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gl_texture_cache: Initial implementation

ReinUsesLisp 7 лет назад
Родитель
Сommit
bab21e8cb3

+ 2 - 2
src/video_core/CMakeLists.txt

@@ -45,8 +45,6 @@ add_library(video_core STATIC
     renderer_opengl/gl_global_cache.h
     renderer_opengl/gl_rasterizer.cpp
     renderer_opengl/gl_rasterizer.h
-    renderer_opengl/gl_rasterizer_cache.cpp
-    renderer_opengl/gl_rasterizer_cache.h
     renderer_opengl/gl_resource_manager.cpp
     renderer_opengl/gl_resource_manager.h
     renderer_opengl/gl_sampler_cache.cpp
@@ -67,6 +65,8 @@ add_library(video_core STATIC
     renderer_opengl/gl_state.h
     renderer_opengl/gl_stream_buffer.cpp
     renderer_opengl/gl_stream_buffer.h
+    renderer_opengl/gl_texture_cache.cpp
+    renderer_opengl/gl_texture_cache.h
     renderer_opengl/maxwell_to_gl.h
     renderer_opengl/renderer_opengl.cpp
     renderer_opengl/renderer_opengl.h

+ 33 - 33
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -100,7 +100,7 @@ struct FramebufferCacheKey {
 
 RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
                                    ScreenInfo& info)
-    : res_cache{*this}, shader_cache{*this, system, emu_window, device},
+    : texture_cache{system, *this}, shader_cache{*this, system, emu_window, device},
       global_cache{*this}, system{system}, screen_info{info},
       buffer_cache(*this, STREAM_BUFFER_SIZE) {
     OpenGLState::ApplyDefaultState();
@@ -478,9 +478,9 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
     }
     current_framebuffer_config_state = fb_config_state;
 
-    Surface depth_surface;
+    CachedSurfaceView* depth_surface{};
     if (using_depth_fb) {
-        depth_surface = res_cache.GetDepthBufferSurface(preserve_contents);
+        depth_surface = texture_cache.GetDepthBufferSurface(preserve_contents);
     }
 
     UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0);
@@ -493,42 +493,43 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
     if (using_color_fb) {
         if (single_color_target) {
             // Used when just a single color attachment is enabled, e.g. for clearing a color buffer
-            Surface color_surface =
-                res_cache.GetColorBufferSurface(*single_color_target, preserve_contents);
+            CachedSurfaceView* color_surface{
+                texture_cache.GetColorBufferSurface(*single_color_target, preserve_contents)};
 
             if (color_surface) {
                 // Assume that a surface will be written to if it is used as a framebuffer, even if
                 // the shader doesn't actually write to it.
-                color_surface->MarkAsModified(true, res_cache);
+                color_surface->MarkAsModified(true);
                 // Workaround for and issue in nvidia drivers
                 // https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
-                state.framebuffer_srgb.enabled |= color_surface->GetSurfaceParams().srgb_conversion;
+                // state.framebuffer_srgb.enabled |=
+                // color_surface->GetSurfaceParams().srgb_conversion;
             }
 
             fbkey.is_single_buffer = true;
             fbkey.color_attachments[0] =
                 GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target);
-            fbkey.colors[0] = color_surface != nullptr ? color_surface->Texture().handle : 0;
+            fbkey.colors[0] = color_surface != nullptr ? color_surface->GetTexture() : 0;
         } else {
             // Multiple color attachments are enabled
             for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
-                Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
+                CachedSurfaceView* color_surface{
+                    texture_cache.GetColorBufferSurface(index, preserve_contents)};
 
                 if (color_surface) {
                     // Assume that a surface will be written to if it is used as a framebuffer, even
                     // if the shader doesn't actually write to it.
-                    color_surface->MarkAsModified(true, res_cache);
+                    color_surface->MarkAsModified(true);
                     // Enable sRGB only for supported formats
                     // Workaround for and issue in nvidia drivers
                     // https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
-                    state.framebuffer_srgb.enabled |=
-                        color_surface->GetSurfaceParams().srgb_conversion;
+                    // state.framebuffer_srgb.enabled |=
+                    //     color_surface->GetSurfaceParams().srgb_conversion;
                 }
 
                 fbkey.color_attachments[index] =
                     GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
-                fbkey.colors[index] =
-                    color_surface != nullptr ? color_surface->Texture().handle : 0;
+                fbkey.colors[index] = color_surface != nullptr ? color_surface->GetTexture() : 0;
             }
             fbkey.is_single_buffer = false;
             fbkey.colors_count = regs.rt_control.count;
@@ -541,11 +542,11 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
     if (depth_surface) {
         // Assume that a surface will be written to if it is used as a framebuffer, even if
         // the shader doesn't actually write to it.
-        depth_surface->MarkAsModified(true, res_cache);
+        depth_surface->MarkAsModified(true);
 
-        fbkey.zeta = depth_surface->Texture().handle;
-        fbkey.stencil_enable = regs.stencil_enable &&
-                               depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
+        fbkey.zeta = depth_surface->GetTexture();
+        fbkey.stencil_enable = regs.stencil_enable && depth_surface->GetSurfaceParams().GetType() ==
+                                                          SurfaceType::DepthStencil;
     }
 
     SetupCachedFramebuffer(fbkey, current_state);
@@ -704,9 +705,7 @@ void RasterizerOpenGL::DrawArrays() {
     shader_program_manager->ApplyTo(state);
     state.Apply();
 
-    res_cache.SignalPreDrawCall();
     params.DispatchDraw();
-    res_cache.SignalPostDrawCall();
 
     accelerate_draw = AccelDraw::Disabled;
 }
@@ -718,7 +717,7 @@ void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
     if (!addr || !size) {
         return;
     }
-    res_cache.FlushRegion(addr, size);
+    // texture_cache.FlushRegion(addr, size);
     global_cache.FlushRegion(addr, size);
 }
 
@@ -727,7 +726,7 @@ void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
     if (!addr || !size) {
         return;
     }
-    res_cache.InvalidateRegion(addr, size);
+    texture_cache.InvalidateRegion(addr, size);
     shader_cache.InvalidateRegion(addr, size);
     global_cache.InvalidateRegion(addr, size);
     buffer_cache.InvalidateRegion(addr, size);
@@ -743,7 +742,8 @@ bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs
                                              const Common::Rectangle<u32>& src_rect,
                                              const Common::Rectangle<u32>& dst_rect) {
     MICROPROFILE_SCOPE(OpenGL_Blits);
-    res_cache.FermiCopySurface(src, dst, src_rect, dst_rect);
+    UNIMPLEMENTED();
+    // texture_cache.FermiCopySurface(src, dst, src_rect, dst_rect);
     return true;
 }
 
@@ -755,7 +755,8 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
 
     MICROPROFILE_SCOPE(OpenGL_CacheManagement);
 
-    const auto& surface{res_cache.TryFindFramebufferSurface(Memory::GetPointer(framebuffer_addr))};
+    const auto surface{
+        texture_cache.TryFindFramebufferSurface(Memory::GetPointer(framebuffer_addr))};
     if (!surface) {
         return {};
     }
@@ -764,14 +765,14 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
     const auto& params{surface->GetSurfaceParams()};
     const auto& pixel_format{
         VideoCore::Surface::PixelFormatFromGPUPixelFormat(config.pixel_format)};
-    ASSERT_MSG(params.width == config.width, "Framebuffer width is different");
-    ASSERT_MSG(params.height == config.height, "Framebuffer height is different");
+    ASSERT_MSG(params.GetWidth() == config.width, "Framebuffer width is different");
+    ASSERT_MSG(params.GetHeight() == config.height, "Framebuffer height is different");
 
-    if (params.pixel_format != pixel_format) {
+    if (params.GetPixelFormat() != pixel_format) {
         LOG_WARNING(Render_OpenGL, "Framebuffer pixel_format is different");
     }
 
-    screen_info.display_texture = surface->Texture().handle;
+    screen_info.display_texture = surface->GetTexture();
 
     return true;
 }
@@ -862,11 +863,10 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
 
         state.texture_units[current_bindpoint].sampler = sampler_cache.GetSampler(texture.tsc);
 
-        if (Surface surface = res_cache.GetTextureSurface(texture, entry); surface) {
-            state.texture_units[current_bindpoint].texture =
-                surface->Texture(entry.IsArray()).handle;
-            surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
-                                   texture.tic.w_source);
+        if (const auto surface{texture_cache.GetTextureSurface(texture)}; surface) {
+            state.texture_units[current_bindpoint].texture = surface->GetTexture(
+                entry.GetType(), entry.IsArray(), texture.tic.x_source, texture.tic.y_source,
+                texture.tic.z_source, texture.tic.w_source);
         } else {
             // Can occur when texture addr is null or its memory is unmapped/invalid
             state.texture_units[current_bindpoint].texture = 0;

+ 2 - 2
src/video_core/renderer_opengl/gl_rasterizer.h

@@ -24,13 +24,13 @@
 #include "video_core/renderer_opengl/gl_buffer_cache.h"
 #include "video_core/renderer_opengl/gl_device.h"
 #include "video_core/renderer_opengl/gl_global_cache.h"
-#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
 #include "video_core/renderer_opengl/gl_sampler_cache.h"
 #include "video_core/renderer_opengl/gl_shader_cache.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_manager.h"
 #include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/gl_texture_cache.h"
 #include "video_core/renderer_opengl/utils.h"
 
 namespace Core {
@@ -181,7 +181,7 @@ private:
     const Device device;
     OpenGLState state;
 
-    RasterizerCacheOpenGL res_cache;
+    TextureCacheOpenGL texture_cache;
     ShaderCacheOpenGL shader_cache;
     GlobalRegionCacheOpenGL global_cache;
     SamplerCacheOpenGL sampler_cache;

+ 514 - 0
src/video_core/renderer_opengl/gl_texture_cache.cpp

@@ -0,0 +1,514 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/scope_exit.h"
+#include "video_core/morton.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_texture_cache.h"
+#include "video_core/texture_cache.h"
+#include "video_core/textures/convert.h"
+#include "video_core/textures/texture.h"
+
+namespace OpenGL {
+
+using Tegra::Texture::ConvertFromGuestToHost;
+using Tegra::Texture::SwizzleSource;
+using VideoCore::MortonSwizzleMode;
+
+namespace {
+
+struct FormatTuple {
+    GLint internal_format;
+    GLenum format;
+    GLenum type;
+    ComponentType component_type;
+    bool compressed;
+};
+
+constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
+    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
+    {GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false},                     // ABGR8S
+    {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false},   // ABGR8UI
+    {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U
+    {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
+     false}, // A2B10G10R10U
+    {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5U
+    {GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},                    // R8U
+    {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false},           // R8UI
+    {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false},                 // RGBA16F
+    {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false},              // RGBA16U
+    {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false},     // RGBA16UI
+    {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
+     false},                                                                     // R11FG11FB10F
+    {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
+    {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+     true}, // DXT1
+    {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+     true}, // DXT23
+    {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+     true},                                                                                 // DXT45
+    {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
+    {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+     true},                                                                     // DXN2UNORM
+    {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
+    {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+     true}, // BC7U
+    {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
+     true}, // BC6H_UF16
+    {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
+     true},                                                                    // BC6H_SF16
+    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_4X4
+    {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // BGRA8
+    {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false},              // RGBA32F
+    {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false},                  // RG32F
+    {GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false},                  // R32F
+    {GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false},             // R16F
+    {GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false},          // R16U
+    {GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false},             // R16S
+    {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
+    {GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false},           // R16I
+    {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false},          // RG16
+    {GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false},             // RG16F
+    {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
+    {GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false},           // RG16I
+    {GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false},             // RG16S
+    {GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false},                // RGB32F
+    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm,
+     false},                                                                   // RGBA8_SRGB
+    {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},            // RG8U
+    {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false},                     // RG8S
+    {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},   // RG32UI
+    {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},   // R32UI
+    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_8X8
+    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_8X5
+    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_5X4
+    {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
+    // Compressed sRGB formats
+    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+     true}, // DXT1_SRGB
+    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+     true}, // DXT23_SRGB
+    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+     true}, // DXT45_SRGB
+    {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+     true},                                                                    // BC7U_SRGB
+    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
+    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
+    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
+    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
+    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_5X5
+    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
+    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_10X8
+    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
+
+    // Depth formats
+    {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
+    {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
+     false}, // Z16
+
+    // DepthStencil formats
+    {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
+     false}, // Z24S8
+    {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
+     false}, // S8Z24
+    {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
+     ComponentType::Float, false}, // Z32FS8
+}};
+
+const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
+    ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
+    const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
+    ASSERT(component_type == format.component_type);
+    return format;
+}
+
+GLenum GetTextureTarget(const SurfaceParams& params) {
+    switch (params.GetTarget()) {
+    case SurfaceTarget::Texture1D:
+        return GL_TEXTURE_1D;
+    case SurfaceTarget::Texture2D:
+        return GL_TEXTURE_2D;
+    case SurfaceTarget::Texture3D:
+        return GL_TEXTURE_3D;
+    case SurfaceTarget::Texture1DArray:
+        return GL_TEXTURE_1D_ARRAY;
+    case SurfaceTarget::Texture2DArray:
+        return GL_TEXTURE_2D_ARRAY;
+    case SurfaceTarget::TextureCubemap:
+        return GL_TEXTURE_CUBE_MAP;
+    case SurfaceTarget::TextureCubeArray:
+        return GL_TEXTURE_CUBE_MAP_ARRAY;
+    }
+    UNREACHABLE();
+    return {};
+}
+
+GLint GetSwizzleSource(SwizzleSource source) {
+    switch (source) {
+    case SwizzleSource::Zero:
+        return GL_ZERO;
+    case SwizzleSource::R:
+        return GL_RED;
+    case SwizzleSource::G:
+        return GL_GREEN;
+    case SwizzleSource::B:
+        return GL_BLUE;
+    case SwizzleSource::A:
+        return GL_ALPHA;
+    case SwizzleSource::OneInt:
+    case SwizzleSource::OneFloat:
+        return GL_ONE;
+    }
+    UNREACHABLE();
+    return GL_NONE;
+}
+
+void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
+    glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+    glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, params.GetNumLevels() - 1);
+    if (params.GetNumLevels() == 1) {
+        glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0f);
+    }
+}
+
+OGLTexture CreateTexture(const SurfaceParams& params, GLenum internal_format) {
+    OGLTexture texture;
+    texture.Create(GetTextureTarget(params));
+
+    switch (params.GetTarget()) {
+    case SurfaceTarget::Texture1D:
+        glTextureStorage1D(texture.handle, params.GetNumLevels(), internal_format,
+                           params.GetWidth());
+        break;
+    case SurfaceTarget::Texture2D:
+    case SurfaceTarget::TextureCubemap:
+        glTextureStorage2D(texture.handle, params.GetNumLevels(), internal_format,
+                           params.GetWidth(), params.GetHeight());
+        break;
+    case SurfaceTarget::Texture3D:
+    case SurfaceTarget::Texture2DArray:
+    case SurfaceTarget::TextureCubeArray:
+        glTextureStorage3D(texture.handle, params.GetNumLevels(), internal_format,
+                           params.GetWidth(), params.GetHeight(), params.GetDepth());
+        break;
+    default:
+        UNREACHABLE();
+    }
+
+    ApplyTextureDefaults(params, texture.handle);
+
+    return texture;
+}
+
+void SwizzleFunc(MortonSwizzleMode mode, u8* memory, const SurfaceParams& params, u8* buffer,
+                 u32 level) {
+    const u32 width{params.GetMipWidth(level)};
+    const u32 height{params.GetMipHeight(level)};
+    const u32 block_height{params.GetMipBlockHeight(level)};
+    const u32 block_depth{params.GetMipBlockDepth(level)};
+
+    std::size_t guest_offset{params.GetGuestMipmapLevelOffset(level)};
+    if (params.IsLayered()) {
+        std::size_t host_offset{0};
+        const std::size_t guest_stride = params.GetGuestLayerSize();
+        const std::size_t host_stride = params.GetHostLayerSize(level);
+        for (u32 layer = 0; layer < params.GetNumLayers(); layer++) {
+            MortonSwizzle(mode, params.GetPixelFormat(), width, block_height, height, block_depth,
+                          1, params.GetTileWidthSpacing(), buffer + host_offset,
+                          memory + guest_offset);
+            guest_offset += guest_stride;
+            host_offset += host_stride;
+        }
+    } else {
+        MortonSwizzle(mode, params.GetPixelFormat(), width, block_height, height, block_depth,
+                      params.GetMipDepth(level), params.GetTileWidthSpacing(), buffer,
+                      memory + guest_offset);
+    }
+}
+
+} // Anonymous namespace
+
+CachedSurface::CachedSurface(const SurfaceParams& params)
+    : VideoCommon::SurfaceBaseContextless<CachedSurfaceView>{params} {
+    const auto& tuple{GetFormatTuple(params.GetPixelFormat(), params.GetComponentType())};
+    internal_format = tuple.internal_format;
+    format = tuple.format;
+    type = tuple.type;
+    is_compressed = tuple.compressed;
+    texture = CreateTexture(params, internal_format);
+    staging_buffer.resize(params.GetHostSizeInBytes());
+}
+
+CachedSurface::~CachedSurface() = default;
+
+void CachedSurface::LoadBuffer() {
+    if (params.IsTiled()) {
+        ASSERT_MSG(params.GetBlockWidth() == 1, "Block width is defined as {} on texture target {}",
+                   params.GetBlockWidth(), static_cast<u32>(params.GetTarget()));
+        for (u32 level = 0; level < params.GetNumLevels(); ++level) {
+            u8* const buffer{staging_buffer.data() + params.GetHostMipmapLevelOffset(level)};
+            SwizzleFunc(MortonSwizzleMode::MortonToLinear, GetHostPtr(), params, buffer, level);
+        }
+    } else {
+        ASSERT_MSG(params.GetNumLevels() == 1, "Linear mipmap loading is not implemented");
+        const u32 bpp{GetFormatBpp(params.GetPixelFormat()) / CHAR_BIT};
+        const u32 block_width{VideoCore::Surface::GetDefaultBlockWidth(params.GetPixelFormat())};
+        const u32 block_height{VideoCore::Surface::GetDefaultBlockHeight(params.GetPixelFormat())};
+        const u32 width{(params.GetWidth() + block_width - 1) / block_width};
+        const u32 height{(params.GetHeight() + block_height - 1) / block_height};
+        const u32 copy_size{width * bpp};
+        if (params.GetPitch() == copy_size) {
+            std::memcpy(staging_buffer.data(), GetHostPtr(), params.GetHostSizeInBytes());
+        } else {
+            const u8* start{GetHostPtr()};
+            u8* write_to{staging_buffer.data()};
+            for (u32 h = height; h > 0; --h) {
+                std::memcpy(write_to, start, copy_size);
+                start += params.GetPitch();
+                write_to += copy_size;
+            }
+        }
+    }
+
+    for (u32 level = 0; level < params.GetNumLevels(); ++level) {
+        ConvertFromGuestToHost(staging_buffer.data() + params.GetHostMipmapLevelOffset(level),
+                               params.GetPixelFormat(), params.GetMipWidth(level),
+                               params.GetMipHeight(level), params.GetMipDepth(level), true, true);
+    }
+}
+
+void CachedSurface::FlushBufferImpl() {
+    if (!IsModified()) {
+        return;
+    }
+
+    // TODO(Rodrigo): Optimize alignment
+    glPixelStorei(GL_PACK_ALIGNMENT, 1);
+    SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
+
+    for (u32 level = 0; level < params.GetNumLevels(); ++level) {
+        glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
+        if (is_compressed) {
+            glGetCompressedTextureImage(
+                texture.handle, level, static_cast<GLsizei>(params.GetHostMipmapSize(level)),
+                staging_buffer.data() + params.GetHostMipmapLevelOffset(level));
+        } else {
+            glGetTextureImage(texture.handle, level, format, type,
+                              static_cast<GLsizei>(params.GetHostMipmapSize(level)),
+                              staging_buffer.data() + params.GetHostMipmapLevelOffset(level));
+        }
+    }
+
+    if (params.IsTiled()) {
+        ASSERT_MSG(params.GetBlockWidth() == 1, "Block width is defined as {}",
+                   params.GetBlockWidth());
+        for (u32 level = 0; level < params.GetNumLevels(); ++level) {
+            u8* const buffer = staging_buffer.data() + params.GetHostMipmapLevelOffset(level);
+            SwizzleFunc(MortonSwizzleMode::LinearToMorton, GetHostPtr(), params, buffer, level);
+        }
+    } else {
+        UNIMPLEMENTED();
+        /*
+        ASSERT(params.GetTarget() == SurfaceTarget::Texture2D);
+        ASSERT(params.GetNumLevels() == 1);
+
+        const u32 bpp{params.GetFormatBpp() / 8};
+        const u32 copy_size{params.GetWidth() * bpp};
+        if (params.GetPitch() == copy_size) {
+            std::memcpy(host_ptr, staging_buffer.data(), GetSizeInBytes());
+        } else {
+            u8* start{host_ptr};
+            const u8* read_to{staging_buffer.data()};
+            for (u32 h = params.GetHeight(); h > 0; --h) {
+                std::memcpy(start, read_to, copy_size);
+                start += params.GetPitch();
+                read_to += copy_size;
+            }
+        }
+        */
+    }
+}
+
+void CachedSurface::UploadTextureImpl() {
+    for (u32 level = 0; level < params.GetNumLevels(); ++level) {
+        UploadTextureMipmap(level);
+    }
+}
+
+void CachedSurface::UploadTextureMipmap(u32 level) {
+    u8* buffer{staging_buffer.data() + params.GetHostMipmapLevelOffset(level)};
+
+    // TODO(Rodrigo): Optimize alignment
+    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+    glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
+    SCOPE_EXIT({ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); });
+
+    if (is_compressed) {
+        const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};
+        GLint expected_size;
+        glGetTextureLevelParameteriv(texture.handle, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE,
+                                     &expected_size);
+        switch (params.GetTarget()) {
+        case SurfaceTarget::Texture2D:
+            glCompressedTextureSubImage2D(texture.handle, level, 0, 0,
+                                          static_cast<GLsizei>(params.GetMipWidth(level)),
+                                          static_cast<GLsizei>(params.GetMipHeight(level)),
+                                          internal_format, image_size, buffer);
+            break;
+        case SurfaceTarget::Texture3D:
+        case SurfaceTarget::Texture2DArray:
+        case SurfaceTarget::TextureCubeArray:
+            glCompressedTextureSubImage3D(texture.handle, level, 0, 0, 0,
+                                          static_cast<GLsizei>(params.GetMipWidth(level)),
+                                          static_cast<GLsizei>(params.GetMipHeight(level)),
+                                          static_cast<GLsizei>(params.GetMipDepth(level)),
+                                          internal_format, image_size, buffer);
+            break;
+        case SurfaceTarget::TextureCubemap: {
+            const std::size_t layer_size{params.GetHostLayerSize(level)};
+            for (std::size_t face = 0; face < params.GetDepth(); ++face) {
+                glCompressedTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
+                                              static_cast<GLsizei>(params.GetMipWidth(level)),
+                                              static_cast<GLsizei>(params.GetMipHeight(level)), 1,
+                                              internal_format, static_cast<GLsizei>(layer_size),
+                                              buffer);
+                buffer += layer_size;
+            }
+            break;
+        }
+        default:
+            UNREACHABLE();
+        }
+    } else {
+        switch (params.GetTarget()) {
+        case SurfaceTarget::Texture1D:
+            glTextureSubImage1D(texture.handle, level, 0, params.GetMipWidth(level), format, type,
+                                buffer);
+            break;
+        case SurfaceTarget::Texture1DArray:
+        case SurfaceTarget::Texture2D:
+            glTextureSubImage2D(texture.handle, level, 0, 0, params.GetMipWidth(level),
+                                params.GetMipHeight(level), format, type, buffer);
+            break;
+        case SurfaceTarget::Texture3D:
+        case SurfaceTarget::Texture2DArray:
+        case SurfaceTarget::TextureCubeArray:
+            glTextureSubImage3D(
+                texture.handle, level, 0, 0, 0, static_cast<GLsizei>(params.GetMipWidth(level)),
+                static_cast<GLsizei>(params.GetMipHeight(level)),
+                static_cast<GLsizei>(params.GetMipDepth(level)), format, type, buffer);
+            break;
+        case SurfaceTarget::TextureCubemap:
+            for (std::size_t face = 0; face < params.GetDepth(); ++face) {
+                glTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
+                                    params.GetMipWidth(level), params.GetMipHeight(level), 1,
+                                    format, type, buffer);
+                buffer += params.GetHostLayerSize(level);
+            }
+            break;
+        default:
+            UNREACHABLE();
+        }
+    }
+}
+
+std::unique_ptr<CachedSurfaceView> CachedSurface::CreateView(const ViewKey& view_key) {
+    return std::make_unique<CachedSurfaceView>(*this, view_key);
+}
+
+CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, ViewKey key)
+    : surface{surface}, key{key}, params{surface.GetSurfaceParams()} {}
+
+CachedSurfaceView::~CachedSurfaceView() = default;
+
+GLuint CachedSurfaceView::GetTexture() {
+    // TODO(Rodrigo): Remove this entry and attach the super texture to the framebuffer through
+    // legacy API (also dropping Intel driver issues).
+    if (texture_view_2d.texture.handle == 0) {
+        texture_view_2d = CreateTextureView(GL_TEXTURE_2D);
+    }
+    return texture_view_2d.texture.handle;
+}
+
+GLuint CachedSurfaceView::GetTexture(Tegra::Shader::TextureType texture_type, bool is_array,
+                                     SwizzleSource x_source, SwizzleSource y_source,
+                                     SwizzleSource z_source, SwizzleSource w_source) {
+    const auto [texture_view, target] = GetTextureView(texture_type, is_array);
+    if (texture_view.get().texture.handle == 0) {
+        texture_view.get() = std::move(CreateTextureView(target));
+    }
+    ApplySwizzle(texture_view, x_source, y_source, z_source, w_source);
+    return texture_view.get().texture.handle;
+}
+
+void CachedSurfaceView::ApplySwizzle(TextureView& texture_view, SwizzleSource x_source,
+                                     SwizzleSource y_source, SwizzleSource z_source,
+                                     SwizzleSource w_source) {
+    const std::array<SwizzleSource, 4> swizzle = {x_source, y_source, z_source, w_source};
+    if (swizzle == texture_view.swizzle) {
+        return;
+    }
+    const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
+                                             GetSwizzleSource(z_source),
+                                             GetSwizzleSource(w_source)};
+    glTextureParameteriv(texture_view.texture.handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
+    texture_view.swizzle = swizzle;
+}
+
+CachedSurfaceView::TextureView CachedSurfaceView::CreateTextureView(GLenum target) const {
+    TextureView texture_view;
+    glGenTextures(1, &texture_view.texture.handle);
+
+    const GLuint handle{texture_view.texture.handle};
+    const FormatTuple& tuple{GetFormatTuple(params.GetPixelFormat(), params.GetComponentType())};
+
+    glTextureView(handle, target, surface.texture.handle, tuple.internal_format, key.base_level,
+                  key.num_levels, key.base_layer, key.num_layers);
+    ApplyTextureDefaults(params, handle);
+
+    return texture_view;
+}
+
+std::pair<std::reference_wrapper<CachedSurfaceView::TextureView>, GLenum>
+CachedSurfaceView::GetTextureView(Tegra::Shader::TextureType texture_type, bool is_array) {
+    using Pair = std::pair<std::reference_wrapper<TextureView>, GLenum>;
+    switch (texture_type) {
+    case Tegra::Shader::TextureType::Texture1D:
+        return is_array ? Pair{texture_view_1d_array, GL_TEXTURE_1D_ARRAY}
+                        : Pair{texture_view_1d, GL_TEXTURE_1D};
+    case Tegra::Shader::TextureType::Texture2D:
+        return is_array ? Pair{texture_view_2d_array, GL_TEXTURE_2D_ARRAY}
+                        : Pair{texture_view_2d, GL_TEXTURE_2D};
+    case Tegra::Shader::TextureType::Texture3D:
+        ASSERT(!is_array);
+        return {texture_view_3d, GL_TEXTURE_3D};
+    case Tegra::Shader::TextureType::TextureCube:
+        return is_array ? Pair{texture_view_cube_array, GL_TEXTURE_CUBE_MAP_ARRAY}
+                        : Pair{texture_view_cube, GL_TEXTURE_CUBE_MAP};
+    }
+    UNREACHABLE();
+}
+
+TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
+                                       VideoCore::RasterizerInterface& rasterizer)
+    : TextureCacheBase{system, rasterizer} {}
+
+TextureCacheOpenGL::~TextureCacheOpenGL() = default;
+
+CachedSurfaceView* TextureCacheOpenGL::TryFastGetSurfaceView(
+    VAddr cpu_addr, u8* host_ptr, const SurfaceParams& params, bool preserve_contents,
+    const std::vector<CachedSurface*>& overlaps) {
+    return nullptr;
+}
+
+std::unique_ptr<CachedSurface> TextureCacheOpenGL::CreateSurface(const SurfaceParams& params) {
+    return std::make_unique<CachedSurface>(params);
+}
+
+} // namespace OpenGL

+ 131 - 0
src/video_core/renderer_opengl/gl_texture_cache.h

@@ -0,0 +1,131 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <functional>
+#include <utility>
+#include <vector>
+
+#include <glad/glad.h>
+
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/texture_cache.h"
+
+namespace OpenGL {
+
+using VideoCommon::SurfaceParams;
+using VideoCommon::ViewKey;
+using VideoCore::Surface::ComponentType;
+using VideoCore::Surface::PixelFormat;
+using VideoCore::Surface::SurfaceTarget;
+using VideoCore::Surface::SurfaceType;
+
+class CachedSurfaceView;
+class CachedSurface;
+
+using TextureCacheBase = VideoCommon::TextureCacheContextless<CachedSurface, CachedSurfaceView>;
+
+class CachedSurface final : public VideoCommon::SurfaceBaseContextless<CachedSurfaceView> {
+    friend CachedSurfaceView;
+
+public:
+    explicit CachedSurface(const SurfaceParams& params);
+    ~CachedSurface();
+
+    void LoadBuffer();
+
+    GLuint GetTexture() const {
+        return texture.handle;
+    }
+
+protected:
+    std::unique_ptr<CachedSurfaceView> CreateView(const ViewKey& view_key);
+
+    void FlushBufferImpl();
+
+    void UploadTextureImpl();
+
+private:
+    void UploadTextureMipmap(u32 level);
+
+    GLenum internal_format{};
+    GLenum format{};
+    GLenum type{};
+    bool is_compressed{};
+
+    OGLTexture texture;
+
+    std::vector<u8> staging_buffer;
+    u8* host_ptr{};
+};
+
+class CachedSurfaceView final {
+public:
+    explicit CachedSurfaceView(CachedSurface& surface, ViewKey key);
+    ~CachedSurfaceView();
+
+    GLuint GetTexture();
+
+    GLuint GetTexture(Tegra::Shader::TextureType texture_type, bool is_array,
+                      Tegra::Texture::SwizzleSource x_source,
+                      Tegra::Texture::SwizzleSource y_source,
+                      Tegra::Texture::SwizzleSource z_source,
+                      Tegra::Texture::SwizzleSource w_source);
+
+    void MarkAsModified(bool is_modified) {
+        surface.MarkAsModified(is_modified);
+    }
+
+    const SurfaceParams& GetSurfaceParams() const {
+        return params;
+    }
+
+private:
+    struct TextureView {
+        OGLTexture texture;
+        std::array<Tegra::Texture::SwizzleSource, 4> swizzle{
+            Tegra::Texture::SwizzleSource::R, Tegra::Texture::SwizzleSource::G,
+            Tegra::Texture::SwizzleSource::B, Tegra::Texture::SwizzleSource::A};
+    };
+
+    void ApplySwizzle(TextureView& texture_view, Tegra::Texture::SwizzleSource x_source,
+                      Tegra::Texture::SwizzleSource y_source,
+                      Tegra::Texture::SwizzleSource z_source,
+                      Tegra::Texture::SwizzleSource w_source);
+
+    TextureView CreateTextureView(GLenum target) const;
+
+    std::pair<std::reference_wrapper<TextureView>, GLenum> GetTextureView(
+        Tegra::Shader::TextureType texture_type, bool is_array);
+
+    CachedSurface& surface;
+    const ViewKey key;
+    const SurfaceParams params;
+
+    TextureView texture_view_1d;
+    TextureView texture_view_1d_array;
+    TextureView texture_view_2d;
+    TextureView texture_view_2d_array;
+    TextureView texture_view_3d;
+    TextureView texture_view_cube;
+    TextureView texture_view_cube_array;
+};
+
+class TextureCacheOpenGL final : public TextureCacheBase {
+public:
+    explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer);
+    ~TextureCacheOpenGL();
+
+protected:
+    CachedSurfaceView* TryFastGetSurfaceView(VAddr cpu_addr, u8* host_ptr,
+                                             const SurfaceParams& params, bool preserve_contents,
+                                             const std::vector<CachedSurface*>& overlaps);
+
+    std::unique_ptr<CachedSurface> CreateSurface(const SurfaceParams& params);
+};
+
+} // namespace OpenGL

+ 1 - 0
src/video_core/renderer_opengl/renderer_opengl.cpp

@@ -460,6 +460,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
     switch (severity) {
     case GL_DEBUG_SEVERITY_HIGH:
         LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
+        __debugbreak();
         break;
     case GL_DEBUG_SEVERITY_MEDIUM:
         LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);

+ 28 - 9
src/video_core/texture_cache.cpp

@@ -163,7 +163,7 @@ u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
         return block_height;
     }
     const u32 height{GetMipHeight(level)};
-    const u32 default_block_height{GetDefaultBlockHeight(pixel_format)};
+    const u32 default_block_height{GetDefaultBlockHeight()};
     const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height};
     u32 block_height = 16;
     while (block_height > 1 && blocks_in_y <= block_height * 4) {
@@ -205,6 +205,10 @@ std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level) const {
     return offset;
 }
 
+std::size_t SurfaceParams::GetHostMipmapSize(u32 level) const {
+    return GetInnerMipmapMemorySize(level, true, true, false) * GetNumLayers();
+}
+
 std::size_t SurfaceParams::GetGuestLayerSize() const {
     return GetInnerMemorySize(false, true, false);
 }
@@ -213,6 +217,22 @@ std::size_t SurfaceParams::GetHostLayerSize(u32 level) const {
     return GetInnerMipmapMemorySize(level, true, IsLayered(), false);
 }
 
+u32 SurfaceParams::GetDefaultBlockWidth() const {
+    return VideoCore::Surface::GetDefaultBlockWidth(pixel_format);
+}
+
+u32 SurfaceParams::GetDefaultBlockHeight() const {
+    return VideoCore::Surface::GetDefaultBlockHeight(pixel_format);
+}
+
+u32 SurfaceParams::GetBitsPerPixel() const {
+    return VideoCore::Surface::GetFormatBpp(pixel_format);
+}
+
+u32 SurfaceParams::GetBytesPerPixel() const {
+    return VideoCore::Surface::GetBytesPerPixel(pixel_format);
+}
+
 bool SurfaceParams::IsFamiliar(const SurfaceParams& view_params) const {
     if (std::tie(is_tiled, tile_width_spacing, pixel_format, component_type, type) !=
         std::tie(view_params.is_tiled, view_params.tile_width_spacing, view_params.pixel_format,
@@ -257,7 +277,7 @@ void SurfaceParams::CalculateCachedValues() {
 
     // ASTC is uncompressed in software, in emulated as RGBA8
     if (IsPixelFormatASTC(pixel_format)) {
-        host_size_in_bytes = width * height * depth * 4;
+        host_size_in_bytes = static_cast<std::size_t>(width * height * depth) * 4ULL;
     } else {
         host_size_in_bytes = GetInnerMemorySize(true, false, false);
     }
@@ -282,13 +302,11 @@ void SurfaceParams::CalculateCachedValues() {
 std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool layer_only,
                                                     bool uncompressed) const {
     const bool tiled{as_host_size ? false : is_tiled};
-    const u32 tile_x{GetDefaultBlockWidth(pixel_format)};
-    const u32 tile_y{GetDefaultBlockHeight(pixel_format)};
-    const u32 width{GetMipmapSize(uncompressed, GetMipWidth(level), tile_x)};
-    const u32 height{GetMipmapSize(uncompressed, GetMipHeight(level), tile_y)};
+    const u32 width{GetMipmapSize(uncompressed, GetMipWidth(level), GetDefaultBlockWidth())};
+    const u32 height{GetMipmapSize(uncompressed, GetMipHeight(level), GetDefaultBlockHeight())};
     const u32 depth{layer_only ? 1U : GetMipDepth(level)};
-    return Tegra::Texture::CalculateSize(tiled, GetBytesPerPixel(pixel_format), width, height,
-                                         depth, GetMipBlockHeight(level), GetMipBlockDepth(level));
+    return Tegra::Texture::CalculateSize(tiled, GetBytesPerPixel(), width, height, depth,
+                                         GetMipBlockHeight(level), GetMipBlockDepth(level));
 }
 
 std::size_t SurfaceParams::GetInnerMemorySize(bool as_host_size, bool layer_only,
@@ -297,7 +315,7 @@ std::size_t SurfaceParams::GetInnerMemorySize(bool as_host_size, bool layer_only
     for (u32 level = 0; level < num_levels; ++level) {
         size += GetInnerMipmapMemorySize(level, as_host_size, layer_only, uncompressed);
     }
-    if (!as_host_size && is_tiled) {
+    if (is_tiled && !as_host_size) {
         size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth);
     }
     return size;
@@ -309,6 +327,7 @@ std::map<u64, std::pair<u32, u32>> SurfaceParams::CreateViewOffsetMap() const {
     case SurfaceTarget::Texture1D:
     case SurfaceTarget::Texture2D:
     case SurfaceTarget::Texture3D: {
+        // TODO(Rodrigo): Add layer iterations for 3D textures
         constexpr u32 layer = 0;
         for (u32 level = 0; level < num_levels; ++level) {
             const std::size_t offset{GetGuestMipmapLevelOffset(level)};

+ 96 - 0
src/video_core/texture_cache.h

@@ -20,6 +20,7 @@
 #include "video_core/engines/fermi_2d.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/gpu.h"
+#include "video_core/memory_manager.h"
 #include "video_core/rasterizer_interface.h"
 #include "video_core/surface.h"
 
@@ -43,6 +44,10 @@ public:
 
     bool operator==(const HasheableSurfaceParams& rhs) const;
 
+    bool operator!=(const HasheableSurfaceParams& rhs) const {
+        return !operator==(rhs);
+    }
+
 protected:
     // Avoid creation outside of a managed environment.
     HasheableSurfaceParams() = default;
@@ -167,12 +172,27 @@ public:
     /// Returns the offset in bytes in host memory (linear) of a given mipmap level.
     std::size_t GetHostMipmapLevelOffset(u32 level) const;
 
+    /// Returns the size in bytes in host memory (linear) of a given mipmap level.
+    std::size_t GetHostMipmapSize(u32 level) const;
+
     /// Returns the size of a layer in bytes in guest memory.
     std::size_t GetGuestLayerSize() const;
 
     /// Returns the size of a layer in bytes in host memory for a given mipmap level.
     std::size_t GetHostLayerSize(u32 level) const;
 
+    /// Returns the default block width.
+    u32 GetDefaultBlockWidth() const;
+
+    /// Returns the default block height.
+    u32 GetDefaultBlockHeight() const;
+
+    /// Returns the bits per pixel.
+    u32 GetBitsPerPixel() const;
+
+    /// Returns the bytes per pixel.
+    u32 GetBytesPerPixel() const;
+
     /// Returns true if another surface can be familiar with this. This is a loosely defined term
     /// that reflects the possibility of these two surface parameters potentially being part of a
     /// bigger superset.
@@ -370,6 +390,7 @@ private:
 template <typename TSurface, typename TView, typename TExecutionContext>
 class TextureCache {
     static_assert(std::is_trivially_copyable_v<TExecutionContext>);
+
     using ResultType = std::tuple<TView*, TExecutionContext>;
     using IntervalMap = boost::icl::interval_map<CacheAddr, std::set<TSurface*>>;
     using IntervalType = typename IntervalMap::interval_type;
@@ -583,4 +604,79 @@ private:
     std::unordered_map<SurfaceParams, std::list<std::unique_ptr<TSurface>>> surface_reserve;
 };
 
+struct DummyExecutionContext {};
+
+template <typename TSurface, typename TView>
+class TextureCacheContextless : protected TextureCache<TSurface, TView, DummyExecutionContext> {
+    using Base = TextureCache<TSurface, TView, DummyExecutionContext>;
+
+public:
+    void InvalidateRegion(CacheAddr addr, std::size_t size) {
+        Base::InvalidateRegion(addr, size);
+    }
+
+    TView* GetTextureSurface(const Tegra::Texture::FullTextureInfo& config) {
+        return RemoveContext(Base::GetTextureSurface({}, config));
+    }
+
+    TView* GetDepthBufferSurface(bool preserve_contents) {
+        return RemoveContext(Base::GetDepthBufferSurface({}, preserve_contents));
+    }
+
+    TView* GetColorBufferSurface(std::size_t index, bool preserve_contents) {
+        return RemoveContext(Base::GetColorBufferSurface({}, index, preserve_contents));
+    }
+
+    TView* GetFermiSurface(const Tegra::Engines::Fermi2D::Regs::Surface& config) {
+        return RemoveContext(Base::GetFermiSurface({}, config));
+    }
+
+    TSurface* TryFindFramebufferSurface(const u8* host_ptr) const {
+        return Base::TryFindFramebufferSurface(host_ptr);
+    }
+
+protected:
+    explicit TextureCacheContextless(Core::System& system,
+                                     VideoCore::RasterizerInterface& rasterizer)
+        : TextureCache<TSurface, TView, DummyExecutionContext>{system, rasterizer} {}
+
+    virtual TView* TryFastGetSurfaceView(VAddr cpu_addr, u8* host_ptr, const SurfaceParams& params,
+                                         bool preserve_contents,
+                                         const std::vector<TSurface*>& overlaps) = 0;
+
+private:
+    std::tuple<TView*, DummyExecutionContext> TryFastGetSurfaceView(
+        DummyExecutionContext, VAddr cpu_addr, u8* host_ptr, const SurfaceParams& params,
+        bool preserve_contents, const std::vector<TSurface*>& overlaps) {
+        return {TryFastGetSurfaceView(cpu_addr, host_ptr, params, preserve_contents, overlaps), {}};
+    }
+
+    TView* RemoveContext(std::tuple<TView*, DummyExecutionContext> return_value) {
+        const auto [view, exctx] = return_value;
+        return view;
+    }
+};
+
+template <typename TView>
+class SurfaceBaseContextless : public SurfaceBase<TView, DummyExecutionContext> {
+public:
+    DummyExecutionContext FlushBuffer(DummyExecutionContext) {
+        FlushBufferImpl();
+        return {};
+    }
+
+    DummyExecutionContext UploadTexture(DummyExecutionContext) {
+        UploadTextureImpl();
+        return {};
+    }
+
+protected:
+    explicit SurfaceBaseContextless(const SurfaceParams& params)
+        : SurfaceBase<TView, DummyExecutionContext>{params} {}
+
+    virtual void FlushBufferImpl() = 0;
+
+    virtual void UploadTextureImpl() = 0;
+};
+
 } // namespace VideoCommon

+ 2 - 1
src/video_core/textures/decoders.cpp

@@ -359,7 +359,8 @@ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height
         const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gob_size_x);
         const u32 aligned_height = Common::AlignUp(height, gob_size_y * block_height);
         const u32 aligned_depth = Common::AlignUp(depth, gob_size_z * block_depth);
-        return aligned_width * aligned_height * aligned_depth;
+        const u32 size = aligned_width * aligned_height * aligned_depth;
+        return size;
     } else {
         return width * height * depth * bytes_per_pixel;
     }