gl_rasterizer.cpp 50 KB

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  1. // Copyright 2015 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <array>
  6. #include <bitset>
  7. #include <memory>
  8. #include <string>
  9. #include <string_view>
  10. #include <tuple>
  11. #include <utility>
  12. #include <glad/glad.h>
  13. #include "common/alignment.h"
  14. #include "common/assert.h"
  15. #include "common/logging/log.h"
  16. #include "common/math_util.h"
  17. #include "common/microprofile.h"
  18. #include "common/scope_exit.h"
  19. #include "core/core.h"
  20. #include "core/hle/kernel/process.h"
  21. #include "core/memory.h"
  22. #include "core/settings.h"
  23. #include "video_core/engines/kepler_compute.h"
  24. #include "video_core/engines/maxwell_3d.h"
  25. #include "video_core/engines/shader_type.h"
  26. #include "video_core/memory_manager.h"
  27. #include "video_core/renderer_opengl/gl_device.h"
  28. #include "video_core/renderer_opengl/gl_query_cache.h"
  29. #include "video_core/renderer_opengl/gl_rasterizer.h"
  30. #include "video_core/renderer_opengl/gl_shader_cache.h"
  31. #include "video_core/renderer_opengl/gl_texture_cache.h"
  32. #include "video_core/renderer_opengl/maxwell_to_gl.h"
  33. #include "video_core/renderer_opengl/renderer_opengl.h"
  34. #include "video_core/shader_cache.h"
  35. #include "video_core/texture_cache/texture_cache.h"
  36. namespace OpenGL {
  37. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  38. using GLvec4 = std::array<GLfloat, 4>;
  39. using Tegra::Engines::ShaderType;
  40. using VideoCore::Surface::PixelFormat;
  41. using VideoCore::Surface::SurfaceTarget;
  42. using VideoCore::Surface::SurfaceType;
  43. MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
  44. MICROPROFILE_DEFINE(OpenGL_Clears, "OpenGL", "Clears", MP_RGB(128, 128, 192));
  45. MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
  46. MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Management", MP_RGB(100, 255, 100));
  47. namespace {
  48. constexpr size_t NUM_SUPPORTED_VERTEX_ATTRIBUTES = 16;
  49. struct TextureHandle {
  50. constexpr TextureHandle(u32 data, bool via_header_index) {
  51. const Tegra::Texture::TextureHandle handle{data};
  52. image = handle.tic_id;
  53. sampler = via_header_index ? image : handle.tsc_id.Value();
  54. }
  55. u32 image;
  56. u32 sampler;
  57. };
  58. template <typename Engine, typename Entry>
  59. TextureHandle GetTextureInfo(const Engine& engine, bool via_header_index, const Entry& entry,
  60. ShaderType shader_type, size_t index = 0) {
  61. if constexpr (std::is_same_v<Entry, SamplerEntry>) {
  62. if (entry.is_separated) {
  63. const u32 buffer_1 = entry.buffer;
  64. const u32 buffer_2 = entry.secondary_buffer;
  65. const u32 offset_1 = entry.offset;
  66. const u32 offset_2 = entry.secondary_offset;
  67. const u32 handle_1 = engine.AccessConstBuffer32(shader_type, buffer_1, offset_1);
  68. const u32 handle_2 = engine.AccessConstBuffer32(shader_type, buffer_2, offset_2);
  69. return TextureHandle(handle_1 | handle_2, via_header_index);
  70. }
  71. }
  72. if (entry.is_bindless) {
  73. const u32 raw = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
  74. return TextureHandle(raw, via_header_index);
  75. }
  76. const u32 buffer = engine.GetBoundBuffer();
  77. const u64 offset = (entry.offset + index) * sizeof(u32);
  78. return TextureHandle(engine.AccessConstBuffer32(shader_type, buffer, offset), via_header_index);
  79. }
  80. /// Translates hardware transform feedback indices
  81. /// @param location Hardware location
  82. /// @return Pair of ARB_transform_feedback3 token stream first and third arguments
  83. /// @note Read https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_transform_feedback3.txt
  84. std::pair<GLint, GLint> TransformFeedbackEnum(u8 location) {
  85. const u8 index = location / 4;
  86. if (index >= 8 && index <= 39) {
  87. return {GL_GENERIC_ATTRIB_NV, index - 8};
  88. }
  89. if (index >= 48 && index <= 55) {
  90. return {GL_TEXTURE_COORD_NV, index - 48};
  91. }
  92. switch (index) {
  93. case 7:
  94. return {GL_POSITION, 0};
  95. case 40:
  96. return {GL_PRIMARY_COLOR_NV, 0};
  97. case 41:
  98. return {GL_SECONDARY_COLOR_NV, 0};
  99. case 42:
  100. return {GL_BACK_PRIMARY_COLOR_NV, 0};
  101. case 43:
  102. return {GL_BACK_SECONDARY_COLOR_NV, 0};
  103. }
  104. UNIMPLEMENTED_MSG("index={}", index);
  105. return {GL_POSITION, 0};
  106. }
  107. void oglEnable(GLenum cap, bool state) {
  108. (state ? glEnable : glDisable)(cap);
  109. }
  110. ImageViewType ImageViewTypeFromEntry(const SamplerEntry& entry) {
  111. if (entry.is_buffer) {
  112. return ImageViewType::Buffer;
  113. }
  114. switch (entry.type) {
  115. case Tegra::Shader::TextureType::Texture1D:
  116. return entry.is_array ? ImageViewType::e1DArray : ImageViewType::e1D;
  117. case Tegra::Shader::TextureType::Texture2D:
  118. return entry.is_array ? ImageViewType::e2DArray : ImageViewType::e2D;
  119. case Tegra::Shader::TextureType::Texture3D:
  120. return ImageViewType::e3D;
  121. case Tegra::Shader::TextureType::TextureCube:
  122. return entry.is_array ? ImageViewType::CubeArray : ImageViewType::Cube;
  123. }
  124. UNREACHABLE();
  125. return ImageViewType::e2D;
  126. }
  127. ImageViewType ImageViewTypeFromEntry(const ImageEntry& entry) {
  128. switch (entry.type) {
  129. case Tegra::Shader::ImageType::Texture1D:
  130. return ImageViewType::e1D;
  131. case Tegra::Shader::ImageType::Texture1DArray:
  132. return ImageViewType::e1DArray;
  133. case Tegra::Shader::ImageType::Texture2D:
  134. return ImageViewType::e2D;
  135. case Tegra::Shader::ImageType::Texture2DArray:
  136. return ImageViewType::e2DArray;
  137. case Tegra::Shader::ImageType::Texture3D:
  138. return ImageViewType::e3D;
  139. case Tegra::Shader::ImageType::TextureBuffer:
  140. return ImageViewType::Buffer;
  141. }
  142. UNREACHABLE();
  143. return ImageViewType::e2D;
  144. }
  145. } // Anonymous namespace
  146. RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
  147. Core::Memory::Memory& cpu_memory_, const Device& device_,
  148. ScreenInfo& screen_info_, ProgramManager& program_manager_,
  149. StateTracker& state_tracker_)
  150. : RasterizerAccelerated(cpu_memory_), gpu(gpu_), maxwell3d(gpu.Maxwell3D()),
  151. kepler_compute(gpu.KeplerCompute()), gpu_memory(gpu.MemoryManager()), device(device_),
  152. screen_info(screen_info_), program_manager(program_manager_), state_tracker(state_tracker_),
  153. texture_cache_runtime(device, program_manager, state_tracker),
  154. texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
  155. buffer_cache_runtime(device),
  156. buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
  157. shader_cache(*this, emu_window_, gpu, maxwell3d, kepler_compute, gpu_memory, device),
  158. query_cache(*this, maxwell3d, gpu_memory),
  159. fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache),
  160. async_shaders(emu_window_) {
  161. if (device.UseAsynchronousShaders()) {
  162. async_shaders.AllocateWorkers();
  163. }
  164. }
  165. RasterizerOpenGL::~RasterizerOpenGL() = default;
  166. void RasterizerOpenGL::SyncVertexFormats() {
  167. auto& flags = maxwell3d.dirty.flags;
  168. if (!flags[Dirty::VertexFormats]) {
  169. return;
  170. }
  171. flags[Dirty::VertexFormats] = false;
  172. // Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL. Enables
  173. // the first 16 vertex attributes always, as we don't know which ones are actually used until
  174. // shader time. Note, Tegra technically supports 32, but we're capping this to 16 for now to
  175. // avoid OpenGL errors.
  176. // TODO(Subv): Analyze the shader to identify which attributes are actually used and don't
  177. // assume every shader uses them all.
  178. for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) {
  179. if (!flags[Dirty::VertexFormat0 + index]) {
  180. continue;
  181. }
  182. flags[Dirty::VertexFormat0 + index] = false;
  183. const auto attrib = maxwell3d.regs.vertex_attrib_format[index];
  184. const auto gl_index = static_cast<GLuint>(index);
  185. // Disable constant attributes.
  186. if (attrib.IsConstant()) {
  187. glDisableVertexAttribArray(gl_index);
  188. continue;
  189. }
  190. glEnableVertexAttribArray(gl_index);
  191. if (attrib.type == Maxwell::VertexAttribute::Type::SignedInt ||
  192. attrib.type == Maxwell::VertexAttribute::Type::UnsignedInt) {
  193. glVertexAttribIFormat(gl_index, attrib.ComponentCount(),
  194. MaxwellToGL::VertexFormat(attrib), attrib.offset);
  195. } else {
  196. glVertexAttribFormat(gl_index, attrib.ComponentCount(),
  197. MaxwellToGL::VertexFormat(attrib),
  198. attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
  199. }
  200. glVertexAttribBinding(gl_index, attrib.buffer);
  201. }
  202. }
  203. void RasterizerOpenGL::SyncVertexInstances() {
  204. auto& flags = maxwell3d.dirty.flags;
  205. if (!flags[Dirty::VertexInstances]) {
  206. return;
  207. }
  208. flags[Dirty::VertexInstances] = false;
  209. const auto& regs = maxwell3d.regs;
  210. for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) {
  211. if (!flags[Dirty::VertexInstance0 + index]) {
  212. continue;
  213. }
  214. flags[Dirty::VertexInstance0 + index] = false;
  215. const auto gl_index = static_cast<GLuint>(index);
  216. const bool instancing_enabled = regs.instanced_arrays.IsInstancingEnabled(gl_index);
  217. const GLuint divisor = instancing_enabled ? regs.vertex_array[index].divisor : 0;
  218. glVertexBindingDivisor(gl_index, divisor);
  219. }
  220. }
  221. void RasterizerOpenGL::SetupShaders(bool is_indexed) {
  222. u32 clip_distances = 0;
  223. std::array<Shader*, Maxwell::MaxShaderStage> shaders{};
  224. image_view_indices.clear();
  225. sampler_handles.clear();
  226. texture_cache.SynchronizeGraphicsDescriptors();
  227. for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
  228. const auto& shader_config = maxwell3d.regs.shader_config[index];
  229. const auto program{static_cast<Maxwell::ShaderProgram>(index)};
  230. // Skip stages that are not enabled
  231. if (!maxwell3d.regs.IsShaderConfigEnabled(index)) {
  232. switch (program) {
  233. case Maxwell::ShaderProgram::Geometry:
  234. program_manager.UseGeometryShader(0);
  235. break;
  236. case Maxwell::ShaderProgram::Fragment:
  237. program_manager.UseFragmentShader(0);
  238. break;
  239. default:
  240. break;
  241. }
  242. continue;
  243. }
  244. // Currently this stages are not supported in the OpenGL backend.
  245. // TODO(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
  246. if (program == Maxwell::ShaderProgram::TesselationControl ||
  247. program == Maxwell::ShaderProgram::TesselationEval) {
  248. continue;
  249. }
  250. Shader* const shader = shader_cache.GetStageProgram(program, async_shaders);
  251. const GLuint program_handle = shader->IsBuilt() ? shader->GetHandle() : 0;
  252. switch (program) {
  253. case Maxwell::ShaderProgram::VertexA:
  254. case Maxwell::ShaderProgram::VertexB:
  255. program_manager.UseVertexShader(program_handle);
  256. break;
  257. case Maxwell::ShaderProgram::Geometry:
  258. program_manager.UseGeometryShader(program_handle);
  259. break;
  260. case Maxwell::ShaderProgram::Fragment:
  261. program_manager.UseFragmentShader(program_handle);
  262. break;
  263. default:
  264. UNIMPLEMENTED_MSG("Unimplemented shader index={}, enable={}, offset=0x{:08X}", index,
  265. shader_config.enable.Value(), shader_config.offset);
  266. break;
  267. }
  268. // Stage indices are 0 - 5
  269. const size_t stage = index == 0 ? 0 : index - 1;
  270. shaders[stage] = shader;
  271. SetupDrawTextures(shader, stage);
  272. SetupDrawImages(shader, stage);
  273. buffer_cache.SetEnabledUniformBuffers(stage, shader->GetEntries().enabled_uniform_buffers);
  274. buffer_cache.UnbindGraphicsStorageBuffers(stage);
  275. u32 ssbo_index = 0;
  276. for (const auto& buffer : shader->GetEntries().global_memory_entries) {
  277. buffer_cache.BindGraphicsStorageBuffer(stage, ssbo_index, buffer.cbuf_index,
  278. buffer.cbuf_offset, buffer.is_written);
  279. ++ssbo_index;
  280. }
  281. // Workaround for Intel drivers.
  282. // When a clip distance is enabled but not set in the shader it crops parts of the screen
  283. // (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
  284. // clip distances only when it's written by a shader stage.
  285. clip_distances |= shader->GetEntries().clip_distances;
  286. // When VertexA is enabled, we have dual vertex shaders
  287. if (program == Maxwell::ShaderProgram::VertexA) {
  288. // VertexB was combined with VertexA, so we skip the VertexB iteration
  289. ++index;
  290. }
  291. }
  292. SyncClipEnabled(clip_distances);
  293. maxwell3d.dirty.flags[Dirty::Shaders] = false;
  294. buffer_cache.UpdateGraphicsBuffers(is_indexed);
  295. const std::span indices_span(image_view_indices.data(), image_view_indices.size());
  296. texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
  297. buffer_cache.BindHostGeometryBuffers(is_indexed);
  298. size_t image_view_index = 0;
  299. size_t texture_index = 0;
  300. size_t image_index = 0;
  301. for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
  302. const Shader* const shader = shaders[stage];
  303. if (!shader) {
  304. continue;
  305. }
  306. buffer_cache.BindHostStageBuffers(stage);
  307. const auto& base = device.GetBaseBindings(stage);
  308. BindTextures(shader->GetEntries(), base.sampler, base.image, image_view_index,
  309. texture_index, image_index);
  310. }
  311. }
  312. void RasterizerOpenGL::LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
  313. const VideoCore::DiskResourceLoadCallback& callback) {
  314. shader_cache.LoadDiskCache(title_id, stop_loading, callback);
  315. }
  316. void RasterizerOpenGL::Clear() {
  317. MICROPROFILE_SCOPE(OpenGL_Clears);
  318. if (!maxwell3d.ShouldExecute()) {
  319. return;
  320. }
  321. const auto& regs = maxwell3d.regs;
  322. bool use_color{};
  323. bool use_depth{};
  324. bool use_stencil{};
  325. if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
  326. regs.clear_buffers.A) {
  327. use_color = true;
  328. const GLuint index = regs.clear_buffers.RT;
  329. state_tracker.NotifyColorMask(index);
  330. glColorMaski(index, regs.clear_buffers.R != 0, regs.clear_buffers.G != 0,
  331. regs.clear_buffers.B != 0, regs.clear_buffers.A != 0);
  332. // TODO(Rodrigo): Determine if clamping is used on clears
  333. SyncFragmentColorClampState();
  334. SyncFramebufferSRGB();
  335. }
  336. if (regs.clear_buffers.Z) {
  337. ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
  338. use_depth = true;
  339. state_tracker.NotifyDepthMask();
  340. glDepthMask(GL_TRUE);
  341. }
  342. if (regs.clear_buffers.S) {
  343. ASSERT_MSG(regs.zeta_enable, "Tried to clear stencil but buffer is not enabled!");
  344. use_stencil = true;
  345. }
  346. if (!use_color && !use_depth && !use_stencil) {
  347. // No color surface nor depth/stencil surface are enabled
  348. return;
  349. }
  350. SyncRasterizeEnable();
  351. SyncStencilTestState();
  352. if (regs.clear_flags.scissor) {
  353. SyncScissorTest();
  354. } else {
  355. state_tracker.NotifyScissor0();
  356. glDisablei(GL_SCISSOR_TEST, 0);
  357. }
  358. UNIMPLEMENTED_IF(regs.clear_flags.viewport);
  359. std::scoped_lock lock{texture_cache.mutex};
  360. texture_cache.UpdateRenderTargets(true);
  361. state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
  362. if (use_color) {
  363. glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color);
  364. }
  365. if (use_depth && use_stencil) {
  366. glClearBufferfi(GL_DEPTH_STENCIL, 0, regs.clear_depth, regs.clear_stencil);
  367. } else if (use_depth) {
  368. glClearBufferfv(GL_DEPTH, 0, &regs.clear_depth);
  369. } else if (use_stencil) {
  370. glClearBufferiv(GL_STENCIL, 0, &regs.clear_stencil);
  371. }
  372. ++num_queued_commands;
  373. }
  374. void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
  375. MICROPROFILE_SCOPE(OpenGL_Drawing);
  376. query_cache.UpdateCounters();
  377. SyncState();
  378. // Setup shaders and their used resources.
  379. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  380. SetupShaders(is_indexed);
  381. texture_cache.UpdateRenderTargets(false);
  382. state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
  383. program_manager.BindGraphicsPipeline();
  384. const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(maxwell3d.regs.draw.topology);
  385. BeginTransformFeedback(primitive_mode);
  386. const GLuint base_instance = static_cast<GLuint>(maxwell3d.regs.vb_base_instance);
  387. const GLsizei num_instances =
  388. static_cast<GLsizei>(is_instanced ? maxwell3d.mme_draw.instance_count : 1);
  389. if (is_indexed) {
  390. const GLint base_vertex = static_cast<GLint>(maxwell3d.regs.vb_element_base);
  391. const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d.regs.index_array.count);
  392. const GLvoid* const offset = buffer_cache_runtime.IndexOffset();
  393. const GLenum format = MaxwellToGL::IndexFormat(maxwell3d.regs.index_array.format);
  394. if (num_instances == 1 && base_instance == 0 && base_vertex == 0) {
  395. glDrawElements(primitive_mode, num_vertices, format, offset);
  396. } else if (num_instances == 1 && base_instance == 0) {
  397. glDrawElementsBaseVertex(primitive_mode, num_vertices, format, offset, base_vertex);
  398. } else if (base_vertex == 0 && base_instance == 0) {
  399. glDrawElementsInstanced(primitive_mode, num_vertices, format, offset, num_instances);
  400. } else if (base_vertex == 0) {
  401. glDrawElementsInstancedBaseInstance(primitive_mode, num_vertices, format, offset,
  402. num_instances, base_instance);
  403. } else if (base_instance == 0) {
  404. glDrawElementsInstancedBaseVertex(primitive_mode, num_vertices, format, offset,
  405. num_instances, base_vertex);
  406. } else {
  407. glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, num_vertices, format,
  408. offset, num_instances, base_vertex,
  409. base_instance);
  410. }
  411. } else {
  412. const GLint base_vertex = static_cast<GLint>(maxwell3d.regs.vertex_buffer.first);
  413. const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d.regs.vertex_buffer.count);
  414. if (num_instances == 1 && base_instance == 0) {
  415. glDrawArrays(primitive_mode, base_vertex, num_vertices);
  416. } else if (base_instance == 0) {
  417. glDrawArraysInstanced(primitive_mode, base_vertex, num_vertices, num_instances);
  418. } else {
  419. glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices,
  420. num_instances, base_instance);
  421. }
  422. }
  423. EndTransformFeedback();
  424. ++num_queued_commands;
  425. gpu.TickWork();
  426. }
  427. void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
  428. Shader* const kernel = shader_cache.GetComputeKernel(code_addr);
  429. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  430. BindComputeTextures(kernel);
  431. const auto& entries = kernel->GetEntries();
  432. buffer_cache.SetEnabledComputeUniformBuffers(entries.enabled_uniform_buffers);
  433. buffer_cache.UnbindComputeStorageBuffers();
  434. u32 ssbo_index = 0;
  435. for (const auto& buffer : entries.global_memory_entries) {
  436. buffer_cache.BindComputeStorageBuffer(ssbo_index, buffer.cbuf_index, buffer.cbuf_offset,
  437. buffer.is_written);
  438. ++ssbo_index;
  439. }
  440. buffer_cache.UpdateComputeBuffers();
  441. buffer_cache.BindHostComputeBuffers();
  442. const auto& launch_desc = kepler_compute.launch_description;
  443. glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
  444. ++num_queued_commands;
  445. }
  446. void RasterizerOpenGL::ResetCounter(VideoCore::QueryType type) {
  447. query_cache.ResetCounter(type);
  448. }
  449. void RasterizerOpenGL::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
  450. std::optional<u64> timestamp) {
  451. query_cache.Query(gpu_addr, type, timestamp);
  452. }
  453. void RasterizerOpenGL::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  454. u32 size) {
  455. std::scoped_lock lock{buffer_cache.mutex};
  456. buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
  457. }
  458. void RasterizerOpenGL::FlushAll() {}
  459. void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
  460. MICROPROFILE_SCOPE(OpenGL_CacheManagement);
  461. if (addr == 0 || size == 0) {
  462. return;
  463. }
  464. {
  465. std::scoped_lock lock{texture_cache.mutex};
  466. texture_cache.DownloadMemory(addr, size);
  467. }
  468. {
  469. std::scoped_lock lock{buffer_cache.mutex};
  470. buffer_cache.DownloadMemory(addr, size);
  471. }
  472. query_cache.FlushRegion(addr, size);
  473. }
  474. bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) {
  475. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  476. if (!Settings::IsGPULevelHigh()) {
  477. return buffer_cache.IsRegionGpuModified(addr, size);
  478. }
  479. return texture_cache.IsRegionGpuModified(addr, size) ||
  480. buffer_cache.IsRegionGpuModified(addr, size);
  481. }
  482. void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
  483. MICROPROFILE_SCOPE(OpenGL_CacheManagement);
  484. if (addr == 0 || size == 0) {
  485. return;
  486. }
  487. {
  488. std::scoped_lock lock{texture_cache.mutex};
  489. texture_cache.WriteMemory(addr, size);
  490. }
  491. {
  492. std::scoped_lock lock{buffer_cache.mutex};
  493. buffer_cache.WriteMemory(addr, size);
  494. }
  495. shader_cache.InvalidateRegion(addr, size);
  496. query_cache.InvalidateRegion(addr, size);
  497. }
  498. void RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) {
  499. MICROPROFILE_SCOPE(OpenGL_CacheManagement);
  500. if (addr == 0 || size == 0) {
  501. return;
  502. }
  503. shader_cache.OnCPUWrite(addr, size);
  504. {
  505. std::scoped_lock lock{texture_cache.mutex};
  506. texture_cache.WriteMemory(addr, size);
  507. }
  508. {
  509. std::scoped_lock lock{buffer_cache.mutex};
  510. buffer_cache.CachedWriteMemory(addr, size);
  511. }
  512. }
  513. void RasterizerOpenGL::SyncGuestHost() {
  514. MICROPROFILE_SCOPE(OpenGL_CacheManagement);
  515. shader_cache.SyncGuestHost();
  516. {
  517. std::scoped_lock lock{buffer_cache.mutex};
  518. buffer_cache.FlushCachedWrites();
  519. }
  520. }
  521. void RasterizerOpenGL::UnmapMemory(VAddr addr, u64 size) {
  522. {
  523. std::scoped_lock lock{texture_cache.mutex};
  524. texture_cache.UnmapMemory(addr, size);
  525. }
  526. {
  527. std::scoped_lock lock{buffer_cache.mutex};
  528. buffer_cache.WriteMemory(addr, size);
  529. }
  530. shader_cache.OnCPUWrite(addr, size);
  531. }
  532. void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) {
  533. if (!gpu.IsAsync()) {
  534. gpu_memory.Write<u32>(addr, value);
  535. return;
  536. }
  537. fence_manager.SignalSemaphore(addr, value);
  538. }
  539. void RasterizerOpenGL::SignalSyncPoint(u32 value) {
  540. if (!gpu.IsAsync()) {
  541. gpu.IncrementSyncPoint(value);
  542. return;
  543. }
  544. fence_manager.SignalSyncPoint(value);
  545. }
  546. void RasterizerOpenGL::ReleaseFences() {
  547. if (!gpu.IsAsync()) {
  548. return;
  549. }
  550. fence_manager.WaitPendingFences();
  551. }
  552. void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
  553. if (Settings::IsGPULevelExtreme()) {
  554. FlushRegion(addr, size);
  555. }
  556. InvalidateRegion(addr, size);
  557. }
  558. void RasterizerOpenGL::WaitForIdle() {
  559. glMemoryBarrier(GL_ALL_BARRIER_BITS);
  560. }
  561. void RasterizerOpenGL::FragmentBarrier() {
  562. glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT);
  563. }
  564. void RasterizerOpenGL::TiledCacheBarrier() {
  565. glTextureBarrier();
  566. }
  567. void RasterizerOpenGL::FlushCommands() {
  568. // Only flush when we have commands queued to OpenGL.
  569. if (num_queued_commands == 0) {
  570. return;
  571. }
  572. num_queued_commands = 0;
  573. glFlush();
  574. }
  575. void RasterizerOpenGL::TickFrame() {
  576. // Ticking a frame means that buffers will be swapped, calling glFlush implicitly.
  577. num_queued_commands = 0;
  578. fence_manager.TickFrame();
  579. {
  580. std::scoped_lock lock{texture_cache.mutex};
  581. texture_cache.TickFrame();
  582. }
  583. {
  584. std::scoped_lock lock{buffer_cache.mutex};
  585. buffer_cache.TickFrame();
  586. }
  587. }
  588. bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
  589. const Tegra::Engines::Fermi2D::Surface& dst,
  590. const Tegra::Engines::Fermi2D::Config& copy_config) {
  591. MICROPROFILE_SCOPE(OpenGL_Blits);
  592. std::scoped_lock lock{texture_cache.mutex};
  593. texture_cache.BlitImage(dst, src, copy_config);
  594. return true;
  595. }
  596. bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
  597. VAddr framebuffer_addr, u32 pixel_stride) {
  598. if (framebuffer_addr == 0) {
  599. return false;
  600. }
  601. MICROPROFILE_SCOPE(OpenGL_CacheManagement);
  602. std::scoped_lock lock{texture_cache.mutex};
  603. ImageView* const image_view{texture_cache.TryFindFramebufferImageView(framebuffer_addr)};
  604. if (!image_view) {
  605. return false;
  606. }
  607. // Verify that the cached surface is the same size and format as the requested framebuffer
  608. // ASSERT_MSG(image_view->size.width == config.width, "Framebuffer width is different");
  609. // ASSERT_MSG(image_view->size.height == config.height, "Framebuffer height is different");
  610. screen_info.display_texture = image_view->Handle(ImageViewType::e2D);
  611. screen_info.display_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
  612. return true;
  613. }
  614. void RasterizerOpenGL::BindComputeTextures(Shader* kernel) {
  615. image_view_indices.clear();
  616. sampler_handles.clear();
  617. texture_cache.SynchronizeComputeDescriptors();
  618. SetupComputeTextures(kernel);
  619. SetupComputeImages(kernel);
  620. const std::span indices_span(image_view_indices.data(), image_view_indices.size());
  621. texture_cache.FillComputeImageViews(indices_span, image_view_ids);
  622. program_manager.BindCompute(kernel->GetHandle());
  623. size_t image_view_index = 0;
  624. size_t texture_index = 0;
  625. size_t image_index = 0;
  626. BindTextures(kernel->GetEntries(), 0, 0, image_view_index, texture_index, image_index);
  627. }
  628. void RasterizerOpenGL::BindTextures(const ShaderEntries& entries, GLuint base_texture,
  629. GLuint base_image, size_t& image_view_index,
  630. size_t& texture_index, size_t& image_index) {
  631. const GLuint* const samplers = sampler_handles.data() + texture_index;
  632. const GLuint* const textures = texture_handles.data() + texture_index;
  633. const GLuint* const images = image_handles.data() + image_index;
  634. const size_t num_samplers = entries.samplers.size();
  635. for (const auto& sampler : entries.samplers) {
  636. for (size_t i = 0; i < sampler.size; ++i) {
  637. const ImageViewId image_view_id = image_view_ids[image_view_index++];
  638. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  639. const GLuint handle = image_view.Handle(ImageViewTypeFromEntry(sampler));
  640. texture_handles[texture_index++] = handle;
  641. }
  642. }
  643. const size_t num_images = entries.images.size();
  644. for (size_t unit = 0; unit < num_images; ++unit) {
  645. // TODO: Mark as modified
  646. const ImageViewId image_view_id = image_view_ids[image_view_index++];
  647. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  648. const GLuint handle = image_view.Handle(ImageViewTypeFromEntry(entries.images[unit]));
  649. image_handles[image_index] = handle;
  650. ++image_index;
  651. }
  652. if (num_samplers > 0) {
  653. glBindSamplers(base_texture, static_cast<GLsizei>(num_samplers), samplers);
  654. glBindTextures(base_texture, static_cast<GLsizei>(num_samplers), textures);
  655. }
  656. if (num_images > 0) {
  657. glBindImageTextures(base_image, static_cast<GLsizei>(num_images), images);
  658. }
  659. }
  660. void RasterizerOpenGL::SetupDrawTextures(const Shader* shader, size_t stage_index) {
  661. const bool via_header_index =
  662. maxwell3d.regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  663. for (const auto& entry : shader->GetEntries().samplers) {
  664. const auto shader_type = static_cast<ShaderType>(stage_index);
  665. for (size_t index = 0; index < entry.size; ++index) {
  666. const auto handle =
  667. GetTextureInfo(maxwell3d, via_header_index, entry, shader_type, index);
  668. const Sampler* const sampler = texture_cache.GetGraphicsSampler(handle.sampler);
  669. sampler_handles.push_back(sampler->Handle());
  670. image_view_indices.push_back(handle.image);
  671. }
  672. }
  673. }
  674. void RasterizerOpenGL::SetupComputeTextures(const Shader* kernel) {
  675. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  676. for (const auto& entry : kernel->GetEntries().samplers) {
  677. for (size_t i = 0; i < entry.size; ++i) {
  678. const auto handle =
  679. GetTextureInfo(kepler_compute, via_header_index, entry, ShaderType::Compute, i);
  680. const Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
  681. sampler_handles.push_back(sampler->Handle());
  682. image_view_indices.push_back(handle.image);
  683. }
  684. }
  685. }
  686. void RasterizerOpenGL::SetupDrawImages(const Shader* shader, size_t stage_index) {
  687. const bool via_header_index =
  688. maxwell3d.regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  689. for (const auto& entry : shader->GetEntries().images) {
  690. const auto shader_type = static_cast<ShaderType>(stage_index);
  691. const auto handle = GetTextureInfo(maxwell3d, via_header_index, entry, shader_type);
  692. image_view_indices.push_back(handle.image);
  693. }
  694. }
  695. void RasterizerOpenGL::SetupComputeImages(const Shader* shader) {
  696. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  697. for (const auto& entry : shader->GetEntries().images) {
  698. const auto handle =
  699. GetTextureInfo(kepler_compute, via_header_index, entry, ShaderType::Compute);
  700. image_view_indices.push_back(handle.image);
  701. }
  702. }
  703. void RasterizerOpenGL::SyncState() {
  704. SyncViewport();
  705. SyncRasterizeEnable();
  706. SyncPolygonModes();
  707. SyncColorMask();
  708. SyncFragmentColorClampState();
  709. SyncMultiSampleState();
  710. SyncDepthTestState();
  711. SyncDepthClamp();
  712. SyncStencilTestState();
  713. SyncBlendState();
  714. SyncLogicOpState();
  715. SyncCullMode();
  716. SyncPrimitiveRestart();
  717. SyncScissorTest();
  718. SyncPointState();
  719. SyncLineState();
  720. SyncPolygonOffset();
  721. SyncAlphaTest();
  722. SyncFramebufferSRGB();
  723. SyncVertexFormats();
  724. SyncVertexInstances();
  725. }
  726. void RasterizerOpenGL::SyncViewport() {
  727. auto& flags = maxwell3d.dirty.flags;
  728. const auto& regs = maxwell3d.regs;
  729. const bool dirty_viewport = flags[Dirty::Viewports];
  730. const bool dirty_clip_control = flags[Dirty::ClipControl];
  731. if (dirty_clip_control || flags[Dirty::FrontFace]) {
  732. flags[Dirty::FrontFace] = false;
  733. GLenum mode = MaxwellToGL::FrontFace(regs.front_face);
  734. if (regs.screen_y_control.triangle_rast_flip != 0 &&
  735. regs.viewport_transform[0].scale_y < 0.0f) {
  736. switch (mode) {
  737. case GL_CW:
  738. mode = GL_CCW;
  739. break;
  740. case GL_CCW:
  741. mode = GL_CW;
  742. break;
  743. }
  744. }
  745. glFrontFace(mode);
  746. }
  747. if (dirty_viewport || flags[Dirty::ClipControl]) {
  748. flags[Dirty::ClipControl] = false;
  749. bool flip_y = false;
  750. if (regs.viewport_transform[0].scale_y < 0.0f) {
  751. flip_y = !flip_y;
  752. }
  753. if (regs.screen_y_control.y_negate != 0) {
  754. flip_y = !flip_y;
  755. }
  756. const bool is_zero_to_one = regs.depth_mode == Maxwell::DepthMode::ZeroToOne;
  757. const GLenum origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT;
  758. const GLenum depth = is_zero_to_one ? GL_ZERO_TO_ONE : GL_NEGATIVE_ONE_TO_ONE;
  759. state_tracker.ClipControl(origin, depth);
  760. state_tracker.SetYNegate(regs.screen_y_control.y_negate != 0);
  761. }
  762. if (dirty_viewport) {
  763. flags[Dirty::Viewports] = false;
  764. const bool force = flags[Dirty::ViewportTransform];
  765. flags[Dirty::ViewportTransform] = false;
  766. for (std::size_t i = 0; i < Maxwell::NumViewports; ++i) {
  767. if (!force && !flags[Dirty::Viewport0 + i]) {
  768. continue;
  769. }
  770. flags[Dirty::Viewport0 + i] = false;
  771. const auto& src = regs.viewport_transform[i];
  772. const Common::Rectangle<f32> rect{src.GetRect()};
  773. glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(),
  774. rect.GetHeight());
  775. const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
  776. const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z;
  777. const GLdouble far_depth = src.translate_z + src.scale_z;
  778. if (device.HasDepthBufferFloat()) {
  779. glDepthRangeIndexeddNV(static_cast<GLuint>(i), near_depth, far_depth);
  780. } else {
  781. glDepthRangeIndexed(static_cast<GLuint>(i), near_depth, far_depth);
  782. }
  783. if (!GLAD_GL_NV_viewport_swizzle) {
  784. continue;
  785. }
  786. glViewportSwizzleNV(static_cast<GLuint>(i), MaxwellToGL::ViewportSwizzle(src.swizzle.x),
  787. MaxwellToGL::ViewportSwizzle(src.swizzle.y),
  788. MaxwellToGL::ViewportSwizzle(src.swizzle.z),
  789. MaxwellToGL::ViewportSwizzle(src.swizzle.w));
  790. }
  791. }
  792. }
  793. void RasterizerOpenGL::SyncDepthClamp() {
  794. auto& flags = maxwell3d.dirty.flags;
  795. if (!flags[Dirty::DepthClampEnabled]) {
  796. return;
  797. }
  798. flags[Dirty::DepthClampEnabled] = false;
  799. oglEnable(GL_DEPTH_CLAMP, maxwell3d.regs.view_volume_clip_control.depth_clamp_disabled == 0);
  800. }
  801. void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) {
  802. auto& flags = maxwell3d.dirty.flags;
  803. if (!flags[Dirty::ClipDistances] && !flags[Dirty::Shaders]) {
  804. return;
  805. }
  806. flags[Dirty::ClipDistances] = false;
  807. clip_mask &= maxwell3d.regs.clip_distance_enabled;
  808. if (clip_mask == last_clip_distance_mask) {
  809. return;
  810. }
  811. last_clip_distance_mask = clip_mask;
  812. for (std::size_t i = 0; i < Maxwell::Regs::NumClipDistances; ++i) {
  813. oglEnable(static_cast<GLenum>(GL_CLIP_DISTANCE0 + i), (clip_mask >> i) & 1);
  814. }
  815. }
  816. void RasterizerOpenGL::SyncClipCoef() {
  817. UNIMPLEMENTED();
  818. }
  819. void RasterizerOpenGL::SyncCullMode() {
  820. auto& flags = maxwell3d.dirty.flags;
  821. const auto& regs = maxwell3d.regs;
  822. if (flags[Dirty::CullTest]) {
  823. flags[Dirty::CullTest] = false;
  824. if (regs.cull_test_enabled) {
  825. glEnable(GL_CULL_FACE);
  826. glCullFace(MaxwellToGL::CullFace(regs.cull_face));
  827. } else {
  828. glDisable(GL_CULL_FACE);
  829. }
  830. }
  831. }
  832. void RasterizerOpenGL::SyncPrimitiveRestart() {
  833. auto& flags = maxwell3d.dirty.flags;
  834. if (!flags[Dirty::PrimitiveRestart]) {
  835. return;
  836. }
  837. flags[Dirty::PrimitiveRestart] = false;
  838. if (maxwell3d.regs.primitive_restart.enabled) {
  839. glEnable(GL_PRIMITIVE_RESTART);
  840. glPrimitiveRestartIndex(maxwell3d.regs.primitive_restart.index);
  841. } else {
  842. glDisable(GL_PRIMITIVE_RESTART);
  843. }
  844. }
  845. void RasterizerOpenGL::SyncDepthTestState() {
  846. auto& flags = maxwell3d.dirty.flags;
  847. const auto& regs = maxwell3d.regs;
  848. if (flags[Dirty::DepthMask]) {
  849. flags[Dirty::DepthMask] = false;
  850. glDepthMask(regs.depth_write_enabled ? GL_TRUE : GL_FALSE);
  851. }
  852. if (flags[Dirty::DepthTest]) {
  853. flags[Dirty::DepthTest] = false;
  854. if (regs.depth_test_enable) {
  855. glEnable(GL_DEPTH_TEST);
  856. glDepthFunc(MaxwellToGL::ComparisonOp(regs.depth_test_func));
  857. } else {
  858. glDisable(GL_DEPTH_TEST);
  859. }
  860. }
  861. }
  862. void RasterizerOpenGL::SyncStencilTestState() {
  863. auto& flags = maxwell3d.dirty.flags;
  864. if (!flags[Dirty::StencilTest]) {
  865. return;
  866. }
  867. flags[Dirty::StencilTest] = false;
  868. const auto& regs = maxwell3d.regs;
  869. oglEnable(GL_STENCIL_TEST, regs.stencil_enable);
  870. glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_func_func),
  871. regs.stencil_front_func_ref, regs.stencil_front_func_mask);
  872. glStencilOpSeparate(GL_FRONT, MaxwellToGL::StencilOp(regs.stencil_front_op_fail),
  873. MaxwellToGL::StencilOp(regs.stencil_front_op_zfail),
  874. MaxwellToGL::StencilOp(regs.stencil_front_op_zpass));
  875. glStencilMaskSeparate(GL_FRONT, regs.stencil_front_mask);
  876. if (regs.stencil_two_side_enable) {
  877. glStencilFuncSeparate(GL_BACK, MaxwellToGL::ComparisonOp(regs.stencil_back_func_func),
  878. regs.stencil_back_func_ref, regs.stencil_back_func_mask);
  879. glStencilOpSeparate(GL_BACK, MaxwellToGL::StencilOp(regs.stencil_back_op_fail),
  880. MaxwellToGL::StencilOp(regs.stencil_back_op_zfail),
  881. MaxwellToGL::StencilOp(regs.stencil_back_op_zpass));
  882. glStencilMaskSeparate(GL_BACK, regs.stencil_back_mask);
  883. } else {
  884. glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 0xFFFFFFFF);
  885. glStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP);
  886. glStencilMaskSeparate(GL_BACK, 0xFFFFFFFF);
  887. }
  888. }
  889. void RasterizerOpenGL::SyncRasterizeEnable() {
  890. auto& flags = maxwell3d.dirty.flags;
  891. if (!flags[Dirty::RasterizeEnable]) {
  892. return;
  893. }
  894. flags[Dirty::RasterizeEnable] = false;
  895. oglEnable(GL_RASTERIZER_DISCARD, maxwell3d.regs.rasterize_enable == 0);
  896. }
  897. void RasterizerOpenGL::SyncPolygonModes() {
  898. auto& flags = maxwell3d.dirty.flags;
  899. if (!flags[Dirty::PolygonModes]) {
  900. return;
  901. }
  902. flags[Dirty::PolygonModes] = false;
  903. const auto& regs = maxwell3d.regs;
  904. if (regs.fill_rectangle) {
  905. if (!GLAD_GL_NV_fill_rectangle) {
  906. LOG_ERROR(Render_OpenGL, "GL_NV_fill_rectangle used and not supported");
  907. glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  908. return;
  909. }
  910. flags[Dirty::PolygonModeFront] = true;
  911. flags[Dirty::PolygonModeBack] = true;
  912. glPolygonMode(GL_FRONT_AND_BACK, GL_FILL_RECTANGLE_NV);
  913. return;
  914. }
  915. if (regs.polygon_mode_front == regs.polygon_mode_back) {
  916. flags[Dirty::PolygonModeFront] = false;
  917. flags[Dirty::PolygonModeBack] = false;
  918. glPolygonMode(GL_FRONT_AND_BACK, MaxwellToGL::PolygonMode(regs.polygon_mode_front));
  919. return;
  920. }
  921. if (flags[Dirty::PolygonModeFront]) {
  922. flags[Dirty::PolygonModeFront] = false;
  923. glPolygonMode(GL_FRONT, MaxwellToGL::PolygonMode(regs.polygon_mode_front));
  924. }
  925. if (flags[Dirty::PolygonModeBack]) {
  926. flags[Dirty::PolygonModeBack] = false;
  927. glPolygonMode(GL_BACK, MaxwellToGL::PolygonMode(regs.polygon_mode_back));
  928. }
  929. }
  930. void RasterizerOpenGL::SyncColorMask() {
  931. auto& flags = maxwell3d.dirty.flags;
  932. if (!flags[Dirty::ColorMasks]) {
  933. return;
  934. }
  935. flags[Dirty::ColorMasks] = false;
  936. const bool force = flags[Dirty::ColorMaskCommon];
  937. flags[Dirty::ColorMaskCommon] = false;
  938. const auto& regs = maxwell3d.regs;
  939. if (regs.color_mask_common) {
  940. if (!force && !flags[Dirty::ColorMask0]) {
  941. return;
  942. }
  943. flags[Dirty::ColorMask0] = false;
  944. auto& mask = regs.color_mask[0];
  945. glColorMask(mask.R != 0, mask.B != 0, mask.G != 0, mask.A != 0);
  946. return;
  947. }
  948. // Path without color_mask_common set
  949. for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
  950. if (!force && !flags[Dirty::ColorMask0 + i]) {
  951. continue;
  952. }
  953. flags[Dirty::ColorMask0 + i] = false;
  954. const auto& mask = regs.color_mask[i];
  955. glColorMaski(static_cast<GLuint>(i), mask.R != 0, mask.G != 0, mask.B != 0, mask.A != 0);
  956. }
  957. }
  958. void RasterizerOpenGL::SyncMultiSampleState() {
  959. auto& flags = maxwell3d.dirty.flags;
  960. if (!flags[Dirty::MultisampleControl]) {
  961. return;
  962. }
  963. flags[Dirty::MultisampleControl] = false;
  964. const auto& regs = maxwell3d.regs;
  965. oglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE, regs.multisample_control.alpha_to_coverage);
  966. oglEnable(GL_SAMPLE_ALPHA_TO_ONE, regs.multisample_control.alpha_to_one);
  967. }
  968. void RasterizerOpenGL::SyncFragmentColorClampState() {
  969. auto& flags = maxwell3d.dirty.flags;
  970. if (!flags[Dirty::FragmentClampColor]) {
  971. return;
  972. }
  973. flags[Dirty::FragmentClampColor] = false;
  974. glClampColor(GL_CLAMP_FRAGMENT_COLOR, maxwell3d.regs.frag_color_clamp ? GL_TRUE : GL_FALSE);
  975. }
  976. void RasterizerOpenGL::SyncBlendState() {
  977. auto& flags = maxwell3d.dirty.flags;
  978. const auto& regs = maxwell3d.regs;
  979. if (flags[Dirty::BlendColor]) {
  980. flags[Dirty::BlendColor] = false;
  981. glBlendColor(regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
  982. regs.blend_color.a);
  983. }
  984. // TODO(Rodrigo): Revisit blending, there are several registers we are not reading
  985. if (!flags[Dirty::BlendStates]) {
  986. return;
  987. }
  988. flags[Dirty::BlendStates] = false;
  989. if (!regs.independent_blend_enable) {
  990. if (!regs.blend.enable[0]) {
  991. glDisable(GL_BLEND);
  992. return;
  993. }
  994. glEnable(GL_BLEND);
  995. glBlendFuncSeparate(MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb),
  996. MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb),
  997. MaxwellToGL::BlendFunc(regs.blend.factor_source_a),
  998. MaxwellToGL::BlendFunc(regs.blend.factor_dest_a));
  999. glBlendEquationSeparate(MaxwellToGL::BlendEquation(regs.blend.equation_rgb),
  1000. MaxwellToGL::BlendEquation(regs.blend.equation_a));
  1001. return;
  1002. }
  1003. const bool force = flags[Dirty::BlendIndependentEnabled];
  1004. flags[Dirty::BlendIndependentEnabled] = false;
  1005. for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
  1006. if (!force && !flags[Dirty::BlendState0 + i]) {
  1007. continue;
  1008. }
  1009. flags[Dirty::BlendState0 + i] = false;
  1010. if (!regs.blend.enable[i]) {
  1011. glDisablei(GL_BLEND, static_cast<GLuint>(i));
  1012. continue;
  1013. }
  1014. glEnablei(GL_BLEND, static_cast<GLuint>(i));
  1015. const auto& src = regs.independent_blend[i];
  1016. glBlendFuncSeparatei(static_cast<GLuint>(i), MaxwellToGL::BlendFunc(src.factor_source_rgb),
  1017. MaxwellToGL::BlendFunc(src.factor_dest_rgb),
  1018. MaxwellToGL::BlendFunc(src.factor_source_a),
  1019. MaxwellToGL::BlendFunc(src.factor_dest_a));
  1020. glBlendEquationSeparatei(static_cast<GLuint>(i),
  1021. MaxwellToGL::BlendEquation(src.equation_rgb),
  1022. MaxwellToGL::BlendEquation(src.equation_a));
  1023. }
  1024. }
  1025. void RasterizerOpenGL::SyncLogicOpState() {
  1026. auto& flags = maxwell3d.dirty.flags;
  1027. if (!flags[Dirty::LogicOp]) {
  1028. return;
  1029. }
  1030. flags[Dirty::LogicOp] = false;
  1031. const auto& regs = maxwell3d.regs;
  1032. if (regs.logic_op.enable) {
  1033. glEnable(GL_COLOR_LOGIC_OP);
  1034. glLogicOp(MaxwellToGL::LogicOp(regs.logic_op.operation));
  1035. } else {
  1036. glDisable(GL_COLOR_LOGIC_OP);
  1037. }
  1038. }
  1039. void RasterizerOpenGL::SyncScissorTest() {
  1040. auto& flags = maxwell3d.dirty.flags;
  1041. if (!flags[Dirty::Scissors]) {
  1042. return;
  1043. }
  1044. flags[Dirty::Scissors] = false;
  1045. const auto& regs = maxwell3d.regs;
  1046. for (std::size_t index = 0; index < Maxwell::NumViewports; ++index) {
  1047. if (!flags[Dirty::Scissor0 + index]) {
  1048. continue;
  1049. }
  1050. flags[Dirty::Scissor0 + index] = false;
  1051. const auto& src = regs.scissor_test[index];
  1052. if (src.enable) {
  1053. glEnablei(GL_SCISSOR_TEST, static_cast<GLuint>(index));
  1054. glScissorIndexed(static_cast<GLuint>(index), src.min_x, src.min_y,
  1055. src.max_x - src.min_x, src.max_y - src.min_y);
  1056. } else {
  1057. glDisablei(GL_SCISSOR_TEST, static_cast<GLuint>(index));
  1058. }
  1059. }
  1060. }
  1061. void RasterizerOpenGL::SyncPointState() {
  1062. auto& flags = maxwell3d.dirty.flags;
  1063. if (!flags[Dirty::PointSize]) {
  1064. return;
  1065. }
  1066. flags[Dirty::PointSize] = false;
  1067. oglEnable(GL_POINT_SPRITE, maxwell3d.regs.point_sprite_enable);
  1068. oglEnable(GL_PROGRAM_POINT_SIZE, maxwell3d.regs.vp_point_size.enable);
  1069. glPointSize(std::max(1.0f, maxwell3d.regs.point_size));
  1070. }
  1071. void RasterizerOpenGL::SyncLineState() {
  1072. auto& flags = maxwell3d.dirty.flags;
  1073. if (!flags[Dirty::LineWidth]) {
  1074. return;
  1075. }
  1076. flags[Dirty::LineWidth] = false;
  1077. const auto& regs = maxwell3d.regs;
  1078. oglEnable(GL_LINE_SMOOTH, regs.line_smooth_enable);
  1079. glLineWidth(regs.line_smooth_enable ? regs.line_width_smooth : regs.line_width_aliased);
  1080. }
  1081. void RasterizerOpenGL::SyncPolygonOffset() {
  1082. auto& flags = maxwell3d.dirty.flags;
  1083. if (!flags[Dirty::PolygonOffset]) {
  1084. return;
  1085. }
  1086. flags[Dirty::PolygonOffset] = false;
  1087. const auto& regs = maxwell3d.regs;
  1088. oglEnable(GL_POLYGON_OFFSET_FILL, regs.polygon_offset_fill_enable);
  1089. oglEnable(GL_POLYGON_OFFSET_LINE, regs.polygon_offset_line_enable);
  1090. oglEnable(GL_POLYGON_OFFSET_POINT, regs.polygon_offset_point_enable);
  1091. if (regs.polygon_offset_fill_enable || regs.polygon_offset_line_enable ||
  1092. regs.polygon_offset_point_enable) {
  1093. // Hardware divides polygon offset units by two
  1094. glPolygonOffsetClamp(regs.polygon_offset_factor, regs.polygon_offset_units / 2.0f,
  1095. regs.polygon_offset_clamp);
  1096. }
  1097. }
  1098. void RasterizerOpenGL::SyncAlphaTest() {
  1099. auto& flags = maxwell3d.dirty.flags;
  1100. if (!flags[Dirty::AlphaTest]) {
  1101. return;
  1102. }
  1103. flags[Dirty::AlphaTest] = false;
  1104. const auto& regs = maxwell3d.regs;
  1105. if (regs.alpha_test_enabled) {
  1106. glEnable(GL_ALPHA_TEST);
  1107. glAlphaFunc(MaxwellToGL::ComparisonOp(regs.alpha_test_func), regs.alpha_test_ref);
  1108. } else {
  1109. glDisable(GL_ALPHA_TEST);
  1110. }
  1111. }
  1112. void RasterizerOpenGL::SyncFramebufferSRGB() {
  1113. auto& flags = maxwell3d.dirty.flags;
  1114. if (!flags[Dirty::FramebufferSRGB]) {
  1115. return;
  1116. }
  1117. flags[Dirty::FramebufferSRGB] = false;
  1118. oglEnable(GL_FRAMEBUFFER_SRGB, maxwell3d.regs.framebuffer_srgb);
  1119. }
  1120. void RasterizerOpenGL::SyncTransformFeedback() {
  1121. // TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal
  1122. // when this is required.
  1123. const auto& regs = maxwell3d.regs;
  1124. static constexpr std::size_t STRIDE = 3;
  1125. std::array<GLint, 128 * STRIDE * Maxwell::NumTransformFeedbackBuffers> attribs;
  1126. std::array<GLint, Maxwell::NumTransformFeedbackBuffers> streams;
  1127. GLint* cursor = attribs.data();
  1128. GLint* current_stream = streams.data();
  1129. for (std::size_t feedback = 0; feedback < Maxwell::NumTransformFeedbackBuffers; ++feedback) {
  1130. const auto& layout = regs.tfb_layouts[feedback];
  1131. UNIMPLEMENTED_IF_MSG(layout.stride != layout.varying_count * 4, "Stride padding");
  1132. if (layout.varying_count == 0) {
  1133. continue;
  1134. }
  1135. *current_stream = static_cast<GLint>(feedback);
  1136. if (current_stream != streams.data()) {
  1137. // When stepping one stream, push the expected token
  1138. cursor[0] = GL_NEXT_BUFFER_NV;
  1139. cursor[1] = 0;
  1140. cursor[2] = 0;
  1141. cursor += STRIDE;
  1142. }
  1143. ++current_stream;
  1144. const auto& locations = regs.tfb_varying_locs[feedback];
  1145. std::optional<u8> current_index;
  1146. for (u32 offset = 0; offset < layout.varying_count; ++offset) {
  1147. const u8 location = locations[offset];
  1148. const u8 index = location / 4;
  1149. if (current_index == index) {
  1150. // Increase number of components of the previous attachment
  1151. ++cursor[-2];
  1152. continue;
  1153. }
  1154. current_index = index;
  1155. std::tie(cursor[0], cursor[2]) = TransformFeedbackEnum(location);
  1156. cursor[1] = 1;
  1157. cursor += STRIDE;
  1158. }
  1159. }
  1160. const GLsizei num_attribs = static_cast<GLsizei>((cursor - attribs.data()) / STRIDE);
  1161. const GLsizei num_strides = static_cast<GLsizei>(current_stream - streams.data());
  1162. glTransformFeedbackStreamAttribsNV(num_attribs, attribs.data(), num_strides, streams.data(),
  1163. GL_INTERLEAVED_ATTRIBS);
  1164. }
  1165. void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
  1166. const auto& regs = maxwell3d.regs;
  1167. if (regs.tfb_enabled == 0) {
  1168. return;
  1169. }
  1170. if (device.UseAssemblyShaders()) {
  1171. SyncTransformFeedback();
  1172. }
  1173. UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
  1174. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
  1175. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
  1176. UNIMPLEMENTED_IF(primitive_mode != GL_POINTS);
  1177. // We may have to call BeginTransformFeedbackNV here since they seem to call different
  1178. // implementations on Nvidia's driver (the pointer is different) but we are using
  1179. // ARB_transform_feedback3 features with NV_transform_feedback interactions and the ARB
  1180. // extension doesn't define BeginTransformFeedback (without NV) interactions. It just works.
  1181. glBeginTransformFeedback(GL_POINTS);
  1182. }
  1183. void RasterizerOpenGL::EndTransformFeedback() {
  1184. const auto& regs = maxwell3d.regs;
  1185. if (regs.tfb_enabled == 0) {
  1186. return;
  1187. }
  1188. glEndTransformFeedback();
  1189. }
  1190. } // namespace OpenGL