tfarley
|
f53dbafdae
hwrasterizer: Use depth offset
|
10 лет назад |
Yuri Kunde Schlesner
|
195fedccf0
VideoCore: Unify interface to OpenGL and SW rasterizers
|
10 лет назад |
Yuri Kunde Schlesner
|
03835d04f4
VideoCore: Rename HWRasterizer methods to be less confusing
|
10 лет назад |
Pierre de La Morinerie
|
0735630744
Use regular uniform location
|
10 лет назад |
Subv
|
823ce62f2f
FragShader: Use an UBO instead of several individual uniforms
|
10 лет назад |
bunnei
|
0ebcff710e
gl_shader_gen: Various cleanups to shader generation.
|
11 лет назад |
bunnei
|
240a3b80d9
gl_rasterizer: Use MMH3 hash for shader cache hey.
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11 лет назад |
bunnei
|
71edb55114
gl_shader_gen: Require explicit uniform locations.
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11 лет назад |
bunnei
|
f2e7f7e101
gl_rasterizer: Add documentation to ShaderCacheKey.
|
11 лет назад |
bunnei
|
c86b9d4242
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
|
11 лет назад |
bunnei
|
3c057bd3d8
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
|
11 лет назад |
Subv
|
e3f4233cef
Initial implementation of fragment shader generation with caching.
|
11 лет назад |
Lioncash
|
aec28ed91e
video_core: Reorganize headers
|
11 лет назад |
Yuri Kunde Schlesner
|
b044c047c4
OpenGL: Use Sampler Objects to decouple sampler config from textures
|
11 лет назад |
bunnei
|
18527b9e21
Shader: Move shader code to its own subdirectory, "shader".
|
11 лет назад |
bunnei
|
642b9b5030
GPU: Refactor "VertexShader" namespace to "Shader".
|
11 лет назад |
Emmanuel Gil Peyrot
|
4964a359e1
Core: Cleanup hw includes.
|
11 лет назад |
Emmanuel Gil Peyrot
|
596b7c4f63
Common: Cleanup key_map includes.
|
11 лет назад |
bunnei
|
e6ace38815
Pica: Implement LogicOp function.
|
11 лет назад |
tfarley
|
05dc633a8c
OpenGL renderer
|
11 лет назад |