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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <array>
- #include <memory>
- #include <utility>
- #include "common/file_util.h"
- #include "common/logging/log.h"
- #include "common/string_util.h"
- #include "core/arm/exclusive_monitor.h"
- #include "core/core.h"
- #include "core/core_manager.h"
- #include "core/core_timing.h"
- #include "core/cpu_manager.h"
- #include "core/file_sys/bis_factory.h"
- #include "core/file_sys/card_image.h"
- #include "core/file_sys/mode.h"
- #include "core/file_sys/patch_manager.h"
- #include "core/file_sys/registered_cache.h"
- #include "core/file_sys/romfs_factory.h"
- #include "core/file_sys/savedata_factory.h"
- #include "core/file_sys/sdmc_factory.h"
- #include "core/file_sys/vfs_concat.h"
- #include "core/file_sys/vfs_real.h"
- #include "core/frontend/scope_acquire_context.h"
- #include "core/gdbstub/gdbstub.h"
- #include "core/hardware_interrupt_manager.h"
- #include "core/hle/kernel/client_port.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/physical_core.h"
- #include "core/hle/kernel/process.h"
- #include "core/hle/kernel/scheduler.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/service/am/applets/applets.h"
- #include "core/hle/service/apm/controller.h"
- #include "core/hle/service/filesystem/filesystem.h"
- #include "core/hle/service/glue/manager.h"
- #include "core/hle/service/lm/manager.h"
- #include "core/hle/service/service.h"
- #include "core/hle/service/sm/sm.h"
- #include "core/loader/loader.h"
- #include "core/memory.h"
- #include "core/memory/cheat_engine.h"
- #include "core/perf_stats.h"
- #include "core/reporter.h"
- #include "core/settings.h"
- #include "core/telemetry_session.h"
- #include "core/tools/freezer.h"
- #include "video_core/renderer_base.h"
- #include "video_core/video_core.h"
- namespace Core {
- namespace {
- FileSys::StorageId GetStorageIdForFrontendSlot(
- std::optional<FileSys::ContentProviderUnionSlot> slot) {
- if (!slot.has_value()) {
- return FileSys::StorageId::None;
- }
- switch (*slot) {
- case FileSys::ContentProviderUnionSlot::UserNAND:
- return FileSys::StorageId::NandUser;
- case FileSys::ContentProviderUnionSlot::SysNAND:
- return FileSys::StorageId::NandSystem;
- case FileSys::ContentProviderUnionSlot::SDMC:
- return FileSys::StorageId::SdCard;
- case FileSys::ContentProviderUnionSlot::FrontendManual:
- return FileSys::StorageId::Host;
- default:
- return FileSys::StorageId::None;
- }
- }
- } // Anonymous namespace
- /*static*/ System System::s_instance;
- FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
- const std::string& path) {
- // To account for split 00+01+etc files.
- std::string dir_name;
- std::string filename;
- Common::SplitPath(path, &dir_name, &filename, nullptr);
- if (filename == "00") {
- const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
- std::vector<FileSys::VirtualFile> concat;
- for (u8 i = 0; i < 0x10; ++i) {
- auto next = dir->GetFile(fmt::format("{:02X}", i));
- if (next != nullptr)
- concat.push_back(std::move(next));
- else {
- next = dir->GetFile(fmt::format("{:02x}", i));
- if (next != nullptr)
- concat.push_back(std::move(next));
- else
- break;
- }
- }
- if (concat.empty())
- return nullptr;
- return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
- }
- if (FileUtil::IsDirectory(path))
- return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
- return vfs->OpenFile(path, FileSys::Mode::Read);
- }
- struct System::Impl {
- explicit Impl(System& system)
- : kernel{system}, fs_controller{system}, memory{system},
- cpu_manager{system}, reporter{system}, applet_manager{system} {}
- CoreManager& CurrentCoreManager() {
- return cpu_manager.GetCurrentCoreManager();
- }
- Kernel::PhysicalCore& CurrentPhysicalCore() {
- const auto index = cpu_manager.GetActiveCoreIndex();
- return kernel.PhysicalCore(index);
- }
- Kernel::PhysicalCore& GetPhysicalCore(std::size_t index) {
- return kernel.PhysicalCore(index);
- }
- ResultStatus RunLoop(bool tight_loop) {
- status = ResultStatus::Success;
- cpu_manager.RunLoop(tight_loop);
- return status;
- }
- ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
- LOG_DEBUG(HW_Memory, "initialized OK");
- core_timing.Initialize();
- kernel.Initialize();
- cpu_manager.Initialize();
- const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
- std::chrono::system_clock::now().time_since_epoch());
- Settings::values.custom_rtc_differential =
- Settings::values.custom_rtc.value_or(current_time) - current_time;
- // Create a default fs if one doesn't already exist.
- if (virtual_filesystem == nullptr)
- virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
- if (content_provider == nullptr)
- content_provider = std::make_unique<FileSys::ContentProviderUnion>();
- /// Create default implementations of applets if one is not provided.
- applet_manager.SetDefaultAppletsIfMissing();
- /// Reset all glue registrations
- arp_manager.ResetAll();
- telemetry_session = std::make_unique<Core::TelemetrySession>();
- service_manager = std::make_shared<Service::SM::ServiceManager>();
- Service::Init(service_manager, system);
- GDBStub::Init();
- renderer = VideoCore::CreateRenderer(emu_window, system);
- if (!renderer->Init()) {
- return ResultStatus::ErrorVideoCore;
- }
- interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
- gpu_core = VideoCore::CreateGPU(system);
- renderer->Rasterizer().SetupDirtyFlags();
- is_powered_on = true;
- exit_lock = false;
- LOG_DEBUG(Core, "Initialized OK");
- return ResultStatus::Success;
- }
- ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
- const std::string& filepath) {
- Core::Frontend::ScopeAcquireContext acquire_context{emu_window};
- app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
- if (!app_loader) {
- LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
- return ResultStatus::ErrorGetLoader;
- }
- ResultStatus init_result{Init(system, emu_window)};
- if (init_result != ResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
- static_cast<int>(init_result));
- Shutdown();
- return init_result;
- }
- telemetry_session->AddInitialInfo(*app_loader);
- auto main_process =
- Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland);
- const auto [load_result, load_parameters] = app_loader->Load(*main_process);
- if (load_result != Loader::ResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
- Shutdown();
- return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
- static_cast<u32>(load_result));
- }
- AddGlueRegistrationForProcess(*app_loader, *main_process);
- kernel.MakeCurrentProcess(main_process.get());
- // Main process has been loaded and been made current.
- // Begin GPU and CPU execution.
- gpu_core->Start();
- // Initialize cheat engine
- if (cheat_engine) {
- cheat_engine->Initialize();
- }
- // All threads are started, begin main process execution, now that we're in the clear.
- main_process->Run(load_parameters->main_thread_priority,
- load_parameters->main_thread_stack_size);
- if (Settings::values.gamecard_inserted) {
- if (Settings::values.gamecard_current_game) {
- fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
- } else if (!Settings::values.gamecard_path.empty()) {
- fs_controller.SetGameCard(
- GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
- }
- }
- u64 title_id{0};
- if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
- LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
- static_cast<u32>(load_result));
- }
- perf_stats = std::make_unique<PerfStats>(title_id);
- // Reset counters and set time origin to current frame
- GetAndResetPerfStats();
- perf_stats->BeginSystemFrame();
- status = ResultStatus::Success;
- return status;
- }
- void Shutdown() {
- // Log last frame performance stats if game was loded
- if (perf_stats) {
- const auto perf_results = GetAndResetPerfStats();
- telemetry_session->AddField(Telemetry::FieldType::Performance,
- "Shutdown_EmulationSpeed",
- perf_results.emulation_speed * 100.0);
- telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
- perf_results.game_fps);
- telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
- perf_results.frametime * 1000.0);
- telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
- perf_stats->GetMeanFrametime());
- }
- lm_manager.Flush();
- is_powered_on = false;
- exit_lock = false;
- if (gpu_core) {
- gpu_core->WaitIdle();
- }
- // Shutdown emulation session
- renderer.reset();
- GDBStub::Shutdown();
- Service::Shutdown();
- service_manager.reset();
- cheat_engine.reset();
- telemetry_session.reset();
- perf_stats.reset();
- gpu_core.reset();
- // Close all CPU/threading state
- cpu_manager.Shutdown();
- // Shutdown kernel and core timing
- kernel.Shutdown();
- core_timing.Shutdown();
- // Close app loader
- app_loader.reset();
- // Clear all applets
- applet_manager.ClearAll();
- LOG_DEBUG(Core, "Shutdown OK");
- }
- Loader::ResultStatus GetGameName(std::string& out) const {
- if (app_loader == nullptr)
- return Loader::ResultStatus::ErrorNotInitialized;
- return app_loader->ReadTitle(out);
- }
- void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::Process& process) {
- std::vector<u8> nacp_data;
- FileSys::NACP nacp;
- if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
- nacp_data = nacp.GetRawBytes();
- } else {
- nacp_data.resize(sizeof(FileSys::RawNACP));
- }
- Service::Glue::ApplicationLaunchProperty launch{};
- launch.title_id = process.GetTitleID();
- FileSys::PatchManager pm{launch.title_id};
- launch.version = pm.GetGameVersion().value_or(0);
- // TODO(DarkLordZach): When FSController/Game Card Support is added, if
- // current_process_game_card use correct StorageId
- launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
- launch.title_id, FileSys::ContentRecordType::Program));
- launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
- FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
- arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
- }
- void SetStatus(ResultStatus new_status, const char* details = nullptr) {
- status = new_status;
- if (details) {
- status_details = details;
- }
- }
- PerfStatsResults GetAndResetPerfStats() {
- return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
- }
- Timing::CoreTiming core_timing;
- Kernel::KernelCore kernel;
- /// RealVfsFilesystem instance
- FileSys::VirtualFilesystem virtual_filesystem;
- /// ContentProviderUnion instance
- std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
- Service::FileSystem::FileSystemController fs_controller;
- /// AppLoader used to load the current executing application
- std::unique_ptr<Loader::AppLoader> app_loader;
- std::unique_ptr<VideoCore::RendererBase> renderer;
- std::unique_ptr<Tegra::GPU> gpu_core;
- std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
- Memory::Memory memory;
- CpuManager cpu_manager;
- bool is_powered_on = false;
- bool exit_lock = false;
- Reporter reporter;
- std::unique_ptr<Memory::CheatEngine> cheat_engine;
- std::unique_ptr<Tools::Freezer> memory_freezer;
- std::array<u8, 0x20> build_id{};
- /// Frontend applets
- Service::AM::Applets::AppletManager applet_manager;
- /// APM (Performance) services
- Service::APM::Controller apm_controller{core_timing};
- /// Service State
- Service::Glue::ARPManager arp_manager;
- Service::LM::Manager lm_manager{reporter};
- /// Service manager
- std::shared_ptr<Service::SM::ServiceManager> service_manager;
- /// Telemetry session for this emulation session
- std::unique_ptr<Core::TelemetrySession> telemetry_session;
- ResultStatus status = ResultStatus::Success;
- std::string status_details = "";
- std::unique_ptr<Core::PerfStats> perf_stats;
- Core::FrameLimiter frame_limiter;
- };
- System::System() : impl{std::make_unique<Impl>(*this)} {}
- System::~System() = default;
- CoreManager& System::CurrentCoreManager() {
- return impl->CurrentCoreManager();
- }
- const CoreManager& System::CurrentCoreManager() const {
- return impl->CurrentCoreManager();
- }
- System::ResultStatus System::RunLoop(bool tight_loop) {
- return impl->RunLoop(tight_loop);
- }
- System::ResultStatus System::SingleStep() {
- return RunLoop(false);
- }
- void System::InvalidateCpuInstructionCaches() {
- impl->kernel.InvalidateAllInstructionCaches();
- }
- System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
- return impl->Load(*this, emu_window, filepath);
- }
- bool System::IsPoweredOn() const {
- return impl->is_powered_on;
- }
- void System::PrepareReschedule() {
- impl->CurrentPhysicalCore().Stop();
- }
- void System::PrepareReschedule(const u32 core_index) {
- impl->kernel.PrepareReschedule(core_index);
- }
- PerfStatsResults System::GetAndResetPerfStats() {
- return impl->GetAndResetPerfStats();
- }
- TelemetrySession& System::TelemetrySession() {
- return *impl->telemetry_session;
- }
- const TelemetrySession& System::TelemetrySession() const {
- return *impl->telemetry_session;
- }
- ARM_Interface& System::CurrentArmInterface() {
- return impl->CurrentPhysicalCore().ArmInterface();
- }
- const ARM_Interface& System::CurrentArmInterface() const {
- return impl->CurrentPhysicalCore().ArmInterface();
- }
- std::size_t System::CurrentCoreIndex() const {
- return impl->cpu_manager.GetActiveCoreIndex();
- }
- Kernel::Scheduler& System::CurrentScheduler() {
- return impl->CurrentPhysicalCore().Scheduler();
- }
- const Kernel::Scheduler& System::CurrentScheduler() const {
- return impl->CurrentPhysicalCore().Scheduler();
- }
- Kernel::Scheduler& System::Scheduler(std::size_t core_index) {
- return impl->GetPhysicalCore(core_index).Scheduler();
- }
- const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
- return impl->GetPhysicalCore(core_index).Scheduler();
- }
- /// Gets the global scheduler
- Kernel::GlobalScheduler& System::GlobalScheduler() {
- return impl->kernel.GlobalScheduler();
- }
- /// Gets the global scheduler
- const Kernel::GlobalScheduler& System::GlobalScheduler() const {
- return impl->kernel.GlobalScheduler();
- }
- Kernel::Process* System::CurrentProcess() {
- return impl->kernel.CurrentProcess();
- }
- const Kernel::Process* System::CurrentProcess() const {
- return impl->kernel.CurrentProcess();
- }
- ARM_Interface& System::ArmInterface(std::size_t core_index) {
- return impl->GetPhysicalCore(core_index).ArmInterface();
- }
- const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
- return impl->GetPhysicalCore(core_index).ArmInterface();
- }
- CoreManager& System::GetCoreManager(std::size_t core_index) {
- return impl->cpu_manager.GetCoreManager(core_index);
- }
- const CoreManager& System::GetCoreManager(std::size_t core_index) const {
- ASSERT(core_index < NUM_CPU_CORES);
- return impl->cpu_manager.GetCoreManager(core_index);
- }
- ExclusiveMonitor& System::Monitor() {
- return impl->kernel.GetExclusiveMonitor();
- }
- const ExclusiveMonitor& System::Monitor() const {
- return impl->kernel.GetExclusiveMonitor();
- }
- Memory::Memory& System::Memory() {
- return impl->memory;
- }
- const Memory::Memory& System::Memory() const {
- return impl->memory;
- }
- Tegra::GPU& System::GPU() {
- return *impl->gpu_core;
- }
- const Tegra::GPU& System::GPU() const {
- return *impl->gpu_core;
- }
- Core::Hardware::InterruptManager& System::InterruptManager() {
- return *impl->interrupt_manager;
- }
- const Core::Hardware::InterruptManager& System::InterruptManager() const {
- return *impl->interrupt_manager;
- }
- VideoCore::RendererBase& System::Renderer() {
- return *impl->renderer;
- }
- const VideoCore::RendererBase& System::Renderer() const {
- return *impl->renderer;
- }
- Kernel::KernelCore& System::Kernel() {
- return impl->kernel;
- }
- const Kernel::KernelCore& System::Kernel() const {
- return impl->kernel;
- }
- Timing::CoreTiming& System::CoreTiming() {
- return impl->core_timing;
- }
- const Timing::CoreTiming& System::CoreTiming() const {
- return impl->core_timing;
- }
- Core::PerfStats& System::GetPerfStats() {
- return *impl->perf_stats;
- }
- const Core::PerfStats& System::GetPerfStats() const {
- return *impl->perf_stats;
- }
- Core::FrameLimiter& System::FrameLimiter() {
- return impl->frame_limiter;
- }
- const Core::FrameLimiter& System::FrameLimiter() const {
- return impl->frame_limiter;
- }
- Loader::ResultStatus System::GetGameName(std::string& out) const {
- return impl->GetGameName(out);
- }
- void System::SetStatus(ResultStatus new_status, const char* details) {
- impl->SetStatus(new_status, details);
- }
- const std::string& System::GetStatusDetails() const {
- return impl->status_details;
- }
- Loader::AppLoader& System::GetAppLoader() const {
- return *impl->app_loader;
- }
- void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
- impl->virtual_filesystem = std::move(vfs);
- }
- std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
- return impl->virtual_filesystem;
- }
- void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
- const std::array<u8, 32>& build_id, VAddr main_region_begin,
- u64 main_region_size) {
- impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
- impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
- }
- void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
- impl->applet_manager.SetAppletFrontendSet(std::move(set));
- }
- void System::SetDefaultAppletFrontendSet() {
- impl->applet_manager.SetDefaultAppletFrontendSet();
- }
- Service::AM::Applets::AppletManager& System::GetAppletManager() {
- return impl->applet_manager;
- }
- const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
- return impl->applet_manager;
- }
- void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
- impl->content_provider = std::move(provider);
- }
- FileSys::ContentProvider& System::GetContentProvider() {
- return *impl->content_provider;
- }
- const FileSys::ContentProvider& System::GetContentProvider() const {
- return *impl->content_provider;
- }
- Service::FileSystem::FileSystemController& System::GetFileSystemController() {
- return impl->fs_controller;
- }
- const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
- return impl->fs_controller;
- }
- void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
- FileSys::ContentProvider* provider) {
- impl->content_provider->SetSlot(slot, provider);
- }
- void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
- impl->content_provider->ClearSlot(slot);
- }
- const Reporter& System::GetReporter() const {
- return impl->reporter;
- }
- Service::Glue::ARPManager& System::GetARPManager() {
- return impl->arp_manager;
- }
- const Service::Glue::ARPManager& System::GetARPManager() const {
- return impl->arp_manager;
- }
- Service::APM::Controller& System::GetAPMController() {
- return impl->apm_controller;
- }
- const Service::APM::Controller& System::GetAPMController() const {
- return impl->apm_controller;
- }
- Service::LM::Manager& System::GetLogManager() {
- return impl->lm_manager;
- }
- const Service::LM::Manager& System::GetLogManager() const {
- return impl->lm_manager;
- }
- void System::SetExitLock(bool locked) {
- impl->exit_lock = locked;
- }
- bool System::GetExitLock() const {
- return impl->exit_lock;
- }
- void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
- impl->build_id = id;
- }
- const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
- return impl->build_id;
- }
- System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
- return impl->Init(*this, emu_window);
- }
- void System::Shutdown() {
- impl->Shutdown();
- }
- Service::SM::ServiceManager& System::ServiceManager() {
- return *impl->service_manager;
- }
- const Service::SM::ServiceManager& System::ServiceManager() const {
- return *impl->service_manager;
- }
- void System::RegisterCoreThread(std::size_t id) {
- impl->kernel.RegisterCoreThread(id);
- }
- void System::RegisterHostThread() {
- impl->kernel.RegisterHostThread();
- }
- } // namespace Core
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