Liam
|
d0c60605ab
shader_recompiler: use default value for clip distances array
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2 лет назад |
Liam
|
6697b665ca
shader_recompiler: respect clip distance limits in indexed store
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2 лет назад |
Liam
|
9e9aed41be
shader_recompiler: use float image operations on load/store when required
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2 лет назад |
Liam
|
fcfa8b680b
shader_recompiler: use minimal clip distance array
|
2 лет назад |
Liam
|
94244437de
shader_recompiler: ignore clip distances beyond driver support level
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2 лет назад |
Ameer J
|
75c5be55af
shader_recompiler: Align SSBO offsets in GlobalMemory functions
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2 лет назад |
Liam
|
1e24d02434
emit_spirv: fix incorrect use of descriptor index in image atomics
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2 лет назад |
liamwhite
|
eb4ddb2868
shader_recompiler: skip sampler for buffer textures (#11435)
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2 лет назад |
Liam
|
ba4b65e4bc
shader_recompiler: always declare image format for image buffers
|
2 лет назад |
Kelebek1
|
5da70f7197
Remove memory allocations in some hot paths
|
3 лет назад |
Billy Laws
|
158a1896ec
Implement scaled vertex buffer format emulation
|
3 лет назад |
Kelebek1
|
b566c98258
Define SampleMask as an array
|
3 лет назад |
ameerj
|
a63e17566a
spirv: Fix TXQ with MSAA textures
|
3 лет назад |
Liam
|
76a4356e55
spirv: fix multisampled image fetch
|
3 лет назад |
Billy Laws
|
58fec43768
Run clang-format
|
3 лет назад |
Billy Laws
|
3f0985c7b0
shader_recompiler: SPIRV: Only enable int64 feature when supported
|
3 лет назад |
Billy Laws
|
bbfad79c89
Vulkan: Add a workaround for input_position on Adreno drivers
|
4 лет назад |
Fernando Sahmkow
|
a0c697124c
Video_core: Address feedback
|
3 лет назад |
Fernando Sahmkow
|
aad0cbf024
MacroHLE: Add HLE replacement for base vertex and base instance.
|
3 лет назад |
Liam
|
77b0d01639
spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId
|
3 лет назад |
Liam
|
0d033e6b45
spirv_emit_context: add missing flat decoration
|
3 лет назад |
liamwhite
|
9c67334031
Merge pull request #9253 from vonchenplus/attr_layer
|
3 лет назад |
FengChen
|
60e0d4a177
shader: Implement miss attribute layer
|
3 лет назад |
FengChen
|
a4472b5526
video_core: Fix few issues in Tess stage
|
3 лет назад |
FengChen
|
9a95c7fa14
video_core: Generate mipmap texture by drawing
|
3 лет назад |
FengChen
|
b2a6dde438
video_code: support rectangle texture
|
4 лет назад |
Kelebek1
|
f580946b0d
Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.
|
4 лет назад |
Morph
|
99ceb03a1c
general: Convert source file copyright comments over to SPDX
|
4 лет назад |
Liam
|
a45baa0e78
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
|
4 лет назад |
Billy Laws
|
dd862dff66
Include <bit> header when std::count{r,l}_zero is used
|
4 лет назад |