| .. |
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gl_buffer_cache.cpp
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d621e96d0d
shader: Initial OpenGL implementation
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5 年之前 |
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gl_buffer_cache.h
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d621e96d0d
shader: Initial OpenGL implementation
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5 年之前 |
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gl_compute_program.cpp
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690b1841e6
renderer_opengl: State track compute assembly programs
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5 年之前 |
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gl_compute_program.h
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2c81ad8311
glasm: Initial GLASM compute implementation for testing
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5 年之前 |
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gl_device.cpp
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d621e96d0d
shader: Initial OpenGL implementation
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5 年之前 |
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gl_device.h
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d621e96d0d
shader: Initial OpenGL implementation
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5 年之前 |
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gl_fence_manager.cpp
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82c2601555
video_core: Reimplement the buffer cache
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5 年之前 |
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gl_fence_manager.h
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82c2601555
video_core: Reimplement the buffer cache
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5 年之前 |
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gl_graphics_program.cpp
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c5ca4fe451
renderer_opengl: State track assembly programs
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5 年之前 |
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gl_graphics_program.h
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c5ca4fe451
renderer_opengl: State track assembly programs
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5 年之前 |
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gl_query_cache.cpp
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f95602f152
video_core: Resolve more variable shadowing scenarios pt.3
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5 年之前 |
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gl_query_cache.h
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f95602f152
video_core: Resolve more variable shadowing scenarios pt.3
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5 年之前 |
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gl_rasterizer.cpp
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dc02cb92e4
gl_rasterizer: Flush L2 caches before glFlush on GLASM
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5 年之前 |
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gl_rasterizer.h
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025b20f96a
shader: Move pipeline cache logic to separate files
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5 年之前 |
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gl_resource_manager.cpp
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82c2601555
video_core: Reimplement the buffer cache
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5 年之前 |
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gl_resource_manager.h
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82c2601555
video_core: Reimplement the buffer cache
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5 年之前 |
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gl_shader_cache.cpp
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c07cc9d6a5
gl_shader_cache: Pass shader runtime information
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5 年之前 |
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gl_shader_cache.h
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d621e96d0d
shader: Initial OpenGL implementation
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5 年之前 |
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gl_shader_manager.cpp
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d621e96d0d
shader: Initial OpenGL implementation
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5 年之前 |
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gl_shader_manager.h
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54decced92
gl_shader_manager: Zero initialize current assembly programs
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5 年之前 |
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gl_shader_util.cpp
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0eaf7e1daa
gl_shader_util: Use std::string_view instead of star pointer
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6 年之前 |
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gl_shader_util.h
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0eaf7e1daa
gl_shader_util: Use std::string_view instead of star pointer
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6 年之前 |
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gl_state_tracker.cpp
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f4ace63957
shader: Accelerate pipeline transitions and use dirty flags for shaders
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5 年之前 |
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gl_state_tracker.h
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f4ace63957
shader: Accelerate pipeline transitions and use dirty flags for shaders
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5 年之前 |
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gl_stream_buffer.cpp
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682d82faf3
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
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5 年之前 |
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gl_stream_buffer.h
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4569f39c7c
common: Replace common_sizes into user-literals
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5 年之前 |
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gl_texture_cache.cpp
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d621e96d0d
shader: Initial OpenGL implementation
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5 年之前 |
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gl_texture_cache.h
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d621e96d0d
shader: Initial OpenGL implementation
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5 年之前 |
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maxwell_to_gl.h
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d621e96d0d
shader: Initial OpenGL implementation
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5 年之前 |
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renderer_opengl.cpp
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690b1841e6
renderer_opengl: State track compute assembly programs
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5 年之前 |
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renderer_opengl.h
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d621e96d0d
shader: Initial OpenGL implementation
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5 年之前 |
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util_shaders.cpp
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d621e96d0d
shader: Initial OpenGL implementation
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5 年之前 |
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util_shaders.h
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2f83d9a61b
astc_decoder: Refactor for style and more efficient memory use
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5 年之前 |