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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <cmath>
- #include <cstddef>
- #include <string>
- #include "common/assert.h"
- #include "common/bit_field.h"
- #include "common/common_funcs.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "common/vector_math.h"
- namespace Pica {
- // Returns index corresponding to the Regs member labeled by field_name
- // TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
- // when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
- // For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
- // Hopefully, this will be fixed sometime in the future.
- // For lack of better alternatives, we currently hardcode the offsets when constant
- // expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
- // will then make sure the offsets indeed match the automatically calculated ones).
- #define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
- #if defined(_MSC_VER)
- #define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
- #else
- // NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
- // really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
- // and then performs a (no-op) cast to size_t iff the second argument matches the expected
- // field offset. Otherwise, the compiler will fail to compile this code.
- #define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
- ((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), size_t>::type)PICA_REG_INDEX(field_name))
- #endif // _MSC_VER
- struct Regs {
- INSERT_PADDING_WORDS(0x10);
- u32 trigger_irq;
- INSERT_PADDING_WORDS(0x2f);
- enum class CullMode : u32 {
- // Select which polygons are considered to be "frontfacing".
- KeepAll = 0,
- KeepClockWise = 1,
- KeepCounterClockWise = 2,
- // TODO: What does the third value imply?
- };
- union {
- BitField<0, 2, CullMode> cull_mode;
- };
- BitField<0, 24, u32> viewport_size_x;
- INSERT_PADDING_WORDS(0x1);
- BitField<0, 24, u32> viewport_size_y;
- INSERT_PADDING_WORDS(0x9);
- BitField<0, 24, u32> viewport_depth_range; // float24
- BitField<0, 24, u32> viewport_depth_far_plane; // float24
- INSERT_PADDING_WORDS(0x1);
- union VSOutputAttributes {
- // Maps components of output vertex attributes to semantics
- enum Semantic : u32
- {
- POSITION_X = 0,
- POSITION_Y = 1,
- POSITION_Z = 2,
- POSITION_W = 3,
- QUATERNION_X = 4,
- QUATERNION_Y = 5,
- QUATERNION_Z = 6,
- QUATERNION_W = 7,
- COLOR_R = 8,
- COLOR_G = 9,
- COLOR_B = 10,
- COLOR_A = 11,
- TEXCOORD0_U = 12,
- TEXCOORD0_V = 13,
- TEXCOORD1_U = 14,
- TEXCOORD1_V = 15,
- // TODO: Not verified
- VIEW_X = 18,
- VIEW_Y = 19,
- VIEW_Z = 20,
- TEXCOORD2_U = 22,
- TEXCOORD2_V = 23,
- INVALID = 31,
- };
- BitField< 0, 5, Semantic> map_x;
- BitField< 8, 5, Semantic> map_y;
- BitField<16, 5, Semantic> map_z;
- BitField<24, 5, Semantic> map_w;
- } vs_output_attributes[7];
- INSERT_PADDING_WORDS(0x11);
- union {
- BitField< 0, 16, u32> x;
- BitField<16, 16, u32> y;
- } viewport_corner;
- INSERT_PADDING_WORDS(0x17);
- struct TextureConfig {
- enum WrapMode : u32 {
- ClampToEdge = 0,
- ClampToBorder = 1,
- Repeat = 2,
- MirroredRepeat = 3,
- };
- enum TextureFilter : u32 {
- Nearest = 0,
- Linear = 1
- };
- union {
- BitField< 0, 8, u32> r;
- BitField< 8, 8, u32> g;
- BitField<16, 8, u32> b;
- BitField<24, 8, u32> a;
- } border_color;
- union {
- BitField< 0, 16, u32> height;
- BitField<16, 16, u32> width;
- };
- union {
- BitField< 1, 1, TextureFilter> mag_filter;
- BitField< 2, 1, TextureFilter> min_filter;
- BitField< 8, 2, WrapMode> wrap_t;
- BitField<12, 2, WrapMode> wrap_s;
- };
- INSERT_PADDING_WORDS(0x1);
- u32 address;
- u32 GetPhysicalAddress() const {
- return DecodeAddressRegister(address);
- }
- // texture1 and texture2 store the texture format directly after the address
- // whereas texture0 inserts some additional flags inbetween.
- // Hence, we store the format separately so that all other parameters can be described
- // in a single structure.
- };
- enum class TextureFormat : u32 {
- RGBA8 = 0,
- RGB8 = 1,
- RGB5A1 = 2,
- RGB565 = 3,
- RGBA4 = 4,
- IA8 = 5,
- RG8 = 6, ///< @note Also called HILO8 in 3DBrew.
- I8 = 7,
- A8 = 8,
- IA4 = 9,
- I4 = 10,
- A4 = 11,
- ETC1 = 12, // compressed
- ETC1A4 = 13, // compressed
- };
- enum class LogicOp : u32 {
- Clear = 0,
- And = 1,
- AndReverse = 2,
- Copy = 3,
- Set = 4,
- CopyInverted = 5,
- NoOp = 6,
- Invert = 7,
- Nand = 8,
- Or = 9,
- Nor = 10,
- Xor = 11,
- Equiv = 12,
- AndInverted = 13,
- OrReverse = 14,
- OrInverted = 15,
- };
- static unsigned NibblesPerPixel(TextureFormat format) {
- switch (format) {
- case TextureFormat::RGBA8:
- return 8;
- case TextureFormat::RGB8:
- return 6;
- case TextureFormat::RGB5A1:
- case TextureFormat::RGB565:
- case TextureFormat::RGBA4:
- case TextureFormat::IA8:
- case TextureFormat::RG8:
- return 4;
- case TextureFormat::I4:
- case TextureFormat::A4:
- return 1;
- case TextureFormat::I8:
- case TextureFormat::A8:
- case TextureFormat::IA4:
- default: // placeholder for yet unknown formats
- return 2;
- }
- }
- union {
- BitField< 0, 1, u32> texture0_enable;
- BitField< 1, 1, u32> texture1_enable;
- BitField< 2, 1, u32> texture2_enable;
- };
- TextureConfig texture0;
- INSERT_PADDING_WORDS(0x8);
- BitField<0, 4, TextureFormat> texture0_format;
- INSERT_PADDING_WORDS(0x2);
- TextureConfig texture1;
- BitField<0, 4, TextureFormat> texture1_format;
- INSERT_PADDING_WORDS(0x2);
- TextureConfig texture2;
- BitField<0, 4, TextureFormat> texture2_format;
- INSERT_PADDING_WORDS(0x21);
- struct FullTextureConfig {
- const bool enabled;
- const TextureConfig config;
- const TextureFormat format;
- };
- const std::array<FullTextureConfig, 3> GetTextures() const {
- return {{
- { texture0_enable.ToBool(), texture0, texture0_format },
- { texture1_enable.ToBool(), texture1, texture1_format },
- { texture2_enable.ToBool(), texture2, texture2_format }
- }};
- }
- // 0xc0-0xff: Texture Combiner (akin to glTexEnv)
- struct TevStageConfig {
- enum class Source : u32 {
- PrimaryColor = 0x0,
- PrimaryFragmentColor = 0x1,
- SecondaryFragmentColor = 0x2,
- Texture0 = 0x3,
- Texture1 = 0x4,
- Texture2 = 0x5,
- Texture3 = 0x6,
- PreviousBuffer = 0xd,
- Constant = 0xe,
- Previous = 0xf,
- };
- enum class ColorModifier : u32 {
- SourceColor = 0x0,
- OneMinusSourceColor = 0x1,
- SourceAlpha = 0x2,
- OneMinusSourceAlpha = 0x3,
- SourceRed = 0x4,
- OneMinusSourceRed = 0x5,
- SourceGreen = 0x8,
- OneMinusSourceGreen = 0x9,
- SourceBlue = 0xc,
- OneMinusSourceBlue = 0xd,
- };
- enum class AlphaModifier : u32 {
- SourceAlpha = 0x0,
- OneMinusSourceAlpha = 0x1,
- SourceRed = 0x2,
- OneMinusSourceRed = 0x3,
- SourceGreen = 0x4,
- OneMinusSourceGreen = 0x5,
- SourceBlue = 0x6,
- OneMinusSourceBlue = 0x7,
- };
- enum class Operation : u32 {
- Replace = 0,
- Modulate = 1,
- Add = 2,
- AddSigned = 3,
- Lerp = 4,
- Subtract = 5,
- Dot3_RGB = 6,
- MultiplyThenAdd = 8,
- AddThenMultiply = 9,
- };
- union {
- BitField< 0, 4, Source> color_source1;
- BitField< 4, 4, Source> color_source2;
- BitField< 8, 4, Source> color_source3;
- BitField<16, 4, Source> alpha_source1;
- BitField<20, 4, Source> alpha_source2;
- BitField<24, 4, Source> alpha_source3;
- };
- union {
- BitField< 0, 4, ColorModifier> color_modifier1;
- BitField< 4, 4, ColorModifier> color_modifier2;
- BitField< 8, 4, ColorModifier> color_modifier3;
- BitField<12, 3, AlphaModifier> alpha_modifier1;
- BitField<16, 3, AlphaModifier> alpha_modifier2;
- BitField<20, 3, AlphaModifier> alpha_modifier3;
- };
- union {
- BitField< 0, 4, Operation> color_op;
- BitField<16, 4, Operation> alpha_op;
- };
- union {
- BitField< 0, 8, u32> const_r;
- BitField< 8, 8, u32> const_g;
- BitField<16, 8, u32> const_b;
- BitField<24, 8, u32> const_a;
- };
- union {
- BitField< 0, 2, u32> color_scale;
- BitField<16, 2, u32> alpha_scale;
- };
- inline unsigned GetColorMultiplier() const {
- return (color_scale < 3) ? (1 << color_scale) : 1;
- }
- inline unsigned GetAlphaMultiplier() const {
- return (alpha_scale < 3) ? (1 << alpha_scale) : 1;
- }
- };
- TevStageConfig tev_stage0;
- INSERT_PADDING_WORDS(0x3);
- TevStageConfig tev_stage1;
- INSERT_PADDING_WORDS(0x3);
- TevStageConfig tev_stage2;
- INSERT_PADDING_WORDS(0x3);
- TevStageConfig tev_stage3;
- INSERT_PADDING_WORDS(0x3);
- union {
- // Tev stages 0-3 write their output to the combiner buffer if the corresponding bit in
- // these masks are set
- BitField< 8, 4, u32> update_mask_rgb;
- BitField<12, 4, u32> update_mask_a;
- bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
- return (stage_index < 4) && (update_mask_rgb & (1 << stage_index));
- }
- bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
- return (stage_index < 4) && (update_mask_a & (1 << stage_index));
- }
- } tev_combiner_buffer_input;
- INSERT_PADDING_WORDS(0xf);
- TevStageConfig tev_stage4;
- INSERT_PADDING_WORDS(0x3);
- TevStageConfig tev_stage5;
- union {
- BitField< 0, 8, u32> r;
- BitField< 8, 8, u32> g;
- BitField<16, 8, u32> b;
- BitField<24, 8, u32> a;
- } tev_combiner_buffer_color;
- INSERT_PADDING_WORDS(0x2);
- const std::array<Regs::TevStageConfig,6> GetTevStages() const {
- return {{ tev_stage0, tev_stage1,
- tev_stage2, tev_stage3,
- tev_stage4, tev_stage5 }};
- };
- enum class BlendEquation : u32 {
- Add = 0,
- Subtract = 1,
- ReverseSubtract = 2,
- Min = 3,
- Max = 4,
- };
- enum class BlendFactor : u32 {
- Zero = 0,
- One = 1,
- SourceColor = 2,
- OneMinusSourceColor = 3,
- DestColor = 4,
- OneMinusDestColor = 5,
- SourceAlpha = 6,
- OneMinusSourceAlpha = 7,
- DestAlpha = 8,
- OneMinusDestAlpha = 9,
- ConstantColor = 10,
- OneMinusConstantColor = 11,
- ConstantAlpha = 12,
- OneMinusConstantAlpha = 13,
- SourceAlphaSaturate = 14,
- };
- enum class CompareFunc : u32 {
- Never = 0,
- Always = 1,
- Equal = 2,
- NotEqual = 3,
- LessThan = 4,
- LessThanOrEqual = 5,
- GreaterThan = 6,
- GreaterThanOrEqual = 7,
- };
- enum class StencilAction : u32 {
- Keep = 0,
- Xor = 5,
- };
- struct {
- union {
- // If false, logic blending is used
- BitField<8, 1, u32> alphablend_enable;
- };
- union {
- BitField< 0, 8, BlendEquation> blend_equation_rgb;
- BitField< 8, 8, BlendEquation> blend_equation_a;
- BitField<16, 4, BlendFactor> factor_source_rgb;
- BitField<20, 4, BlendFactor> factor_dest_rgb;
- BitField<24, 4, BlendFactor> factor_source_a;
- BitField<28, 4, BlendFactor> factor_dest_a;
- } alpha_blending;
- union {
- BitField<0, 4, LogicOp> logic_op;
- };
- union {
- BitField< 0, 8, u32> r;
- BitField< 8, 8, u32> g;
- BitField<16, 8, u32> b;
- BitField<24, 8, u32> a;
- } blend_const;
- union {
- BitField< 0, 1, u32> enable;
- BitField< 4, 3, CompareFunc> func;
- BitField< 8, 8, u32> ref;
- } alpha_test;
- struct {
- union {
- // If true, enable stencil testing
- BitField< 0, 1, u32> enable;
- // Comparison operation for stencil testing
- BitField< 4, 3, CompareFunc> func;
- // Value to calculate the new stencil value from
- BitField< 8, 8, u32> replacement_value;
- // Value to compare against for stencil testing
- BitField<16, 8, u32> reference_value;
- // Mask to apply on stencil test inputs
- BitField<24, 8, u32> mask;
- };
- union {
- // Action to perform when the stencil test fails
- BitField< 0, 3, StencilAction> action_stencil_fail;
- // Action to perform when stencil testing passed but depth testing fails
- BitField< 4, 3, StencilAction> action_depth_fail;
- // Action to perform when both stencil and depth testing pass
- BitField< 8, 3, StencilAction> action_depth_pass;
- };
- } stencil_test;
- union {
- BitField< 0, 1, u32> depth_test_enable;
- BitField< 4, 3, CompareFunc> depth_test_func;
- BitField< 8, 1, u32> red_enable;
- BitField< 9, 1, u32> green_enable;
- BitField<10, 1, u32> blue_enable;
- BitField<11, 1, u32> alpha_enable;
- BitField<12, 1, u32> depth_write_enable;
- };
- INSERT_PADDING_WORDS(0x8);
- } output_merger;
- // Components are laid out in reverse byte order, most significant bits first.
- enum class ColorFormat : u32 {
- RGBA8 = 0,
- RGB8 = 1,
- RGB5A1 = 2,
- RGB565 = 3,
- RGBA4 = 4,
- };
- enum class DepthFormat : u32 {
- D16 = 0,
- D24 = 2,
- D24S8 = 3,
- };
- // Returns the number of bytes in the specified color format
- static unsigned BytesPerColorPixel(ColorFormat format) {
- switch (format) {
- case ColorFormat::RGBA8:
- return 4;
- case ColorFormat::RGB8:
- return 3;
- case ColorFormat::RGB5A1:
- case ColorFormat::RGB565:
- case ColorFormat::RGBA4:
- return 2;
- default:
- LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
- UNIMPLEMENTED();
- }
- }
- struct {
- INSERT_PADDING_WORDS(0x6);
- DepthFormat depth_format; // TODO: Should be a BitField!
- BitField<16, 3, ColorFormat> color_format;
- INSERT_PADDING_WORDS(0x4);
- u32 depth_buffer_address;
- u32 color_buffer_address;
- union {
- // Apparently, the framebuffer width is stored as expected,
- // while the height is stored as the actual height minus one.
- // Hence, don't access these fields directly but use the accessors
- // GetWidth() and GetHeight() instead.
- BitField< 0, 11, u32> width;
- BitField<12, 10, u32> height;
- };
- INSERT_PADDING_WORDS(0x1);
- inline u32 GetColorBufferPhysicalAddress() const {
- return DecodeAddressRegister(color_buffer_address);
- }
- inline u32 GetDepthBufferPhysicalAddress() const {
- return DecodeAddressRegister(depth_buffer_address);
- }
- inline u32 GetWidth() const {
- return width;
- }
- inline u32 GetHeight() const {
- return height + 1;
- }
- } framebuffer;
- // Returns the number of bytes in the specified depth format
- static u32 BytesPerDepthPixel(DepthFormat format) {
- switch (format) {
- case DepthFormat::D16:
- return 2;
- case DepthFormat::D24:
- return 3;
- case DepthFormat::D24S8:
- return 4;
- default:
- LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
- UNIMPLEMENTED();
- }
- }
- // Returns the number of bits per depth component of the specified depth format
- static u32 DepthBitsPerPixel(DepthFormat format) {
- switch (format) {
- case DepthFormat::D16:
- return 16;
- case DepthFormat::D24:
- case DepthFormat::D24S8:
- return 24;
- default:
- LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
- UNIMPLEMENTED();
- }
- }
- INSERT_PADDING_WORDS(0xe0);
- enum class VertexAttributeFormat : u64 {
- BYTE = 0,
- UBYTE = 1,
- SHORT = 2,
- FLOAT = 3,
- };
- struct {
- BitField<0, 29, u32> base_address;
- u32 GetPhysicalBaseAddress() const {
- return DecodeAddressRegister(base_address);
- }
- // Descriptor for internal vertex attributes
- union {
- BitField< 0, 2, VertexAttributeFormat> format0; // size of one element
- BitField< 2, 2, u64> size0; // number of elements minus 1
- BitField< 4, 2, VertexAttributeFormat> format1;
- BitField< 6, 2, u64> size1;
- BitField< 8, 2, VertexAttributeFormat> format2;
- BitField<10, 2, u64> size2;
- BitField<12, 2, VertexAttributeFormat> format3;
- BitField<14, 2, u64> size3;
- BitField<16, 2, VertexAttributeFormat> format4;
- BitField<18, 2, u64> size4;
- BitField<20, 2, VertexAttributeFormat> format5;
- BitField<22, 2, u64> size5;
- BitField<24, 2, VertexAttributeFormat> format6;
- BitField<26, 2, u64> size6;
- BitField<28, 2, VertexAttributeFormat> format7;
- BitField<30, 2, u64> size7;
- BitField<32, 2, VertexAttributeFormat> format8;
- BitField<34, 2, u64> size8;
- BitField<36, 2, VertexAttributeFormat> format9;
- BitField<38, 2, u64> size9;
- BitField<40, 2, VertexAttributeFormat> format10;
- BitField<42, 2, u64> size10;
- BitField<44, 2, VertexAttributeFormat> format11;
- BitField<46, 2, u64> size11;
- BitField<48, 12, u64> attribute_mask;
- // number of total attributes minus 1
- BitField<60, 4, u64> num_extra_attributes;
- };
- inline VertexAttributeFormat GetFormat(int n) const {
- VertexAttributeFormat formats[] = {
- format0, format1, format2, format3,
- format4, format5, format6, format7,
- format8, format9, format10, format11
- };
- return formats[n];
- }
- inline int GetNumElements(int n) const {
- u64 sizes[] = {
- size0, size1, size2, size3,
- size4, size5, size6, size7,
- size8, size9, size10, size11
- };
- return (int)sizes[n]+1;
- }
- inline int GetElementSizeInBytes(int n) const {
- return (GetFormat(n) == VertexAttributeFormat::FLOAT) ? 4 :
- (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1;
- }
- inline int GetStride(int n) const {
- return GetNumElements(n) * GetElementSizeInBytes(n);
- }
- inline bool IsDefaultAttribute(int id) const {
- return (id >= 12) || (attribute_mask & (1ULL << id)) != 0;
- }
- inline int GetNumTotalAttributes() const {
- return (int)num_extra_attributes+1;
- }
- // Attribute loaders map the source vertex data to input attributes
- // This e.g. allows to load different attributes from different memory locations
- struct {
- // Source attribute data offset from the base address
- u32 data_offset;
- union {
- BitField< 0, 4, u64> comp0;
- BitField< 4, 4, u64> comp1;
- BitField< 8, 4, u64> comp2;
- BitField<12, 4, u64> comp3;
- BitField<16, 4, u64> comp4;
- BitField<20, 4, u64> comp5;
- BitField<24, 4, u64> comp6;
- BitField<28, 4, u64> comp7;
- BitField<32, 4, u64> comp8;
- BitField<36, 4, u64> comp9;
- BitField<40, 4, u64> comp10;
- BitField<44, 4, u64> comp11;
- // bytes for a single vertex in this loader
- BitField<48, 8, u64> byte_count;
- BitField<60, 4, u64> component_count;
- };
- inline int GetComponent(int n) const {
- u64 components[] = {
- comp0, comp1, comp2, comp3,
- comp4, comp5, comp6, comp7,
- comp8, comp9, comp10, comp11
- };
- return (int)components[n];
- }
- } attribute_loaders[12];
- } vertex_attributes;
- struct {
- enum IndexFormat : u32 {
- BYTE = 0,
- SHORT = 1,
- };
- union {
- BitField<0, 31, u32> offset; // relative to base attribute address
- BitField<31, 1, IndexFormat> format;
- };
- } index_array;
- // Number of vertices to render
- u32 num_vertices;
- INSERT_PADDING_WORDS(0x5);
- // These two trigger rendering of triangles
- u32 trigger_draw;
- u32 trigger_draw_indexed;
- INSERT_PADDING_WORDS(0x2);
- // These registers are used to setup the default "fall-back" vertex shader attributes
- struct {
- // Index of the current default attribute
- u32 index;
- // Writing to these registers sets the "current" default attribute.
- u32 set_value[3];
- } vs_default_attributes_setup;
- INSERT_PADDING_WORDS(0x2);
- struct {
- // There are two channels that can be used to configure the next command buffer, which
- // can be then executed by writing to the "trigger" registers. There are two reasons why a
- // game might use this feature:
- // 1) With this, an arbitrary number of additional command buffers may be executed in
- // sequence without requiring any intervention of the CPU after the initial one is
- // kicked off.
- // 2) Games can configure these registers to provide a command list subroutine mechanism.
- BitField< 0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
- BitField< 0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
- u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to
- unsigned GetSize(unsigned index) const {
- ASSERT(index < 2);
- return 8 * size[index];
- }
- PAddr GetPhysicalAddress(unsigned index) const {
- ASSERT(index < 2);
- return (PAddr)(8 * addr[index]);
- }
- } command_buffer;
- INSERT_PADDING_WORDS(0x20);
- enum class TriangleTopology : u32 {
- List = 0,
- Strip = 1,
- Fan = 2,
- Shader = 3, // Programmable setup unit implemented in a geometry shader
- };
- BitField<8, 2, TriangleTopology> triangle_topology;
- INSERT_PADDING_WORDS(0x21);
- struct ShaderConfig {
- BitField<0, 16, u32> bool_uniforms;
- union {
- BitField< 0, 8, u32> x;
- BitField< 8, 8, u32> y;
- BitField<16, 8, u32> z;
- BitField<24, 8, u32> w;
- } int_uniforms[4];
- INSERT_PADDING_WORDS(0x5);
- // Offset to shader program entry point (in words)
- BitField<0, 16, u32> main_offset;
- union {
- BitField< 0, 4, u64> attribute0_register;
- BitField< 4, 4, u64> attribute1_register;
- BitField< 8, 4, u64> attribute2_register;
- BitField<12, 4, u64> attribute3_register;
- BitField<16, 4, u64> attribute4_register;
- BitField<20, 4, u64> attribute5_register;
- BitField<24, 4, u64> attribute6_register;
- BitField<28, 4, u64> attribute7_register;
- BitField<32, 4, u64> attribute8_register;
- BitField<36, 4, u64> attribute9_register;
- BitField<40, 4, u64> attribute10_register;
- BitField<44, 4, u64> attribute11_register;
- BitField<48, 4, u64> attribute12_register;
- BitField<52, 4, u64> attribute13_register;
- BitField<56, 4, u64> attribute14_register;
- BitField<60, 4, u64> attribute15_register;
- int GetRegisterForAttribute(int attribute_index) const {
- u64 fields[] = {
- attribute0_register, attribute1_register, attribute2_register, attribute3_register,
- attribute4_register, attribute5_register, attribute6_register, attribute7_register,
- attribute8_register, attribute9_register, attribute10_register, attribute11_register,
- attribute12_register, attribute13_register, attribute14_register, attribute15_register,
- };
- return (int)fields[attribute_index];
- }
- } input_register_map;
- // OUTMAP_MASK, 0x28E, CODETRANSFER_END
- INSERT_PADDING_WORDS(0x3);
- struct {
- enum Format : u32
- {
- FLOAT24 = 0,
- FLOAT32 = 1
- };
- bool IsFloat32() const {
- return format == FLOAT32;
- }
- union {
- // Index of the next uniform to write to
- // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid indices
- // TODO: Maybe the uppermost index is for the geometry shader? Investigate!
- BitField<0, 7, u32> index;
- BitField<31, 1, Format> format;
- };
- // Writing to these registers sets the current uniform.
- u32 set_value[8];
- } uniform_setup;
- INSERT_PADDING_WORDS(0x2);
- struct {
- // Offset of the next instruction to write code to.
- // Incremented with each instruction write.
- u32 offset;
- // Writing to these registers sets the "current" word in the shader program.
- u32 set_word[8];
- } program;
- INSERT_PADDING_WORDS(0x1);
- // This register group is used to load an internal table of swizzling patterns,
- // which are indexed by each shader instruction to specify vector component swizzling.
- struct {
- // Offset of the next swizzle pattern to write code to.
- // Incremented with each instruction write.
- u32 offset;
- // Writing to these registers sets the current swizzle pattern in the table.
- u32 set_word[8];
- } swizzle_patterns;
- INSERT_PADDING_WORDS(0x2);
- };
- ShaderConfig gs;
- ShaderConfig vs;
- INSERT_PADDING_WORDS(0x20);
- // Map register indices to names readable by humans
- // Used for debugging purposes, so performance is not an issue here
- static std::string GetCommandName(int index);
- static inline size_t NumIds() {
- return sizeof(Regs) / sizeof(u32);
- }
- u32& operator [] (int index) const {
- u32* content = (u32*)this;
- return content[index];
- }
- u32& operator [] (int index) {
- u32* content = (u32*)this;
- return content[index];
- }
- private:
- /*
- * Most physical addresses which Pica registers refer to are 8-byte aligned.
- * This function should be used to get the address from a raw register value.
- */
- static inline u32 DecodeAddressRegister(u32 register_value) {
- return register_value * 8;
- }
- };
- // TODO: MSVC does not support using offsetof() on non-static data members even though this
- // is technically allowed since C++11. This macro should be enabled once MSVC adds
- // support for that.
- #ifndef _MSC_VER
- #define ASSERT_REG_POSITION(field_name, position) static_assert(offsetof(Regs, field_name) == position * 4, "Field "#field_name" has invalid position")
- ASSERT_REG_POSITION(trigger_irq, 0x10);
- ASSERT_REG_POSITION(cull_mode, 0x40);
- ASSERT_REG_POSITION(viewport_size_x, 0x41);
- ASSERT_REG_POSITION(viewport_size_y, 0x43);
- ASSERT_REG_POSITION(viewport_depth_range, 0x4d);
- ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e);
- ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
- ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
- ASSERT_REG_POSITION(viewport_corner, 0x68);
- ASSERT_REG_POSITION(texture0_enable, 0x80);
- ASSERT_REG_POSITION(texture0, 0x81);
- ASSERT_REG_POSITION(texture0_format, 0x8e);
- ASSERT_REG_POSITION(texture1, 0x91);
- ASSERT_REG_POSITION(texture1_format, 0x96);
- ASSERT_REG_POSITION(texture2, 0x99);
- ASSERT_REG_POSITION(texture2_format, 0x9e);
- ASSERT_REG_POSITION(tev_stage0, 0xc0);
- ASSERT_REG_POSITION(tev_stage1, 0xc8);
- ASSERT_REG_POSITION(tev_stage2, 0xd0);
- ASSERT_REG_POSITION(tev_stage3, 0xd8);
- ASSERT_REG_POSITION(tev_combiner_buffer_input, 0xe0);
- ASSERT_REG_POSITION(tev_stage4, 0xf0);
- ASSERT_REG_POSITION(tev_stage5, 0xf8);
- ASSERT_REG_POSITION(tev_combiner_buffer_color, 0xfd);
- ASSERT_REG_POSITION(output_merger, 0x100);
- ASSERT_REG_POSITION(framebuffer, 0x110);
- ASSERT_REG_POSITION(vertex_attributes, 0x200);
- ASSERT_REG_POSITION(index_array, 0x227);
- ASSERT_REG_POSITION(num_vertices, 0x228);
- ASSERT_REG_POSITION(trigger_draw, 0x22e);
- ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
- ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232);
- ASSERT_REG_POSITION(command_buffer, 0x238);
- ASSERT_REG_POSITION(triangle_topology, 0x25e);
- ASSERT_REG_POSITION(gs, 0x280);
- ASSERT_REG_POSITION(vs, 0x2b0);
- #undef ASSERT_REG_POSITION
- #endif // !defined(_MSC_VER)
- static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32), "ShaderConfig structure has incorrect size");
- // The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
- static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be");
- static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be");
- struct float24 {
- static float24 FromFloat32(float val) {
- float24 ret;
- ret.value = val;
- return ret;
- }
- // 16 bit mantissa, 7 bit exponent, 1 bit sign
- // TODO: No idea if this works as intended
- static float24 FromRawFloat24(u32 hex) {
- float24 ret;
- if ((hex & 0xFFFFFF) == 0) {
- ret.value = 0;
- } else {
- u32 mantissa = hex & 0xFFFF;
- u32 exponent = (hex >> 16) & 0x7F;
- u32 sign = hex >> 23;
- ret.value = std::pow(2.0f, (float)exponent-63.0f) * (1.0f + mantissa * std::pow(2.0f, -16.f));
- if (sign)
- ret.value = -ret.value;
- }
- return ret;
- }
- // Not recommended for anything but logging
- float ToFloat32() const {
- return value;
- }
- float24 operator * (const float24& flt) const {
- return float24::FromFloat32(ToFloat32() * flt.ToFloat32());
- }
- float24 operator / (const float24& flt) const {
- return float24::FromFloat32(ToFloat32() / flt.ToFloat32());
- }
- float24 operator + (const float24& flt) const {
- return float24::FromFloat32(ToFloat32() + flt.ToFloat32());
- }
- float24 operator - (const float24& flt) const {
- return float24::FromFloat32(ToFloat32() - flt.ToFloat32());
- }
- float24& operator *= (const float24& flt) {
- value *= flt.ToFloat32();
- return *this;
- }
- float24& operator /= (const float24& flt) {
- value /= flt.ToFloat32();
- return *this;
- }
- float24& operator += (const float24& flt) {
- value += flt.ToFloat32();
- return *this;
- }
- float24& operator -= (const float24& flt) {
- value -= flt.ToFloat32();
- return *this;
- }
- float24 operator - () const {
- return float24::FromFloat32(-ToFloat32());
- }
- bool operator < (const float24& flt) const {
- return ToFloat32() < flt.ToFloat32();
- }
- bool operator > (const float24& flt) const {
- return ToFloat32() > flt.ToFloat32();
- }
- bool operator >= (const float24& flt) const {
- return ToFloat32() >= flt.ToFloat32();
- }
- bool operator <= (const float24& flt) const {
- return ToFloat32() <= flt.ToFloat32();
- }
- bool operator == (const float24& flt) const {
- return ToFloat32() == flt.ToFloat32();
- }
- bool operator != (const float24& flt) const {
- return ToFloat32() != flt.ToFloat32();
- }
- private:
- // Stored as a regular float, merely for convenience
- // TODO: Perform proper arithmetic on this!
- float value;
- };
- static_assert(sizeof(float24) == sizeof(float), "Shader JIT assumes float24 is implemented as a 32-bit float");
- /// Struct used to describe current Pica state
- struct State {
- /// Pica registers
- Regs regs;
- /// Vertex shader memory
- struct ShaderSetup {
- struct {
- // The float uniforms are accessed by the shader JIT using SSE instructions, and are
- // therefore required to be 16-byte aligned.
- Math::Vec4<float24> MEMORY_ALIGNED16(f[96]);
- std::array<bool, 16> b;
- std::array<Math::Vec4<u8>, 4> i;
- } uniforms;
- Math::Vec4<float24> default_attributes[16];
- std::array<u32, 1024> program_code;
- std::array<u32, 1024> swizzle_data;
- };
- ShaderSetup vs;
- ShaderSetup gs;
- /// Current Pica command list
- struct {
- const u32* head_ptr;
- const u32* current_ptr;
- u32 length;
- } cmd_list;
- };
- /// Initialize Pica state
- void Init();
- /// Shutdown Pica state
- void Shutdown();
- extern State g_state; ///< Current Pica state
- } // namespace
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