Commit History

Author SHA1 Message Date
  liamwhite 475370c8f8 Merge pull request #9556 from vonchenplus/draw_texture 3 years ago
  Fernando Sahmkow b56ad93bbc BufferBase: Don't ignore GPU pages. 3 years ago
  Fernando Sahmkow 6c7eb81f7d video_core: Cache GPU internal writes. 3 years ago
  Feng Chen 013b689153 video_core: Implement opengl/vulkan draw_texture 3 years ago
  Fernando Sahmkow 581a7d785b Rasterizer: Setup skeleton for Host Conditional rendering 3 years ago
  Fernando Sahmkow 3630bfaef3 RasterizerMemory: Add filtering for flushing/invalidation operations. 3 years ago
  Fernando Sahmkow 0f89828073 MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect. 4 years ago
  Fernando Sahmkow a5a94f52ff MacroHLE: Add MultidrawIndirect HLE Macro. 4 years ago
  Liam 9737615948 general: fix compile for Apple Clang 3 years ago
  Liam 4c42655a2d maxwell3d: full HLE for multi-layer clears 3 years ago
  FengChen 1f54cd4ac7 video_coare: Reimplementing the maxwell drawing trigger mechanism 3 years ago
  bunnei f5fd6b5c86 DMA & InlineToMemory Engines Rework. 4 years ago
  Fernando Sahmkow bc8b3d225e VideoCore: Refactor fencing system. 4 years ago
  Fernando Sahmkow f350c3d74e Texture cache: Fix the remaining issues with memory mnagement and unmapping. 4 years ago
  Fernando Sahmkow 139ea93512 VideoCore: implement channels on gpu caches. 4 years ago
  Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 years ago
  Fernando Sahmkow 8a6e6465a7 Rasterizer: Refactor inlineToMemory. 4 years ago
  Fernando Sahmkow 4258d515e6 Rasterizer: Implement Inline2Memory Acceleration. 4 years ago
  ReinUsesLisp c67d64365a shader: Remove old shader management 5 years ago
  Fernando Sahmkow bc19d28963 accelerateDMA: Fixes and feedback. 5 years ago
  Fernando Sahmkow be1a3f7a0f accelerateDMA: Accelerate Buffer Copies. 5 years ago
  Fernando Sahmkow 63915bf2de Fence Manager: Add fences on Reference Count. 5 years ago
  Fernando Sahmkow 8f9f142956 Texture Cache: Address feedback. 5 years ago
  Fernando Sahmkow 38165fb7e3 Texture Cache: Initial Implementation of Sparse Textures. 5 years ago
  ReinUsesLisp 4009ae1da2 bootmanager: Use std::stop_source for stopping emulation 5 years ago
  ameerj 859ba21f6d buffer_cache: Simplify uniform disabling logic 5 years ago
  ReinUsesLisp 82c2601555 video_core: Reimplement the buffer cache 5 years ago
  ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache 5 years ago
  Lioncash 70812ec57b rasterizer_interface: Make use of [[nodiscard]] where applicable 5 years ago
  ReinUsesLisp 9e87193725 video_core: Remove all Core::System references in renderer 6 years ago