::Memory namespace. пре 6 година
rasterizer_interface.h fe931ac976 {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers пре 6 година
renderer_base.cpp f9ee0dc7ee video_core/engines: Remove unnecessary includes пре 7 година
renderer_base.h 282adfc70b Frontend/GPU: Refactor context management пре 6 година
sampler_cache.cpp c5047540c9 video_core: Abstract vk_sampler_cache into a templated class пре 7 година
sampler_cache.h c5047540c9 video_core: Abstract vk_sampler_cache into a templated class пре 7 година
shader_cache.h 8ae7154541 Rename PAGE_SHIFT to PAGE_BITS пре 6 година
surface.cpp 7909860d16 texture: Implement R8G8UI пре 6 година
surface.h 7909860d16 texture: Implement R8G8UI пре 6 година
video_core.cpp cf9c94d401 Address review and fix broken yuzu-tester build пре 6 година
video_core.h 282adfc70b Frontend/GPU: Refactor context management пре 6 година