emit_spirv_context_get_set.cpp 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527
  1. // Copyright 2021 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <tuple>
  5. #include <utility>
  6. #include "shader_recompiler/backend/spirv/emit_spirv.h"
  7. #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
  8. namespace Shader::Backend::SPIRV {
  9. namespace {
  10. struct AttrInfo {
  11. Id pointer;
  12. Id id;
  13. bool needs_cast;
  14. };
  15. std::optional<AttrInfo> AttrTypes(EmitContext& ctx, u32 index) {
  16. const AttributeType type{ctx.runtime_info.generic_input_types.at(index)};
  17. switch (type) {
  18. case AttributeType::Float:
  19. return AttrInfo{ctx.input_f32, ctx.F32[1], false};
  20. case AttributeType::UnsignedInt:
  21. return AttrInfo{ctx.input_u32, ctx.U32[1], true};
  22. case AttributeType::SignedInt:
  23. return AttrInfo{ctx.input_s32, ctx.TypeInt(32, true), true};
  24. case AttributeType::Disabled:
  25. return std::nullopt;
  26. }
  27. throw InvalidArgument("Invalid attribute type {}", type);
  28. }
  29. template <typename... Args>
  30. Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&... args) {
  31. switch (ctx.stage) {
  32. case Stage::TessellationControl:
  33. case Stage::TessellationEval:
  34. case Stage::Geometry:
  35. return ctx.OpAccessChain(pointer_type, base, vertex, std::forward<Args>(args)...);
  36. default:
  37. return ctx.OpAccessChain(pointer_type, base, std::forward<Args>(args)...);
  38. }
  39. }
  40. template <typename... Args>
  41. Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
  42. if (ctx.stage == Stage::TessellationControl) {
  43. const Id invocation_id{ctx.OpLoad(ctx.U32[1], ctx.invocation_id)};
  44. return ctx.OpAccessChain(result_type, base, invocation_id, std::forward<Args>(args)...);
  45. } else {
  46. return ctx.OpAccessChain(result_type, base, std::forward<Args>(args)...);
  47. }
  48. }
  49. struct OutAttr {
  50. OutAttr(Id pointer_) : pointer{pointer_} {}
  51. OutAttr(Id pointer_, Id type_) : pointer{pointer_}, type{type_} {}
  52. Id pointer{};
  53. Id type{};
  54. };
  55. std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
  56. if (IR::IsGeneric(attr)) {
  57. const u32 index{IR::GenericAttributeIndex(attr)};
  58. const u32 element{IR::GenericAttributeElement(attr)};
  59. const GenericElementInfo& info{ctx.output_generics.at(index).at(element)};
  60. if (info.num_components == 1) {
  61. return info.id;
  62. } else {
  63. const u32 index_element{element - info.first_element};
  64. const Id index_id{ctx.Const(index_element)};
  65. return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
  66. }
  67. }
  68. if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
  69. const u32 index{IR::TxtCoordAttributeIndex(attr)};
  70. const u32 element{IR::TxtCoordAttributeElement(attr)};
  71. const Id element_id{ctx.Const(element)};
  72. return OutputAccessChain(ctx, ctx.output_f32, ctx.output_txt_coord, element_id);
  73. }
  74. switch (attr) {
  75. case IR::Attribute::PointSize:
  76. return ctx.output_point_size;
  77. case IR::Attribute::PositionX:
  78. case IR::Attribute::PositionY:
  79. case IR::Attribute::PositionZ:
  80. case IR::Attribute::PositionW: {
  81. const u32 element{static_cast<u32>(attr) % 4};
  82. const Id element_id{ctx.Const(element)};
  83. return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
  84. }
  85. case IR::Attribute::ColorFrontDiffuseR:
  86. case IR::Attribute::ColorFrontDiffuseG:
  87. case IR::Attribute::ColorFrontDiffuseB:
  88. case IR::Attribute::ColorFrontDiffuseA: {
  89. const u32 element{static_cast<u32>(attr) % 4};
  90. const Id element_id{ctx.Const(element)};
  91. return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id);
  92. }
  93. case IR::Attribute::ClipDistance0:
  94. case IR::Attribute::ClipDistance1:
  95. case IR::Attribute::ClipDistance2:
  96. case IR::Attribute::ClipDistance3:
  97. case IR::Attribute::ClipDistance4:
  98. case IR::Attribute::ClipDistance5:
  99. case IR::Attribute::ClipDistance6:
  100. case IR::Attribute::ClipDistance7: {
  101. const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
  102. const u32 index{static_cast<u32>(attr) - base};
  103. const Id clip_num{ctx.Const(index)};
  104. return OutputAccessChain(ctx, ctx.output_f32, ctx.clip_distances, clip_num);
  105. }
  106. case IR::Attribute::Layer:
  107. if (ctx.profile.support_viewport_index_layer_non_geometry ||
  108. ctx.stage == Shader::Stage::Geometry) {
  109. return OutAttr{ctx.layer, ctx.U32[1]};
  110. }
  111. return std::nullopt;
  112. case IR::Attribute::ViewportIndex:
  113. if (ctx.profile.support_viewport_index_layer_non_geometry ||
  114. ctx.stage == Shader::Stage::Geometry) {
  115. return OutAttr{ctx.viewport_index, ctx.U32[1]};
  116. }
  117. return std::nullopt;
  118. case IR::Attribute::ViewportMask:
  119. if (!ctx.profile.support_viewport_mask) {
  120. return std::nullopt;
  121. }
  122. return OutAttr{ctx.OpAccessChain(ctx.output_u32, ctx.viewport_mask, ctx.u32_zero_value),
  123. ctx.U32[1]};
  124. default:
  125. throw NotImplementedException("Read attribute {}", attr);
  126. }
  127. }
  128. Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr, u32 element_size,
  129. const IR::Value& binding, const IR::Value& offset) {
  130. if (!binding.IsImmediate()) {
  131. throw NotImplementedException("Constant buffer indexing");
  132. }
  133. const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
  134. const Id uniform_type{ctx.uniform_types.*member_ptr};
  135. if (!offset.IsImmediate()) {
  136. Id index{ctx.Def(offset)};
  137. if (element_size > 1) {
  138. const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
  139. const Id shift{ctx.Const(log2_element_size)};
  140. index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
  141. }
  142. const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)};
  143. return ctx.OpLoad(result_type, access_chain);
  144. }
  145. // Hardware been proved to read the aligned offset (e.g. LDC.U32 at 6 will read offset 4)
  146. const Id imm_offset{ctx.Const(offset.U32() / element_size)};
  147. const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)};
  148. return ctx.OpLoad(result_type, access_chain);
  149. }
  150. Id GetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  151. return GetCbuf(ctx, ctx.U32[1], &UniformDefinitions::U32, sizeof(u32), binding, offset);
  152. }
  153. Id GetCbufU32x4(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  154. return GetCbuf(ctx, ctx.U32[4], &UniformDefinitions::U32x4, sizeof(u32[4]), binding, offset);
  155. }
  156. Id GetCbufElement(EmitContext& ctx, Id vector, const IR::Value& offset, u32 index_offset) {
  157. if (offset.IsImmediate()) {
  158. const u32 element{(offset.U32() / 4) % 4 + index_offset};
  159. return ctx.OpCompositeExtract(ctx.U32[1], vector, element);
  160. }
  161. const Id shift{ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), ctx.Const(2u))};
  162. Id element{ctx.OpBitwiseAnd(ctx.U32[1], shift, ctx.Const(3u))};
  163. if (index_offset > 0) {
  164. element = ctx.OpIAdd(ctx.U32[1], element, ctx.Const(index_offset));
  165. }
  166. return ctx.OpVectorExtractDynamic(ctx.U32[1], vector, element);
  167. }
  168. } // Anonymous namespace
  169. void EmitGetRegister(EmitContext&) {
  170. throw LogicError("Unreachable instruction");
  171. }
  172. void EmitSetRegister(EmitContext&) {
  173. throw LogicError("Unreachable instruction");
  174. }
  175. void EmitGetPred(EmitContext&) {
  176. throw LogicError("Unreachable instruction");
  177. }
  178. void EmitSetPred(EmitContext&) {
  179. throw LogicError("Unreachable instruction");
  180. }
  181. void EmitSetGotoVariable(EmitContext&) {
  182. throw LogicError("Unreachable instruction");
  183. }
  184. void EmitGetGotoVariable(EmitContext&) {
  185. throw LogicError("Unreachable instruction");
  186. }
  187. void EmitSetIndirectBranchVariable(EmitContext&) {
  188. throw LogicError("Unreachable instruction");
  189. }
  190. void EmitGetIndirectBranchVariable(EmitContext&) {
  191. throw LogicError("Unreachable instruction");
  192. }
  193. Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  194. if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int8) {
  195. const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)};
  196. return ctx.OpUConvert(ctx.U32[1], load);
  197. }
  198. Id element{};
  199. if (ctx.profile.support_descriptor_aliasing) {
  200. element = GetCbufU32(ctx, binding, offset);
  201. } else {
  202. const Id vector{GetCbufU32x4(ctx, binding, offset)};
  203. element = GetCbufElement(ctx, vector, offset, 0u);
  204. }
  205. const Id bit_offset{ctx.BitOffset8(offset)};
  206. return ctx.OpBitFieldUExtract(ctx.U32[1], element, bit_offset, ctx.Const(8u));
  207. }
  208. Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  209. if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int8) {
  210. const Id load{GetCbuf(ctx, ctx.S8, &UniformDefinitions::S8, sizeof(s8), binding, offset)};
  211. return ctx.OpSConvert(ctx.U32[1], load);
  212. }
  213. Id element{};
  214. if (ctx.profile.support_descriptor_aliasing) {
  215. element = GetCbufU32(ctx, binding, offset);
  216. } else {
  217. const Id vector{GetCbufU32x4(ctx, binding, offset)};
  218. element = GetCbufElement(ctx, vector, offset, 0u);
  219. }
  220. const Id bit_offset{ctx.BitOffset8(offset)};
  221. return ctx.OpBitFieldSExtract(ctx.U32[1], element, bit_offset, ctx.Const(8u));
  222. }
  223. Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  224. if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int16) {
  225. const Id load{
  226. GetCbuf(ctx, ctx.U16, &UniformDefinitions::U16, sizeof(u16), binding, offset)};
  227. return ctx.OpUConvert(ctx.U32[1], load);
  228. }
  229. Id element{};
  230. if (ctx.profile.support_descriptor_aliasing) {
  231. element = GetCbufU32(ctx, binding, offset);
  232. } else {
  233. const Id vector{GetCbufU32x4(ctx, binding, offset)};
  234. element = GetCbufElement(ctx, vector, offset, 0u);
  235. }
  236. const Id bit_offset{ctx.BitOffset16(offset)};
  237. return ctx.OpBitFieldUExtract(ctx.U32[1], element, bit_offset, ctx.Const(16u));
  238. }
  239. Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  240. if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int16) {
  241. const Id load{
  242. GetCbuf(ctx, ctx.S16, &UniformDefinitions::S16, sizeof(s16), binding, offset)};
  243. return ctx.OpSConvert(ctx.U32[1], load);
  244. }
  245. Id element{};
  246. if (ctx.profile.support_descriptor_aliasing) {
  247. element = GetCbufU32(ctx, binding, offset);
  248. } else {
  249. const Id vector{GetCbufU32x4(ctx, binding, offset)};
  250. element = GetCbufElement(ctx, vector, offset, 0u);
  251. }
  252. const Id bit_offset{ctx.BitOffset16(offset)};
  253. return ctx.OpBitFieldSExtract(ctx.U32[1], element, bit_offset, ctx.Const(16u));
  254. }
  255. Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  256. if (ctx.profile.support_descriptor_aliasing) {
  257. return GetCbufU32(ctx, binding, offset);
  258. } else {
  259. const Id vector{GetCbufU32x4(ctx, binding, offset)};
  260. return GetCbufElement(ctx, vector, offset, 0u);
  261. }
  262. }
  263. Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  264. if (ctx.profile.support_descriptor_aliasing) {
  265. return GetCbuf(ctx, ctx.F32[1], &UniformDefinitions::F32, sizeof(f32), binding, offset);
  266. } else {
  267. const Id vector{GetCbufU32x4(ctx, binding, offset)};
  268. return ctx.OpBitcast(ctx.F32[1], GetCbufElement(ctx, vector, offset, 0u));
  269. }
  270. }
  271. Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
  272. if (ctx.profile.support_descriptor_aliasing) {
  273. return GetCbuf(ctx, ctx.U32[2], &UniformDefinitions::U32x2, sizeof(u32[2]), binding,
  274. offset);
  275. } else {
  276. const Id vector{GetCbufU32x4(ctx, binding, offset)};
  277. return ctx.OpCompositeConstruct(ctx.U32[2], GetCbufElement(ctx, vector, offset, 0u),
  278. GetCbufElement(ctx, vector, offset, 1u));
  279. }
  280. }
  281. Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
  282. const u32 element{static_cast<u32>(attr) % 4};
  283. if (IR::IsGeneric(attr)) {
  284. const u32 index{IR::GenericAttributeIndex(attr)};
  285. const std::optional<AttrInfo> type{AttrTypes(ctx, index)};
  286. if (!type || !ctx.runtime_info.previous_stage_stores.Generic(index, element)) {
  287. // Attribute is disabled or varying component is not written
  288. return ctx.Const(element == 3 ? 1.0f : 0.0f);
  289. }
  290. const Id generic_id{ctx.input_generics.at(index)};
  291. const Id pointer{AttrPointer(ctx, type->pointer, vertex, generic_id, ctx.Const(element))};
  292. const Id value{ctx.OpLoad(type->id, pointer)};
  293. return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
  294. }
  295. if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
  296. const u32 index{IR::TxtCoordAttributeIndex(attr)};
  297. return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_txt_coord,
  298. ctx.Const(element)));
  299. }
  300. switch (attr) {
  301. case IR::Attribute::PrimitiveId:
  302. return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
  303. case IR::Attribute::PositionX:
  304. case IR::Attribute::PositionY:
  305. case IR::Attribute::PositionZ:
  306. case IR::Attribute::PositionW:
  307. return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
  308. ctx.Const(element)));
  309. case IR::Attribute::ColorFrontDiffuseR:
  310. case IR::Attribute::ColorFrontDiffuseG:
  311. case IR::Attribute::ColorFrontDiffuseB:
  312. case IR::Attribute::ColorFrontDiffuseA: {
  313. return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color,
  314. ctx.Const(element)));
  315. }
  316. case IR::Attribute::InstanceId:
  317. if (ctx.profile.support_vertex_instance_id) {
  318. return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
  319. } else {
  320. const Id index{ctx.OpLoad(ctx.U32[1], ctx.instance_index)};
  321. const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_instance)};
  322. return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base));
  323. }
  324. case IR::Attribute::VertexId:
  325. if (ctx.profile.support_vertex_instance_id) {
  326. return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_id));
  327. } else {
  328. const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
  329. const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
  330. return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base));
  331. }
  332. case IR::Attribute::FrontFace:
  333. return ctx.OpSelect(ctx.U32[1], ctx.OpLoad(ctx.U1, ctx.front_face),
  334. ctx.Const(std::numeric_limits<u32>::max()), ctx.u32_zero_value);
  335. case IR::Attribute::PointSpriteS:
  336. return ctx.OpLoad(ctx.F32[1],
  337. ctx.OpAccessChain(ctx.input_f32, ctx.point_coord, ctx.u32_zero_value));
  338. case IR::Attribute::PointSpriteT:
  339. return ctx.OpLoad(ctx.F32[1],
  340. ctx.OpAccessChain(ctx.input_f32, ctx.point_coord, ctx.Const(1U)));
  341. case IR::Attribute::TessellationEvaluationPointU:
  342. return ctx.OpLoad(ctx.F32[1],
  343. ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.u32_zero_value));
  344. case IR::Attribute::TessellationEvaluationPointV:
  345. return ctx.OpLoad(ctx.F32[1],
  346. ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.Const(1U)));
  347. default:
  348. throw NotImplementedException("Read attribute {}", attr);
  349. }
  350. }
  351. void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, [[maybe_unused]] Id vertex) {
  352. const std::optional<OutAttr> output{OutputAttrPointer(ctx, attr)};
  353. if (!output) {
  354. return;
  355. }
  356. if (Sirit::ValidId(output->type)) {
  357. value = ctx.OpBitcast(output->type, value);
  358. }
  359. ctx.OpStore(output->pointer, value);
  360. }
  361. Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex) {
  362. switch (ctx.stage) {
  363. case Stage::TessellationControl:
  364. case Stage::TessellationEval:
  365. case Stage::Geometry:
  366. return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset, vertex);
  367. default:
  368. return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset);
  369. }
  370. }
  371. void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, [[maybe_unused]] Id vertex) {
  372. ctx.OpFunctionCall(ctx.void_id, ctx.indexed_store_func, offset, value);
  373. }
  374. Id EmitGetPatch(EmitContext& ctx, IR::Patch patch) {
  375. if (!IR::IsGeneric(patch)) {
  376. throw NotImplementedException("Non-generic patch load");
  377. }
  378. const u32 index{IR::GenericPatchIndex(patch)};
  379. const Id element{ctx.Const(IR::GenericPatchElement(patch))};
  380. const Id type{ctx.stage == Stage::TessellationControl ? ctx.output_f32 : ctx.input_f32};
  381. const Id pointer{ctx.OpAccessChain(type, ctx.patches.at(index), element)};
  382. return ctx.OpLoad(ctx.F32[1], pointer);
  383. }
  384. void EmitSetPatch(EmitContext& ctx, IR::Patch patch, Id value) {
  385. const Id pointer{[&] {
  386. if (IR::IsGeneric(patch)) {
  387. const u32 index{IR::GenericPatchIndex(patch)};
  388. const Id element{ctx.Const(IR::GenericPatchElement(patch))};
  389. return ctx.OpAccessChain(ctx.output_f32, ctx.patches.at(index), element);
  390. }
  391. switch (patch) {
  392. case IR::Patch::TessellationLodLeft:
  393. case IR::Patch::TessellationLodRight:
  394. case IR::Patch::TessellationLodTop:
  395. case IR::Patch::TessellationLodBottom: {
  396. const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
  397. const Id index_id{ctx.Const(index)};
  398. return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_outer, index_id);
  399. }
  400. case IR::Patch::TessellationLodInteriorU:
  401. return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_inner,
  402. ctx.u32_zero_value);
  403. case IR::Patch::TessellationLodInteriorV:
  404. return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_inner, ctx.Const(1u));
  405. default:
  406. throw NotImplementedException("Patch {}", patch);
  407. }
  408. }()};
  409. ctx.OpStore(pointer, value);
  410. }
  411. void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value) {
  412. const Id component_id{ctx.Const(component)};
  413. const Id pointer{ctx.OpAccessChain(ctx.output_f32, ctx.frag_color.at(index), component_id)};
  414. ctx.OpStore(pointer, value);
  415. }
  416. void EmitSetSampleMask(EmitContext& ctx, Id value) {
  417. ctx.OpStore(ctx.sample_mask, value);
  418. }
  419. void EmitSetFragDepth(EmitContext& ctx, Id value) {
  420. ctx.OpStore(ctx.frag_depth, value);
  421. }
  422. void EmitGetZFlag(EmitContext&) {
  423. throw NotImplementedException("SPIR-V Instruction");
  424. }
  425. void EmitGetSFlag(EmitContext&) {
  426. throw NotImplementedException("SPIR-V Instruction");
  427. }
  428. void EmitGetCFlag(EmitContext&) {
  429. throw NotImplementedException("SPIR-V Instruction");
  430. }
  431. void EmitGetOFlag(EmitContext&) {
  432. throw NotImplementedException("SPIR-V Instruction");
  433. }
  434. void EmitSetZFlag(EmitContext&) {
  435. throw NotImplementedException("SPIR-V Instruction");
  436. }
  437. void EmitSetSFlag(EmitContext&) {
  438. throw NotImplementedException("SPIR-V Instruction");
  439. }
  440. void EmitSetCFlag(EmitContext&) {
  441. throw NotImplementedException("SPIR-V Instruction");
  442. }
  443. void EmitSetOFlag(EmitContext&) {
  444. throw NotImplementedException("SPIR-V Instruction");
  445. }
  446. Id EmitWorkgroupId(EmitContext& ctx) {
  447. return ctx.OpLoad(ctx.U32[3], ctx.workgroup_id);
  448. }
  449. Id EmitLocalInvocationId(EmitContext& ctx) {
  450. return ctx.OpLoad(ctx.U32[3], ctx.local_invocation_id);
  451. }
  452. Id EmitInvocationId(EmitContext& ctx) {
  453. return ctx.OpLoad(ctx.U32[1], ctx.invocation_id);
  454. }
  455. Id EmitSampleId(EmitContext& ctx) {
  456. return ctx.OpLoad(ctx.U32[1], ctx.sample_id);
  457. }
  458. Id EmitIsHelperInvocation(EmitContext& ctx) {
  459. return ctx.OpLoad(ctx.U1, ctx.is_helper_invocation);
  460. }
  461. Id EmitYDirection(EmitContext& ctx) {
  462. return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f);
  463. }
  464. Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
  465. const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
  466. return ctx.OpLoad(ctx.U32[1], pointer);
  467. }
  468. void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value) {
  469. const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
  470. ctx.OpStore(pointer, value);
  471. }
  472. } // namespace Shader::Backend::SPIRV