Subv
|
2dad1204e8
RasterizerGL: Ignore invalid/unset vertex attributes.
|
8 лет назад |
bunnei
|
57626fda7b
Merge pull request #1004 from lioncash/unused
|
8 лет назад |
bunnei
|
2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test."
|
8 лет назад |
Lioncash
|
0e1510ac29
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
|
8 лет назад |
bunnei
|
f765a6b902
Merge pull request #984 from bunnei/rt-none
|
8 лет назад |
bunnei
|
ddec200290
gl_rasterizer: Do not render when no render target is configured.
|
8 лет назад |
bunnei
|
9ceceb212f
Merge pull request #981 from bunnei/cbuf-corrupt
|
8 лет назад |
bunnei
|
57982df105
maxwell_3d: Use correct const buffer size and check bounds.
|
8 лет назад |
bunnei
|
8c6338b6f9
renderer_opengl: Use trace log in a few places.
|
8 лет назад |
David Marcec
|
b96010bfa9
added braces for conditions
|
8 лет назад |
David Marcec
|
6d1e30e041
fix the attrib format for ints
|
8 лет назад |
Lioncash
|
0f2ac928f2
video_core: Make global EmuWindow instance part of the base renderer class
|
8 лет назад |
Lioncash
|
0162f8b3a7
gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()
|
8 лет назад |
Lioncash
|
16139ed53b
gl_rasterizer: Use std::string_view instead of std::string when checking for extensions
|
8 лет назад |
Lioncash
|
b5eb3905cd
gl_rasterizer: Use in-class member initializers where applicable
|
8 лет назад |
bunnei
|
69c45ce71c
gl_rasterizer: Implement texture border color.
|
8 лет назад |
bunnei
|
4301f0b539
gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
|
8 лет назад |
bunnei
|
d8c60029d6
gl_rasterizer: Use zeta_enable register to enable depth buffer.
|
8 лет назад |
Lioncash
|
863579736c
gpu: Rename Get3DEngine() to Maxwell3D()
|
8 лет назад |
bunnei
|
cf30c4be22
gl_state: Temporarily disable culling and depth test.
|
8 лет назад |
Lioncash
|
3a4841e403
core: Don't construct instance of Core::System, just to access its live instance
|
8 лет назад |
bunnei
|
2cb3fdca86
Merge pull request #598 from bunnei/makedonecurrent
|
8 лет назад |
bunnei
|
05cb10530f
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
|
8 лет назад |
Subv
|
b37354cca8
GPU: Always enable the depth write when clearing the depth buffer.
|
8 лет назад |
bunnei
|
8aeff9cf8e
gl_rasterizer: Fix check for if a shader stage is enabled.
|
8 лет назад |
bunnei
|
c4015cd93a
gl_shader_gen: Implement dual vertex shader mode.
|
8 лет назад |
bunnei
|
854f474f52
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
|
8 лет назад |
bunnei
|
8b815877a6
Merge pull request #622 from Subv/unused_tex
|
8 лет назад |
Subv
|
4bda9693be
GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.
|
8 лет назад |
Subv
|
c1bebdef5e
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
|
8 лет назад |