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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <vector>
- #include "common/common_types.h"
- #include "shader_recompiler/backend/bindings.h"
- #include "shader_recompiler/frontend/ir/program.h"
- #include "shader_recompiler/profile.h"
- #include "shader_recompiler/runtime_info.h"
- namespace Shader::Backend::SPIRV {
- constexpr u32 NUM_TEXTURE_SCALING_WORDS = 4;
- constexpr u32 NUM_IMAGE_SCALING_WORDS = 2;
- constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
- NUM_TEXTURE_SCALING_WORDS + NUM_IMAGE_SCALING_WORDS;
- struct RescalingLayout {
- alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
- alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
- u32 down_factor;
- };
- constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
- constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
- [[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
- IR::Program& program, Bindings& bindings);
- [[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
- Bindings binding;
- return EmitSPIRV(profile, {}, program, binding);
- }
- } // namespace Shader::Backend::SPIRV
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