Commit History

Autor SHA1 Mensaxe Data
  ReinUsesLisp d3dc4e399c astc: Use 'enum class' instead of 'enum' for EIntegerEncoding %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow 666d431ad8 Merge pull request #3473 from ReinUsesLisp/shader-purge %!s(int64=6) %!d(string=hai) anos
  Rodrigo Locatti 244fe13219 Merge branch 'master' into shader-purge %!s(int64=6) %!d(string=hai) anos
  bunnei b30b1f741d Merge pull request #3491 from ReinUsesLisp/polygon-modes %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp e24197bb3f gl_shader_decompiler: Initialize gl_Position on vertex shaders %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow 00e9ba0603 Merge pull request #3483 from namkazt/patch-1 %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow f159a12820 Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 3a10016e38 gl_shader_decompiler: Add missing {} on smem GLSL emission %!s(int64=6) %!d(string=hai) anos
  bunnei ca2d228c9d Merge pull request #3497 from FernandoS27/microprogfile-extend %!s(int64=6) %!d(string=hai) anos
  bunnei c21dc36cda Merge pull request #3496 from vitor-k/remove-enum %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow 95b804ff05 NVFlinger: Do the microprofile Flip after processing a valid frame. %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow 448856695a Microprofile: Allow accessing token. %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 825d629565 gl_shader_decompiler: Fix regression in render target declarations %!s(int64=6) %!d(string=hai) anos
  bunnei fce33adcf1 Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline %!s(int64=6) %!d(string=hai) anos
  Vitor Kiguchi e891ff9a0c framebuffer_layout.h: drop the use of enum for screen dimensions. %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 8357908099 gl_shader_manager: Fix interaction between graphics and compute %!s(int64=6) %!d(string=hai) anos
  bunnei 503ebe9b96 Merge pull request #3458 from FearlessTobi/voice-issues %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp e4bc3c3342 gl_rasterizer: Implement polygon modes and fill rectangles %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp eb5861e0a2 engines/maxwell_3d: Add TFB registers and store them in shader registry %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp b1acb4f73f shader/registry: Address feedback %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp b1061afed9 gl_shader_decompiler: Add identifier to decompiled code %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp e612242977 gl_shader_decompiler: Roll back to GLSL core 430 %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 978172530e const_buffer_engine_interface: Store component types %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 120f688272 yuzu/loading_screen: Remove unused shader progress mode %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp e1932351a9 gl_shader_cache: Reduce registry consistency to debug assert %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 66a8a3e887 shader/registry: Cache tessellation state %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 0528be5c92 shader/registry: Store graphics and compute metadata %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp e8efd5a901 video_core: Rename "const buffer locker" to "registry" %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp bd8b9bbcee gl_shader_cache: Rework shader cache and remove post-specializations %!s(int64=6) %!d(string=hai) anos
  Rodrigo Locatti 22e825a3bc Merge pull request #3301 from ReinUsesLisp/state-tracker %!s(int64=6) %!d(string=hai) anos