gl_rasterizer.h 7.6 KB

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  1. // Copyright 2015 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <array>
  6. #include <atomic>
  7. #include <cstddef>
  8. #include <map>
  9. #include <memory>
  10. #include <optional>
  11. #include <tuple>
  12. #include <utility>
  13. #include <glad/glad.h>
  14. #include "common/common_types.h"
  15. #include "video_core/engines/const_buffer_info.h"
  16. #include "video_core/engines/maxwell_3d.h"
  17. #include "video_core/rasterizer_accelerated.h"
  18. #include "video_core/rasterizer_cache.h"
  19. #include "video_core/rasterizer_interface.h"
  20. #include "video_core/renderer_opengl/gl_buffer_cache.h"
  21. #include "video_core/renderer_opengl/gl_device.h"
  22. #include "video_core/renderer_opengl/gl_framebuffer_cache.h"
  23. #include "video_core/renderer_opengl/gl_resource_manager.h"
  24. #include "video_core/renderer_opengl/gl_sampler_cache.h"
  25. #include "video_core/renderer_opengl/gl_shader_cache.h"
  26. #include "video_core/renderer_opengl/gl_shader_decompiler.h"
  27. #include "video_core/renderer_opengl/gl_shader_manager.h"
  28. #include "video_core/renderer_opengl/gl_state.h"
  29. #include "video_core/renderer_opengl/gl_texture_cache.h"
  30. #include "video_core/renderer_opengl/utils.h"
  31. #include "video_core/textures/texture.h"
  32. namespace Core {
  33. class System;
  34. }
  35. namespace Core::Frontend {
  36. class EmuWindow;
  37. }
  38. namespace Tegra {
  39. class MemoryManager;
  40. }
  41. namespace OpenGL {
  42. struct ScreenInfo;
  43. struct DrawParameters;
  44. class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
  45. public:
  46. explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
  47. ScreenInfo& info);
  48. ~RasterizerOpenGL() override;
  49. void Draw(bool is_indexed, bool is_instanced) override;
  50. void Clear() override;
  51. void DispatchCompute(GPUVAddr code_addr) override;
  52. void FlushAll() override;
  53. void FlushRegion(CacheAddr addr, u64 size) override;
  54. void InvalidateRegion(CacheAddr addr, u64 size) override;
  55. void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
  56. void FlushCommands() override;
  57. void TickFrame() override;
  58. bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
  59. const Tegra::Engines::Fermi2D::Regs::Surface& dst,
  60. const Tegra::Engines::Fermi2D::Config& copy_config) override;
  61. bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
  62. u32 pixel_stride) override;
  63. void LoadDiskResources(const std::atomic_bool& stop_loading,
  64. const VideoCore::DiskResourceLoadCallback& callback) override;
  65. private:
  66. /// Configures the color and depth framebuffer states.
  67. void ConfigureFramebuffers();
  68. void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
  69. bool using_depth_fb, bool using_stencil_fb);
  70. /// Configures the current constbuffers to use for the draw command.
  71. void SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader);
  72. /// Configures the current constbuffers to use for the kernel invocation.
  73. void SetupComputeConstBuffers(const Shader& kernel);
  74. /// Configures a constant buffer.
  75. void SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
  76. const GLShader::ConstBufferEntry& entry);
  77. /// Configures the current global memory entries to use for the draw command.
  78. void SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader);
  79. /// Configures the current global memory entries to use for the kernel invocation.
  80. void SetupComputeGlobalMemory(const Shader& kernel);
  81. /// Configures a constant buffer.
  82. void SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
  83. std::size_t size);
  84. /// Configures the current textures to use for the draw command.
  85. void SetupDrawTextures(std::size_t stage_index, const Shader& shader);
  86. /// Configures the textures used in a compute shader.
  87. void SetupComputeTextures(const Shader& kernel);
  88. /// Configures a texture.
  89. void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
  90. const GLShader::SamplerEntry& entry);
  91. /// Configures images in a graphics shader.
  92. void SetupDrawImages(std::size_t stage_index, const Shader& shader);
  93. /// Configures images in a compute shader.
  94. void SetupComputeImages(const Shader& shader);
  95. /// Configures an image.
  96. void SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic,
  97. const GLShader::ImageEntry& entry);
  98. /// Syncs the viewport and depth range to match the guest state
  99. void SyncViewport(OpenGLState& current_state);
  100. /// Syncs the clip enabled status to match the guest state
  101. void SyncClipEnabled(
  102. const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& clip_mask);
  103. /// Syncs the clip coefficients to match the guest state
  104. void SyncClipCoef();
  105. /// Syncs the cull mode to match the guest state
  106. void SyncCullMode();
  107. /// Syncs the primitve restart to match the guest state
  108. void SyncPrimitiveRestart();
  109. /// Syncs the depth test state to match the guest state
  110. void SyncDepthTestState();
  111. /// Syncs the stencil test state to match the guest state
  112. void SyncStencilTestState();
  113. /// Syncs the blend state to match the guest state
  114. void SyncBlendState();
  115. /// Syncs the LogicOp state to match the guest state
  116. void SyncLogicOpState();
  117. /// Syncs the the color clamp state
  118. void SyncFragmentColorClampState();
  119. /// Syncs the alpha coverage and alpha to one
  120. void SyncMultiSampleState();
  121. /// Syncs the scissor test state to match the guest state
  122. void SyncScissorTest(OpenGLState& current_state);
  123. /// Syncs the transform feedback state to match the guest state
  124. void SyncTransformFeedback();
  125. /// Syncs the point state to match the guest state
  126. void SyncPointState();
  127. /// Syncs the rasterizer enable state to match the guest state
  128. void SyncRasterizeEnable(OpenGLState& current_state);
  129. /// Syncs Color Mask
  130. void SyncColorMask();
  131. /// Syncs the polygon offsets
  132. void SyncPolygonOffset();
  133. /// Syncs the alpha test state to match the guest state
  134. void SyncAlphaTest();
  135. /// Check for extension that are not strictly required
  136. /// but are needed for correct emulation
  137. void CheckExtensions();
  138. const Device device;
  139. OpenGLState state;
  140. TextureCacheOpenGL texture_cache;
  141. ShaderCacheOpenGL shader_cache;
  142. SamplerCacheOpenGL sampler_cache;
  143. FramebufferCacheOpenGL framebuffer_cache;
  144. Core::System& system;
  145. ScreenInfo& screen_info;
  146. std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
  147. std::map<std::array<Tegra::Engines::Maxwell3D::Regs::VertexAttribute,
  148. Tegra::Engines::Maxwell3D::Regs::NumVertexAttributes>,
  149. OGLVertexArray>
  150. vertex_array_cache;
  151. static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
  152. OGLBufferCache buffer_cache;
  153. VertexArrayPushBuffer vertex_array_pushbuffer;
  154. BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
  155. BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
  156. std::size_t CalculateVertexArraysSize() const;
  157. std::size_t CalculateIndexBufferSize() const;
  158. /// Updates and returns a vertex array object representing current vertex format
  159. GLuint SetupVertexFormat();
  160. void SetupVertexBuffer(GLuint vao);
  161. void SetupVertexInstances(GLuint vao);
  162. GLintptr SetupIndexBuffer();
  163. void SetupShaders(GLenum primitive_mode);
  164. };
  165. } // namespace OpenGL