bunnei
|
449255675d
Merge pull request #3624 from Kewlan/fix-sl-sr-position
|
6 years ago |
Kewlan
|
848d619aec
Place SL and SR in the right most column.
|
6 years ago |
bunnei
|
b128beb3a9
Merge pull request #3572 from FearlessTobi/port-5127
|
6 years ago |
ReinUsesLisp
|
c6ea0d010b
qt/bootmanager: Remove unnecessary glBindFramebuffer
|
6 years ago |
ReinUsesLisp
|
a209d464f9
video_core/textures: Move GetMaxAnisotropy to cpp file
|
6 years ago |
ReinUsesLisp
|
d7db088180
video_core/texture: Use a LUT to convert sRGB texture borders
|
6 years ago |
Zach Hilman
|
26ed65495d
Merge pull request #3621 from SilverBeamx/fullnamefix
|
6 years ago |
SilverBeamx
|
863f7385dc
Addressed feedback: switched to snake case and fixed clang-format errors
|
6 years ago |
bunnei
|
f316911248
Merge pull request #3599 from ReinUsesLisp/revert-3499
|
6 years ago |
SilverBeamx
|
5a66ca4697
Removed leftover test code
|
6 years ago |
SilverBeamx
|
6b512d78c9
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
|
6 years ago |
ReinUsesLisp
|
bf1d66b7c0
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
|
6 years ago |
Rodrigo Locatti
|
487f9ba525
Merge pull request #3489 from namkazt/patch-2
|
6 years ago |
SilverBeamx
|
22b5d5211e
Hack BUILD_FULLNAME into GenerateSCMRev.cmake
|
6 years ago |
Nguyen Dac Nam
|
935648ffa9
address nit.
|
6 years ago |
ReinUsesLisp
|
bc1b4b85b0
renderer_vulkan: Query device names from the backend
|
6 years ago |
ReinUsesLisp
|
7104e01bb3
common/dynamic_library: Import and adapt helper from Dolphin
|
6 years ago |
ReinUsesLisp
|
da706cad25
shader/conversion: Implement I2I sign extension, saturation and selection
|
6 years ago |
Nguyen Dac Nam
|
bf1174c114
Apply suggestions from code review
|
6 years ago |
enler
|
27f122c48c
file_sys: fix LayeredFS error when loading some games made with… (#3602)
|
6 years ago |
Fernando Sahmkow
|
f9d5718c4b
Clang Format.
|
6 years ago |
Fernando Sahmkow
|
ea535d9470
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
|
6 years ago |
Fernando Sahmkow
|
3dd5c07454
Query Cache: Use VAddr instead of physical memory for adressing.
|
6 years ago |
Fernando Sahmkow
|
7fcd0fee6d
Buffer Cache: Use vAddr instead of physical memory.
|
6 years ago |
Fernando Sahmkow
|
6ee316cb8f
Texture Cache: Use vAddr instead of physical memory for caching.
|
6 years ago |
Fernando Sahmkow
|
9c0f40a1f5
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
|
6 years ago |
Fernando Sahmkow
|
588a20be3f
Merge pull request #3513 from ReinUsesLisp/native-astc
|
6 years ago |
namkazy
|
2c98e14d13
shader_decode: SULD.D using std::pair instead of out parameter
|
6 years ago |
namkazy
|
9efa51311f
shader_decode: SULD.D avoid duplicate code block.
|
6 years ago |
namkazy
|
7f5696513f
shader_decode: SULD.D fix conversion error.
|
6 years ago |