qt_controller.cpp 27 KB

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  1. // Copyright 2020 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <thread>
  6. #include "common/assert.h"
  7. #include "common/param_package.h"
  8. #include "common/string_util.h"
  9. #include "core/core.h"
  10. #include "core/hid/emulated_controller.h"
  11. #include "core/hid/hid_core.h"
  12. #include "core/hid/hid_types.h"
  13. #include "core/hle/lock.h"
  14. #include "core/hle/service/hid/controllers/npad.h"
  15. #include "core/hle/service/hid/hid.h"
  16. #include "core/hle/service/sm/sm.h"
  17. #include "ui_qt_controller.h"
  18. #include "yuzu/applets/qt_controller.h"
  19. #include "yuzu/configuration/configure_input.h"
  20. #include "yuzu/configuration/configure_input_profile_dialog.h"
  21. #include "yuzu/configuration/configure_motion_touch.h"
  22. #include "yuzu/configuration/configure_vibration.h"
  23. #include "yuzu/configuration/input_profiles.h"
  24. #include "yuzu/main.h"
  25. namespace {
  26. void UpdateController(Core::HID::EmulatedController* controller,
  27. Core::HID::NpadStyleIndex controller_type, bool connected) {
  28. if (controller->IsConnected(true)) {
  29. controller->Disconnect();
  30. }
  31. controller->SetNpadStyleIndex(controller_type);
  32. if (connected) {
  33. controller->Connect();
  34. }
  35. }
  36. // Returns true if the given controller type is compatible with the given parameters.
  37. bool IsControllerCompatible(Core::HID::NpadStyleIndex controller_type,
  38. Core::Frontend::ControllerParameters parameters) {
  39. switch (controller_type) {
  40. case Core::HID::NpadStyleIndex::ProController:
  41. return parameters.allow_pro_controller;
  42. case Core::HID::NpadStyleIndex::JoyconDual:
  43. return parameters.allow_dual_joycons;
  44. case Core::HID::NpadStyleIndex::JoyconLeft:
  45. return parameters.allow_left_joycon;
  46. case Core::HID::NpadStyleIndex::JoyconRight:
  47. return parameters.allow_right_joycon;
  48. case Core::HID::NpadStyleIndex::Handheld:
  49. return parameters.enable_single_mode && parameters.allow_handheld;
  50. case Core::HID::NpadStyleIndex::GameCube:
  51. return parameters.allow_gamecube_controller;
  52. default:
  53. return false;
  54. }
  55. }
  56. } // namespace
  57. QtControllerSelectorDialog::QtControllerSelectorDialog(
  58. QWidget* parent, Core::Frontend::ControllerParameters parameters_,
  59. InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
  60. : QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()),
  61. parameters(std::move(parameters_)), input_subsystem{input_subsystem_},
  62. input_profiles(std::make_unique<InputProfiles>(system_)), system{system_} {
  63. ui->setupUi(this);
  64. player_widgets = {
  65. ui->widgetPlayer1, ui->widgetPlayer2, ui->widgetPlayer3, ui->widgetPlayer4,
  66. ui->widgetPlayer5, ui->widgetPlayer6, ui->widgetPlayer7, ui->widgetPlayer8,
  67. };
  68. player_groupboxes = {
  69. ui->groupPlayer1Connected, ui->groupPlayer2Connected, ui->groupPlayer3Connected,
  70. ui->groupPlayer4Connected, ui->groupPlayer5Connected, ui->groupPlayer6Connected,
  71. ui->groupPlayer7Connected, ui->groupPlayer8Connected,
  72. };
  73. connected_controller_icons = {
  74. ui->controllerPlayer1, ui->controllerPlayer2, ui->controllerPlayer3, ui->controllerPlayer4,
  75. ui->controllerPlayer5, ui->controllerPlayer6, ui->controllerPlayer7, ui->controllerPlayer8,
  76. };
  77. led_patterns_boxes = {{
  78. {ui->checkboxPlayer1LED1, ui->checkboxPlayer1LED2, ui->checkboxPlayer1LED3,
  79. ui->checkboxPlayer1LED4},
  80. {ui->checkboxPlayer2LED1, ui->checkboxPlayer2LED2, ui->checkboxPlayer2LED3,
  81. ui->checkboxPlayer2LED4},
  82. {ui->checkboxPlayer3LED1, ui->checkboxPlayer3LED2, ui->checkboxPlayer3LED3,
  83. ui->checkboxPlayer3LED4},
  84. {ui->checkboxPlayer4LED1, ui->checkboxPlayer4LED2, ui->checkboxPlayer4LED3,
  85. ui->checkboxPlayer4LED4},
  86. {ui->checkboxPlayer5LED1, ui->checkboxPlayer5LED2, ui->checkboxPlayer5LED3,
  87. ui->checkboxPlayer5LED4},
  88. {ui->checkboxPlayer6LED1, ui->checkboxPlayer6LED2, ui->checkboxPlayer6LED3,
  89. ui->checkboxPlayer6LED4},
  90. {ui->checkboxPlayer7LED1, ui->checkboxPlayer7LED2, ui->checkboxPlayer7LED3,
  91. ui->checkboxPlayer7LED4},
  92. {ui->checkboxPlayer8LED1, ui->checkboxPlayer8LED2, ui->checkboxPlayer8LED3,
  93. ui->checkboxPlayer8LED4},
  94. }};
  95. explain_text_labels = {
  96. ui->labelPlayer1Explain, ui->labelPlayer2Explain, ui->labelPlayer3Explain,
  97. ui->labelPlayer4Explain, ui->labelPlayer5Explain, ui->labelPlayer6Explain,
  98. ui->labelPlayer7Explain, ui->labelPlayer8Explain,
  99. };
  100. emulated_controllers = {
  101. ui->comboPlayer1Emulated, ui->comboPlayer2Emulated, ui->comboPlayer3Emulated,
  102. ui->comboPlayer4Emulated, ui->comboPlayer5Emulated, ui->comboPlayer6Emulated,
  103. ui->comboPlayer7Emulated, ui->comboPlayer8Emulated,
  104. };
  105. player_labels = {
  106. ui->labelPlayer1, ui->labelPlayer2, ui->labelPlayer3, ui->labelPlayer4,
  107. ui->labelPlayer5, ui->labelPlayer6, ui->labelPlayer7, ui->labelPlayer8,
  108. };
  109. connected_controller_labels = {
  110. ui->labelConnectedPlayer1, ui->labelConnectedPlayer2, ui->labelConnectedPlayer3,
  111. ui->labelConnectedPlayer4, ui->labelConnectedPlayer5, ui->labelConnectedPlayer6,
  112. ui->labelConnectedPlayer7, ui->labelConnectedPlayer8,
  113. };
  114. connected_controller_checkboxes = {
  115. ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected,
  116. ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected,
  117. ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
  118. };
  119. // Setup/load everything prior to setting up connections.
  120. // This avoids unintentionally changing the states of elements while loading them in.
  121. SetSupportedControllers();
  122. DisableUnsupportedPlayers();
  123. for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
  124. system.HIDCore().GetEmulatedControllerByIndex(player_index)->EnableConfiguration();
  125. SetEmulatedControllers(player_index);
  126. }
  127. LoadConfiguration();
  128. for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
  129. SetExplainText(i);
  130. UpdateControllerIcon(i);
  131. UpdateLEDPattern(i);
  132. UpdateBorderColor(i);
  133. connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
  134. if (checked) {
  135. for (std::size_t index = 0; index <= i; ++index) {
  136. connected_controller_checkboxes[index]->setChecked(checked);
  137. }
  138. } else {
  139. for (std::size_t index = i; index < NUM_PLAYERS; ++index) {
  140. connected_controller_checkboxes[index]->setChecked(checked);
  141. }
  142. }
  143. });
  144. connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
  145. [this, i](int) {
  146. UpdateControllerIcon(i);
  147. UpdateControllerState(i);
  148. UpdateLEDPattern(i);
  149. CheckIfParametersMet();
  150. });
  151. connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) {
  152. player_groupboxes[i]->setChecked(state == Qt::Checked);
  153. UpdateControllerIcon(i);
  154. UpdateControllerState(i);
  155. UpdateLEDPattern(i);
  156. UpdateBorderColor(i);
  157. CheckIfParametersMet();
  158. });
  159. if (i == 0) {
  160. connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
  161. [this, i](int index) {
  162. UpdateDockedState(GetControllerTypeFromIndex(index, i) ==
  163. Core::HID::NpadStyleIndex::Handheld);
  164. });
  165. }
  166. }
  167. connect(ui->vibrationButton, &QPushButton::clicked, this,
  168. &QtControllerSelectorDialog::CallConfigureVibrationDialog);
  169. connect(ui->motionButton, &QPushButton::clicked, this,
  170. &QtControllerSelectorDialog::CallConfigureMotionTouchDialog);
  171. connect(ui->inputConfigButton, &QPushButton::clicked, this,
  172. &QtControllerSelectorDialog::CallConfigureInputProfileDialog);
  173. connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
  174. &QtControllerSelectorDialog::ApplyConfiguration);
  175. // Enhancement: Check if the parameters have already been met before disconnecting controllers.
  176. // If all the parameters are met AND only allows a single player,
  177. // stop the constructor here as we do not need to continue.
  178. if (CheckIfParametersMet() && parameters.enable_single_mode) {
  179. return;
  180. }
  181. // If keep_controllers_connected is false, forcefully disconnect all controllers
  182. if (!parameters.keep_controllers_connected) {
  183. for (auto player : player_groupboxes) {
  184. player->setChecked(false);
  185. }
  186. }
  187. resize(0, 0);
  188. }
  189. QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
  190. int QtControllerSelectorDialog::exec() {
  191. if (parameters_met && parameters.enable_single_mode) {
  192. return QDialog::Accepted;
  193. }
  194. return QDialog::exec();
  195. }
  196. void QtControllerSelectorDialog::ApplyConfiguration() {
  197. const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
  198. Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
  199. OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
  200. Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
  201. Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
  202. for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
  203. system.HIDCore().GetEmulatedControllerByIndex(player_index)->DisableConfiguration();
  204. }
  205. }
  206. void QtControllerSelectorDialog::LoadConfiguration() {
  207. const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
  208. for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
  209. const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
  210. const auto connected =
  211. controller->IsConnected(true) || (index == 0 && handheld->IsConnected(true));
  212. player_groupboxes[index]->setChecked(connected);
  213. connected_controller_checkboxes[index]->setChecked(connected);
  214. emulated_controllers[index]->setCurrentIndex(
  215. GetIndexFromControllerType(controller->GetNpadStyleIndex(true), index));
  216. }
  217. UpdateDockedState(handheld->IsConnected(true));
  218. ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
  219. ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
  220. }
  221. void QtControllerSelectorDialog::CallConfigureVibrationDialog() {
  222. ConfigureVibration dialog(this);
  223. dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
  224. Qt::WindowSystemMenuHint);
  225. dialog.setWindowModality(Qt::WindowModal);
  226. if (dialog.exec() == QDialog::Accepted) {
  227. dialog.ApplyConfiguration();
  228. }
  229. }
  230. void QtControllerSelectorDialog::CallConfigureMotionTouchDialog() {
  231. ConfigureMotionTouch dialog(this, input_subsystem);
  232. dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
  233. Qt::WindowSystemMenuHint);
  234. dialog.setWindowModality(Qt::WindowModal);
  235. if (dialog.exec() == QDialog::Accepted) {
  236. dialog.ApplyConfiguration();
  237. }
  238. }
  239. void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
  240. ConfigureInputProfileDialog dialog(this, input_subsystem, input_profiles.get(), system);
  241. dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
  242. Qt::WindowSystemMenuHint);
  243. dialog.setWindowModality(Qt::WindowModal);
  244. dialog.exec();
  245. }
  246. bool QtControllerSelectorDialog::CheckIfParametersMet() {
  247. // Here, we check and validate the current configuration against all applicable parameters.
  248. const auto num_connected_players = static_cast<int>(
  249. std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
  250. [this](const QGroupBox* player) { return player->isChecked(); }));
  251. const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
  252. const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
  253. // First, check against the number of connected players.
  254. if (num_connected_players < min_supported_players ||
  255. num_connected_players > max_supported_players) {
  256. parameters_met = false;
  257. ui->buttonBox->setEnabled(parameters_met);
  258. return parameters_met;
  259. }
  260. // Next, check against all connected controllers.
  261. const auto all_controllers_compatible = [this] {
  262. for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
  263. // Skip controllers that are not used, we only care about the currently connected ones.
  264. if (!player_groupboxes[index]->isChecked() || !player_groupboxes[index]->isEnabled()) {
  265. continue;
  266. }
  267. const auto compatible = IsControllerCompatible(
  268. GetControllerTypeFromIndex(emulated_controllers[index]->currentIndex(), index),
  269. parameters);
  270. // If any controller is found to be incompatible, return false early.
  271. if (!compatible) {
  272. return false;
  273. }
  274. }
  275. // Reaching here means all currently connected controllers are compatible.
  276. return true;
  277. }();
  278. parameters_met = all_controllers_compatible;
  279. ui->buttonBox->setEnabled(parameters_met);
  280. return parameters_met;
  281. }
  282. void QtControllerSelectorDialog::SetSupportedControllers() {
  283. const QString theme = [] {
  284. if (QIcon::themeName().contains(QStringLiteral("dark"))) {
  285. return QStringLiteral("_dark");
  286. } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
  287. return QStringLiteral("_midnight");
  288. } else {
  289. return QString{};
  290. }
  291. }();
  292. if (parameters.enable_single_mode && parameters.allow_handheld) {
  293. ui->controllerSupported1->setStyleSheet(
  294. QStringLiteral("image: url(:/controller/applet_handheld%0); ").arg(theme));
  295. } else {
  296. ui->controllerSupported1->setStyleSheet(
  297. QStringLiteral("image: url(:/controller/applet_handheld%0_disabled); ").arg(theme));
  298. }
  299. if (parameters.allow_dual_joycons) {
  300. ui->controllerSupported2->setStyleSheet(
  301. QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ").arg(theme));
  302. } else {
  303. ui->controllerSupported2->setStyleSheet(
  304. QStringLiteral("image: url(:/controller/applet_dual_joycon%0_disabled); ").arg(theme));
  305. }
  306. if (parameters.allow_left_joycon) {
  307. ui->controllerSupported3->setStyleSheet(
  308. QStringLiteral("image: url(:/controller/applet_joycon_left%0); ").arg(theme));
  309. } else {
  310. ui->controllerSupported3->setStyleSheet(
  311. QStringLiteral("image: url(:/controller/applet_joycon_left%0_disabled); ").arg(theme));
  312. }
  313. if (parameters.allow_right_joycon) {
  314. ui->controllerSupported4->setStyleSheet(
  315. QStringLiteral("image: url(:/controller/applet_joycon_right%0); ").arg(theme));
  316. } else {
  317. ui->controllerSupported4->setStyleSheet(
  318. QStringLiteral("image: url(:/controller/applet_joycon_right%0_disabled); ").arg(theme));
  319. }
  320. if (parameters.allow_pro_controller || parameters.allow_gamecube_controller) {
  321. ui->controllerSupported5->setStyleSheet(
  322. QStringLiteral("image: url(:/controller/applet_pro_controller%0); ").arg(theme));
  323. } else {
  324. ui->controllerSupported5->setStyleSheet(
  325. QStringLiteral("image: url(:/controller/applet_pro_controller%0_disabled); ")
  326. .arg(theme));
  327. }
  328. // enable_single_mode overrides min_players and max_players.
  329. if (parameters.enable_single_mode) {
  330. ui->numberSupportedLabel->setText(QStringLiteral("1"));
  331. return;
  332. }
  333. if (parameters.min_players == parameters.max_players) {
  334. ui->numberSupportedLabel->setText(QStringLiteral("%1").arg(parameters.max_players));
  335. } else {
  336. ui->numberSupportedLabel->setText(
  337. QStringLiteral("%1 - %2").arg(parameters.min_players).arg(parameters.max_players));
  338. }
  339. }
  340. void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index) {
  341. auto& pairs = index_controller_type_pairs[player_index];
  342. pairs.clear();
  343. emulated_controllers[player_index]->clear();
  344. pairs.emplace_back(emulated_controllers[player_index]->count(),
  345. Core::HID::NpadStyleIndex::ProController);
  346. emulated_controllers[player_index]->addItem(tr("Pro Controller"));
  347. pairs.emplace_back(emulated_controllers[player_index]->count(),
  348. Core::HID::NpadStyleIndex::JoyconDual);
  349. emulated_controllers[player_index]->addItem(tr("Dual Joycons"));
  350. pairs.emplace_back(emulated_controllers[player_index]->count(),
  351. Core::HID::NpadStyleIndex::JoyconLeft);
  352. emulated_controllers[player_index]->addItem(tr("Left Joycon"));
  353. pairs.emplace_back(emulated_controllers[player_index]->count(),
  354. Core::HID::NpadStyleIndex::JoyconRight);
  355. emulated_controllers[player_index]->addItem(tr("Right Joycon"));
  356. if (player_index == 0) {
  357. pairs.emplace_back(emulated_controllers[player_index]->count(),
  358. Core::HID::NpadStyleIndex::Handheld);
  359. emulated_controllers[player_index]->addItem(tr("Handheld"));
  360. }
  361. pairs.emplace_back(emulated_controllers[player_index]->count(),
  362. Core::HID::NpadStyleIndex::GameCube);
  363. emulated_controllers[player_index]->addItem(tr("GameCube Controller"));
  364. }
  365. Core::HID::NpadStyleIndex QtControllerSelectorDialog::GetControllerTypeFromIndex(
  366. int index, std::size_t player_index) const {
  367. const auto& pairs = index_controller_type_pairs[player_index];
  368. const auto it = std::find_if(pairs.begin(), pairs.end(),
  369. [index](const auto& pair) { return pair.first == index; });
  370. if (it == pairs.end()) {
  371. return Core::HID::NpadStyleIndex::ProController;
  372. }
  373. return it->second;
  374. }
  375. int QtControllerSelectorDialog::GetIndexFromControllerType(Core::HID::NpadStyleIndex type,
  376. std::size_t player_index) const {
  377. const auto& pairs = index_controller_type_pairs[player_index];
  378. const auto it = std::find_if(pairs.begin(), pairs.end(),
  379. [type](const auto& pair) { return pair.second == type; });
  380. if (it == pairs.end()) {
  381. return 0;
  382. }
  383. return it->first;
  384. }
  385. void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) {
  386. if (!player_groupboxes[player_index]->isChecked()) {
  387. connected_controller_icons[player_index]->setStyleSheet(QString{});
  388. player_labels[player_index]->show();
  389. return;
  390. }
  391. const QString stylesheet = [this, player_index] {
  392. switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
  393. player_index)) {
  394. case Core::HID::NpadStyleIndex::ProController:
  395. case Core::HID::NpadStyleIndex::GameCube:
  396. return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
  397. case Core::HID::NpadStyleIndex::JoyconDual:
  398. return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ");
  399. case Core::HID::NpadStyleIndex::JoyconLeft:
  400. return QStringLiteral("image: url(:/controller/applet_joycon_left%0); ");
  401. case Core::HID::NpadStyleIndex::JoyconRight:
  402. return QStringLiteral("image: url(:/controller/applet_joycon_right%0); ");
  403. case Core::HID::NpadStyleIndex::Handheld:
  404. return QStringLiteral("image: url(:/controller/applet_handheld%0); ");
  405. default:
  406. return QString{};
  407. }
  408. }();
  409. if (stylesheet.isEmpty()) {
  410. connected_controller_icons[player_index]->setStyleSheet(QString{});
  411. player_labels[player_index]->show();
  412. return;
  413. }
  414. const QString theme = [] {
  415. if (QIcon::themeName().contains(QStringLiteral("dark"))) {
  416. return QStringLiteral("_dark");
  417. } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
  418. return QStringLiteral("_midnight");
  419. } else {
  420. return QString{};
  421. }
  422. }();
  423. connected_controller_icons[player_index]->setStyleSheet(stylesheet.arg(theme));
  424. player_labels[player_index]->hide();
  425. }
  426. void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
  427. auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
  428. const auto controller_type = GetControllerTypeFromIndex(
  429. emulated_controllers[player_index]->currentIndex(), player_index);
  430. const auto player_connected = player_groupboxes[player_index]->isChecked() &&
  431. controller_type != Core::HID::NpadStyleIndex::Handheld;
  432. if (controller->GetNpadStyleIndex(true) == controller_type &&
  433. controller->IsConnected(true) == player_connected) {
  434. return;
  435. }
  436. // Disconnect the controller first.
  437. UpdateController(controller, controller_type, false);
  438. // Handheld
  439. if (player_index == 0) {
  440. if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
  441. auto* handheld =
  442. system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
  443. UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld,
  444. player_groupboxes[player_index]->isChecked());
  445. }
  446. }
  447. UpdateController(controller, controller_type, player_connected);
  448. }
  449. void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
  450. if (!player_groupboxes[player_index]->isChecked() ||
  451. GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
  452. player_index) == Core::HID::NpadStyleIndex::Handheld) {
  453. led_patterns_boxes[player_index][0]->setChecked(false);
  454. led_patterns_boxes[player_index][1]->setChecked(false);
  455. led_patterns_boxes[player_index][2]->setChecked(false);
  456. led_patterns_boxes[player_index][3]->setChecked(false);
  457. return;
  458. }
  459. const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
  460. const auto led_pattern = controller->GetLedPattern();
  461. led_patterns_boxes[player_index][0]->setChecked(led_pattern.position1);
  462. led_patterns_boxes[player_index][1]->setChecked(led_pattern.position2);
  463. led_patterns_boxes[player_index][2]->setChecked(led_pattern.position3);
  464. led_patterns_boxes[player_index][3]->setChecked(led_pattern.position4);
  465. }
  466. void QtControllerSelectorDialog::UpdateBorderColor(std::size_t player_index) {
  467. if (!parameters.enable_border_color ||
  468. player_index >= static_cast<std::size_t>(parameters.max_players) ||
  469. player_groupboxes[player_index]->styleSheet().contains(QStringLiteral("QGroupBox"))) {
  470. return;
  471. }
  472. player_groupboxes[player_index]->setStyleSheet(
  473. player_groupboxes[player_index]->styleSheet().append(
  474. QStringLiteral("QGroupBox#groupPlayer%1Connected:checked "
  475. "{ border: 1px solid rgba(%2, %3, %4, %5); }")
  476. .arg(player_index + 1)
  477. .arg(parameters.border_colors[player_index][0])
  478. .arg(parameters.border_colors[player_index][1])
  479. .arg(parameters.border_colors[player_index][2])
  480. .arg(parameters.border_colors[player_index][3])));
  481. }
  482. void QtControllerSelectorDialog::SetExplainText(std::size_t player_index) {
  483. if (!parameters.enable_explain_text ||
  484. player_index >= static_cast<std::size_t>(parameters.max_players)) {
  485. return;
  486. }
  487. explain_text_labels[player_index]->setText(QString::fromStdString(
  488. Common::StringFromFixedZeroTerminatedBuffer(parameters.explain_text[player_index].data(),
  489. parameters.explain_text[player_index].size())));
  490. }
  491. void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
  492. // Disallow changing the console mode if the controller type is handheld.
  493. ui->radioDocked->setEnabled(!is_handheld);
  494. ui->radioUndocked->setEnabled(!is_handheld);
  495. ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
  496. ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
  497. // Also force into undocked mode if the controller type is handheld.
  498. if (is_handheld) {
  499. ui->radioUndocked->setChecked(true);
  500. }
  501. }
  502. void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
  503. const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
  504. switch (max_supported_players) {
  505. case 0:
  506. default:
  507. UNREACHABLE();
  508. return;
  509. case 1:
  510. ui->widgetSpacer->hide();
  511. ui->widgetSpacer2->hide();
  512. ui->widgetSpacer3->hide();
  513. ui->widgetSpacer4->hide();
  514. break;
  515. case 2:
  516. ui->widgetSpacer->hide();
  517. ui->widgetSpacer2->hide();
  518. ui->widgetSpacer3->hide();
  519. break;
  520. case 3:
  521. ui->widgetSpacer->hide();
  522. ui->widgetSpacer2->hide();
  523. break;
  524. case 4:
  525. ui->widgetSpacer->hide();
  526. break;
  527. case 5:
  528. case 6:
  529. case 7:
  530. case 8:
  531. break;
  532. }
  533. for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
  534. auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
  535. // Disconnect any unsupported players here and disable or hide them if applicable.
  536. UpdateController(controller, controller->GetNpadStyleIndex(true), false);
  537. // Hide the player widgets when max_supported_controllers is less than or equal to 4.
  538. if (max_supported_players <= 4) {
  539. player_widgets[index]->hide();
  540. }
  541. // Disable and hide the following to prevent these from interaction.
  542. player_widgets[index]->setDisabled(true);
  543. connected_controller_checkboxes[index]->setDisabled(true);
  544. connected_controller_labels[index]->hide();
  545. connected_controller_checkboxes[index]->hide();
  546. }
  547. }
  548. QtControllerSelector::QtControllerSelector(GMainWindow& parent) {
  549. connect(this, &QtControllerSelector::MainWindowReconfigureControllers, &parent,
  550. &GMainWindow::ControllerSelectorReconfigureControllers, Qt::QueuedConnection);
  551. connect(&parent, &GMainWindow::ControllerSelectorReconfigureFinished, this,
  552. &QtControllerSelector::MainWindowReconfigureFinished, Qt::QueuedConnection);
  553. }
  554. QtControllerSelector::~QtControllerSelector() = default;
  555. void QtControllerSelector::ReconfigureControllers(
  556. std::function<void()> callback_, const Core::Frontend::ControllerParameters& parameters) const {
  557. callback = std::move(callback_);
  558. emit MainWindowReconfigureControllers(parameters);
  559. }
  560. void QtControllerSelector::MainWindowReconfigureFinished() {
  561. // Acquire the HLE mutex
  562. std::lock_guard lock(HLE::g_hle_lock);
  563. callback();
  564. }