Commit History

Autor SHA1 Mensaxe Data
  ReinUsesLisp 155be4a8d3 shader: Increase the maximum number of storage buffers %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp fe25f42403 shader: Remove identity removal pass for better build times %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 0c7230a606 shader: Add more strict validation the pass %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 25949b864c shader: Fix forward referencing identity instructions when inserting phi %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 92a01984e6 shader: Remove invalidated blocks in dead code elimination pass %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp aece958c2b shader: Add missing UndoUse case for GetSparseFromOp %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 0ace34575c shader: Require dual source blending %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 21e3382830 shader: Simplify code in opcodes.h to fix Intellisense %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d10cf55353 shader: Implement indexed textures %!s(int64=5) %!d(string=hai) anos
  ameerj 7a9dc78398 shader: Refactor atomic_operations_global_memory %!s(int64=5) %!d(string=hai) anos
  ameerj 427951d6fe shader: add missing include guard in half_floating_point_helper.h %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp c8f9772d65 shader: Fix gcc warnings %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 75dee55486 shader: Inline common Value getters %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 23182fa59c shader: Intrusively store in a block if it's sealed or not %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp eed6da55b8 cmake: Link to common in shader_recompiler %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp cc0fcd1b8d shader: Improve goto removal algorithm complexity %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp f66851e376 shader: Use memset to reset instruction arguments %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp c84bbd9e44 shader: Inline common Value functions into the header %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 050e81500c shader: Move microinstruction header to the value header %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp e4d1122082 shader: Move siblings check to a separate function and comment them out %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 4209828646 shader: Intrusively store register values in block for SSA pass %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 6944cabb89 shader: Inline common Opcode and Inst functions %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 4bbe530337 shader: Inline common IR::Block methods %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 24cc298660 shader: Use a small_vector for phi blocks %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 79c2e43fcd shader: Calculate number of arguments in an opcode at compile time %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp dd860b684c shader: Implement D3D samplers %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp a8d46a5eae shader: Add constant propagation for arithmetic right shifts %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 469f8bb857 shader: Simplify code for local memory %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 6325601947 spirv: Fix ViewportMask %!s(int64=5) %!d(string=hai) anos