| .. |
|
collect_shader_info_pass.cpp
|
fcfa8b680b
shader_recompiler: use minimal clip distance array
|
2 anni fa |
|
conditional_barrier_pass.cpp
|
2bb7ea436d
shader_recompiler: remove barriers in conditional control flow when device lacks support
|
3 anni fa |
|
constant_propagation_pass.cpp
|
a959fb011f
Fix "Propietary" typo elsewhere
|
2 anni fa |
|
dead_code_elimination_pass.cpp
|
165bce3c2d
Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"
|
3 anni fa |
|
dual_vertex_pass.cpp
|
99ceb03a1c
general: Convert source file copyright comments over to SPDX
|
4 anni fa |
|
global_memory_to_storage_buffer_pass.cpp
|
7d34800531
shader_recompiler: Align SSBO offsets to meet host requirements
|
2 anni fa |
|
identity_removal_pass.cpp
|
99ceb03a1c
general: Convert source file copyright comments over to SPDX
|
4 anni fa |
|
layer_pass.cpp
|
3ef006b5ab
shader_recompiler: add gl_Layer translation GS for older hardware
|
3 anni fa |
|
lower_fp16_to_fp32.cpp
|
99ceb03a1c
general: Convert source file copyright comments over to SPDX
|
4 anni fa |
|
lower_fp64_to_fp32.cpp
|
2f1e87dd83
shader_recompiler: translate f64 to f32 when unsupported on host
|
3 anni fa |
|
lower_int64_to_int32.cpp
|
99ceb03a1c
general: Convert source file copyright comments over to SPDX
|
4 anni fa |
|
passes.h
|
1d11fe00a3
Merge branch 'master' into ssbo-align
|
2 anni fa |
|
position_pass.cpp
|
9a95c7fa14
video_core: Generate mipmap texture by drawing
|
3 anni fa |
|
rescaling_pass.cpp
|
b2a6dde438
video_code: support rectangle texture
|
3 anni fa |
|
ssa_rewrite_pass.cpp
|
dad0d076ee
ssa_rewrite_pass: use proper maps
|
3 anni fa |
|
texture_pass.cpp
|
9e9aed41be
shader_recompiler: use float image operations on load/store when required
|
2 anni fa |
|
vendor_workaround_pass.cpp
|
9343b81afd
shader_recompiler: add byteswap pattern workaround for Nvidia
|
2 anni fa |
|
verification_pass.cpp
|
709d7fd92c
GCC 12 fixes
|
4 anni fa |