video_core.cpp 2.1 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include "common/logging/log.h"
  6. #include "core/core.h"
  7. #include "core/settings.h"
  8. #include "video_core/gpu_asynch.h"
  9. #include "video_core/gpu_synch.h"
  10. #include "video_core/renderer_base.h"
  11. #include "video_core/renderer_opengl/renderer_opengl.h"
  12. #ifdef HAS_VULKAN
  13. #include "video_core/renderer_vulkan/renderer_vulkan.h"
  14. #endif
  15. #include "video_core/video_core.h"
  16. namespace {
  17. std::unique_ptr<VideoCore::RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
  18. Core::System& system,
  19. Core::Frontend::GraphicsContext& context) {
  20. switch (Settings::values.renderer_backend) {
  21. case Settings::RendererBackend::OpenGL:
  22. return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system, context);
  23. #ifdef HAS_VULKAN
  24. case Settings::RendererBackend::Vulkan:
  25. return std::make_unique<Vulkan::RendererVulkan>(emu_window, system);
  26. #endif
  27. default:
  28. return nullptr;
  29. }
  30. }
  31. } // Anonymous namespace
  32. namespace VideoCore {
  33. std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
  34. auto context = emu_window.CreateSharedContext();
  35. const auto scope = context->Acquire();
  36. auto renderer = CreateRenderer(emu_window, system, *context);
  37. if (!renderer->Init()) {
  38. return nullptr;
  39. }
  40. if (Settings::values.use_asynchronous_gpu_emulation) {
  41. return std::make_unique<VideoCommon::GPUAsynch>(system, std::move(renderer),
  42. std::move(context));
  43. }
  44. return std::make_unique<VideoCommon::GPUSynch>(system, std::move(renderer), std::move(context));
  45. }
  46. u16 GetResolutionScaleFactor(const RendererBase& renderer) {
  47. return static_cast<u16>(
  48. Settings::values.resolution_factor != 0
  49. ? Settings::values.resolution_factor
  50. : renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio());
  51. }
  52. } // namespace VideoCore