Commit History

Author SHA1 Message Date
  Crimson Hawk cdbdf63ebe Revert "Merge branch 'master' into 'dev'" 2 years ago
  AMA2581 5720814b13 modifying all the files to match the app 2 years ago
  Liam a595e9e8a7 nvnflinger/gpu: implement layer stack composition 2 years ago
  Fernando Sahmkow 0a2536a0df SMMU: Initial adaptation to video_core. 2 years ago
  Behunin 44518b225c gpu_thread: Use bounded queue 3 years ago
  Behunin 8551ac6008 Remove OnCommandListEndCommand 3 years ago
  Liam 9737615948 general: fix compile for Apple Clang 3 years ago
  Fernando Sahmkow 668e80a9f4 VideoCore: Refactor syncing. 4 years ago
  Fernando Sahmkow 139ea93512 VideoCore: implement channels on gpu caches. 4 years ago
  Morph fa09f7aa6c gpu_thread: Use the previous MPSCQueue implementation 4 years ago
  Morph 25429998e3 bounded_threadsafe_queue: Use constexpr capacity and mask 4 years ago
  Levi Behunin 4dd6bcd206 gpu_thread: Move to bounded queue 4 years ago
  Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 years ago
  ameerj 427bf76e62 gpu: Migrate implementation to the cpp file 4 years ago
  ameerj 877cd60b00 gpu: Use std::jthread for async gpu thread 4 years ago
  Markus Wick e8bd9aed8b video_core: Use a CV for blocking commands. 5 years ago
  Markus Wick e6fb49fa4b video_core/gpu_thread: Keep the write lock for allocating the fence. 5 years ago
  Markus Wick 5145133a60 video_core/gpu_thread: Implement a ShutDown method. 5 years ago
  ameerj 52e9d7fa49 gpu_thread: Remove Async NVDEC placeholders 5 years ago
  ReinUsesLisp 75ccd9959c gpu: Report renderer errors with exceptions 5 years ago
  bunnei 40571c073f video_core: gpu: Implement synchronous mode using threaded GPU. 5 years ago
  bunnei 14c825bd1c video_core: gpu: Refactor out synchronous/asynchronous GPU implementations. 5 years ago
  Lioncash 677a8b208d video_core: Resolve more variable shadowing scenarios 5 years ago
  ameerj eb67a45ca8 video_core: NVDEC Implementation 5 years ago
  Fernando Sahmkow 1fb516cd97 GPU: Implement Flush Requests for Async mode. 6 years ago
  Fernando Sahmkow 487379c593 OpenGL: Implement Fencing backend. 6 years ago
  Fernando Sahmkow 9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 6 years ago
  James Rowe 282adfc70b Frontend/GPU: Refactor context management 6 years ago
  bunnei b5c13ee0eb gpu_thread: Use MPSCQueue for GPU commands. 6 years ago
  Fernando Sahmkow 3f104464de Core: Wait for GPU to be idle before shutting down. 6 years ago