texture.h 11 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <array>
  6. #include "common/assert.h"
  7. #include "common/bit_field.h"
  8. #include "common/common_types.h"
  9. namespace Tegra::Texture {
  10. enum class TextureFormat : u32 {
  11. R32G32B32A32 = 0x01,
  12. R32G32B32 = 0x02,
  13. R16G16B16A16 = 0x03,
  14. R32G32 = 0x04,
  15. R32_B24G8 = 0x05,
  16. ETC2_RGB = 0x06,
  17. X8B8G8R8 = 0x07,
  18. A8R8G8B8 = 0x08,
  19. A2B10G10R10 = 0x09,
  20. ETC2_RGB_PTA = 0x0a,
  21. ETC2_RGBA = 0x0b,
  22. R16G16 = 0x0c,
  23. R24G8 = 0x0d,
  24. R8G24 = 0x0e,
  25. R32 = 0x0f,
  26. BC6H_SFLOAT = 0x10,
  27. BC6H_UFLOAT = 0x11,
  28. A4B4G4R4 = 0x12,
  29. A5B5G5R1 = 0x13,
  30. A1B5G5R5 = 0x14,
  31. B5G6R5 = 0x15,
  32. B6G5R5 = 0x16,
  33. BC7 = 0x17,
  34. R8G8 = 0x18,
  35. EAC = 0x19,
  36. EACX2 = 0x1a,
  37. R16 = 0x1b,
  38. Y8_VIDEO = 0x1c,
  39. R8 = 0x1d,
  40. G4R4 = 0x1e,
  41. R1 = 0x1f,
  42. E5B9G9R9 = 0x20,
  43. B10G11R11 = 0x21,
  44. G8B8G8R8 = 0x22,
  45. B8G8R8G8 = 0x23,
  46. BC1_RGBA = 0x24,
  47. BC2 = 0x25,
  48. BC3 = 0x26,
  49. BC4 = 0x27,
  50. BC5 = 0x28,
  51. S8D24 = 0x29,
  52. X8D24 = 0x2a,
  53. D24S8 = 0x2b,
  54. X4V4D24__COV4R4V = 0x2c,
  55. X4V4D24__COV8R8V = 0x2d,
  56. V8D24__COV4R12V = 0x2e,
  57. D32 = 0x2f,
  58. D32S8 = 0x30,
  59. X8D24_X20V4S8__COV4R4V = 0x31,
  60. X8D24_X20V4S8__COV8R8V = 0x32,
  61. D32_X20V4X8__COV4R4V = 0x33,
  62. D32_X20V4X8__COV8R8V = 0x34,
  63. D32_X20V4S8__COV4R4V = 0x35,
  64. D32_X20V4S8__COV8R8V = 0x36,
  65. X8D24_X16V8S8__COV4R12V = 0x37,
  66. D32_X16V8X8__COV4R12V = 0x38,
  67. D32_X16V8S8__COV4R12V = 0x39,
  68. D16 = 0x3a,
  69. V8D24__COV8R24V = 0x3b,
  70. X8D24_X16V8S8__COV8R24V = 0x3c,
  71. D32_X16V8X8__COV8R24V = 0x3d,
  72. D32_X16V8S8__COV8R24V = 0x3e,
  73. ASTC_2D_4X4 = 0x40,
  74. ASTC_2D_5X5 = 0x41,
  75. ASTC_2D_6X6 = 0x42,
  76. ASTC_2D_8X8 = 0x44,
  77. ASTC_2D_10X10 = 0x45,
  78. ASTC_2D_12X12 = 0x46,
  79. ASTC_2D_5X4 = 0x50,
  80. ASTC_2D_6X5 = 0x51,
  81. ASTC_2D_8X6 = 0x52,
  82. ASTC_2D_10X8 = 0x53,
  83. ASTC_2D_12X10 = 0x54,
  84. ASTC_2D_8X5 = 0x55,
  85. ASTC_2D_10X5 = 0x56,
  86. ASTC_2D_10X6 = 0x57,
  87. };
  88. enum class TextureType : u32 {
  89. Texture1D = 0,
  90. Texture2D = 1,
  91. Texture3D = 2,
  92. TextureCubemap = 3,
  93. Texture1DArray = 4,
  94. Texture2DArray = 5,
  95. Texture1DBuffer = 6,
  96. Texture2DNoMipmap = 7,
  97. TextureCubeArray = 8,
  98. };
  99. enum class TICHeaderVersion : u32 {
  100. OneDBuffer = 0,
  101. PitchColorKey = 1,
  102. Pitch = 2,
  103. BlockLinear = 3,
  104. BlockLinearColorKey = 4,
  105. };
  106. enum class ComponentType : u32 {
  107. SNORM = 1,
  108. UNORM = 2,
  109. SINT = 3,
  110. UINT = 4,
  111. SNORM_FORCE_FP16 = 5,
  112. UNORM_FORCE_FP16 = 6,
  113. FLOAT = 7
  114. };
  115. enum class SwizzleSource : u32 {
  116. Zero = 0,
  117. R = 2,
  118. G = 3,
  119. B = 4,
  120. A = 5,
  121. OneInt = 6,
  122. OneFloat = 7,
  123. };
  124. enum class MsaaMode : u32 {
  125. Msaa1x1 = 0,
  126. Msaa2x1 = 1,
  127. Msaa2x2 = 2,
  128. Msaa4x2 = 3,
  129. Msaa4x2_D3D = 4,
  130. Msaa2x1_D3D = 5,
  131. Msaa4x4 = 6,
  132. Msaa2x2_VC4 = 8,
  133. Msaa2x2_VC12 = 9,
  134. Msaa4x2_VC8 = 10,
  135. Msaa4x2_VC24 = 11,
  136. };
  137. union TextureHandle {
  138. /* implicit */ constexpr TextureHandle(u32 raw_) : raw{raw_} {}
  139. u32 raw;
  140. BitField<0, 20, u32> tic_id;
  141. BitField<20, 12, u32> tsc_id;
  142. };
  143. static_assert(sizeof(TextureHandle) == 4, "TextureHandle has wrong size");
  144. [[nodiscard]] inline std::pair<u32, u32> TexturePair(u32 raw, bool via_header_index) {
  145. if (via_header_index) {
  146. return {raw, raw};
  147. } else {
  148. const Tegra::Texture::TextureHandle handle{raw};
  149. return {handle.tic_id, via_header_index ? handle.tic_id : handle.tsc_id};
  150. }
  151. }
  152. struct TICEntry {
  153. union {
  154. struct {
  155. union {
  156. BitField<0, 7, TextureFormat> format;
  157. BitField<7, 3, ComponentType> r_type;
  158. BitField<10, 3, ComponentType> g_type;
  159. BitField<13, 3, ComponentType> b_type;
  160. BitField<16, 3, ComponentType> a_type;
  161. BitField<19, 3, SwizzleSource> x_source;
  162. BitField<22, 3, SwizzleSource> y_source;
  163. BitField<25, 3, SwizzleSource> z_source;
  164. BitField<28, 3, SwizzleSource> w_source;
  165. };
  166. u32 address_low;
  167. union {
  168. BitField<0, 16, u32> address_high;
  169. BitField<16, 5, u32> layer_base_3_7;
  170. BitField<21, 3, TICHeaderVersion> header_version;
  171. BitField<24, 1, u32> load_store_hint;
  172. BitField<25, 4, u32> view_coherency_hash;
  173. BitField<29, 3, u32> layer_base_8_10;
  174. };
  175. union {
  176. BitField<0, 3, u32> block_width;
  177. BitField<3, 3, u32> block_height;
  178. BitField<6, 3, u32> block_depth;
  179. BitField<10, 3, u32> tile_width_spacing;
  180. // High 16 bits of the pitch value
  181. BitField<0, 16, u32> pitch_high;
  182. BitField<26, 1, u32> use_header_opt_control;
  183. BitField<27, 1, u32> depth_texture;
  184. BitField<28, 4, u32> max_mip_level;
  185. BitField<0, 16, u32> buffer_high_width_minus_one;
  186. };
  187. union {
  188. BitField<0, 16, u32> width_minus_one;
  189. BitField<16, 3, u32> layer_base_0_2;
  190. BitField<22, 1, u32> srgb_conversion;
  191. BitField<23, 4, TextureType> texture_type;
  192. BitField<29, 3, u32> border_size;
  193. BitField<0, 16, u32> buffer_low_width_minus_one;
  194. };
  195. union {
  196. BitField<0, 16, u32> height_minus_1;
  197. BitField<16, 14, u32> depth_minus_1;
  198. BitField<30, 1, u32> is_sparse;
  199. BitField<31, 1, u32> normalized_coords;
  200. };
  201. union {
  202. BitField<6, 13, u32> mip_lod_bias;
  203. BitField<27, 3, u32> max_anisotropy;
  204. };
  205. union {
  206. BitField<0, 4, u32> res_min_mip_level;
  207. BitField<4, 4, u32> res_max_mip_level;
  208. BitField<8, 4, MsaaMode> msaa_mode;
  209. BitField<12, 12, u32> min_lod_clamp;
  210. };
  211. };
  212. std::array<u64, 4> raw;
  213. };
  214. constexpr bool operator==(const TICEntry& rhs) const noexcept {
  215. return raw == rhs.raw;
  216. }
  217. constexpr bool operator!=(const TICEntry& rhs) const noexcept {
  218. return raw != rhs.raw;
  219. }
  220. constexpr GPUVAddr Address() const {
  221. return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low);
  222. }
  223. constexpr u32 Pitch() const {
  224. ASSERT(header_version == TICHeaderVersion::Pitch ||
  225. header_version == TICHeaderVersion::PitchColorKey);
  226. // The pitch value is 21 bits, and is 32B aligned.
  227. return pitch_high << 5;
  228. }
  229. constexpr u32 Width() const {
  230. if (header_version != TICHeaderVersion::OneDBuffer) {
  231. return width_minus_one + 1;
  232. }
  233. return (buffer_high_width_minus_one << 16 | buffer_low_width_minus_one) + 1;
  234. }
  235. constexpr u32 Height() const {
  236. return height_minus_1 + 1;
  237. }
  238. constexpr u32 Depth() const {
  239. return depth_minus_1 + 1;
  240. }
  241. constexpr u32 BaseLayer() const {
  242. return layer_base_0_2 | layer_base_3_7 << 3 | layer_base_8_10 << 8;
  243. }
  244. constexpr bool IsBlockLinear() const {
  245. return header_version == TICHeaderVersion::BlockLinear ||
  246. header_version == TICHeaderVersion::BlockLinearColorKey;
  247. }
  248. constexpr bool IsPitchLinear() const {
  249. return header_version == TICHeaderVersion::Pitch ||
  250. header_version == TICHeaderVersion::PitchColorKey;
  251. }
  252. constexpr bool IsBuffer() const {
  253. return header_version == TICHeaderVersion::OneDBuffer;
  254. }
  255. };
  256. static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
  257. enum class WrapMode : u32 {
  258. Wrap = 0,
  259. Mirror = 1,
  260. ClampToEdge = 2,
  261. Border = 3,
  262. Clamp = 4,
  263. MirrorOnceClampToEdge = 5,
  264. MirrorOnceBorder = 6,
  265. MirrorOnceClampOGL = 7,
  266. };
  267. enum class DepthCompareFunc : u32 {
  268. Never = 0,
  269. Less = 1,
  270. Equal = 2,
  271. LessEqual = 3,
  272. Greater = 4,
  273. NotEqual = 5,
  274. GreaterEqual = 6,
  275. Always = 7,
  276. };
  277. enum class TextureFilter : u32 {
  278. Nearest = 1,
  279. Linear = 2,
  280. };
  281. enum class TextureMipmapFilter : u32 {
  282. None = 1,
  283. Nearest = 2,
  284. Linear = 3,
  285. };
  286. enum class SamplerReduction : u32 {
  287. WeightedAverage = 0,
  288. Min = 1,
  289. Max = 2,
  290. };
  291. enum class Anisotropy {
  292. Default,
  293. Filter2x,
  294. Filter4x,
  295. Filter8x,
  296. Filter16x,
  297. };
  298. struct TSCEntry {
  299. union {
  300. struct {
  301. union {
  302. BitField<0, 3, WrapMode> wrap_u;
  303. BitField<3, 3, WrapMode> wrap_v;
  304. BitField<6, 3, WrapMode> wrap_p;
  305. BitField<9, 1, u32> depth_compare_enabled;
  306. BitField<10, 3, DepthCompareFunc> depth_compare_func;
  307. BitField<13, 1, u32> srgb_conversion;
  308. BitField<20, 3, u32> max_anisotropy;
  309. };
  310. union {
  311. BitField<0, 2, TextureFilter> mag_filter;
  312. BitField<4, 2, TextureFilter> min_filter;
  313. BitField<6, 2, TextureMipmapFilter> mipmap_filter;
  314. BitField<8, 1, u32> cubemap_anisotropy;
  315. BitField<9, 1, u32> cubemap_interface_filtering;
  316. BitField<10, 2, SamplerReduction> reduction_filter;
  317. BitField<12, 13, u32> mip_lod_bias;
  318. BitField<25, 1, u32> float_coord_normalization;
  319. BitField<26, 5, u32> trilin_opt;
  320. };
  321. union {
  322. BitField<0, 12, u32> min_lod_clamp;
  323. BitField<12, 12, u32> max_lod_clamp;
  324. BitField<24, 8, u32> srgb_border_color_r;
  325. };
  326. union {
  327. BitField<12, 8, u32> srgb_border_color_g;
  328. BitField<20, 8, u32> srgb_border_color_b;
  329. };
  330. std::array<f32, 4> border_color;
  331. };
  332. std::array<u64, 4> raw;
  333. };
  334. constexpr bool operator==(const TSCEntry& rhs) const noexcept {
  335. return raw == rhs.raw;
  336. }
  337. constexpr bool operator!=(const TSCEntry& rhs) const noexcept {
  338. return raw != rhs.raw;
  339. }
  340. std::array<float, 4> BorderColor() const noexcept;
  341. float MaxAnisotropy() const noexcept;
  342. float MinLod() const {
  343. return static_cast<float>(min_lod_clamp) / 256.0f;
  344. }
  345. float MaxLod() const {
  346. return static_cast<float>(max_lod_clamp) / 256.0f;
  347. }
  348. float LodBias() const {
  349. // Sign extend the 13-bit value.
  350. static constexpr u32 mask = 1U << (13 - 1);
  351. return static_cast<float>(static_cast<s32>((mip_lod_bias ^ mask) - mask)) / 256.0f;
  352. }
  353. };
  354. static_assert(sizeof(TSCEntry) == 0x20, "TSCEntry has wrong size");
  355. } // namespace Tegra::Texture
  356. template <>
  357. struct std::hash<Tegra::Texture::TICEntry> {
  358. size_t operator()(const Tegra::Texture::TICEntry& tic) const noexcept;
  359. };
  360. template <>
  361. struct std::hash<Tegra::Texture::TSCEntry> {
  362. size_t operator()(const Tegra::Texture::TSCEntry& tsc) const noexcept;
  363. };