История коммитов

Автор SHA1 Сообщение Дата
  Subv 2dad1204e8 RasterizerGL: Ignore invalid/unset vertex attributes. 8 лет назад
  bunnei 57626fda7b Merge pull request #1004 from lioncash/unused 8 лет назад
  bunnei 2156cb3cbe Revert "gl_state: Temporarily disable culling and depth test." 8 лет назад
  Lioncash 0e1510ac29 gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() 8 лет назад
  bunnei f765a6b902 Merge pull request #984 from bunnei/rt-none 8 лет назад
  bunnei ddec200290 gl_rasterizer: Do not render when no render target is configured. 8 лет назад
  bunnei 9ceceb212f Merge pull request #981 from bunnei/cbuf-corrupt 8 лет назад
  bunnei 57982df105 maxwell_3d: Use correct const buffer size and check bounds. 8 лет назад
  bunnei 8c6338b6f9 renderer_opengl: Use trace log in a few places. 8 лет назад
  David Marcec b96010bfa9 added braces for conditions 8 лет назад
  David Marcec 6d1e30e041 fix the attrib format for ints 8 лет назад
  Lioncash 0f2ac928f2 video_core: Make global EmuWindow instance part of the base renderer class 8 лет назад
  Lioncash 0162f8b3a7 gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers() 8 лет назад
  Lioncash 16139ed53b gl_rasterizer: Use std::string_view instead of std::string when checking for extensions 8 лет назад
  Lioncash b5eb3905cd gl_rasterizer: Use in-class member initializers where applicable 8 лет назад
  bunnei 69c45ce71c gl_rasterizer: Implement texture border color. 8 лет назад
  bunnei 4301f0b539 gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set. 8 лет назад
  bunnei d8c60029d6 gl_rasterizer: Use zeta_enable register to enable depth buffer. 8 лет назад
  Lioncash 863579736c gpu: Rename Get3DEngine() to Maxwell3D() 8 лет назад
  bunnei cf30c4be22 gl_state: Temporarily disable culling and depth test. 8 лет назад
  Lioncash 3a4841e403 core: Don't construct instance of Core::System, just to access its live instance 8 лет назад
  bunnei 2cb3fdca86 Merge pull request #598 from bunnei/makedonecurrent 8 лет назад
  bunnei 05cb10530f OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 8 лет назад
  Subv b37354cca8 GPU: Always enable the depth write when clearing the depth buffer. 8 лет назад
  bunnei 8aeff9cf8e gl_rasterizer: Fix check for if a shader stage is enabled. 8 лет назад
  bunnei c4015cd93a gl_shader_gen: Implement dual vertex shader mode. 8 лет назад
  bunnei 854f474f52 gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative. 8 лет назад
  bunnei 8b815877a6 Merge pull request #622 from Subv/unused_tex 8 лет назад
  Subv 4bda9693be GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. 8 лет назад
  Subv c1bebdef5e GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. 8 лет назад