core.cpp 22 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <memory>
  6. #include <utility>
  7. #include "common/file_util.h"
  8. #include "common/logging/log.h"
  9. #include "common/string_util.h"
  10. #include "core/arm/exclusive_monitor.h"
  11. #include "core/core.h"
  12. #include "core/core_manager.h"
  13. #include "core/core_timing.h"
  14. #include "core/cpu_manager.h"
  15. #include "core/file_sys/bis_factory.h"
  16. #include "core/file_sys/card_image.h"
  17. #include "core/file_sys/mode.h"
  18. #include "core/file_sys/patch_manager.h"
  19. #include "core/file_sys/registered_cache.h"
  20. #include "core/file_sys/romfs_factory.h"
  21. #include "core/file_sys/savedata_factory.h"
  22. #include "core/file_sys/sdmc_factory.h"
  23. #include "core/file_sys/vfs_concat.h"
  24. #include "core/file_sys/vfs_real.h"
  25. #include "core/frontend/scope_acquire_context.h"
  26. #include "core/gdbstub/gdbstub.h"
  27. #include "core/hardware_interrupt_manager.h"
  28. #include "core/hle/kernel/client_port.h"
  29. #include "core/hle/kernel/kernel.h"
  30. #include "core/hle/kernel/physical_core.h"
  31. #include "core/hle/kernel/process.h"
  32. #include "core/hle/kernel/scheduler.h"
  33. #include "core/hle/kernel/thread.h"
  34. #include "core/hle/service/am/applets/applets.h"
  35. #include "core/hle/service/apm/controller.h"
  36. #include "core/hle/service/filesystem/filesystem.h"
  37. #include "core/hle/service/glue/manager.h"
  38. #include "core/hle/service/lm/manager.h"
  39. #include "core/hle/service/service.h"
  40. #include "core/hle/service/sm/sm.h"
  41. #include "core/loader/loader.h"
  42. #include "core/memory.h"
  43. #include "core/memory/cheat_engine.h"
  44. #include "core/perf_stats.h"
  45. #include "core/reporter.h"
  46. #include "core/settings.h"
  47. #include "core/telemetry_session.h"
  48. #include "core/tools/freezer.h"
  49. #include "video_core/renderer_base.h"
  50. #include "video_core/video_core.h"
  51. namespace Core {
  52. namespace {
  53. FileSys::StorageId GetStorageIdForFrontendSlot(
  54. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  55. if (!slot.has_value()) {
  56. return FileSys::StorageId::None;
  57. }
  58. switch (*slot) {
  59. case FileSys::ContentProviderUnionSlot::UserNAND:
  60. return FileSys::StorageId::NandUser;
  61. case FileSys::ContentProviderUnionSlot::SysNAND:
  62. return FileSys::StorageId::NandSystem;
  63. case FileSys::ContentProviderUnionSlot::SDMC:
  64. return FileSys::StorageId::SdCard;
  65. case FileSys::ContentProviderUnionSlot::FrontendManual:
  66. return FileSys::StorageId::Host;
  67. default:
  68. return FileSys::StorageId::None;
  69. }
  70. }
  71. } // Anonymous namespace
  72. /*static*/ System System::s_instance;
  73. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  74. const std::string& path) {
  75. // To account for split 00+01+etc files.
  76. std::string dir_name;
  77. std::string filename;
  78. Common::SplitPath(path, &dir_name, &filename, nullptr);
  79. if (filename == "00") {
  80. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  81. std::vector<FileSys::VirtualFile> concat;
  82. for (u8 i = 0; i < 0x10; ++i) {
  83. auto next = dir->GetFile(fmt::format("{:02X}", i));
  84. if (next != nullptr)
  85. concat.push_back(std::move(next));
  86. else {
  87. next = dir->GetFile(fmt::format("{:02x}", i));
  88. if (next != nullptr)
  89. concat.push_back(std::move(next));
  90. else
  91. break;
  92. }
  93. }
  94. if (concat.empty())
  95. return nullptr;
  96. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
  97. }
  98. if (FileUtil::IsDirectory(path))
  99. return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
  100. return vfs->OpenFile(path, FileSys::Mode::Read);
  101. }
  102. struct System::Impl {
  103. explicit Impl(System& system)
  104. : kernel{system}, fs_controller{system}, memory{system},
  105. cpu_manager{system}, reporter{system}, applet_manager{system} {}
  106. CoreManager& CurrentCoreManager() {
  107. return cpu_manager.GetCurrentCoreManager();
  108. }
  109. Kernel::PhysicalCore& CurrentPhysicalCore() {
  110. const auto index = cpu_manager.GetActiveCoreIndex();
  111. return kernel.PhysicalCore(index);
  112. }
  113. Kernel::PhysicalCore& GetPhysicalCore(std::size_t index) {
  114. return kernel.PhysicalCore(index);
  115. }
  116. ResultStatus RunLoop(bool tight_loop) {
  117. status = ResultStatus::Success;
  118. cpu_manager.RunLoop(tight_loop);
  119. return status;
  120. }
  121. ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
  122. LOG_DEBUG(HW_Memory, "initialized OK");
  123. core_timing.Initialize();
  124. kernel.Initialize();
  125. cpu_manager.Initialize();
  126. const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
  127. std::chrono::system_clock::now().time_since_epoch());
  128. Settings::values.custom_rtc_differential =
  129. Settings::values.custom_rtc.value_or(current_time) - current_time;
  130. // Create a default fs if one doesn't already exist.
  131. if (virtual_filesystem == nullptr)
  132. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  133. if (content_provider == nullptr)
  134. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  135. /// Create default implementations of applets if one is not provided.
  136. applet_manager.SetDefaultAppletsIfMissing();
  137. /// Reset all glue registrations
  138. arp_manager.ResetAll();
  139. telemetry_session = std::make_unique<Core::TelemetrySession>();
  140. service_manager = std::make_shared<Service::SM::ServiceManager>();
  141. Service::Init(service_manager, system);
  142. GDBStub::Init();
  143. renderer = VideoCore::CreateRenderer(emu_window, system);
  144. if (!renderer->Init()) {
  145. return ResultStatus::ErrorVideoCore;
  146. }
  147. interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
  148. gpu_core = VideoCore::CreateGPU(system);
  149. renderer->Rasterizer().SetupDirtyFlags();
  150. is_powered_on = true;
  151. exit_lock = false;
  152. LOG_DEBUG(Core, "Initialized OK");
  153. return ResultStatus::Success;
  154. }
  155. ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  156. const std::string& filepath) {
  157. Core::Frontend::ScopeAcquireContext acquire_context{emu_window};
  158. app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
  159. if (!app_loader) {
  160. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  161. return ResultStatus::ErrorGetLoader;
  162. }
  163. ResultStatus init_result{Init(system, emu_window)};
  164. if (init_result != ResultStatus::Success) {
  165. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  166. static_cast<int>(init_result));
  167. Shutdown();
  168. return init_result;
  169. }
  170. telemetry_session->AddInitialInfo(*app_loader);
  171. auto main_process =
  172. Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland);
  173. const auto [load_result, load_parameters] = app_loader->Load(*main_process);
  174. if (load_result != Loader::ResultStatus::Success) {
  175. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
  176. Shutdown();
  177. return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
  178. static_cast<u32>(load_result));
  179. }
  180. AddGlueRegistrationForProcess(*app_loader, *main_process);
  181. kernel.MakeCurrentProcess(main_process.get());
  182. // Main process has been loaded and been made current.
  183. // Begin GPU and CPU execution.
  184. gpu_core->Start();
  185. // Initialize cheat engine
  186. if (cheat_engine) {
  187. cheat_engine->Initialize();
  188. }
  189. // All threads are started, begin main process execution, now that we're in the clear.
  190. main_process->Run(load_parameters->main_thread_priority,
  191. load_parameters->main_thread_stack_size);
  192. if (Settings::values.gamecard_inserted) {
  193. if (Settings::values.gamecard_current_game) {
  194. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  195. } else if (!Settings::values.gamecard_path.empty()) {
  196. fs_controller.SetGameCard(
  197. GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
  198. }
  199. }
  200. u64 title_id{0};
  201. if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
  202. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
  203. static_cast<u32>(load_result));
  204. }
  205. perf_stats = std::make_unique<PerfStats>(title_id);
  206. // Reset counters and set time origin to current frame
  207. GetAndResetPerfStats();
  208. perf_stats->BeginSystemFrame();
  209. status = ResultStatus::Success;
  210. return status;
  211. }
  212. void Shutdown() {
  213. // Log last frame performance stats if game was loded
  214. if (perf_stats) {
  215. const auto perf_results = GetAndResetPerfStats();
  216. telemetry_session->AddField(Telemetry::FieldType::Performance,
  217. "Shutdown_EmulationSpeed",
  218. perf_results.emulation_speed * 100.0);
  219. telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
  220. perf_results.game_fps);
  221. telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
  222. perf_results.frametime * 1000.0);
  223. telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
  224. perf_stats->GetMeanFrametime());
  225. }
  226. lm_manager.Flush();
  227. is_powered_on = false;
  228. exit_lock = false;
  229. if (gpu_core) {
  230. gpu_core->WaitIdle();
  231. }
  232. // Shutdown emulation session
  233. renderer.reset();
  234. GDBStub::Shutdown();
  235. Service::Shutdown();
  236. service_manager.reset();
  237. cheat_engine.reset();
  238. telemetry_session.reset();
  239. perf_stats.reset();
  240. gpu_core.reset();
  241. // Close all CPU/threading state
  242. cpu_manager.Shutdown();
  243. // Shutdown kernel and core timing
  244. kernel.Shutdown();
  245. core_timing.Shutdown();
  246. // Close app loader
  247. app_loader.reset();
  248. // Clear all applets
  249. applet_manager.ClearAll();
  250. LOG_DEBUG(Core, "Shutdown OK");
  251. }
  252. Loader::ResultStatus GetGameName(std::string& out) const {
  253. if (app_loader == nullptr)
  254. return Loader::ResultStatus::ErrorNotInitialized;
  255. return app_loader->ReadTitle(out);
  256. }
  257. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::Process& process) {
  258. std::vector<u8> nacp_data;
  259. FileSys::NACP nacp;
  260. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  261. nacp_data = nacp.GetRawBytes();
  262. } else {
  263. nacp_data.resize(sizeof(FileSys::RawNACP));
  264. }
  265. Service::Glue::ApplicationLaunchProperty launch{};
  266. launch.title_id = process.GetTitleID();
  267. FileSys::PatchManager pm{launch.title_id};
  268. launch.version = pm.GetGameVersion().value_or(0);
  269. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  270. // current_process_game_card use correct StorageId
  271. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  272. launch.title_id, FileSys::ContentRecordType::Program));
  273. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  274. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  275. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  276. }
  277. void SetStatus(ResultStatus new_status, const char* details = nullptr) {
  278. status = new_status;
  279. if (details) {
  280. status_details = details;
  281. }
  282. }
  283. PerfStatsResults GetAndResetPerfStats() {
  284. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  285. }
  286. Timing::CoreTiming core_timing;
  287. Kernel::KernelCore kernel;
  288. /// RealVfsFilesystem instance
  289. FileSys::VirtualFilesystem virtual_filesystem;
  290. /// ContentProviderUnion instance
  291. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  292. Service::FileSystem::FileSystemController fs_controller;
  293. /// AppLoader used to load the current executing application
  294. std::unique_ptr<Loader::AppLoader> app_loader;
  295. std::unique_ptr<VideoCore::RendererBase> renderer;
  296. std::unique_ptr<Tegra::GPU> gpu_core;
  297. std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
  298. Memory::Memory memory;
  299. CpuManager cpu_manager;
  300. bool is_powered_on = false;
  301. bool exit_lock = false;
  302. Reporter reporter;
  303. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  304. std::unique_ptr<Tools::Freezer> memory_freezer;
  305. std::array<u8, 0x20> build_id{};
  306. /// Frontend applets
  307. Service::AM::Applets::AppletManager applet_manager;
  308. /// APM (Performance) services
  309. Service::APM::Controller apm_controller{core_timing};
  310. /// Service State
  311. Service::Glue::ARPManager arp_manager;
  312. Service::LM::Manager lm_manager{reporter};
  313. /// Service manager
  314. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  315. /// Telemetry session for this emulation session
  316. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  317. ResultStatus status = ResultStatus::Success;
  318. std::string status_details = "";
  319. std::unique_ptr<Core::PerfStats> perf_stats;
  320. Core::FrameLimiter frame_limiter;
  321. };
  322. System::System() : impl{std::make_unique<Impl>(*this)} {}
  323. System::~System() = default;
  324. CoreManager& System::CurrentCoreManager() {
  325. return impl->CurrentCoreManager();
  326. }
  327. const CoreManager& System::CurrentCoreManager() const {
  328. return impl->CurrentCoreManager();
  329. }
  330. System::ResultStatus System::RunLoop(bool tight_loop) {
  331. return impl->RunLoop(tight_loop);
  332. }
  333. System::ResultStatus System::SingleStep() {
  334. return RunLoop(false);
  335. }
  336. void System::InvalidateCpuInstructionCaches() {
  337. impl->kernel.InvalidateAllInstructionCaches();
  338. }
  339. System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
  340. return impl->Load(*this, emu_window, filepath);
  341. }
  342. bool System::IsPoweredOn() const {
  343. return impl->is_powered_on;
  344. }
  345. void System::PrepareReschedule() {
  346. impl->CurrentPhysicalCore().Stop();
  347. }
  348. void System::PrepareReschedule(const u32 core_index) {
  349. impl->kernel.PrepareReschedule(core_index);
  350. }
  351. PerfStatsResults System::GetAndResetPerfStats() {
  352. return impl->GetAndResetPerfStats();
  353. }
  354. TelemetrySession& System::TelemetrySession() {
  355. return *impl->telemetry_session;
  356. }
  357. const TelemetrySession& System::TelemetrySession() const {
  358. return *impl->telemetry_session;
  359. }
  360. ARM_Interface& System::CurrentArmInterface() {
  361. return impl->CurrentPhysicalCore().ArmInterface();
  362. }
  363. const ARM_Interface& System::CurrentArmInterface() const {
  364. return impl->CurrentPhysicalCore().ArmInterface();
  365. }
  366. std::size_t System::CurrentCoreIndex() const {
  367. return impl->cpu_manager.GetActiveCoreIndex();
  368. }
  369. Kernel::Scheduler& System::CurrentScheduler() {
  370. return impl->CurrentPhysicalCore().Scheduler();
  371. }
  372. const Kernel::Scheduler& System::CurrentScheduler() const {
  373. return impl->CurrentPhysicalCore().Scheduler();
  374. }
  375. Kernel::Scheduler& System::Scheduler(std::size_t core_index) {
  376. return impl->GetPhysicalCore(core_index).Scheduler();
  377. }
  378. const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
  379. return impl->GetPhysicalCore(core_index).Scheduler();
  380. }
  381. /// Gets the global scheduler
  382. Kernel::GlobalScheduler& System::GlobalScheduler() {
  383. return impl->kernel.GlobalScheduler();
  384. }
  385. /// Gets the global scheduler
  386. const Kernel::GlobalScheduler& System::GlobalScheduler() const {
  387. return impl->kernel.GlobalScheduler();
  388. }
  389. Kernel::Process* System::CurrentProcess() {
  390. return impl->kernel.CurrentProcess();
  391. }
  392. const Kernel::Process* System::CurrentProcess() const {
  393. return impl->kernel.CurrentProcess();
  394. }
  395. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  396. return impl->GetPhysicalCore(core_index).ArmInterface();
  397. }
  398. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  399. return impl->GetPhysicalCore(core_index).ArmInterface();
  400. }
  401. CoreManager& System::GetCoreManager(std::size_t core_index) {
  402. return impl->cpu_manager.GetCoreManager(core_index);
  403. }
  404. const CoreManager& System::GetCoreManager(std::size_t core_index) const {
  405. ASSERT(core_index < NUM_CPU_CORES);
  406. return impl->cpu_manager.GetCoreManager(core_index);
  407. }
  408. ExclusiveMonitor& System::Monitor() {
  409. return impl->kernel.GetExclusiveMonitor();
  410. }
  411. const ExclusiveMonitor& System::Monitor() const {
  412. return impl->kernel.GetExclusiveMonitor();
  413. }
  414. Memory::Memory& System::Memory() {
  415. return impl->memory;
  416. }
  417. const Memory::Memory& System::Memory() const {
  418. return impl->memory;
  419. }
  420. Tegra::GPU& System::GPU() {
  421. return *impl->gpu_core;
  422. }
  423. const Tegra::GPU& System::GPU() const {
  424. return *impl->gpu_core;
  425. }
  426. Core::Hardware::InterruptManager& System::InterruptManager() {
  427. return *impl->interrupt_manager;
  428. }
  429. const Core::Hardware::InterruptManager& System::InterruptManager() const {
  430. return *impl->interrupt_manager;
  431. }
  432. VideoCore::RendererBase& System::Renderer() {
  433. return *impl->renderer;
  434. }
  435. const VideoCore::RendererBase& System::Renderer() const {
  436. return *impl->renderer;
  437. }
  438. Kernel::KernelCore& System::Kernel() {
  439. return impl->kernel;
  440. }
  441. const Kernel::KernelCore& System::Kernel() const {
  442. return impl->kernel;
  443. }
  444. Timing::CoreTiming& System::CoreTiming() {
  445. return impl->core_timing;
  446. }
  447. const Timing::CoreTiming& System::CoreTiming() const {
  448. return impl->core_timing;
  449. }
  450. Core::PerfStats& System::GetPerfStats() {
  451. return *impl->perf_stats;
  452. }
  453. const Core::PerfStats& System::GetPerfStats() const {
  454. return *impl->perf_stats;
  455. }
  456. Core::FrameLimiter& System::FrameLimiter() {
  457. return impl->frame_limiter;
  458. }
  459. const Core::FrameLimiter& System::FrameLimiter() const {
  460. return impl->frame_limiter;
  461. }
  462. Loader::ResultStatus System::GetGameName(std::string& out) const {
  463. return impl->GetGameName(out);
  464. }
  465. void System::SetStatus(ResultStatus new_status, const char* details) {
  466. impl->SetStatus(new_status, details);
  467. }
  468. const std::string& System::GetStatusDetails() const {
  469. return impl->status_details;
  470. }
  471. Loader::AppLoader& System::GetAppLoader() const {
  472. return *impl->app_loader;
  473. }
  474. void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
  475. impl->virtual_filesystem = std::move(vfs);
  476. }
  477. std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
  478. return impl->virtual_filesystem;
  479. }
  480. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  481. const std::array<u8, 32>& build_id, VAddr main_region_begin,
  482. u64 main_region_size) {
  483. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  484. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  485. }
  486. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  487. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  488. }
  489. void System::SetDefaultAppletFrontendSet() {
  490. impl->applet_manager.SetDefaultAppletFrontendSet();
  491. }
  492. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  493. return impl->applet_manager;
  494. }
  495. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  496. return impl->applet_manager;
  497. }
  498. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  499. impl->content_provider = std::move(provider);
  500. }
  501. FileSys::ContentProvider& System::GetContentProvider() {
  502. return *impl->content_provider;
  503. }
  504. const FileSys::ContentProvider& System::GetContentProvider() const {
  505. return *impl->content_provider;
  506. }
  507. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  508. return impl->fs_controller;
  509. }
  510. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  511. return impl->fs_controller;
  512. }
  513. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  514. FileSys::ContentProvider* provider) {
  515. impl->content_provider->SetSlot(slot, provider);
  516. }
  517. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  518. impl->content_provider->ClearSlot(slot);
  519. }
  520. const Reporter& System::GetReporter() const {
  521. return impl->reporter;
  522. }
  523. Service::Glue::ARPManager& System::GetARPManager() {
  524. return impl->arp_manager;
  525. }
  526. const Service::Glue::ARPManager& System::GetARPManager() const {
  527. return impl->arp_manager;
  528. }
  529. Service::APM::Controller& System::GetAPMController() {
  530. return impl->apm_controller;
  531. }
  532. const Service::APM::Controller& System::GetAPMController() const {
  533. return impl->apm_controller;
  534. }
  535. Service::LM::Manager& System::GetLogManager() {
  536. return impl->lm_manager;
  537. }
  538. const Service::LM::Manager& System::GetLogManager() const {
  539. return impl->lm_manager;
  540. }
  541. void System::SetExitLock(bool locked) {
  542. impl->exit_lock = locked;
  543. }
  544. bool System::GetExitLock() const {
  545. return impl->exit_lock;
  546. }
  547. void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
  548. impl->build_id = id;
  549. }
  550. const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
  551. return impl->build_id;
  552. }
  553. System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
  554. return impl->Init(*this, emu_window);
  555. }
  556. void System::Shutdown() {
  557. impl->Shutdown();
  558. }
  559. Service::SM::ServiceManager& System::ServiceManager() {
  560. return *impl->service_manager;
  561. }
  562. const Service::SM::ServiceManager& System::ServiceManager() const {
  563. return *impl->service_manager;
  564. }
  565. void System::RegisterCoreThread(std::size_t id) {
  566. impl->kernel.RegisterCoreThread(id);
  567. }
  568. void System::RegisterHostThread() {
  569. impl->kernel.RegisterHostThread();
  570. }
  571. } // namespace Core