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generated
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b1503b2020
Remove every trailing whitespace from the project (but externals).
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il y a 11 ans |
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gl_rasterizer.cpp
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642b9b5030
GPU: Refactor "VertexShader" namespace to "Shader".
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il y a 11 ans |
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gl_rasterizer.h
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18527b9e21
Shader: Move shader code to its own subdirectory, "shader".
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il y a 11 ans |
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gl_rasterizer_cache.cpp
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254582aa35
OpenGL: Fix state tracking in situations with reused object handles
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il y a 11 ans |
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gl_rasterizer_cache.h
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05dc633a8c
OpenGL renderer
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il y a 11 ans |
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gl_resource_manager.h
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254582aa35
OpenGL: Fix state tracking in situations with reused object handles
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il y a 11 ans |
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gl_shader_util.cpp
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ef24e72b26
Asserts: break/crash program, fit to style guide; log.h->assert.h
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il y a 11 ans |
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gl_shader_util.h
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ebfd831ccb
License change
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il y a 11 ans |
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gl_shaders.h
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33b9abb91e
Pica: Use zero for the SecondaryFragmentColor source.
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il y a 11 ans |
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gl_state.cpp
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254582aa35
OpenGL: Fix state tracking in situations with reused object handles
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il y a 11 ans |
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gl_state.h
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254582aa35
OpenGL: Fix state tracking in situations with reused object handles
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il y a 11 ans |
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pica_to_gl.h
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009e34f08a
GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.
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il y a 11 ans |
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renderer_opengl.cpp
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ff68db61bc
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
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il y a 11 ans |
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renderer_opengl.h
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05dc633a8c
OpenGL renderer
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il y a 11 ans |