Registry consistency is something that practically can't happen and it has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
@@ -221,9 +221,7 @@ CachedShader::CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_
CachedShader::~CachedShader() = default;
GLuint CachedShader::GetHandle() const {
- if (!registry->IsConsistent()) {
- std::abort();
- }
+ DEBUG_ASSERT(registry->IsConsistent());
return program->handle;
}