| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755 |
- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <vector>
- #include <fmt/format.h>
- #include "common/assert.h"
- #include "common/bit_field.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "video_core/engines/shader_bytecode.h"
- #include "video_core/shader/node_helper.h"
- #include "video_core/shader/shader_ir.h"
- namespace VideoCommon::Shader {
- using Tegra::Shader::Instruction;
- using Tegra::Shader::OpCode;
- using Tegra::Shader::Register;
- using Tegra::Shader::TextureMiscMode;
- using Tegra::Shader::TextureProcessMode;
- using Tegra::Shader::TextureType;
- static std::size_t GetCoordCount(TextureType texture_type) {
- switch (texture_type) {
- case TextureType::Texture1D:
- return 1;
- case TextureType::Texture2D:
- return 2;
- case TextureType::Texture3D:
- case TextureType::TextureCube:
- return 3;
- default:
- UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast<u32>(texture_type));
- return 0;
- }
- }
- u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
- bool is_bindless = false;
- switch (opcode->get().GetId()) {
- case OpCode::Id::TEX: {
- if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
- }
- const TextureType texture_type{instr.tex.texture_type};
- const bool is_array = instr.tex.array != 0;
- const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI);
- const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC);
- const auto process_mode = instr.tex.GetTextureProcessMode();
- WriteTexInstructionFloat(
- bb, instr,
- GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, is_aoffi, {}));
- break;
- }
- case OpCode::Id::TEX_B: {
- UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI),
- "AOFFI is not implemented");
- if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
- }
- const TextureType texture_type{instr.tex_b.texture_type};
- const bool is_array = instr.tex_b.array != 0;
- const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI);
- const bool depth_compare = instr.tex_b.UsesMiscMode(TextureMiscMode::DC);
- const auto process_mode = instr.tex_b.GetTextureProcessMode();
- WriteTexInstructionFloat(bb, instr,
- GetTexCode(instr, texture_type, process_mode, depth_compare,
- is_array, is_aoffi, {instr.gpr20}));
- break;
- }
- case OpCode::Id::TEXS: {
- const TextureType texture_type{instr.texs.GetTextureType()};
- const bool is_array{instr.texs.IsArrayTexture()};
- const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC);
- const auto process_mode = instr.texs.GetTextureProcessMode();
- if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete");
- }
- const Node4 components =
- GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array);
- if (instr.texs.fp32_flag) {
- WriteTexsInstructionFloat(bb, instr, components);
- } else {
- WriteTexsInstructionHalfFloat(bb, instr, components);
- }
- break;
- }
- case OpCode::Id::TLD4: {
- ASSERT(instr.tld4.array == 0);
- UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
- "NDV is not implemented");
- UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
- "PTP is not implemented");
- if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
- }
- const auto texture_type = instr.tld4.texture_type.Value();
- const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC);
- const bool is_array = instr.tld4.array != 0;
- const bool is_aoffi = instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI);
- WriteTexInstructionFloat(
- bb, instr, GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi));
- break;
- }
- case OpCode::Id::TLD4S: {
- UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
- "AOFFI is not implemented");
- if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
- }
- const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
- const Node op_a = GetRegister(instr.gpr8);
- const Node op_b = GetRegister(instr.gpr20);
- // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
- std::vector<Node> coords;
- if (depth_compare) {
- // Note: TLD4S coordinate encoding works just like TEXS's
- const Node op_y = GetRegister(instr.gpr8.Value() + 1);
- coords.push_back(op_a);
- coords.push_back(op_y);
- coords.push_back(op_b);
- } else {
- coords.push_back(op_a);
- coords.push_back(op_b);
- }
- const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
- const auto& sampler =
- GetSampler(instr.sampler, {{TextureType::Texture2D, false, depth_compare}});
- Node4 values;
- for (u32 element = 0; element < values.size(); ++element) {
- auto coords_copy = coords;
- MetaTexture meta{sampler, {}, {}, {}, {}, {}, component, element};
- values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
- }
- WriteTexsInstructionFloat(bb, instr, values);
- break;
- }
- case OpCode::Id::TXQ_B:
- is_bindless = true;
- [[fallthrough]];
- case OpCode::Id::TXQ: {
- if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
- }
- // TODO: The new commits on the texture refactor, change the way samplers work.
- // Sadly, not all texture instructions specify the type of texture their sampler
- // uses. This must be fixed at a later instance.
- const auto& sampler =
- is_bindless ? GetBindlessSampler(instr.gpr8, {}) : GetSampler(instr.sampler, {});
- u32 indexer = 0;
- switch (instr.txq.query_type) {
- case Tegra::Shader::TextureQueryType::Dimension: {
- for (u32 element = 0; element < 4; ++element) {
- if (!instr.txq.IsComponentEnabled(element)) {
- continue;
- }
- MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
- const Node value =
- Operation(OperationCode::TextureQueryDimensions, meta,
- GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
- SetTemporary(bb, indexer++, value);
- }
- for (u32 i = 0; i < indexer; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
- }
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled texture query type: {}",
- static_cast<u32>(instr.txq.query_type.Value()));
- }
- break;
- }
- case OpCode::Id::TMML_B:
- is_bindless = true;
- [[fallthrough]];
- case OpCode::Id::TMML: {
- UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
- "NDV is not implemented");
- if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
- }
- auto texture_type = instr.tmml.texture_type.Value();
- const bool is_array = instr.tmml.array != 0;
- const auto& sampler =
- is_bindless ? GetBindlessSampler(instr.gpr20, {{texture_type, is_array, false}})
- : GetSampler(instr.sampler, {{texture_type, is_array, false}});
- std::vector<Node> coords;
- // TODO: Add coordinates for different samplers once other texture types are implemented.
- switch (texture_type) {
- case TextureType::Texture1D:
- coords.push_back(GetRegister(instr.gpr8));
- break;
- case TextureType::Texture2D:
- coords.push_back(GetRegister(instr.gpr8.Value() + 0));
- coords.push_back(GetRegister(instr.gpr8.Value() + 1));
- break;
- default:
- UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
- // Fallback to interpreting as a 2D texture for now
- coords.push_back(GetRegister(instr.gpr8.Value() + 0));
- coords.push_back(GetRegister(instr.gpr8.Value() + 1));
- texture_type = TextureType::Texture2D;
- }
- u32 indexer = 0;
- for (u32 element = 0; element < 2; ++element) {
- if (!instr.tmml.IsComponentEnabled(element)) {
- continue;
- }
- auto params = coords;
- MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
- const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
- SetTemporary(bb, indexer++, value);
- }
- for (u32 i = 0; i < indexer; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
- }
- break;
- }
- case OpCode::Id::TLD: {
- UNIMPLEMENTED_IF_MSG(instr.tld.aoffi, "AOFFI is not implemented");
- UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented");
- UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented");
- if (instr.tld.nodep_flag) {
- LOG_WARNING(HW_GPU, "TLD.NODEP implementation is incomplete");
- }
- WriteTexInstructionFloat(bb, instr, GetTldCode(instr));
- break;
- }
- case OpCode::Id::TLDS: {
- const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
- const bool is_array{instr.tlds.IsArrayTexture()};
- UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI),
- "AOFFI is not implemented");
- UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented");
- if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete");
- }
- const Node4 components = GetTldsCode(instr, texture_type, is_array);
- if (instr.tlds.fp32_flag) {
- WriteTexsInstructionFloat(bb, instr, components);
- } else {
- WriteTexsInstructionHalfFloat(bb, instr, components);
- }
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
- }
- return pc;
- }
- const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
- std::optional<SamplerInfo> sampler_info) {
- const auto offset = static_cast<std::size_t>(sampler.index.Value());
- Tegra::Shader::TextureType type;
- bool is_array;
- bool is_shadow;
- if (sampler_info) {
- type = sampler_info->type;
- is_array = sampler_info->is_array;
- is_shadow = sampler_info->is_shadow;
- } else {
- auto sampler = locker.ObtainBoundSampler(offset);
- if (sampler) {
- type = sampler->texture_type.Value();
- is_array = sampler->is_array.Value() != 0;
- is_shadow = sampler->is_shadow.Value() != 0;
- } else {
- type = Tegra::Shader::TextureType::Texture2D;
- is_array = false;
- is_shadow = false;
- }
- }
- // If this sampler has already been used, return the existing mapping.
- const auto itr =
- std::find_if(used_samplers.begin(), used_samplers.end(),
- [&](const Sampler& entry) { return entry.GetOffset() == offset; });
- if (itr != used_samplers.end()) {
- ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
- itr->IsShadow() == is_shadow);
- return *itr;
- }
- // Otherwise create a new mapping for this sampler
- const std::size_t next_index = used_samplers.size();
- const Sampler entry{offset, next_index, type, is_array, is_shadow};
- return *used_samplers.emplace(entry).first;
- }
- const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
- std::optional<SamplerInfo> sampler_info) {
- const Node sampler_register = GetRegister(reg);
- const auto [base_sampler, cbuf_index, cbuf_offset] =
- TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
- ASSERT(base_sampler != nullptr);
- const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
- Tegra::Shader::TextureType type;
- bool is_array;
- bool is_shadow;
- if (sampler_info) {
- type = sampler_info->type;
- is_array = sampler_info->is_array;
- is_shadow = sampler_info->is_shadow;
- } else {
- auto sampler = locker.ObtainBindlessSampler(cbuf_index, cbuf_offset);
- if (sampler) {
- type = sampler->texture_type.Value();
- is_array = sampler->is_array.Value() != 0;
- is_shadow = sampler->is_shadow.Value() != 0;
- } else {
- type = Tegra::Shader::TextureType::Texture2D;
- is_array = false;
- is_shadow = false;
- }
- }
- // If this sampler has already been used, return the existing mapping.
- const auto itr =
- std::find_if(used_samplers.begin(), used_samplers.end(),
- [&](const Sampler& entry) { return entry.GetOffset() == cbuf_key; });
- if (itr != used_samplers.end()) {
- ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
- itr->IsShadow() == is_shadow);
- return *itr;
- }
- // Otherwise create a new mapping for this sampler
- const std::size_t next_index = used_samplers.size();
- const Sampler entry{cbuf_index, cbuf_offset, next_index, type, is_array, is_shadow};
- return *used_samplers.emplace(entry).first;
- }
- void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
- u32 dest_elem = 0;
- for (u32 elem = 0; elem < 4; ++elem) {
- if (!instr.tex.IsComponentEnabled(elem)) {
- // Skip disabled components
- continue;
- }
- SetTemporary(bb, dest_elem++, components[elem]);
- }
- // After writing values in temporals, move them to the real registers
- for (u32 i = 0; i < dest_elem; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
- }
- }
- void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr,
- const Node4& components) {
- // TEXS has two destination registers and a swizzle. The first two elements in the swizzle
- // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
- u32 dest_elem = 0;
- for (u32 component = 0; component < 4; ++component) {
- if (!instr.texs.IsComponentEnabled(component))
- continue;
- SetTemporary(bb, dest_elem++, components[component]);
- }
- for (u32 i = 0; i < dest_elem; ++i) {
- if (i < 2) {
- // Write the first two swizzle components to gpr0 and gpr0+1
- SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporary(i));
- } else {
- ASSERT(instr.texs.HasTwoDestinations());
- // Write the rest of the swizzle components to gpr28 and gpr28+1
- SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporary(i));
- }
- }
- }
- void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
- const Node4& components) {
- // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
- // float instruction).
- Node4 values;
- u32 dest_elem = 0;
- for (u32 component = 0; component < 4; ++component) {
- if (!instr.texs.IsComponentEnabled(component))
- continue;
- values[dest_elem++] = components[component];
- }
- if (dest_elem == 0)
- return;
- std::generate(values.begin() + dest_elem, values.end(), [&]() { return Immediate(0); });
- const Node first_value = Operation(OperationCode::HPack2, values[0], values[1]);
- if (dest_elem <= 2) {
- SetRegister(bb, instr.gpr0, first_value);
- return;
- }
- SetTemporary(bb, 0, first_value);
- SetTemporary(bb, 1, Operation(OperationCode::HPack2, values[2], values[3]));
- SetRegister(bb, instr.gpr0, GetTemporary(0));
- SetRegister(bb, instr.gpr28, GetTemporary(1));
- }
- Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
- TextureProcessMode process_mode, std::vector<Node> coords,
- Node array, Node depth_compare, u32 bias_offset,
- std::vector<Node> aoffi,
- std::optional<Tegra::Shader::Register> bindless_reg) {
- const auto is_array = static_cast<bool>(array);
- const auto is_shadow = static_cast<bool>(depth_compare);
- const bool is_bindless = bindless_reg.has_value();
- UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) ||
- (texture_type == TextureType::TextureCube && is_array && is_shadow),
- "This method is not supported.");
- const auto& sampler =
- is_bindless ? GetBindlessSampler(*bindless_reg, {{texture_type, is_array, is_shadow}})
- : GetSampler(instr.sampler, {{texture_type, is_array, is_shadow}});
- const bool lod_needed = process_mode == TextureProcessMode::LZ ||
- process_mode == TextureProcessMode::LL ||
- process_mode == TextureProcessMode::LLA;
- // LOD selection (either via bias or explicit textureLod) not
- // supported in GL for sampler2DArrayShadow and
- // samplerCubeArrayShadow.
- const bool gl_lod_supported =
- !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) ||
- (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow));
- const OperationCode read_method =
- (lod_needed && gl_lod_supported) ? OperationCode::TextureLod : OperationCode::Texture;
- UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
- Node bias = {};
- Node lod = {};
- if (process_mode != TextureProcessMode::None && gl_lod_supported) {
- switch (process_mode) {
- case TextureProcessMode::LZ:
- lod = Immediate(0.0f);
- break;
- case TextureProcessMode::LB:
- // If present, lod or bias are always stored in the register
- // indexed by the gpr20 field with an offset depending on the
- // usage of the other registers
- bias = GetRegister(instr.gpr20.Value() + bias_offset);
- break;
- case TextureProcessMode::LL:
- lod = GetRegister(instr.gpr20.Value() + bias_offset);
- break;
- default:
- UNIMPLEMENTED_MSG("Unimplemented process mode={}", static_cast<u32>(process_mode));
- break;
- }
- }
- Node4 values;
- for (u32 element = 0; element < values.size(); ++element) {
- auto copy_coords = coords;
- MetaTexture meta{sampler, array, depth_compare, aoffi, bias, lod, {}, element};
- values[element] = Operation(read_method, meta, std::move(copy_coords));
- }
- return values;
- }
- Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
- TextureProcessMode process_mode, bool depth_compare, bool is_array,
- bool is_aoffi, std::optional<Tegra::Shader::Register> bindless_reg) {
- const bool lod_bias_enabled{
- (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ)};
- const bool is_bindless = bindless_reg.has_value();
- u64 parameter_register = instr.gpr20.Value();
- if (is_bindless) {
- ++parameter_register;
- }
- const u32 bias_lod_offset = (is_bindless ? 1 : 0);
- if (lod_bias_enabled) {
- ++parameter_register;
- }
- const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
- texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
- // If enabled arrays index is always stored in the gpr8 field
- const u64 array_register = instr.gpr8.Value();
- // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
- const u64 coord_register = array_register + (is_array ? 1 : 0);
- std::vector<Node> coords;
- for (std::size_t i = 0; i < coord_count; ++i) {
- coords.push_back(GetRegister(coord_register + i));
- }
- // 1D.DC in OpenGL the 2nd component is ignored.
- if (depth_compare && !is_array && texture_type == TextureType::Texture1D) {
- coords.push_back(Immediate(0.0f));
- }
- const Node array = is_array ? GetRegister(array_register) : nullptr;
- std::vector<Node> aoffi;
- if (is_aoffi) {
- aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false);
- }
- Node dc{};
- if (depth_compare) {
- // Depth is always stored in the register signaled by gpr20 or in the next register if lod
- // or bias are used
- dc = GetRegister(parameter_register++);
- }
- return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_lod_offset,
- aoffi, bindless_reg);
- }
- Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
- TextureProcessMode process_mode, bool depth_compare, bool is_array) {
- const bool lod_bias_enabled =
- (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
- const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
- texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
- // If enabled arrays index is always stored in the gpr8 field
- const u64 array_register = instr.gpr8.Value();
- // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used
- const u64 coord_register = array_register + (is_array ? 1 : 0);
- const u64 last_coord_register =
- (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2))
- ? static_cast<u64>(instr.gpr20.Value())
- : coord_register + 1;
- const u32 bias_offset = coord_count > 2 ? 1 : 0;
- std::vector<Node> coords;
- for (std::size_t i = 0; i < coord_count; ++i) {
- const bool last = (i == (coord_count - 1)) && (coord_count > 1);
- coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
- }
- const Node array = is_array ? GetRegister(array_register) : nullptr;
- Node dc{};
- if (depth_compare) {
- // Depth is always stored in the register signaled by gpr20 or in the next register if lod
- // or bias are used
- const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
- dc = GetRegister(depth_register);
- }
- return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset, {},
- {});
- }
- Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
- bool is_array, bool is_aoffi) {
- const std::size_t coord_count = GetCoordCount(texture_type);
- // If enabled arrays index is always stored in the gpr8 field
- const u64 array_register = instr.gpr8.Value();
- // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
- const u64 coord_register = array_register + (is_array ? 1 : 0);
- std::vector<Node> coords;
- for (std::size_t i = 0; i < coord_count; ++i) {
- coords.push_back(GetRegister(coord_register + i));
- }
- u64 parameter_register = instr.gpr20.Value();
- std::vector<Node> aoffi;
- if (is_aoffi) {
- aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, true);
- }
- Node dc{};
- if (depth_compare) {
- dc = GetRegister(parameter_register++);
- }
- const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, depth_compare}});
- Node4 values;
- for (u32 element = 0; element < values.size(); ++element) {
- auto coords_copy = coords;
- MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, {}, element};
- values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
- }
- return values;
- }
- Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
- const auto texture_type{instr.tld.texture_type};
- const bool is_array{instr.tld.is_array};
- const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL};
- const std::size_t coord_count{GetCoordCount(texture_type)};
- u64 gpr8_cursor{instr.gpr8.Value()};
- const Node array_register{is_array ? GetRegister(gpr8_cursor++) : nullptr};
- std::vector<Node> coords;
- coords.reserve(coord_count);
- for (std::size_t i = 0; i < coord_count; ++i) {
- coords.push_back(GetRegister(gpr8_cursor++));
- }
- u64 gpr20_cursor{instr.gpr20.Value()};
- // const Node bindless_register{is_bindless ? GetRegister(gpr20_cursor++) : nullptr};
- const Node lod{lod_enabled ? GetRegister(gpr20_cursor++) : Immediate(0u)};
- // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
- // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
- const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}});
- Node4 values;
- for (u32 element = 0; element < values.size(); ++element) {
- auto coords_copy = coords;
- MetaTexture meta{sampler, array_register, {}, {}, {}, lod, {}, element};
- values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
- }
- return values;
- }
- Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
- const std::size_t type_coord_count = GetCoordCount(texture_type);
- const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
- // If enabled arrays index is always stored in the gpr8 field
- const u64 array_register = instr.gpr8.Value();
- // if is array gpr20 is used
- const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value();
- const u64 last_coord_register =
- ((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array
- ? static_cast<u64>(instr.gpr20.Value())
- : coord_register + 1;
- std::vector<Node> coords;
- for (std::size_t i = 0; i < type_coord_count; ++i) {
- const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1);
- coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
- }
- const Node array = is_array ? GetRegister(array_register) : nullptr;
- // When lod is used always is in gpr20
- const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
- const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}});
- Node4 values;
- for (u32 element = 0; element < values.size(); ++element) {
- auto coords_copy = coords;
- MetaTexture meta{sampler, array, {}, {}, {}, lod, {}, element};
- values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
- }
- return values;
- }
- std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
- TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled,
- std::size_t max_coords, std::size_t max_inputs) {
- const std::size_t coord_count = GetCoordCount(texture_type);
- std::size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0);
- const std::size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0);
- if (total_coord_count > max_coords || total_reg_count > max_inputs) {
- UNIMPLEMENTED_MSG("Unsupported Texture operation");
- total_coord_count = std::min(total_coord_count, max_coords);
- }
- // 1D.DC OpenGL is using a vec3 but 2nd component is ignored later.
- total_coord_count +=
- (depth_compare && !is_array && texture_type == TextureType::Texture1D) ? 1 : 0;
- return {coord_count, total_coord_count};
- }
- std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count,
- bool is_tld4) {
- const auto [coord_offsets, size, wrap_value,
- diff_value] = [is_tld4]() -> std::tuple<std::array<u32, 3>, u32, s32, s32> {
- if (is_tld4) {
- return {{0, 8, 16}, 6, 32, 64};
- } else {
- return {{0, 4, 8}, 4, 8, 16};
- }
- }();
- const u32 mask = (1U << size) - 1;
- std::vector<Node> aoffi;
- aoffi.reserve(coord_count);
- const auto aoffi_immediate{
- TrackImmediate(aoffi_reg, global_code, static_cast<s64>(global_code.size()))};
- if (!aoffi_immediate) {
- // Variable access, not supported on AMD.
- LOG_WARNING(HW_GPU,
- "AOFFI constant folding failed, some hardware might have graphical issues");
- for (std::size_t coord = 0; coord < coord_count; ++coord) {
- const Node value = BitfieldExtract(aoffi_reg, coord_offsets.at(coord), size);
- const Node condition =
- Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(wrap_value));
- const Node negative = Operation(OperationCode::IAdd, value, Immediate(-diff_value));
- aoffi.push_back(Operation(OperationCode::Select, condition, negative, value));
- }
- return aoffi;
- }
- for (std::size_t coord = 0; coord < coord_count; ++coord) {
- s32 value = (*aoffi_immediate >> coord_offsets.at(coord)) & mask;
- if (value >= wrap_value) {
- value -= diff_value;
- }
- aoffi.push_back(Immediate(value));
- }
- return aoffi;
- }
- } // namespace VideoCommon::Shader
|