memory_manager.cpp 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580
  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "common/alignment.h"
  5. #include "common/assert.h"
  6. #include "common/logging/log.h"
  7. #include "core/core.h"
  8. #include "core/hle/kernel/memory/page_table.h"
  9. #include "core/hle/kernel/process.h"
  10. #include "core/memory.h"
  11. #include "video_core/gpu.h"
  12. #include "video_core/memory_manager.h"
  13. #include "video_core/rasterizer_interface.h"
  14. namespace Tegra {
  15. MemoryManager::MemoryManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
  16. : rasterizer{rasterizer}, system{system} {
  17. page_table.Resize(address_space_width, page_bits, false);
  18. // Initialize the map with a single free region covering the entire managed space.
  19. VirtualMemoryArea initial_vma;
  20. initial_vma.size = address_space_end;
  21. vma_map.emplace(initial_vma.base, initial_vma);
  22. UpdatePageTableForVMA(initial_vma);
  23. }
  24. MemoryManager::~MemoryManager() = default;
  25. GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
  26. const u64 aligned_size{Common::AlignUp(size, page_size)};
  27. const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};
  28. AllocateMemory(gpu_addr, 0, aligned_size);
  29. return gpu_addr;
  30. }
  31. GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
  32. const u64 aligned_size{Common::AlignUp(size, page_size)};
  33. AllocateMemory(gpu_addr, 0, aligned_size);
  34. return gpu_addr;
  35. }
  36. GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
  37. const u64 aligned_size{Common::AlignUp(size, page_size)};
  38. const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};
  39. MapBackingMemory(gpu_addr, system.Memory().GetPointer(cpu_addr), aligned_size, cpu_addr);
  40. ASSERT(
  41. system.CurrentProcess()->PageTable().LockForDeviceAddressSpace(cpu_addr, size).IsSuccess());
  42. return gpu_addr;
  43. }
  44. GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
  45. ASSERT((gpu_addr & page_mask) == 0);
  46. const u64 aligned_size{Common::AlignUp(size, page_size)};
  47. MapBackingMemory(gpu_addr, system.Memory().GetPointer(cpu_addr), aligned_size, cpu_addr);
  48. ASSERT(
  49. system.CurrentProcess()->PageTable().LockForDeviceAddressSpace(cpu_addr, size).IsSuccess());
  50. return gpu_addr;
  51. }
  52. GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
  53. ASSERT((gpu_addr & page_mask) == 0);
  54. const u64 aligned_size{Common::AlignUp(size, page_size)};
  55. const auto cpu_addr = GpuToCpuAddress(gpu_addr);
  56. ASSERT(cpu_addr);
  57. // Flush and invalidate through the GPU interface, to be asynchronous if possible.
  58. system.GPU().FlushAndInvalidateRegion(*cpu_addr, aligned_size);
  59. UnmapRange(gpu_addr, aligned_size);
  60. ASSERT(system.CurrentProcess()
  61. ->PageTable()
  62. .UnlockForDeviceAddressSpace(cpu_addr.value(), size)
  63. .IsSuccess());
  64. return gpu_addr;
  65. }
  66. GPUVAddr MemoryManager::FindFreeRegion(GPUVAddr region_start, u64 size) const {
  67. // Find the first Free VMA.
  68. const VMAHandle vma_handle{
  69. std::find_if(vma_map.begin(), vma_map.end(), [region_start, size](const auto& vma) {
  70. if (vma.second.type != VirtualMemoryArea::Type::Unmapped) {
  71. return false;
  72. }
  73. const VAddr vma_end{vma.second.base + vma.second.size};
  74. return vma_end > region_start && vma_end >= region_start + size;
  75. })};
  76. if (vma_handle == vma_map.end()) {
  77. return {};
  78. }
  79. return std::max(region_start, vma_handle->second.base);
  80. }
  81. bool MemoryManager::IsAddressValid(GPUVAddr addr) const {
  82. return (addr >> page_bits) < page_table.pointers.size();
  83. }
  84. std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr) const {
  85. if (!IsAddressValid(addr)) {
  86. return {};
  87. }
  88. const VAddr cpu_addr{page_table.backing_addr[addr >> page_bits]};
  89. if (cpu_addr) {
  90. return cpu_addr + (addr & page_mask);
  91. }
  92. return {};
  93. }
  94. template <typename T>
  95. T MemoryManager::Read(GPUVAddr addr) const {
  96. if (!IsAddressValid(addr)) {
  97. return {};
  98. }
  99. const u8* page_pointer{GetPointer(addr)};
  100. if (page_pointer) {
  101. // NOTE: Avoid adding any extra logic to this fast-path block
  102. T value;
  103. std::memcpy(&value, page_pointer, sizeof(T));
  104. return value;
  105. }
  106. UNREACHABLE();
  107. return {};
  108. }
  109. template <typename T>
  110. void MemoryManager::Write(GPUVAddr addr, T data) {
  111. if (!IsAddressValid(addr)) {
  112. return;
  113. }
  114. u8* page_pointer{GetPointer(addr)};
  115. if (page_pointer) {
  116. // NOTE: Avoid adding any extra logic to this fast-path block
  117. std::memcpy(page_pointer, &data, sizeof(T));
  118. return;
  119. }
  120. UNREACHABLE();
  121. }
  122. template u8 MemoryManager::Read<u8>(GPUVAddr addr) const;
  123. template u16 MemoryManager::Read<u16>(GPUVAddr addr) const;
  124. template u32 MemoryManager::Read<u32>(GPUVAddr addr) const;
  125. template u64 MemoryManager::Read<u64>(GPUVAddr addr) const;
  126. template void MemoryManager::Write<u8>(GPUVAddr addr, u8 data);
  127. template void MemoryManager::Write<u16>(GPUVAddr addr, u16 data);
  128. template void MemoryManager::Write<u32>(GPUVAddr addr, u32 data);
  129. template void MemoryManager::Write<u64>(GPUVAddr addr, u64 data);
  130. u8* MemoryManager::GetPointer(GPUVAddr addr) {
  131. if (!IsAddressValid(addr)) {
  132. return {};
  133. }
  134. auto& memory = system.Memory();
  135. const VAddr page_addr{page_table.backing_addr[addr >> page_bits]};
  136. if (page_addr != 0) {
  137. return memory.GetPointer(page_addr + (addr & page_mask));
  138. }
  139. LOG_ERROR(HW_GPU, "Unknown GetPointer @ 0x{:016X}", addr);
  140. return {};
  141. }
  142. const u8* MemoryManager::GetPointer(GPUVAddr addr) const {
  143. if (!IsAddressValid(addr)) {
  144. return {};
  145. }
  146. const auto& memory = system.Memory();
  147. const VAddr page_addr{page_table.backing_addr[addr >> page_bits]};
  148. if (page_addr != 0) {
  149. return memory.GetPointer(page_addr + (addr & page_mask));
  150. }
  151. LOG_ERROR(HW_GPU, "Unknown GetPointer @ 0x{:016X}", addr);
  152. return {};
  153. }
  154. bool MemoryManager::IsBlockContinuous(const GPUVAddr start, const std::size_t size) const {
  155. const std::size_t inner_size = size - 1;
  156. const GPUVAddr end = start + inner_size;
  157. const auto host_ptr_start = reinterpret_cast<std::uintptr_t>(GetPointer(start));
  158. const auto host_ptr_end = reinterpret_cast<std::uintptr_t>(GetPointer(end));
  159. const auto range = static_cast<std::size_t>(host_ptr_end - host_ptr_start);
  160. return range == inner_size;
  161. }
  162. void MemoryManager::ReadBlock(GPUVAddr gpu_src_addr, void* dest_buffer,
  163. const std::size_t size) const {
  164. std::size_t remaining_size{size};
  165. std::size_t page_index{gpu_src_addr >> page_bits};
  166. std::size_t page_offset{gpu_src_addr & page_mask};
  167. auto& memory = system.Memory();
  168. while (remaining_size > 0) {
  169. const std::size_t copy_amount{
  170. std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
  171. const VAddr src_addr{page_table.backing_addr[page_index] + page_offset};
  172. // Flush must happen on the rasterizer interface, such that memory is always synchronous
  173. // when it is read (even when in asynchronous GPU mode). Fixes Dead Cells title menu.
  174. rasterizer.FlushRegion(src_addr, copy_amount);
  175. memory.ReadBlockUnsafe(src_addr, dest_buffer, copy_amount);
  176. page_index++;
  177. page_offset = 0;
  178. dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount;
  179. remaining_size -= copy_amount;
  180. }
  181. }
  182. void MemoryManager::ReadBlockUnsafe(GPUVAddr gpu_src_addr, void* dest_buffer,
  183. const std::size_t size) const {
  184. std::size_t remaining_size{size};
  185. std::size_t page_index{gpu_src_addr >> page_bits};
  186. std::size_t page_offset{gpu_src_addr & page_mask};
  187. auto& memory = system.Memory();
  188. while (remaining_size > 0) {
  189. const std::size_t copy_amount{
  190. std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
  191. const u8* page_pointer = page_table.pointers[page_index];
  192. if (page_pointer) {
  193. const VAddr src_addr{page_table.backing_addr[page_index] + page_offset};
  194. memory.ReadBlockUnsafe(src_addr, dest_buffer, copy_amount);
  195. } else {
  196. std::memset(dest_buffer, 0, copy_amount);
  197. }
  198. page_index++;
  199. page_offset = 0;
  200. dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount;
  201. remaining_size -= copy_amount;
  202. }
  203. }
  204. void MemoryManager::WriteBlock(GPUVAddr gpu_dest_addr, const void* src_buffer,
  205. const std::size_t size) {
  206. std::size_t remaining_size{size};
  207. std::size_t page_index{gpu_dest_addr >> page_bits};
  208. std::size_t page_offset{gpu_dest_addr & page_mask};
  209. auto& memory = system.Memory();
  210. while (remaining_size > 0) {
  211. const std::size_t copy_amount{
  212. std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
  213. const VAddr dest_addr{page_table.backing_addr[page_index] + page_offset};
  214. // Invalidate must happen on the rasterizer interface, such that memory is always
  215. // synchronous when it is written (even when in asynchronous GPU mode).
  216. rasterizer.InvalidateRegion(dest_addr, copy_amount);
  217. memory.WriteBlockUnsafe(dest_addr, src_buffer, copy_amount);
  218. page_index++;
  219. page_offset = 0;
  220. src_buffer = static_cast<const u8*>(src_buffer) + copy_amount;
  221. remaining_size -= copy_amount;
  222. }
  223. }
  224. void MemoryManager::WriteBlockUnsafe(GPUVAddr gpu_dest_addr, const void* src_buffer,
  225. const std::size_t size) {
  226. std::size_t remaining_size{size};
  227. std::size_t page_index{gpu_dest_addr >> page_bits};
  228. std::size_t page_offset{gpu_dest_addr & page_mask};
  229. auto& memory = system.Memory();
  230. while (remaining_size > 0) {
  231. const std::size_t copy_amount{
  232. std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
  233. u8* page_pointer = page_table.pointers[page_index];
  234. if (page_pointer) {
  235. const VAddr dest_addr{page_table.backing_addr[page_index] + page_offset};
  236. memory.WriteBlockUnsafe(dest_addr, src_buffer, copy_amount);
  237. }
  238. page_index++;
  239. page_offset = 0;
  240. src_buffer = static_cast<const u8*>(src_buffer) + copy_amount;
  241. remaining_size -= copy_amount;
  242. }
  243. }
  244. void MemoryManager::CopyBlock(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr,
  245. const std::size_t size) {
  246. std::vector<u8> tmp_buffer(size);
  247. ReadBlock(gpu_src_addr, tmp_buffer.data(), size);
  248. WriteBlock(gpu_dest_addr, tmp_buffer.data(), size);
  249. }
  250. void MemoryManager::CopyBlockUnsafe(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr,
  251. const std::size_t size) {
  252. std::vector<u8> tmp_buffer(size);
  253. ReadBlockUnsafe(gpu_src_addr, tmp_buffer.data(), size);
  254. WriteBlockUnsafe(gpu_dest_addr, tmp_buffer.data(), size);
  255. }
  256. bool MemoryManager::IsGranularRange(GPUVAddr gpu_addr, std::size_t size) {
  257. const VAddr addr = page_table.backing_addr[gpu_addr >> page_bits];
  258. const std::size_t page = (addr & Core::Memory::PAGE_MASK) + size;
  259. return page <= Core::Memory::PAGE_SIZE;
  260. }
  261. void MemoryManager::MapPages(GPUVAddr base, u64 size, u8* memory, Common::PageType type,
  262. VAddr backing_addr) {
  263. LOG_DEBUG(HW_GPU, "Mapping {} onto {:016X}-{:016X}", fmt::ptr(memory), base * page_size,
  264. (base + size) * page_size);
  265. const VAddr end{base + size};
  266. ASSERT_MSG(end <= page_table.pointers.size(), "out of range mapping at {:016X}",
  267. base + page_table.pointers.size());
  268. if (memory == nullptr) {
  269. while (base != end) {
  270. page_table.pointers[base] = nullptr;
  271. page_table.backing_addr[base] = 0;
  272. base += 1;
  273. }
  274. } else {
  275. while (base != end) {
  276. page_table.pointers[base] = memory;
  277. page_table.backing_addr[base] = backing_addr;
  278. base += 1;
  279. memory += page_size;
  280. backing_addr += page_size;
  281. }
  282. }
  283. }
  284. void MemoryManager::MapMemoryRegion(GPUVAddr base, u64 size, u8* target, VAddr backing_addr) {
  285. ASSERT_MSG((size & page_mask) == 0, "non-page aligned size: {:016X}", size);
  286. ASSERT_MSG((base & page_mask) == 0, "non-page aligned base: {:016X}", base);
  287. MapPages(base / page_size, size / page_size, target, Common::PageType::Memory, backing_addr);
  288. }
  289. void MemoryManager::UnmapRegion(GPUVAddr base, u64 size) {
  290. ASSERT_MSG((size & page_mask) == 0, "non-page aligned size: {:016X}", size);
  291. ASSERT_MSG((base & page_mask) == 0, "non-page aligned base: {:016X}", base);
  292. MapPages(base / page_size, size / page_size, nullptr, Common::PageType::Unmapped);
  293. }
  294. bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const {
  295. ASSERT(base + size == next.base);
  296. if (type != next.type) {
  297. return {};
  298. }
  299. if (type == VirtualMemoryArea::Type::Allocated && (offset + size != next.offset)) {
  300. return {};
  301. }
  302. if (type == VirtualMemoryArea::Type::Mapped && backing_memory + size != next.backing_memory) {
  303. return {};
  304. }
  305. return true;
  306. }
  307. MemoryManager::VMAHandle MemoryManager::FindVMA(GPUVAddr target) const {
  308. if (target >= address_space_end) {
  309. return vma_map.end();
  310. } else {
  311. return std::prev(vma_map.upper_bound(target));
  312. }
  313. }
  314. MemoryManager::VMAIter MemoryManager::Allocate(VMAIter vma_handle) {
  315. VirtualMemoryArea& vma{vma_handle->second};
  316. vma.type = VirtualMemoryArea::Type::Allocated;
  317. vma.backing_addr = 0;
  318. vma.backing_memory = {};
  319. UpdatePageTableForVMA(vma);
  320. return MergeAdjacent(vma_handle);
  321. }
  322. MemoryManager::VMAHandle MemoryManager::AllocateMemory(GPUVAddr target, std::size_t offset,
  323. u64 size) {
  324. // This is the appropriately sized VMA that will turn into our allocation.
  325. VMAIter vma_handle{CarveVMA(target, size)};
  326. VirtualMemoryArea& vma{vma_handle->second};
  327. ASSERT(vma.size == size);
  328. vma.offset = offset;
  329. return Allocate(vma_handle);
  330. }
  331. MemoryManager::VMAHandle MemoryManager::MapBackingMemory(GPUVAddr target, u8* memory, u64 size,
  332. VAddr backing_addr) {
  333. // This is the appropriately sized VMA that will turn into our allocation.
  334. VMAIter vma_handle{CarveVMA(target, size)};
  335. VirtualMemoryArea& vma{vma_handle->second};
  336. ASSERT(vma.size == size);
  337. vma.type = VirtualMemoryArea::Type::Mapped;
  338. vma.backing_memory = memory;
  339. vma.backing_addr = backing_addr;
  340. UpdatePageTableForVMA(vma);
  341. return MergeAdjacent(vma_handle);
  342. }
  343. void MemoryManager::UnmapRange(GPUVAddr target, u64 size) {
  344. VMAIter vma{CarveVMARange(target, size)};
  345. const VAddr target_end{target + size};
  346. const VMAIter end{vma_map.end()};
  347. // The comparison against the end of the range must be done using addresses since VMAs can be
  348. // merged during this process, causing invalidation of the iterators.
  349. while (vma != end && vma->second.base < target_end) {
  350. // Unmapped ranges return to allocated state and can be reused
  351. // This behavior is used by Super Mario Odyssey, Sonic Forces, and likely other games
  352. vma = std::next(Allocate(vma));
  353. }
  354. ASSERT(FindVMA(target)->second.size >= size);
  355. }
  356. MemoryManager::VMAIter MemoryManager::StripIterConstness(const VMAHandle& iter) {
  357. // This uses a neat C++ trick to convert a const_iterator to a regular iterator, given
  358. // non-const access to its container.
  359. return vma_map.erase(iter, iter); // Erases an empty range of elements
  360. }
  361. MemoryManager::VMAIter MemoryManager::CarveVMA(GPUVAddr base, u64 size) {
  362. ASSERT_MSG((size & page_mask) == 0, "non-page aligned size: 0x{:016X}", size);
  363. ASSERT_MSG((base & page_mask) == 0, "non-page aligned base: 0x{:016X}", base);
  364. VMAIter vma_handle{StripIterConstness(FindVMA(base))};
  365. if (vma_handle == vma_map.end()) {
  366. // Target address is outside the managed range
  367. return {};
  368. }
  369. const VirtualMemoryArea& vma{vma_handle->second};
  370. if (vma.type == VirtualMemoryArea::Type::Mapped) {
  371. // Region is already allocated
  372. return vma_handle;
  373. }
  374. const VAddr start_in_vma{base - vma.base};
  375. const VAddr end_in_vma{start_in_vma + size};
  376. ASSERT_MSG(end_in_vma <= vma.size, "region size 0x{:016X} is less than required size 0x{:016X}",
  377. vma.size, end_in_vma);
  378. if (end_in_vma < vma.size) {
  379. // Split VMA at the end of the allocated region
  380. SplitVMA(vma_handle, end_in_vma);
  381. }
  382. if (start_in_vma != 0) {
  383. // Split VMA at the start of the allocated region
  384. vma_handle = SplitVMA(vma_handle, start_in_vma);
  385. }
  386. return vma_handle;
  387. }
  388. MemoryManager::VMAIter MemoryManager::CarveVMARange(GPUVAddr target, u64 size) {
  389. ASSERT_MSG((size & page_mask) == 0, "non-page aligned size: 0x{:016X}", size);
  390. ASSERT_MSG((target & page_mask) == 0, "non-page aligned base: 0x{:016X}", target);
  391. const VAddr target_end{target + size};
  392. ASSERT(target_end >= target);
  393. ASSERT(size > 0);
  394. VMAIter begin_vma{StripIterConstness(FindVMA(target))};
  395. const VMAIter i_end{vma_map.lower_bound(target_end)};
  396. if (std::any_of(begin_vma, i_end, [](const auto& entry) {
  397. return entry.second.type == VirtualMemoryArea::Type::Unmapped;
  398. })) {
  399. return {};
  400. }
  401. if (target != begin_vma->second.base) {
  402. begin_vma = SplitVMA(begin_vma, target - begin_vma->second.base);
  403. }
  404. VMAIter end_vma{StripIterConstness(FindVMA(target_end))};
  405. if (end_vma != vma_map.end() && target_end != end_vma->second.base) {
  406. end_vma = SplitVMA(end_vma, target_end - end_vma->second.base);
  407. }
  408. return begin_vma;
  409. }
  410. MemoryManager::VMAIter MemoryManager::SplitVMA(VMAIter vma_handle, u64 offset_in_vma) {
  411. VirtualMemoryArea& old_vma{vma_handle->second};
  412. VirtualMemoryArea new_vma{old_vma}; // Make a copy of the VMA
  413. // For now, don't allow no-op VMA splits (trying to split at a boundary) because it's probably
  414. // a bug. This restriction might be removed later.
  415. ASSERT(offset_in_vma < old_vma.size);
  416. ASSERT(offset_in_vma > 0);
  417. old_vma.size = offset_in_vma;
  418. new_vma.base += offset_in_vma;
  419. new_vma.size -= offset_in_vma;
  420. switch (new_vma.type) {
  421. case VirtualMemoryArea::Type::Unmapped:
  422. break;
  423. case VirtualMemoryArea::Type::Allocated:
  424. new_vma.offset += offset_in_vma;
  425. break;
  426. case VirtualMemoryArea::Type::Mapped:
  427. new_vma.backing_memory += offset_in_vma;
  428. break;
  429. }
  430. ASSERT(old_vma.CanBeMergedWith(new_vma));
  431. return vma_map.emplace_hint(std::next(vma_handle), new_vma.base, new_vma);
  432. }
  433. MemoryManager::VMAIter MemoryManager::MergeAdjacent(VMAIter iter) {
  434. const VMAIter next_vma{std::next(iter)};
  435. if (next_vma != vma_map.end() && iter->second.CanBeMergedWith(next_vma->second)) {
  436. iter->second.size += next_vma->second.size;
  437. vma_map.erase(next_vma);
  438. }
  439. if (iter != vma_map.begin()) {
  440. VMAIter prev_vma{std::prev(iter)};
  441. if (prev_vma->second.CanBeMergedWith(iter->second)) {
  442. prev_vma->second.size += iter->second.size;
  443. vma_map.erase(iter);
  444. iter = prev_vma;
  445. }
  446. }
  447. return iter;
  448. }
  449. void MemoryManager::UpdatePageTableForVMA(const VirtualMemoryArea& vma) {
  450. switch (vma.type) {
  451. case VirtualMemoryArea::Type::Unmapped:
  452. UnmapRegion(vma.base, vma.size);
  453. break;
  454. case VirtualMemoryArea::Type::Allocated:
  455. MapMemoryRegion(vma.base, vma.size, nullptr, vma.backing_addr);
  456. break;
  457. case VirtualMemoryArea::Type::Mapped:
  458. MapMemoryRegion(vma.base, vma.size, vma.backing_memory, vma.backing_addr);
  459. break;
  460. }
  461. }
  462. } // namespace Tegra