Fernando Sahmkow
|
f1a2e36711
Query Cachge: Fully rework Vulkan's query cache
|
3 gadi atpakaļ |
Fernando Sahmkow
|
da440da9f5
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
|
3 gadi atpakaļ |
ameerj
|
642c14f0c7
OpenGL: Make use of persistent buffer maps in buffer cache downloads
|
3 gadi atpakaļ |
Fernando Sahmkow
|
c6cac2ffaa
GPU: Add Reactive flushing
|
3 gadi atpakaļ |
Liam
|
600f325d87
general: fix spelling mistakes
|
3 gadi atpakaļ |
ameerj
|
268942c8fe
gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy
|
3 gadi atpakaļ |
Fernando Sahmkow
|
8a3411b417
Engines: Implement Accelerate DMA Texture.
|
4 gadi atpakaļ |
Feng Chen
|
013b689153
video_core: Implement opengl/vulkan draw_texture
|
3 gadi atpakaļ |
Fernando Sahmkow
|
d09aa0182f
MacroHLE: Final cleanup and fixes.
|
3 gadi atpakaļ |
Fernando Sahmkow
|
581a7d785b
Rasterizer: Setup skeleton for Host Conditional rendering
|
3 gadi atpakaļ |
Fernando Sahmkow
|
3630bfaef3
RasterizerMemory: Add filtering for flushing/invalidation operations.
|
3 gadi atpakaļ |
Fernando Sahmkow
|
8d694701bc
MacroHLE: Add OpenGL Support
|
3 gadi atpakaļ |
liamwhite
|
7f1c6def1f
Merge pull request #9216 from vonchenplus/reimp_inline_index_buffer
|
3 gadi atpakaļ |
Liam
|
4c42655a2d
maxwell3d: full HLE for multi-layer clears
|
3 gadi atpakaļ |
Feng Chen
|
cb971ad654
video_core: Reimplement inline index buffer binding
|
3 gadi atpakaļ |
FengChen
|
2f90694797
video_core: Implement maxwell inline_index method
|
3 gadi atpakaļ |
FengChen
|
1f54cd4ac7
video_coare: Reimplementing the maxwell drawing trigger mechanism
|
3 gadi atpakaļ |
bunnei
|
f5fd6b5c86
DMA & InlineToMemory Engines Rework.
|
4 gadi atpakaļ |
Fernando Sahmkow
|
bc8b3d225e
VideoCore: Refactor fencing system.
|
4 gadi atpakaļ |
Fernando Sahmkow
|
f350c3d74e
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
|
4 gadi atpakaļ |
Fernando Sahmkow
|
d7990c159e
OpenGl: Implement Channels.
|
4 gadi atpakaļ |
Andrea Pappacoda
|
cdb240f3d4
chore: make yuzu REUSE compliant
|
4 gadi atpakaļ |
ameerj
|
1bc7d61b57
video_core: Reduce unused includes
|
4 gadi atpakaļ |
Fernando Sahmkow
|
8a6e6465a7
Rasterizer: Refactor inlineToMemory.
|
4 gadi atpakaļ |
Fernando Sahmkow
|
4258d515e6
Rasterizer: Implement Inline2Memory Acceleration.
|
4 gadi atpakaļ |
ReinUsesLisp
|
adb591a757
glasm: Use storage buffers instead of global memory when possible
|
5 gadi atpakaļ |
ReinUsesLisp
|
eacf18cce9
gl_shader_cache: Rename Program abstractions into Pipeline
|
5 gadi atpakaļ |
ReinUsesLisp
|
6bc54e12a0
glasm: Set transform feedback state
|
5 gadi atpakaļ |
ReinUsesLisp
|
025b20f96a
shader: Move pipeline cache logic to separate files
|
5 gadi atpakaļ |
ReinUsesLisp
|
c67d64365a
shader: Remove old shader management
|
5 gadi atpakaļ |