gpu_thread.cpp 4.8 KB

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  1. // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "common/assert.h"
  4. #include "common/microprofile.h"
  5. #include "common/scope_exit.h"
  6. #include "common/settings.h"
  7. #include "common/thread.h"
  8. #include "core/core.h"
  9. #include "core/frontend/emu_window.h"
  10. #include "video_core/control/scheduler.h"
  11. #include "video_core/dma_pusher.h"
  12. #include "video_core/gpu.h"
  13. #include "video_core/gpu_thread.h"
  14. #include "video_core/renderer_base.h"
  15. namespace VideoCommon::GPUThread {
  16. /// Runs the GPU thread
  17. static void RunThread(std::stop_token stop_token, Core::System& system,
  18. VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
  19. Tegra::Control::Scheduler& scheduler, SynchState& state) {
  20. std::string name = "GPU";
  21. MicroProfileOnThreadCreate(name.c_str());
  22. SCOPE_EXIT({ MicroProfileOnThreadExit(); });
  23. Common::SetCurrentThreadName(name.c_str());
  24. Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
  25. system.RegisterHostThread();
  26. auto current_context = context.Acquire();
  27. VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
  28. while (!stop_token.stop_requested()) {
  29. CommandDataContainer next = state.queue.PopWait(stop_token);
  30. if (stop_token.stop_requested()) {
  31. break;
  32. }
  33. if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
  34. scheduler.Push(submit_list->channel, std::move(submit_list->entries));
  35. } else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) {
  36. renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
  37. } else if (std::holds_alternative<GPUTickCommand>(next.data)) {
  38. system.GPU().TickWork();
  39. } else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
  40. rasterizer->FlushRegion(flush->addr, flush->size);
  41. } else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
  42. rasterizer->OnCPUWrite(invalidate->addr, invalidate->size);
  43. } else {
  44. ASSERT(false);
  45. }
  46. state.signaled_fence.store(next.fence);
  47. if (next.block) {
  48. // We have to lock the write_lock to ensure that the condition_variable wait not get a
  49. // race between the check and the lock itself.
  50. std::scoped_lock lk{state.write_lock};
  51. state.cv.notify_all();
  52. }
  53. }
  54. }
  55. ThreadManager::ThreadManager(Core::System& system_, bool is_async_)
  56. : system{system_}, is_async{is_async_} {}
  57. ThreadManager::~ThreadManager() = default;
  58. void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
  59. Core::Frontend::GraphicsContext& context,
  60. Tegra::Control::Scheduler& scheduler) {
  61. rasterizer = renderer.ReadRasterizer();
  62. thread = std::jthread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
  63. std::ref(scheduler), std::ref(state));
  64. }
  65. void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries) {
  66. PushCommand(SubmitListCommand(channel, std::move(entries)));
  67. }
  68. void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
  69. PushCommand(SwapBuffersCommand(framebuffer ? std::make_optional(*framebuffer) : std::nullopt));
  70. }
  71. void ThreadManager::FlushRegion(VAddr addr, u64 size) {
  72. if (!is_async) {
  73. // Always flush with synchronous GPU mode
  74. PushCommand(FlushRegionCommand(addr, size));
  75. return;
  76. }
  77. if (!Settings::IsGPULevelExtreme()) {
  78. return;
  79. }
  80. auto& gpu = system.GPU();
  81. u64 fence = gpu.RequestFlush(addr, size);
  82. TickGPU();
  83. gpu.WaitForSyncOperation(fence);
  84. }
  85. void ThreadManager::TickGPU() {
  86. PushCommand(GPUTickCommand());
  87. }
  88. void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
  89. rasterizer->OnCPUWrite(addr, size);
  90. }
  91. void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
  92. // Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
  93. rasterizer->OnCPUWrite(addr, size);
  94. }
  95. u64 ThreadManager::PushCommand(CommandData&& command_data, bool block) {
  96. if (!is_async) {
  97. // In synchronous GPU mode, block the caller until the command has executed
  98. block = true;
  99. }
  100. std::unique_lock lk(state.write_lock);
  101. const u64 fence{++state.last_fence};
  102. state.queue.Push(CommandDataContainer(std::move(command_data), fence, block));
  103. if (block) {
  104. Common::CondvarWait(state.cv, lk, thread.get_stop_token(), [this, fence] {
  105. return fence <= state.signaled_fence.load(std::memory_order_relaxed);
  106. });
  107. }
  108. return fence;
  109. }
  110. } // namespace VideoCommon::GPUThread