Commit History

Autor SHA1 Mensaxe Data
  bunnei 9dfb223d26 gl_rasterizer: Initial implementation of bump mapping. %!s(int64=10) %!d(string=hai) anos
  bunnei 449902b558 gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). %!s(int64=10) %!d(string=hai) anos
  bunnei 348c9c9ff3 gl_shader_gen: Implement lighting red, green, and blue reflection. %!s(int64=10) %!d(string=hai) anos
  bunnei 01b407638c gl_shader_gen: View should be normalized. %!s(int64=10) %!d(string=hai) anos
  bunnei c37de30cfc gl_shader_gen: Implement fragment lighting fresnel effect. %!s(int64=10) %!d(string=hai) anos
  bunnei 0e67c21c9e gl_shader_gen: Implement fragment lighting specular 1 component. %!s(int64=10) %!d(string=hai) anos
  bunnei 781b046579 gl_shader_gen: Add support for D0 LUT scaling. %!s(int64=10) %!d(string=hai) anos
  bunnei 3d89dacd56 gl_shader_gen: Refactor lighting config to match Pica register naming. %!s(int64=10) %!d(string=hai) anos
  bunnei 6307999116 pica: Cleanup and add some comments to lighting registers. %!s(int64=10) %!d(string=hai) anos
  bunnei 6878ba7608 gl_rasterizer: Minor naming refactor on Pica register naming. %!s(int64=10) %!d(string=hai) anos
  bunnei 76f303538b gl_shader_gen: Reorganize and cleanup lighting code. %!s(int64=10) %!d(string=hai) anos
  bunnei 5f3bad8fb1 gl_shader_gen: Fix directional lights. %!s(int64=10) %!d(string=hai) anos
  bunnei bdc72d0904 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. %!s(int64=10) %!d(string=hai) anos
  bunnei 603b619cbe gl_shader_gen: View vector needs to be normalized when computing half angle vector. %!s(int64=10) %!d(string=hai) anos
  bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. %!s(int64=10) %!d(string=hai) anos
  bunnei bf89870437 renderer_opengl: Initial implementation of basic specular lighting. %!s(int64=10) %!d(string=hai) anos
  bunnei e34fa6365f renderer_opengl: Implement HW fragment lighting distance attenuation. %!s(int64=10) %!d(string=hai) anos
  bunnei e9af70eaf3 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. %!s(int64=10) %!d(string=hai) anos
  bunnei afbef52516 renderer_opengl: Implement diffuse component of HW fragment lighting. %!s(int64=10) %!d(string=hai) anos
  bunnei b003075570 pica: Implement decoding of basic fragment lighting components. %!s(int64=11) %!d(string=hai) anos
  bunnei 281bc90ad2 pica: Implement fragment lighting LUTs. %!s(int64=11) %!d(string=hai) anos
  bunnei 4369767c72 pica: Add decodings for distance attenuation and LUT registers. %!s(int64=11) %!d(string=hai) anos
  bunnei 38c7b20475 pica: Add pica_types module and move float24 definition. %!s(int64=11) %!d(string=hai) anos
  bunnei 69e2453649 Merge pull request #1391 from tfarley/hw-fb-sync-fix %!s(int64=10) %!d(string=hai) anos
  Yuri Kunde Schlesner 7400100da7 Merge pull request #1392 from lioncash/move %!s(int64=10) %!d(string=hai) anos
  Lioncash c89e3d5951 backend: defaulted move constructor/assignment %!s(int64=10) %!d(string=hai) anos
  tfarley a15f4d1590 hwrasterizer: Use proper cached fb addr/size %!s(int64=10) %!d(string=hai) anos
  bunnei 7497675a83 Merge pull request #1387 from lioncash/func %!s(int64=10) %!d(string=hai) anos
  Mathew Maidment 30fd5d9e96 Merge pull request #1388 from yuriks/spammy-opengl-debug %!s(int64=10) %!d(string=hai) anos
  Yuri Kunde Schlesner 05356543d9 OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level %!s(int64=10) %!d(string=hai) anos