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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <string_view>
- #include <sirit/sirit.h>
- #include "shader_recompiler/frontend/ir/program.h"
- #include "shader_recompiler/profile.h"
- #include "shader_recompiler/shader_info.h"
- namespace Shader::Backend::SPIRV {
- using Sirit::Id;
- class VectorTypes {
- public:
- void Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name);
- [[nodiscard]] Id operator[](size_t size) const noexcept {
- return defs[size - 1];
- }
- private:
- std::array<Id, 4> defs{};
- };
- struct TextureDefinition {
- Id id;
- Id type;
- };
- struct UniformDefinitions {
- Id U8{};
- Id S8{};
- Id U16{};
- Id S16{};
- Id U32{};
- Id F32{};
- Id U64{};
- };
- class EmitContext final : public Sirit::Module {
- public:
- explicit EmitContext(const Profile& profile, IR::Program& program, u32& binding);
- ~EmitContext();
- [[nodiscard]] Id Def(const IR::Value& value);
- const Profile& profile;
- Stage stage{};
- Id void_id{};
- Id U1{};
- Id U8{};
- Id S8{};
- Id U16{};
- Id S16{};
- Id U64{};
- VectorTypes F32;
- VectorTypes U32;
- VectorTypes F16;
- VectorTypes F64;
- Id true_value{};
- Id false_value{};
- Id u32_zero_value{};
- UniformDefinitions uniform_types;
- Id input_f32{};
- Id input_u32{};
- Id input_s32{};
- Id output_f32{};
- Id storage_u32{};
- std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
- std::array<Id, Info::MAX_SSBOS> ssbos{};
- std::vector<TextureDefinition> textures;
- Id workgroup_id{};
- Id local_invocation_id{};
- Id subgroup_local_invocation_id{};
- Id instance_id{};
- Id instance_index{};
- Id base_instance{};
- Id vertex_id{};
- Id vertex_index{};
- Id base_vertex{};
- Id input_position{};
- std::array<Id, 32> input_generics{};
- Id output_position{};
- std::array<Id, 32> output_generics{};
- std::array<Id, 8> frag_color{};
- Id frag_depth{};
- std::vector<Id> interfaces;
- private:
- void DefineCommonTypes(const Info& info);
- void DefineCommonConstants();
- void DefineInterfaces(const Info& info);
- void DefineConstantBuffers(const Info& info, u32& binding);
- void DefineStorageBuffers(const Info& info, u32& binding);
- void DefineTextures(const Info& info, u32& binding);
- void DefineLabels(IR::Program& program);
- void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding,
- Id type, char type_char, u32 element_size);
- void DefineInputs(const Info& info);
- void DefineOutputs(const Info& info);
- };
- } // namespace Shader::Backend::SPIRV
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