Liam
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4c42655a2d
maxwell3d: full HLE for multi-layer clears
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3 лет назад |
Kelebek1
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33ea0fdfe8
Fix regs regression with OpenGL two-sided stencil, and re-add data invalidation reg
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3 лет назад |
Morph
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c9bb888adf
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
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3 лет назад |
Feng Chen
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75596c07e0
video_core: Fix SNORM texture buffer emulating error (#9001)
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3 лет назад |
bunnei
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38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
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3 лет назад |
FengChen
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2f90694797
video_core: Implement maxwell inline_index method
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3 лет назад |
FengChen
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1f54cd4ac7
video_coare: Reimplementing the maxwell drawing trigger mechanism
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3 лет назад |
Kelebek1
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4496030ea9
Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong.
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3 лет назад |
Kelebek1
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752659aef3
Update 3D regs
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4 лет назад |
bunnei
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f5fd6b5c86
DMA & InlineToMemory Engines Rework.
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3 лет назад |
Fernando Sahmkow
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5caa150e9a
OpenGL: Fix TickWork
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4 лет назад |
Fernando Sahmkow
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bc8b3d225e
VideoCore: Refactor fencing system.
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4 лет назад |
Fernando Sahmkow
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920429fde7
NVDRV: Further refactors and eliminate old code.
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4 лет назад |
Fernando Sahmkow
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f350c3d74e
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
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4 лет назад |
Fernando Sahmkow
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3f8e7a5585
VideoCore: Fix channels with disk pipeline/shader cache.
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4 лет назад |
Fernando Sahmkow
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d7990c159e
OpenGl: Implement Channels.
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4 лет назад |
Fernando Sahmkow
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139ea93512
VideoCore: implement channels on gpu caches.
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4 лет назад |
FengChen
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9a95c7fa14
video_core: Generate mipmap texture by drawing
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3 лет назад |
Andrea Pappacoda
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cdb240f3d4
chore: make yuzu REUSE compliant
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4 лет назад |
Liam
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b317f54f22
OpenGL: implement face flips according to NDC
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4 лет назад |
bunnei
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bf3c6f8812
Merge pull request #8149 from liamwhite/front-face
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4 лет назад |
Liam
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b7be6a4316
OpenGL: fix cropping
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4 лет назад |
Liam
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a57531854e
OpenGL: propagate face flip condition
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4 лет назад |
Liam
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cb913e5c02
OpenGL: flip front faces if Z scale is inverted
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4 лет назад |
ameerj
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3e489782e1
gl_rasterizer: Avoid scenario locking already owned mutex
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4 лет назад |
bunnei
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af04f8b8e9
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
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4 лет назад |
Fernando Sahmkow
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7a9d9e575b
Texture Cache: Add Cached CPU system.
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4 лет назад |
ameerj
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1bc7d61b57
video_core: Reduce unused includes
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4 лет назад |
Fernando Sahmkow
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8a6e6465a7
Rasterizer: Refactor inlineToMemory.
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4 лет назад |
Fernando Sahmkow
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4258d515e6
Rasterizer: Implement Inline2Memory Acceleration.
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4 лет назад |