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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <thread>
- #include "common/assert.h"
- #include "common/param_package.h"
- #include "common/string_util.h"
- #include "core/core.h"
- #include "core/hid/emulated_controller.h"
- #include "core/hid/hid_core.h"
- #include "core/hid/hid_types.h"
- #include "core/hle/lock.h"
- #include "core/hle/service/hid/controllers/npad.h"
- #include "core/hle/service/hid/hid.h"
- #include "core/hle/service/sm/sm.h"
- #include "ui_qt_controller.h"
- #include "yuzu/applets/qt_controller.h"
- #include "yuzu/configuration/configure_input.h"
- #include "yuzu/configuration/configure_input_profile_dialog.h"
- #include "yuzu/configuration/configure_motion_touch.h"
- #include "yuzu/configuration/configure_vibration.h"
- #include "yuzu/configuration/input_profiles.h"
- #include "yuzu/main.h"
- namespace {
- void UpdateController(Core::HID::EmulatedController* controller,
- Core::HID::NpadStyleIndex controller_type, bool connected) {
- if (controller->IsConnected(true)) {
- controller->Disconnect();
- }
- controller->SetNpadStyleIndex(controller_type);
- if (connected) {
- controller->Connect();
- }
- }
- // Returns true if the given controller type is compatible with the given parameters.
- bool IsControllerCompatible(Core::HID::NpadStyleIndex controller_type,
- Core::Frontend::ControllerParameters parameters) {
- switch (controller_type) {
- case Core::HID::NpadStyleIndex::ProController:
- return parameters.allow_pro_controller;
- case Core::HID::NpadStyleIndex::JoyconDual:
- return parameters.allow_dual_joycons;
- case Core::HID::NpadStyleIndex::JoyconLeft:
- return parameters.allow_left_joycon;
- case Core::HID::NpadStyleIndex::JoyconRight:
- return parameters.allow_right_joycon;
- case Core::HID::NpadStyleIndex::Handheld:
- return parameters.enable_single_mode && parameters.allow_handheld;
- case Core::HID::NpadStyleIndex::GameCube:
- return parameters.allow_gamecube_controller;
- default:
- return false;
- }
- }
- } // namespace
- QtControllerSelectorDialog::QtControllerSelectorDialog(
- QWidget* parent, Core::Frontend::ControllerParameters parameters_,
- InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
- : QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()),
- parameters(std::move(parameters_)), input_subsystem{input_subsystem_},
- input_profiles(std::make_unique<InputProfiles>(system_)), system{system_} {
- ui->setupUi(this);
- player_widgets = {
- ui->widgetPlayer1, ui->widgetPlayer2, ui->widgetPlayer3, ui->widgetPlayer4,
- ui->widgetPlayer5, ui->widgetPlayer6, ui->widgetPlayer7, ui->widgetPlayer8,
- };
- player_groupboxes = {
- ui->groupPlayer1Connected, ui->groupPlayer2Connected, ui->groupPlayer3Connected,
- ui->groupPlayer4Connected, ui->groupPlayer5Connected, ui->groupPlayer6Connected,
- ui->groupPlayer7Connected, ui->groupPlayer8Connected,
- };
- connected_controller_icons = {
- ui->controllerPlayer1, ui->controllerPlayer2, ui->controllerPlayer3, ui->controllerPlayer4,
- ui->controllerPlayer5, ui->controllerPlayer6, ui->controllerPlayer7, ui->controllerPlayer8,
- };
- led_patterns_boxes = {{
- {ui->checkboxPlayer1LED1, ui->checkboxPlayer1LED2, ui->checkboxPlayer1LED3,
- ui->checkboxPlayer1LED4},
- {ui->checkboxPlayer2LED1, ui->checkboxPlayer2LED2, ui->checkboxPlayer2LED3,
- ui->checkboxPlayer2LED4},
- {ui->checkboxPlayer3LED1, ui->checkboxPlayer3LED2, ui->checkboxPlayer3LED3,
- ui->checkboxPlayer3LED4},
- {ui->checkboxPlayer4LED1, ui->checkboxPlayer4LED2, ui->checkboxPlayer4LED3,
- ui->checkboxPlayer4LED4},
- {ui->checkboxPlayer5LED1, ui->checkboxPlayer5LED2, ui->checkboxPlayer5LED3,
- ui->checkboxPlayer5LED4},
- {ui->checkboxPlayer6LED1, ui->checkboxPlayer6LED2, ui->checkboxPlayer6LED3,
- ui->checkboxPlayer6LED4},
- {ui->checkboxPlayer7LED1, ui->checkboxPlayer7LED2, ui->checkboxPlayer7LED3,
- ui->checkboxPlayer7LED4},
- {ui->checkboxPlayer8LED1, ui->checkboxPlayer8LED2, ui->checkboxPlayer8LED3,
- ui->checkboxPlayer8LED4},
- }};
- explain_text_labels = {
- ui->labelPlayer1Explain, ui->labelPlayer2Explain, ui->labelPlayer3Explain,
- ui->labelPlayer4Explain, ui->labelPlayer5Explain, ui->labelPlayer6Explain,
- ui->labelPlayer7Explain, ui->labelPlayer8Explain,
- };
- emulated_controllers = {
- ui->comboPlayer1Emulated, ui->comboPlayer2Emulated, ui->comboPlayer3Emulated,
- ui->comboPlayer4Emulated, ui->comboPlayer5Emulated, ui->comboPlayer6Emulated,
- ui->comboPlayer7Emulated, ui->comboPlayer8Emulated,
- };
- player_labels = {
- ui->labelPlayer1, ui->labelPlayer2, ui->labelPlayer3, ui->labelPlayer4,
- ui->labelPlayer5, ui->labelPlayer6, ui->labelPlayer7, ui->labelPlayer8,
- };
- connected_controller_labels = {
- ui->labelConnectedPlayer1, ui->labelConnectedPlayer2, ui->labelConnectedPlayer3,
- ui->labelConnectedPlayer4, ui->labelConnectedPlayer5, ui->labelConnectedPlayer6,
- ui->labelConnectedPlayer7, ui->labelConnectedPlayer8,
- };
- connected_controller_checkboxes = {
- ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected,
- ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected,
- ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
- };
- // Setup/load everything prior to setting up connections.
- // This avoids unintentionally changing the states of elements while loading them in.
- SetSupportedControllers();
- DisableUnsupportedPlayers();
- for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
- system.HIDCore().GetEmulatedControllerByIndex(player_index)->EnableConfiguration();
- SetEmulatedControllers(player_index);
- }
- LoadConfiguration();
- for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
- SetExplainText(i);
- UpdateControllerIcon(i);
- UpdateLEDPattern(i);
- UpdateBorderColor(i);
- connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
- if (checked) {
- for (std::size_t index = 0; index <= i; ++index) {
- connected_controller_checkboxes[index]->setChecked(checked);
- }
- } else {
- for (std::size_t index = i; index < NUM_PLAYERS; ++index) {
- connected_controller_checkboxes[index]->setChecked(checked);
- }
- }
- });
- connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
- [this, i](int) {
- UpdateControllerIcon(i);
- UpdateControllerState(i);
- UpdateLEDPattern(i);
- CheckIfParametersMet();
- });
- connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) {
- player_groupboxes[i]->setChecked(state == Qt::Checked);
- UpdateControllerIcon(i);
- UpdateControllerState(i);
- UpdateLEDPattern(i);
- UpdateBorderColor(i);
- CheckIfParametersMet();
- });
- if (i == 0) {
- connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
- [this, i](int index) {
- UpdateDockedState(GetControllerTypeFromIndex(index, i) ==
- Core::HID::NpadStyleIndex::Handheld);
- });
- }
- }
- connect(ui->vibrationButton, &QPushButton::clicked, this,
- &QtControllerSelectorDialog::CallConfigureVibrationDialog);
- connect(ui->motionButton, &QPushButton::clicked, this,
- &QtControllerSelectorDialog::CallConfigureMotionTouchDialog);
- connect(ui->inputConfigButton, &QPushButton::clicked, this,
- &QtControllerSelectorDialog::CallConfigureInputProfileDialog);
- connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
- &QtControllerSelectorDialog::ApplyConfiguration);
- // Enhancement: Check if the parameters have already been met before disconnecting controllers.
- // If all the parameters are met AND only allows a single player,
- // stop the constructor here as we do not need to continue.
- if (CheckIfParametersMet() && parameters.enable_single_mode) {
- return;
- }
- // If keep_controllers_connected is false, forcefully disconnect all controllers
- if (!parameters.keep_controllers_connected) {
- for (auto player : player_groupboxes) {
- player->setChecked(false);
- }
- }
- resize(0, 0);
- }
- QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
- int QtControllerSelectorDialog::exec() {
- if (parameters_met && parameters.enable_single_mode) {
- return QDialog::Accepted;
- }
- return QDialog::exec();
- }
- void QtControllerSelectorDialog::ApplyConfiguration() {
- const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
- Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
- OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
- Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
- Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
- for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
- system.HIDCore().GetEmulatedControllerByIndex(player_index)->DisableConfiguration();
- }
- }
- void QtControllerSelectorDialog::LoadConfiguration() {
- const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
- for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
- const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
- const auto connected =
- controller->IsConnected(true) || (index == 0 && handheld->IsConnected(true));
- player_groupboxes[index]->setChecked(connected);
- connected_controller_checkboxes[index]->setChecked(connected);
- emulated_controllers[index]->setCurrentIndex(
- GetIndexFromControllerType(controller->GetNpadStyleIndex(true), index));
- }
- UpdateDockedState(handheld->IsConnected(true));
- ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
- ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
- }
- void QtControllerSelectorDialog::CallConfigureVibrationDialog() {
- ConfigureVibration dialog(this);
- dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
- Qt::WindowSystemMenuHint);
- dialog.setWindowModality(Qt::WindowModal);
- if (dialog.exec() == QDialog::Accepted) {
- dialog.ApplyConfiguration();
- }
- }
- void QtControllerSelectorDialog::CallConfigureMotionTouchDialog() {
- ConfigureMotionTouch dialog(this, input_subsystem);
- dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
- Qt::WindowSystemMenuHint);
- dialog.setWindowModality(Qt::WindowModal);
- if (dialog.exec() == QDialog::Accepted) {
- dialog.ApplyConfiguration();
- }
- }
- void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
- ConfigureInputProfileDialog dialog(this, input_subsystem, input_profiles.get(), system);
- dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
- Qt::WindowSystemMenuHint);
- dialog.setWindowModality(Qt::WindowModal);
- dialog.exec();
- }
- bool QtControllerSelectorDialog::CheckIfParametersMet() {
- // Here, we check and validate the current configuration against all applicable parameters.
- const auto num_connected_players = static_cast<int>(
- std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
- [this](const QGroupBox* player) { return player->isChecked(); }));
- const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
- const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
- // First, check against the number of connected players.
- if (num_connected_players < min_supported_players ||
- num_connected_players > max_supported_players) {
- parameters_met = false;
- ui->buttonBox->setEnabled(parameters_met);
- return parameters_met;
- }
- // Next, check against all connected controllers.
- const auto all_controllers_compatible = [this] {
- for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
- // Skip controllers that are not used, we only care about the currently connected ones.
- if (!player_groupboxes[index]->isChecked() || !player_groupboxes[index]->isEnabled()) {
- continue;
- }
- const auto compatible = IsControllerCompatible(
- GetControllerTypeFromIndex(emulated_controllers[index]->currentIndex(), index),
- parameters);
- // If any controller is found to be incompatible, return false early.
- if (!compatible) {
- return false;
- }
- }
- // Reaching here means all currently connected controllers are compatible.
- return true;
- }();
- parameters_met = all_controllers_compatible;
- ui->buttonBox->setEnabled(parameters_met);
- return parameters_met;
- }
- void QtControllerSelectorDialog::SetSupportedControllers() {
- const QString theme = [] {
- if (QIcon::themeName().contains(QStringLiteral("dark"))) {
- return QStringLiteral("_dark");
- } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
- return QStringLiteral("_midnight");
- } else {
- return QString{};
- }
- }();
- if (parameters.enable_single_mode && parameters.allow_handheld) {
- ui->controllerSupported1->setStyleSheet(
- QStringLiteral("image: url(:/controller/applet_handheld%0); ").arg(theme));
- } else {
- ui->controllerSupported1->setStyleSheet(
- QStringLiteral("image: url(:/controller/applet_handheld%0_disabled); ").arg(theme));
- }
- if (parameters.allow_dual_joycons) {
- ui->controllerSupported2->setStyleSheet(
- QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ").arg(theme));
- } else {
- ui->controllerSupported2->setStyleSheet(
- QStringLiteral("image: url(:/controller/applet_dual_joycon%0_disabled); ").arg(theme));
- }
- if (parameters.allow_left_joycon) {
- ui->controllerSupported3->setStyleSheet(
- QStringLiteral("image: url(:/controller/applet_joycon_left%0); ").arg(theme));
- } else {
- ui->controllerSupported3->setStyleSheet(
- QStringLiteral("image: url(:/controller/applet_joycon_left%0_disabled); ").arg(theme));
- }
- if (parameters.allow_right_joycon) {
- ui->controllerSupported4->setStyleSheet(
- QStringLiteral("image: url(:/controller/applet_joycon_right%0); ").arg(theme));
- } else {
- ui->controllerSupported4->setStyleSheet(
- QStringLiteral("image: url(:/controller/applet_joycon_right%0_disabled); ").arg(theme));
- }
- if (parameters.allow_pro_controller || parameters.allow_gamecube_controller) {
- ui->controllerSupported5->setStyleSheet(
- QStringLiteral("image: url(:/controller/applet_pro_controller%0); ").arg(theme));
- } else {
- ui->controllerSupported5->setStyleSheet(
- QStringLiteral("image: url(:/controller/applet_pro_controller%0_disabled); ")
- .arg(theme));
- }
- // enable_single_mode overrides min_players and max_players.
- if (parameters.enable_single_mode) {
- ui->numberSupportedLabel->setText(QStringLiteral("1"));
- return;
- }
- if (parameters.min_players == parameters.max_players) {
- ui->numberSupportedLabel->setText(QStringLiteral("%1").arg(parameters.max_players));
- } else {
- ui->numberSupportedLabel->setText(
- QStringLiteral("%1 - %2").arg(parameters.min_players).arg(parameters.max_players));
- }
- }
- void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index) {
- auto& pairs = index_controller_type_pairs[player_index];
- pairs.clear();
- emulated_controllers[player_index]->clear();
- pairs.emplace_back(emulated_controllers[player_index]->count(),
- Core::HID::NpadStyleIndex::ProController);
- emulated_controllers[player_index]->addItem(tr("Pro Controller"));
- pairs.emplace_back(emulated_controllers[player_index]->count(),
- Core::HID::NpadStyleIndex::JoyconDual);
- emulated_controllers[player_index]->addItem(tr("Dual Joycons"));
- pairs.emplace_back(emulated_controllers[player_index]->count(),
- Core::HID::NpadStyleIndex::JoyconLeft);
- emulated_controllers[player_index]->addItem(tr("Left Joycon"));
- pairs.emplace_back(emulated_controllers[player_index]->count(),
- Core::HID::NpadStyleIndex::JoyconRight);
- emulated_controllers[player_index]->addItem(tr("Right Joycon"));
- if (player_index == 0) {
- pairs.emplace_back(emulated_controllers[player_index]->count(),
- Core::HID::NpadStyleIndex::Handheld);
- emulated_controllers[player_index]->addItem(tr("Handheld"));
- }
- pairs.emplace_back(emulated_controllers[player_index]->count(),
- Core::HID::NpadStyleIndex::GameCube);
- emulated_controllers[player_index]->addItem(tr("GameCube Controller"));
- }
- Core::HID::NpadStyleIndex QtControllerSelectorDialog::GetControllerTypeFromIndex(
- int index, std::size_t player_index) const {
- const auto& pairs = index_controller_type_pairs[player_index];
- const auto it = std::find_if(pairs.begin(), pairs.end(),
- [index](const auto& pair) { return pair.first == index; });
- if (it == pairs.end()) {
- return Core::HID::NpadStyleIndex::ProController;
- }
- return it->second;
- }
- int QtControllerSelectorDialog::GetIndexFromControllerType(Core::HID::NpadStyleIndex type,
- std::size_t player_index) const {
- const auto& pairs = index_controller_type_pairs[player_index];
- const auto it = std::find_if(pairs.begin(), pairs.end(),
- [type](const auto& pair) { return pair.second == type; });
- if (it == pairs.end()) {
- return 0;
- }
- return it->first;
- }
- void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) {
- if (!player_groupboxes[player_index]->isChecked()) {
- connected_controller_icons[player_index]->setStyleSheet(QString{});
- player_labels[player_index]->show();
- return;
- }
- const QString stylesheet = [this, player_index] {
- switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
- player_index)) {
- case Core::HID::NpadStyleIndex::ProController:
- case Core::HID::NpadStyleIndex::GameCube:
- return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
- case Core::HID::NpadStyleIndex::JoyconDual:
- return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ");
- case Core::HID::NpadStyleIndex::JoyconLeft:
- return QStringLiteral("image: url(:/controller/applet_joycon_left%0); ");
- case Core::HID::NpadStyleIndex::JoyconRight:
- return QStringLiteral("image: url(:/controller/applet_joycon_right%0); ");
- case Core::HID::NpadStyleIndex::Handheld:
- return QStringLiteral("image: url(:/controller/applet_handheld%0); ");
- default:
- return QString{};
- }
- }();
- if (stylesheet.isEmpty()) {
- connected_controller_icons[player_index]->setStyleSheet(QString{});
- player_labels[player_index]->show();
- return;
- }
- const QString theme = [] {
- if (QIcon::themeName().contains(QStringLiteral("dark"))) {
- return QStringLiteral("_dark");
- } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
- return QStringLiteral("_midnight");
- } else {
- return QString{};
- }
- }();
- connected_controller_icons[player_index]->setStyleSheet(stylesheet.arg(theme));
- player_labels[player_index]->hide();
- }
- void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
- auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
- const auto controller_type = GetControllerTypeFromIndex(
- emulated_controllers[player_index]->currentIndex(), player_index);
- const auto player_connected = player_groupboxes[player_index]->isChecked() &&
- controller_type != Core::HID::NpadStyleIndex::Handheld;
- if (controller->GetNpadStyleIndex(true) == controller_type &&
- controller->IsConnected(true) == player_connected) {
- return;
- }
- // Disconnect the controller first.
- UpdateController(controller, controller_type, false);
- // Handheld
- if (player_index == 0) {
- if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
- auto* handheld =
- system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
- UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld,
- player_groupboxes[player_index]->isChecked());
- }
- }
- UpdateController(controller, controller_type, player_connected);
- }
- void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
- if (!player_groupboxes[player_index]->isChecked() ||
- GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
- player_index) == Core::HID::NpadStyleIndex::Handheld) {
- led_patterns_boxes[player_index][0]->setChecked(false);
- led_patterns_boxes[player_index][1]->setChecked(false);
- led_patterns_boxes[player_index][2]->setChecked(false);
- led_patterns_boxes[player_index][3]->setChecked(false);
- return;
- }
- const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
- const auto led_pattern = controller->GetLedPattern();
- led_patterns_boxes[player_index][0]->setChecked(led_pattern.position1);
- led_patterns_boxes[player_index][1]->setChecked(led_pattern.position2);
- led_patterns_boxes[player_index][2]->setChecked(led_pattern.position3);
- led_patterns_boxes[player_index][3]->setChecked(led_pattern.position4);
- }
- void QtControllerSelectorDialog::UpdateBorderColor(std::size_t player_index) {
- if (!parameters.enable_border_color ||
- player_index >= static_cast<std::size_t>(parameters.max_players) ||
- player_groupboxes[player_index]->styleSheet().contains(QStringLiteral("QGroupBox"))) {
- return;
- }
- player_groupboxes[player_index]->setStyleSheet(
- player_groupboxes[player_index]->styleSheet().append(
- QStringLiteral("QGroupBox#groupPlayer%1Connected:checked "
- "{ border: 1px solid rgba(%2, %3, %4, %5); }")
- .arg(player_index + 1)
- .arg(parameters.border_colors[player_index][0])
- .arg(parameters.border_colors[player_index][1])
- .arg(parameters.border_colors[player_index][2])
- .arg(parameters.border_colors[player_index][3])));
- }
- void QtControllerSelectorDialog::SetExplainText(std::size_t player_index) {
- if (!parameters.enable_explain_text ||
- player_index >= static_cast<std::size_t>(parameters.max_players)) {
- return;
- }
- explain_text_labels[player_index]->setText(QString::fromStdString(
- Common::StringFromFixedZeroTerminatedBuffer(parameters.explain_text[player_index].data(),
- parameters.explain_text[player_index].size())));
- }
- void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
- // Disallow changing the console mode if the controller type is handheld.
- ui->radioDocked->setEnabled(!is_handheld);
- ui->radioUndocked->setEnabled(!is_handheld);
- ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
- ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
- // Also force into undocked mode if the controller type is handheld.
- if (is_handheld) {
- ui->radioUndocked->setChecked(true);
- }
- }
- void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
- const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
- switch (max_supported_players) {
- case 0:
- default:
- UNREACHABLE();
- return;
- case 1:
- ui->widgetSpacer->hide();
- ui->widgetSpacer2->hide();
- ui->widgetSpacer3->hide();
- ui->widgetSpacer4->hide();
- break;
- case 2:
- ui->widgetSpacer->hide();
- ui->widgetSpacer2->hide();
- ui->widgetSpacer3->hide();
- break;
- case 3:
- ui->widgetSpacer->hide();
- ui->widgetSpacer2->hide();
- break;
- case 4:
- ui->widgetSpacer->hide();
- break;
- case 5:
- case 6:
- case 7:
- case 8:
- break;
- }
- for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
- auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
- // Disconnect any unsupported players here and disable or hide them if applicable.
- UpdateController(controller, controller->GetNpadStyleIndex(true), false);
- // Hide the player widgets when max_supported_controllers is less than or equal to 4.
- if (max_supported_players <= 4) {
- player_widgets[index]->hide();
- }
- // Disable and hide the following to prevent these from interaction.
- player_widgets[index]->setDisabled(true);
- connected_controller_checkboxes[index]->setDisabled(true);
- connected_controller_labels[index]->hide();
- connected_controller_checkboxes[index]->hide();
- }
- }
- QtControllerSelector::QtControllerSelector(GMainWindow& parent) {
- connect(this, &QtControllerSelector::MainWindowReconfigureControllers, &parent,
- &GMainWindow::ControllerSelectorReconfigureControllers, Qt::QueuedConnection);
- connect(&parent, &GMainWindow::ControllerSelectorReconfigureFinished, this,
- &QtControllerSelector::MainWindowReconfigureFinished, Qt::QueuedConnection);
- }
- QtControllerSelector::~QtControllerSelector() = default;
- void QtControllerSelector::ReconfigureControllers(
- std::function<void()> callback_, const Core::Frontend::ControllerParameters& parameters) const {
- callback = std::move(callback_);
- emit MainWindowReconfigureControllers(parameters);
- }
- void QtControllerSelector::MainWindowReconfigureFinished() {
- // Acquire the HLE mutex
- std::lock_guard lock(HLE::g_hle_lock);
- callback();
- }
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