Viktor Szépe a959fb011f Fix "Propietary" typo elsewhere 2 лет назад
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collect_shader_info_pass.cpp fcfa8b680b shader_recompiler: use minimal clip distance array 2 лет назад
conditional_barrier_pass.cpp 2bb7ea436d shader_recompiler: remove barriers in conditional control flow when device lacks support 3 лет назад
constant_propagation_pass.cpp a959fb011f Fix "Propietary" typo elsewhere 2 лет назад
dead_code_elimination_pass.cpp 165bce3c2d Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" 3 лет назад
dual_vertex_pass.cpp 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 лет назад
global_memory_to_storage_buffer_pass.cpp 7d34800531 shader_recompiler: Align SSBO offsets to meet host requirements 2 лет назад
identity_removal_pass.cpp 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 лет назад
layer_pass.cpp 3ef006b5ab shader_recompiler: add gl_Layer translation GS for older hardware 3 лет назад
lower_fp16_to_fp32.cpp 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 лет назад
lower_fp64_to_fp32.cpp 2f1e87dd83 shader_recompiler: translate f64 to f32 when unsupported on host 3 лет назад
lower_int64_to_int32.cpp 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 лет назад
passes.h 1d11fe00a3 Merge branch 'master' into ssbo-align 2 лет назад
position_pass.cpp 9a95c7fa14 video_core: Generate mipmap texture by drawing 3 лет назад
rescaling_pass.cpp b2a6dde438 video_code: support rectangle texture 3 лет назад
ssa_rewrite_pass.cpp dad0d076ee ssa_rewrite_pass: use proper maps 3 лет назад
texture_pass.cpp 9e9aed41be shader_recompiler: use float image operations on load/store when required 2 лет назад
vendor_workaround_pass.cpp 9343b81afd shader_recompiler: add byteswap pattern workaround for Nvidia 2 лет назад
verification_pass.cpp 709d7fd92c GCC 12 fixes 4 лет назад