emit_spirv.h 1.4 KB

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  1. // Copyright 2021 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <vector>
  6. #include "common/common_types.h"
  7. #include "shader_recompiler/backend/bindings.h"
  8. #include "shader_recompiler/frontend/ir/program.h"
  9. #include "shader_recompiler/profile.h"
  10. #include "shader_recompiler/runtime_info.h"
  11. namespace Shader::Backend::SPIRV {
  12. constexpr u32 NUM_TEXTURE_SCALING_WORDS = 4;
  13. constexpr u32 NUM_IMAGE_SCALING_WORDS = 2;
  14. constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
  15. NUM_TEXTURE_SCALING_WORDS + NUM_IMAGE_SCALING_WORDS;
  16. struct RescalingLayout {
  17. alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
  18. alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
  19. u32 down_factor;
  20. };
  21. constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
  22. constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
  23. [[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
  24. IR::Program& program, Bindings& bindings);
  25. [[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
  26. Bindings binding;
  27. return EmitSPIRV(profile, {}, program, binding);
  28. }
  29. } // namespace Shader::Backend::SPIRV