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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cinttypes>
- #include <cstring>
- #include "common/assert.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "video_core/debug_utils/debug_utils.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/memory_manager.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/textures/texture.h"
- namespace Tegra::Engines {
- /// First register id that is actually a Macro call.
- constexpr u32 MacroRegistersStart = 0xE00;
- Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
- MemoryManager& memory_manager)
- : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager}, macro_interpreter{
- *this} {
- InitializeRegisterDefaults();
- }
- void Maxwell3D::InitializeRegisterDefaults() {
- // Initializes registers to their default values - what games expect them to be at boot. This is
- // for certain registers that may not be explicitly set by games.
- // Reset all registers to zero
- std::memset(®s, 0, sizeof(regs));
- // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
- // needed for ARMS.
- for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) {
- regs.viewports[viewport].depth_range_near = 0.0f;
- regs.viewports[viewport].depth_range_far = 1.0f;
- }
- // Doom and Bomberman seems to use the uninitialized registers and just enable blend
- // so initialize blend registers with sane values
- regs.blend.equation_rgb = Regs::Blend::Equation::Add;
- regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
- regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
- regs.blend.equation_a = Regs::Blend::Equation::Add;
- regs.blend.factor_source_a = Regs::Blend::Factor::One;
- regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
- for (std::size_t blend_index = 0; blend_index < Regs::NumRenderTargets; blend_index++) {
- regs.independent_blend[blend_index].equation_rgb = Regs::Blend::Equation::Add;
- regs.independent_blend[blend_index].factor_source_rgb = Regs::Blend::Factor::One;
- regs.independent_blend[blend_index].factor_dest_rgb = Regs::Blend::Factor::Zero;
- regs.independent_blend[blend_index].equation_a = Regs::Blend::Equation::Add;
- regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One;
- regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero;
- }
- regs.stencil_front_op_fail = Regs::StencilOp::Keep;
- regs.stencil_front_op_zfail = Regs::StencilOp::Keep;
- regs.stencil_front_op_zpass = Regs::StencilOp::Keep;
- regs.stencil_front_func_func = Regs::ComparisonOp::Always;
- regs.stencil_front_func_mask = 0xFFFFFFFF;
- regs.stencil_front_mask = 0xFFFFFFFF;
- regs.stencil_two_side_enable = 1;
- regs.stencil_back_op_fail = Regs::StencilOp::Keep;
- regs.stencil_back_op_zfail = Regs::StencilOp::Keep;
- regs.stencil_back_op_zpass = Regs::StencilOp::Keep;
- regs.stencil_back_func_func = Regs::ComparisonOp::Always;
- regs.stencil_back_func_mask = 0xFFFFFFFF;
- regs.stencil_back_mask = 0xFFFFFFFF;
- // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
- // register carrying a default value. Assume it's OpenGL's default (1).
- regs.point_size = 1.0f;
- // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a
- // default of enabled fixes rendering here.
- for (std::size_t color_mask = 0; color_mask < Regs::NumRenderTargets; color_mask++) {
- regs.color_mask[color_mask].R.Assign(1);
- regs.color_mask[color_mask].G.Assign(1);
- regs.color_mask[color_mask].B.Assign(1);
- regs.color_mask[color_mask].A.Assign(1);
- }
- // Commercial games seem to assume this value is enabled and nouveau sets this value manually.
- regs.rt_separate_frag_data = 1;
- }
- void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
- // Reset the current macro.
- executing_macro = 0;
- // Lookup the macro offset
- const u32 entry{(method - MacroRegistersStart) >> 1};
- const auto& search{macro_offsets.find(entry)};
- if (search == macro_offsets.end()) {
- LOG_CRITICAL(HW_GPU, "macro not found for method 0x{:X}!", method);
- UNREACHABLE();
- return;
- }
- // Execute the current macro.
- macro_interpreter.Execute(search->second, std::move(parameters));
- }
- void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
- auto debug_context = system.GetGPUDebugContext();
- const u32 method = method_call.method;
- // It is an error to write to a register other than the current macro's ARG register before it
- // has finished execution.
- if (executing_macro != 0) {
- ASSERT(method == executing_macro + 1);
- }
- // Methods after 0xE00 are special, they're actually triggers for some microcode that was
- // uploaded to the GPU during initialization.
- if (method >= MacroRegistersStart) {
- // We're trying to execute a macro
- if (executing_macro == 0) {
- // A macro call must begin by writing the macro method's register, not its argument.
- ASSERT_MSG((method % 2) == 0,
- "Can't start macro execution by writing to the ARGS register");
- executing_macro = method;
- }
- macro_params.push_back(method_call.argument);
- // Call the macro when there are no more parameters in the command buffer
- if (method_call.IsLastCall()) {
- CallMacroMethod(executing_macro, std::move(macro_params));
- }
- return;
- }
- ASSERT_MSG(method < Regs::NUM_REGS,
- "Invalid Maxwell3D register, increase the size of the Regs structure");
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
- }
- if (regs.reg_array[method] != method_call.argument) {
- regs.reg_array[method] = method_call.argument;
- // Color buffers
- constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt);
- constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
- if (method >= first_rt_reg &&
- method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) {
- const std::size_t rt_index = (method - first_rt_reg) / registers_per_rt;
- dirty_flags.color_buffer.set(rt_index);
- }
- // Zeta buffer
- constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
- if (method == MAXWELL3D_REG_INDEX(zeta_enable) ||
- method == MAXWELL3D_REG_INDEX(zeta_width) ||
- method == MAXWELL3D_REG_INDEX(zeta_height) ||
- (method >= MAXWELL3D_REG_INDEX(zeta) &&
- method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
- dirty_flags.zeta_buffer = true;
- }
- // Shader
- constexpr u32 shader_registers_count =
- sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
- if (method >= MAXWELL3D_REG_INDEX(shader_config[0]) &&
- method < MAXWELL3D_REG_INDEX(shader_config[0]) + shader_registers_count) {
- dirty_flags.shaders = true;
- }
- // Vertex format
- if (method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
- method < MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
- dirty_flags.vertex_attrib_format = true;
- }
- // Vertex buffer
- if (method >= MAXWELL3D_REG_INDEX(vertex_array) &&
- method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) {
- dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2);
- } else if (method >= MAXWELL3D_REG_INDEX(vertex_array_limit) &&
- method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) {
- dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1);
- } else if (method >= MAXWELL3D_REG_INDEX(instanced_arrays) &&
- method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) {
- dirty_flags.vertex_array.set(method - MAXWELL3D_REG_INDEX(instanced_arrays));
- }
- }
- switch (method) {
- case MAXWELL3D_REG_INDEX(macros.data): {
- ProcessMacroUpload(method_call.argument);
- break;
- }
- case MAXWELL3D_REG_INDEX(macros.bind): {
- ProcessMacroBind(method_call.argument);
- break;
- }
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
- case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
- ProcessCBData(method_call.argument);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Vertex);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
- ProcessCBBind(Regs::ShaderStage::TesselationControl);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
- ProcessCBBind(Regs::ShaderStage::TesselationEval);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Geometry);
- break;
- }
- case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Fragment);
- break;
- }
- case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
- DrawArrays();
- break;
- }
- case MAXWELL3D_REG_INDEX(clear_buffers): {
- ProcessClearBuffers();
- break;
- }
- case MAXWELL3D_REG_INDEX(query.query_get): {
- ProcessQueryGet();
- break;
- }
- case MAXWELL3D_REG_INDEX(sync_info): {
- ProcessSyncPoint();
- break;
- }
- default:
- break;
- }
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
- }
- }
- void Maxwell3D::ProcessMacroUpload(u32 data) {
- ASSERT_MSG(regs.macros.upload_address < macro_memory.size(),
- "upload_address exceeded macro_memory size!");
- macro_memory[regs.macros.upload_address++] = data;
- }
- void Maxwell3D::ProcessMacroBind(u32 data) {
- macro_offsets[regs.macros.entry] = data;
- }
- void Maxwell3D::ProcessQueryGet() {
- const GPUVAddr sequence_address{regs.query.QueryAddress()};
- // Since the sequence address is given as a GPU VAddr, we have to convert it to an application
- // VAddr before writing.
- // TODO(Subv): Support the other query units.
- ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
- "Units other than CROP are unimplemented");
- u64 result = 0;
- // TODO(Subv): Support the other query variables
- switch (regs.query.query_get.select) {
- case Regs::QuerySelect::Zero:
- // This seems to actually write the query sequence to the query address.
- result = regs.query.query_sequence;
- break;
- default:
- UNIMPLEMENTED_MSG("Unimplemented query select type {}",
- static_cast<u32>(regs.query.query_get.select.Value()));
- }
- // TODO(Subv): Research and implement how query sync conditions work.
- struct LongQueryResult {
- u64_le value;
- u64_le timestamp;
- };
- static_assert(sizeof(LongQueryResult) == 16, "LongQueryResult has wrong size");
- switch (regs.query.query_get.mode) {
- case Regs::QueryMode::Write:
- case Regs::QueryMode::Write2: {
- u32 sequence = regs.query.query_sequence;
- if (regs.query.query_get.short_query) {
- // Write the current query sequence to the sequence address.
- // TODO(Subv): Find out what happens if you use a long query type but mark it as a short
- // query.
- memory_manager.Write<u32>(sequence_address, sequence);
- } else {
- // Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
- // GPU, this command may actually take a while to complete in real hardware due to GPU
- // wait queues.
- LongQueryResult query_result{};
- query_result.value = result;
- // TODO(Subv): Generate a real GPU timestamp and write it here instead of CoreTiming
- query_result.timestamp = system.CoreTiming().GetTicks();
- memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result));
- }
- dirty_flags.OnMemoryWrite();
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Query mode {} not implemented",
- static_cast<u32>(regs.query.query_get.mode.Value()));
- }
- }
- void Maxwell3D::ProcessSyncPoint() {
- const u32 sync_point = regs.sync_info.sync_point.Value();
- const u32 increment = regs.sync_info.increment.Value();
- const u32 cache_flush = regs.sync_info.unknown.Value();
- UNIMPLEMENTED_MSG("Syncpoint Set {}, increment: {}, unk: {}", sync_point, increment,
- cache_flush);
- }
- void Maxwell3D::DrawArrays() {
- LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
- regs.vertex_buffer.count);
- ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
- auto debug_context = system.GetGPUDebugContext();
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
- }
- // Both instance configuration registers can not be set at the same time.
- ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
- "Illegal combination of instancing parameters");
- if (regs.draw.instance_next) {
- // Increment the current instance *before* drawing.
- state.current_instance += 1;
- } else if (!regs.draw.instance_cont) {
- // Reset the current instance to 0.
- state.current_instance = 0;
- }
- const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
- rasterizer.AccelerateDrawBatch(is_indexed);
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
- }
- // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
- // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
- // it's possible that it is incorrect and that there is some other register used to specify the
- // drawing mode.
- if (is_indexed) {
- regs.index_array.count = 0;
- } else {
- regs.vertex_buffer.count = 0;
- }
- }
- void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
- // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
- auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
- auto& bind_data = regs.cb_bind[static_cast<std::size_t>(stage)];
- auto& buffer = shader.const_buffers[bind_data.index];
- ASSERT(bind_data.index < Regs::MaxConstBuffers);
- buffer.enabled = bind_data.valid.Value() != 0;
- buffer.index = bind_data.index;
- buffer.address = regs.const_buffer.BufferAddress();
- buffer.size = regs.const_buffer.cb_size;
- }
- void Maxwell3D::ProcessCBData(u32 value) {
- // Write the input value to the current const buffer at the current position.
- const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
- ASSERT(buffer_address != 0);
- // Don't allow writing past the end of the buffer.
- ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
- const GPUVAddr address{buffer_address + regs.const_buffer.cb_pos};
- u8* ptr{memory_manager.GetPointer(address)};
- rasterizer.InvalidateRegion(ToCacheAddr(ptr), sizeof(u32));
- memory_manager.Write<u32>(address, value);
- dirty_flags.OnMemoryWrite();
- // Increment the current buffer position.
- regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
- }
- Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
- const GPUVAddr tic_address_gpu{regs.tic.TICAddress() + tic_index * sizeof(Texture::TICEntry)};
- Texture::TICEntry tic_entry;
- memory_manager.ReadBlock(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
- ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
- tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
- "TIC versions other than BlockLinear or Pitch are unimplemented");
- const auto r_type = tic_entry.r_type.Value();
- const auto g_type = tic_entry.g_type.Value();
- const auto b_type = tic_entry.b_type.Value();
- const auto a_type = tic_entry.a_type.Value();
- // TODO(Subv): Different data types for separate components are not supported
- ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
- return tic_entry;
- }
- Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
- const GPUVAddr tsc_address_gpu{regs.tsc.TSCAddress() + tsc_index * sizeof(Texture::TSCEntry)};
- Texture::TSCEntry tsc_entry;
- memory_manager.ReadBlock(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
- return tsc_entry;
- }
- std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
- std::vector<Texture::FullTextureInfo> textures;
- auto& fragment_shader = state.shader_stages[static_cast<std::size_t>(stage)];
- auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
- ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
- GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
- // Offset into the texture constbuffer where the texture info begins.
- static constexpr std::size_t TextureInfoOffset = 0x20;
- for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
- current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
- const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(current_texture)};
- Texture::FullTextureInfo tex_info{};
- // TODO(Subv): Use the shader to determine which textures are actually accessed.
- tex_info.index =
- static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
- sizeof(Texture::TextureHandle);
- // Load the TIC data.
- auto tic_entry = GetTICEntry(tex_handle.tic_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
- // Load the TSC data
- auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
- textures.push_back(tex_info);
- }
- return textures;
- }
- Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
- std::size_t offset) const {
- auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
- auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
- ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
- const GPUVAddr tex_info_address =
- tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
- ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
- const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
- Texture::FullTextureInfo tex_info{};
- tex_info.index = static_cast<u32>(offset);
- // Load the TIC data.
- auto tic_entry = GetTICEntry(tex_handle.tic_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
- // Load the TSC data
- auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
- // TODO(Subv): Workaround for BitField's move constructor being deleted.
- std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
- return tex_info;
- }
- u32 Maxwell3D::GetRegisterValue(u32 method) const {
- ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
- return regs.reg_array[method];
- }
- void Maxwell3D::ProcessClearBuffers() {
- ASSERT(regs.clear_buffers.R == regs.clear_buffers.G &&
- regs.clear_buffers.R == regs.clear_buffers.B &&
- regs.clear_buffers.R == regs.clear_buffers.A);
- rasterizer.Clear();
- }
- } // namespace Tegra::Engines
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