bunnei 18527b9e21 Shader: Move shader code to its own subdirectory, "shader". il y a 11 ans
..
generated b1503b2020 Remove every trailing whitespace from the project (but externals). il y a 11 ans
gl_rasterizer.cpp 642b9b5030 GPU: Refactor "VertexShader" namespace to "Shader". il y a 11 ans
gl_rasterizer.h 18527b9e21 Shader: Move shader code to its own subdirectory, "shader". il y a 11 ans
gl_rasterizer_cache.cpp 254582aa35 OpenGL: Fix state tracking in situations with reused object handles il y a 11 ans
gl_rasterizer_cache.h 05dc633a8c OpenGL renderer il y a 11 ans
gl_resource_manager.h 254582aa35 OpenGL: Fix state tracking in situations with reused object handles il y a 11 ans
gl_shader_util.cpp ef24e72b26 Asserts: break/crash program, fit to style guide; log.h->assert.h il y a 11 ans
gl_shader_util.h ebfd831ccb License change il y a 11 ans
gl_shaders.h 33b9abb91e Pica: Use zero for the SecondaryFragmentColor source. il y a 11 ans
gl_state.cpp 254582aa35 OpenGL: Fix state tracking in situations with reused object handles il y a 11 ans
gl_state.h 254582aa35 OpenGL: Fix state tracking in situations with reused object handles il y a 11 ans
pica_to_gl.h 009e34f08a GPU: Added registers for min and mag texture filters and implemented them in the hw renderer. il y a 11 ans
renderer_opengl.cpp ff68db61bc OpenGL: Remove redundant texture.enable_2d field from OpenGLState il y a 11 ans
renderer_opengl.h 05dc633a8c OpenGL renderer il y a 11 ans