maxwell_3d.cpp 16 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cinttypes>
  5. #include "common/assert.h"
  6. #include "core/core.h"
  7. #include "video_core/debug_utils/debug_utils.h"
  8. #include "video_core/engines/maxwell_3d.h"
  9. #include "video_core/rasterizer_interface.h"
  10. #include "video_core/renderer_base.h"
  11. #include "video_core/textures/decoders.h"
  12. #include "video_core/textures/texture.h"
  13. #include "video_core/video_core.h"
  14. namespace Tegra {
  15. namespace Engines {
  16. /// First register id that is actually a Macro call.
  17. constexpr u32 MacroRegistersStart = 0xE00;
  18. Maxwell3D::Maxwell3D(MemoryManager& memory_manager)
  19. : memory_manager(memory_manager), macro_interpreter(*this) {}
  20. void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
  21. auto macro_code = uploaded_macros.find(method);
  22. // The requested macro must have been uploaded already.
  23. ASSERT_MSG(macro_code != uploaded_macros.end(), "Macro %08X was not uploaded", method);
  24. // Reset the current macro and execute it.
  25. executing_macro = 0;
  26. macro_interpreter.Execute(macro_code->second, std::move(parameters));
  27. }
  28. void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
  29. auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
  30. // It is an error to write to a register other than the current macro's ARG register before it
  31. // has finished execution.
  32. if (executing_macro != 0) {
  33. ASSERT(method == executing_macro + 1);
  34. }
  35. // Methods after 0xE00 are special, they're actually triggers for some microcode that was
  36. // uploaded to the GPU during initialization.
  37. if (method >= MacroRegistersStart) {
  38. // We're trying to execute a macro
  39. if (executing_macro == 0) {
  40. // A macro call must begin by writing the macro method's register, not its argument.
  41. ASSERT_MSG((method % 2) == 0,
  42. "Can't start macro execution by writing to the ARGS register");
  43. executing_macro = method;
  44. }
  45. macro_params.push_back(value);
  46. // Call the macro when there are no more parameters in the command buffer
  47. if (remaining_params == 0) {
  48. CallMacroMethod(executing_macro, std::move(macro_params));
  49. }
  50. return;
  51. }
  52. ASSERT_MSG(method < Regs::NUM_REGS,
  53. "Invalid Maxwell3D register, increase the size of the Regs structure");
  54. if (debug_context) {
  55. debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
  56. }
  57. regs.reg_array[method] = value;
  58. switch (method) {
  59. case MAXWELL3D_REG_INDEX(macros.data): {
  60. ProcessMacroUpload(value);
  61. break;
  62. }
  63. case MAXWELL3D_REG_INDEX(code_address.code_address_high):
  64. case MAXWELL3D_REG_INDEX(code_address.code_address_low): {
  65. // Note: For some reason games (like Puyo Puyo Tetris) seem to write 0 to the CODE_ADDRESS
  66. // register, we do not currently know if that's intended or a bug, so we assert it lest
  67. // stuff breaks in other places (like the shader address calculation).
  68. ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value.");
  69. break;
  70. }
  71. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
  72. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
  73. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
  74. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
  75. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
  76. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
  77. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
  78. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
  79. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
  80. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
  81. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
  82. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
  83. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
  84. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
  85. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
  86. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
  87. ProcessCBData(value);
  88. break;
  89. }
  90. case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
  91. ProcessCBBind(Regs::ShaderStage::Vertex);
  92. break;
  93. }
  94. case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
  95. ProcessCBBind(Regs::ShaderStage::TesselationControl);
  96. break;
  97. }
  98. case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
  99. ProcessCBBind(Regs::ShaderStage::TesselationEval);
  100. break;
  101. }
  102. case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
  103. ProcessCBBind(Regs::ShaderStage::Geometry);
  104. break;
  105. }
  106. case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
  107. ProcessCBBind(Regs::ShaderStage::Fragment);
  108. break;
  109. }
  110. case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
  111. DrawArrays();
  112. break;
  113. }
  114. case MAXWELL3D_REG_INDEX(clear_buffers): {
  115. ProcessClearBuffers();
  116. break;
  117. }
  118. case MAXWELL3D_REG_INDEX(query.query_get): {
  119. ProcessQueryGet();
  120. break;
  121. }
  122. default:
  123. break;
  124. }
  125. VideoCore::g_renderer->Rasterizer()->NotifyMaxwellRegisterChanged(method);
  126. if (debug_context) {
  127. debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
  128. }
  129. }
  130. void Maxwell3D::ProcessMacroUpload(u32 data) {
  131. // Store the uploaded macro code to interpret them when they're called.
  132. auto& macro = uploaded_macros[regs.macros.entry * 2 + MacroRegistersStart];
  133. macro.push_back(data);
  134. }
  135. void Maxwell3D::ProcessQueryGet() {
  136. GPUVAddr sequence_address = regs.query.QueryAddress();
  137. // Since the sequence address is given as a GPU VAddr, we have to convert it to an application
  138. // VAddr before writing.
  139. boost::optional<VAddr> address = memory_manager.GpuToCpuAddress(sequence_address);
  140. // TODO(Subv): Support the other query units.
  141. ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
  142. "Units other than CROP are unimplemented");
  143. u32 value = Memory::Read32(*address);
  144. u64 result = 0;
  145. // TODO(Subv): Support the other query variables
  146. switch (regs.query.query_get.select) {
  147. case Regs::QuerySelect::Zero:
  148. // This seems to actually write the query sequence to the query address.
  149. result = regs.query.query_sequence;
  150. break;
  151. default:
  152. UNIMPLEMENTED_MSG("Unimplemented query select type {}",
  153. static_cast<u32>(regs.query.query_get.select.Value()));
  154. }
  155. // TODO(Subv): Research and implement how query sync conditions work.
  156. struct LongQueryResult {
  157. u64_le value;
  158. u64_le timestamp;
  159. };
  160. static_assert(sizeof(LongQueryResult) == 16, "LongQueryResult has wrong size");
  161. switch (regs.query.query_get.mode) {
  162. case Regs::QueryMode::Write:
  163. case Regs::QueryMode::Write2: {
  164. u32 sequence = regs.query.query_sequence;
  165. if (regs.query.query_get.short_query) {
  166. // Write the current query sequence to the sequence address.
  167. // TODO(Subv): Find out what happens if you use a long query type but mark it as a short
  168. // query.
  169. Memory::Write32(*address, sequence);
  170. } else {
  171. // Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
  172. // GPU, this command may actually take a while to complete in real hardware due to GPU
  173. // wait queues.
  174. LongQueryResult query_result{};
  175. query_result.value = result;
  176. // TODO(Subv): Generate a real GPU timestamp and write it here instead of 0
  177. query_result.timestamp = 0;
  178. Memory::WriteBlock(*address, &query_result, sizeof(query_result));
  179. }
  180. break;
  181. }
  182. default:
  183. UNIMPLEMENTED_MSG("Query mode {} not implemented",
  184. static_cast<u32>(regs.query.query_get.mode.Value()));
  185. }
  186. }
  187. void Maxwell3D::DrawArrays() {
  188. LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
  189. regs.vertex_buffer.count);
  190. ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
  191. auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
  192. if (debug_context) {
  193. debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
  194. }
  195. if (debug_context) {
  196. debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
  197. }
  198. const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
  199. VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed);
  200. // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
  201. // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
  202. // it's possible that it is incorrect and that there is some other register used to specify the
  203. // drawing mode.
  204. if (is_indexed) {
  205. regs.index_array.count = 0;
  206. } else {
  207. regs.vertex_buffer.count = 0;
  208. }
  209. }
  210. void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
  211. // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
  212. auto& shader = state.shader_stages[static_cast<size_t>(stage)];
  213. auto& bind_data = regs.cb_bind[static_cast<size_t>(stage)];
  214. auto& buffer = shader.const_buffers[bind_data.index];
  215. buffer.enabled = bind_data.valid.Value() != 0;
  216. buffer.index = bind_data.index;
  217. buffer.address = regs.const_buffer.BufferAddress();
  218. buffer.size = regs.const_buffer.cb_size;
  219. }
  220. void Maxwell3D::ProcessCBData(u32 value) {
  221. // Write the input value to the current const buffer at the current position.
  222. GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
  223. ASSERT(buffer_address != 0);
  224. // Don't allow writing past the end of the buffer.
  225. ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
  226. boost::optional<VAddr> address =
  227. memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
  228. Memory::Write32(*address, value);
  229. // Increment the current buffer position.
  230. regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
  231. }
  232. Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
  233. GPUVAddr tic_base_address = regs.tic.TICAddress();
  234. GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
  235. boost::optional<VAddr> tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
  236. Texture::TICEntry tic_entry;
  237. Memory::ReadBlock(*tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
  238. ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
  239. tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
  240. "TIC versions other than BlockLinear or Pitch are unimplemented");
  241. ASSERT_MSG((tic_entry.texture_type == Texture::TextureType::Texture2D) ||
  242. (tic_entry.texture_type == Texture::TextureType::Texture2DNoMipmap),
  243. "Texture types other than Texture2D are unimplemented");
  244. auto r_type = tic_entry.r_type.Value();
  245. auto g_type = tic_entry.g_type.Value();
  246. auto b_type = tic_entry.b_type.Value();
  247. auto a_type = tic_entry.a_type.Value();
  248. // TODO(Subv): Different data types for separate components are not supported
  249. ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
  250. // TODO(Subv): Only UNORM formats are supported for now.
  251. ASSERT(r_type == Texture::ComponentType::UNORM);
  252. return tic_entry;
  253. }
  254. Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
  255. GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
  256. GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
  257. boost::optional<VAddr> tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
  258. Texture::TSCEntry tsc_entry;
  259. Memory::ReadBlock(*tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
  260. return tsc_entry;
  261. }
  262. std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
  263. std::vector<Texture::FullTextureInfo> textures;
  264. auto& fragment_shader = state.shader_stages[static_cast<size_t>(stage)];
  265. auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
  266. ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
  267. GPUVAddr tic_base_address = regs.tic.TICAddress();
  268. GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
  269. // Offset into the texture constbuffer where the texture info begins.
  270. static constexpr size_t TextureInfoOffset = 0x20;
  271. for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
  272. current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
  273. Texture::TextureHandle tex_handle{
  274. Memory::Read32(*memory_manager.GpuToCpuAddress(current_texture))};
  275. Texture::FullTextureInfo tex_info{};
  276. // TODO(Subv): Use the shader to determine which textures are actually accessed.
  277. tex_info.index =
  278. static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
  279. sizeof(Texture::TextureHandle);
  280. // Load the TIC data.
  281. if (tex_handle.tic_id != 0) {
  282. tex_info.enabled = true;
  283. auto tic_entry = GetTICEntry(tex_handle.tic_id);
  284. // TODO(Subv): Workaround for BitField's move constructor being deleted.
  285. std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
  286. }
  287. // Load the TSC data
  288. if (tex_handle.tsc_id != 0) {
  289. auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
  290. // TODO(Subv): Workaround for BitField's move constructor being deleted.
  291. std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
  292. }
  293. if (tex_info.enabled)
  294. textures.push_back(tex_info);
  295. }
  296. return textures;
  297. }
  298. Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage, size_t offset) const {
  299. auto& shader = state.shader_stages[static_cast<size_t>(stage)];
  300. auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
  301. ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
  302. GPUVAddr tex_info_address = tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
  303. ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
  304. boost::optional<VAddr> tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address);
  305. Texture::TextureHandle tex_handle{Memory::Read32(*tex_address_cpu)};
  306. Texture::FullTextureInfo tex_info{};
  307. tex_info.index = static_cast<u32>(offset);
  308. // Load the TIC data.
  309. if (tex_handle.tic_id != 0) {
  310. tex_info.enabled = true;
  311. auto tic_entry = GetTICEntry(tex_handle.tic_id);
  312. // TODO(Subv): Workaround for BitField's move constructor being deleted.
  313. std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
  314. }
  315. // Load the TSC data
  316. if (tex_handle.tsc_id != 0) {
  317. auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
  318. // TODO(Subv): Workaround for BitField's move constructor being deleted.
  319. std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
  320. }
  321. return tex_info;
  322. }
  323. u32 Maxwell3D::GetRegisterValue(u32 method) const {
  324. ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
  325. return regs.reg_array[method];
  326. }
  327. void Maxwell3D::ProcessClearBuffers() {
  328. ASSERT(regs.clear_buffers.R == regs.clear_buffers.G &&
  329. regs.clear_buffers.R == regs.clear_buffers.B &&
  330. regs.clear_buffers.R == regs.clear_buffers.A);
  331. VideoCore::g_renderer->Rasterizer()->Clear();
  332. }
  333. } // namespace Engines
  334. } // namespace Tegra