| .. |
|
gl_arb_decompiler.cpp
|
5865a10885
gl_arb_decompiler: Avoid several string copies
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_arb_decompiler.h
|
a63a0daa5e
gl_arb_decompiler: Implement an assembly shader decompiler
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_buffer_cache.cpp
|
32a2dcd415
buffer_cache: Use buffer methods instead of cache virtual methods
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_buffer_cache.h
|
32a2dcd415
buffer_cache: Use buffer methods instead of cache virtual methods
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_device.cpp
|
73fb3a304b
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_device.h
|
73fb3a304b
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_fence_manager.cpp
|
891236124c
buffer_cache: Use boost::intrusive::set for caching
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_fence_manager.h
|
f616dc0b59
Address Feedback.
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_framebuffer_cache.cpp
|
b92dfcd7f2
gl_state: Remove completely
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_framebuffer_cache.h
|
b92dfcd7f2
gl_state: Remove completely
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_query_cache.cpp
|
3a60f19eaf
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_query_cache.h
|
6d3a046caa
query_cache: Address feedback
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_rasterizer.cpp
|
41a4090320
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_rasterizer.h
|
5633887569
Merge pull request #3986 from ReinUsesLisp/shader-cache
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_resource_manager.cpp
|
420cc13248
renderer_opengl: Add assembly program code paths
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_resource_manager.h
|
420cc13248
renderer_opengl: Add assembly program code paths
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_sampler_cache.cpp
|
7ee6065178
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_sampler_cache.h
|
4b27680639
video_core: Add missing override specifiers
|
%!s(int64=7) %!d(string=hai) anos |
|
gl_shader_cache.cpp
|
798ec003ce
Merge pull request #4041 from ReinUsesLisp/arb-decomp
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_shader_cache.h
|
b96f65b62b
gl_shader_cache: Use generic shader cache
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_shader_decompiler.cpp
|
f77c897b8d
gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_shader_decompiler.h
|
ee21e4ecd3
glsl: Squash constant buffers into a single SSBO when we hit the limit
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_shader_disk_cache.cpp
|
5b2b6d594c
shader/texture: Join separate image and sampler pairs offline
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_shader_disk_cache.h
|
5b2b6d594c
shader/texture: Join separate image and sampler pairs offline
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_shader_manager.cpp
|
c13e2f1b75
gl_shader_manager: Unbind GLSL program when binding a host pipeline
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_shader_manager.h
|
420cc13248
renderer_opengl: Add assembly program code paths
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_shader_util.cpp
|
56bca83bde
gl_shader_cache: Address review commentaries
|
%!s(int64=7) %!d(string=hai) anos |
|
gl_shader_util.h
|
8b11368671
gl_shader_util: Add parameter to handle retrievable programs
|
%!s(int64=7) %!d(string=hai) anos |
|
gl_state_tracker.cpp
|
76615b9f34
gl_rasterizer: Implement line widths and smooth lines
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_state_tracker.h
|
76615b9f34
gl_rasterizer: Implement line widths and smooth lines
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_stream_buffer.cpp
|
39c97f1b65
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_stream_buffer.h
|
39c97f1b65
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_texture_cache.cpp
|
3c2ae53b4c
texture_cache: Handle 3D texture blits with one layer
|
%!s(int64=6) %!d(string=hai) anos |
|
gl_texture_cache.h
|
c95c254f3e
texture_cache: Implement rendering to 3D textures
|
%!s(int64=6) %!d(string=hai) anos |
|
maxwell_to_gl.h
|
8868fb745f
maxwell_to_gl: Miscellaneous changes
|
%!s(int64=6) %!d(string=hai) anos |
|
renderer_opengl.cpp
|
41a4090320
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
|
%!s(int64=6) %!d(string=hai) anos |
|
renderer_opengl.h
|
41a4090320
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
|
%!s(int64=6) %!d(string=hai) anos |
|
utils.cpp
|
090fd3fefa
buffer_cache: Return handles instead of pointer to handles
|
%!s(int64=6) %!d(string=hai) anos |
|
utils.h
|
090fd3fefa
buffer_cache: Return handles instead of pointer to handles
|
%!s(int64=6) %!d(string=hai) anos |