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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <cstddef>
- #include <cstring>
- #include <memory>
- #include <vector>
- #include <unordered_map>
- #include "common/common_types.h"
- #include "common/hash.h"
- #include "video_core/pica.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
- #include "video_core/renderer_opengl/gl_state.h"
- #include "video_core/shader/shader_interpreter.h"
- /**
- * This struct contains all state used to generate the GLSL shader program that emulates the current
- * Pica register configuration. This struct is used as a cache key for generated GLSL shader
- * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
- * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
- * Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
- * two separate shaders sharing the same key.
- */
- struct PicaShaderConfig {
- /// Construct a PicaShaderConfig with the current Pica register configuration.
- static PicaShaderConfig CurrentConfig() {
- PicaShaderConfig res;
- const auto& regs = Pica::g_state.regs;
- res.alpha_test_func = regs.output_merger.alpha_test.enable ?
- regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
- // Copy relevant TevStageConfig fields only. We're doing this manually (instead of calling
- // the GetTevStages() function) because BitField explicitly disables copies.
- res.tev_stages[0].sources_raw = regs.tev_stage0.sources_raw;
- res.tev_stages[1].sources_raw = regs.tev_stage1.sources_raw;
- res.tev_stages[2].sources_raw = regs.tev_stage2.sources_raw;
- res.tev_stages[3].sources_raw = regs.tev_stage3.sources_raw;
- res.tev_stages[4].sources_raw = regs.tev_stage4.sources_raw;
- res.tev_stages[5].sources_raw = regs.tev_stage5.sources_raw;
- res.tev_stages[0].modifiers_raw = regs.tev_stage0.modifiers_raw;
- res.tev_stages[1].modifiers_raw = regs.tev_stage1.modifiers_raw;
- res.tev_stages[2].modifiers_raw = regs.tev_stage2.modifiers_raw;
- res.tev_stages[3].modifiers_raw = regs.tev_stage3.modifiers_raw;
- res.tev_stages[4].modifiers_raw = regs.tev_stage4.modifiers_raw;
- res.tev_stages[5].modifiers_raw = regs.tev_stage5.modifiers_raw;
- res.tev_stages[0].ops_raw = regs.tev_stage0.ops_raw;
- res.tev_stages[1].ops_raw = regs.tev_stage1.ops_raw;
- res.tev_stages[2].ops_raw = regs.tev_stage2.ops_raw;
- res.tev_stages[3].ops_raw = regs.tev_stage3.ops_raw;
- res.tev_stages[4].ops_raw = regs.tev_stage4.ops_raw;
- res.tev_stages[5].ops_raw = regs.tev_stage5.ops_raw;
- res.tev_stages[0].scales_raw = regs.tev_stage0.scales_raw;
- res.tev_stages[1].scales_raw = regs.tev_stage1.scales_raw;
- res.tev_stages[2].scales_raw = regs.tev_stage2.scales_raw;
- res.tev_stages[3].scales_raw = regs.tev_stage3.scales_raw;
- res.tev_stages[4].scales_raw = regs.tev_stage4.scales_raw;
- res.tev_stages[5].scales_raw = regs.tev_stage5.scales_raw;
- res.combiner_buffer_input =
- regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
- regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
- return res;
- }
- bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
- return (stage_index < 4) && (combiner_buffer_input & (1 << stage_index));
- }
- bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
- return (stage_index < 4) && ((combiner_buffer_input >> 4) & (1 << stage_index));
- }
- bool operator ==(const PicaShaderConfig& o) const {
- return std::memcmp(this, &o, sizeof(PicaShaderConfig)) == 0;
- };
- Pica::Regs::CompareFunc alpha_test_func;
- std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {};
- u8 combiner_buffer_input;
- };
- namespace std {
- template <>
- struct hash<PicaShaderConfig> {
- size_t operator()(const PicaShaderConfig& k) const {
- return Common::ComputeHash64(&k, sizeof(PicaShaderConfig));
- }
- };
- } // namespace std
- class RasterizerOpenGL : public VideoCore::RasterizerInterface {
- public:
- RasterizerOpenGL();
- ~RasterizerOpenGL() override;
- void InitObjects() override;
- void Reset() override;
- void AddTriangle(const Pica::Shader::OutputVertex& v0,
- const Pica::Shader::OutputVertex& v1,
- const Pica::Shader::OutputVertex& v2) override;
- void DrawTriangles() override;
- void FlushFramebuffer() override;
- void NotifyPicaRegisterChanged(u32 id) override;
- void FlushRegion(PAddr addr, u32 size) override;
- void InvalidateRegion(PAddr addr, u32 size) override;
- /// OpenGL shader generated for a given Pica register state
- struct PicaShader {
- /// OpenGL shader resource
- OGLShader shader;
- };
- private:
- /// Structure used for storing information about color textures
- struct TextureInfo {
- OGLTexture texture;
- GLsizei width;
- GLsizei height;
- Pica::Regs::ColorFormat format;
- GLenum gl_format;
- GLenum gl_type;
- };
- /// Structure used for storing information about depth textures
- struct DepthTextureInfo {
- OGLTexture texture;
- GLsizei width;
- GLsizei height;
- Pica::Regs::DepthFormat format;
- GLenum gl_format;
- GLenum gl_type;
- };
- struct SamplerInfo {
- using TextureConfig = Pica::Regs::TextureConfig;
- OGLSampler sampler;
- /// Creates the sampler object, initializing its state so that it's in sync with the SamplerInfo struct.
- void Create();
- /// Syncs the sampler object with the config, updating any necessary state.
- void SyncWithConfig(const TextureConfig& config);
- private:
- TextureConfig::TextureFilter mag_filter;
- TextureConfig::TextureFilter min_filter;
- TextureConfig::WrapMode wrap_s;
- TextureConfig::WrapMode wrap_t;
- u32 border_color;
- };
- /// Structure that the hardware rendered vertices are composed of
- struct HardwareVertex {
- HardwareVertex(const Pica::Shader::OutputVertex& v) {
- position[0] = v.pos.x.ToFloat32();
- position[1] = v.pos.y.ToFloat32();
- position[2] = v.pos.z.ToFloat32();
- position[3] = v.pos.w.ToFloat32();
- color[0] = v.color.x.ToFloat32();
- color[1] = v.color.y.ToFloat32();
- color[2] = v.color.z.ToFloat32();
- color[3] = v.color.w.ToFloat32();
- tex_coord0[0] = v.tc0.x.ToFloat32();
- tex_coord0[1] = v.tc0.y.ToFloat32();
- tex_coord1[0] = v.tc1.x.ToFloat32();
- tex_coord1[1] = v.tc1.y.ToFloat32();
- tex_coord2[0] = v.tc2.x.ToFloat32();
- tex_coord2[1] = v.tc2.y.ToFloat32();
- }
- GLfloat position[4];
- GLfloat color[4];
- GLfloat tex_coord0[2];
- GLfloat tex_coord1[2];
- GLfloat tex_coord2[2];
- };
- /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
- struct UniformData {
- // A vec4 color for each of the six tev stages
- std::array<GLfloat, 4> const_color[6];
- std::array<GLfloat, 4> tev_combiner_buffer_color;
- GLint alphatest_ref;
- GLfloat depth_offset;
- INSERT_PADDING_BYTES(8);
- };
- static_assert(sizeof(UniformData) == 0x80, "The size of the UniformData structure has changed, update the structure in the shader");
- static_assert(sizeof(UniformData) < 16000, "UniformData structure must be less than 16kb as per the OpenGL spec");
- /// Reconfigure the OpenGL color texture to use the given format and dimensions
- void ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height);
- /// Reconfigure the OpenGL depth texture to use the given format and dimensions
- void ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::Regs::DepthFormat format, u32 width, u32 height);
- /// Sets the OpenGL shader in accordance with the current PICA register state
- void SetShader();
- /// Syncs the state and contents of the OpenGL framebuffer to match the current PICA framebuffer
- void SyncFramebuffer();
- /// Syncs the cull mode to match the PICA register
- void SyncCullMode();
- /// Syncs the depth scale and offset to match the PICA registers
- void SyncDepthModifiers();
- /// Syncs the blend enabled status to match the PICA register
- void SyncBlendEnabled();
- /// Syncs the blend functions to match the PICA register
- void SyncBlendFuncs();
- /// Syncs the blend color to match the PICA register
- void SyncBlendColor();
- /// Syncs the alpha test states to match the PICA register
- void SyncAlphaTest();
- /// Syncs the logic op states to match the PICA register
- void SyncLogicOp();
- /// Syncs the stencil test states to match the PICA register
- void SyncStencilTest();
- /// Syncs the depth test states to match the PICA register
- void SyncDepthTest();
- /// Syncs the TEV constant color to match the PICA register
- void SyncTevConstColor(int tev_index, const Pica::Regs::TevStageConfig& tev_stage);
- /// Syncs the TEV combiner color buffer to match the PICA register
- void SyncCombinerColor();
- /// Syncs the remaining OpenGL drawing state to match the current PICA state
- void SyncDrawState();
- /// Copies the 3DS color framebuffer into the OpenGL color framebuffer texture
- void ReloadColorBuffer();
- /// Copies the 3DS depth framebuffer into the OpenGL depth framebuffer texture
- void ReloadDepthBuffer();
- /**
- * Save the current OpenGL color framebuffer to the current PICA framebuffer in 3DS memory
- * Loads the OpenGL framebuffer textures into temporary buffers
- * Then copies into the 3DS framebuffer using proper Morton order
- */
- void CommitColorBuffer();
- /**
- * Save the current OpenGL depth framebuffer to the current PICA framebuffer in 3DS memory
- * Loads the OpenGL framebuffer textures into temporary buffers
- * Then copies into the 3DS framebuffer using proper Morton order
- */
- void CommitDepthBuffer();
- RasterizerCacheOpenGL res_cache;
- std::vector<HardwareVertex> vertex_batch;
- OpenGLState state;
- PAddr last_fb_color_addr;
- PAddr last_fb_depth_addr;
- // Hardware rasterizer
- std::array<SamplerInfo, 3> texture_samplers;
- TextureInfo fb_color_texture;
- DepthTextureInfo fb_depth_texture;
- std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
- const PicaShader* current_shader = nullptr;
- struct {
- UniformData data;
- bool dirty;
- } uniform_block_data;
- OGLVertexArray vertex_array;
- OGLBuffer vertex_buffer;
- OGLBuffer uniform_buffer;
- OGLFramebuffer framebuffer;
- };
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