Commit History

Autor SHA1 Mensaxe Data
  Michał Janiszewski 79de0f8fe8 Drop /std:c++latest from MSVC command line %!s(int64=8) %!d(string=hai) anos
  James Rowe 6e8e1a4110 Merge pull request #523 from yuzu-emu/revert-507-3616 %!s(int64=8) %!d(string=hai) anos
  bunnei 9232fbdf34 Revert "Port citra #3616" %!s(int64=8) %!d(string=hai) anos
  bunnei 38eb33f150 Merge pull request #521 from Subv/bra %!s(int64=8) %!d(string=hai) anos
  bunnei b54a72afc0 Merge pull request #520 from bunnei/shader-shl %!s(int64=8) %!d(string=hai) anos
  Subv e7dfcdde74 GPU: Corrected the branch targets for the shader bra instruction. %!s(int64=8) %!d(string=hai) anos
  bunnei 8c99dd055c Merge pull request #518 from Subv/incomplete_shaders %!s(int64=8) %!d(string=hai) anos
  bunnei 799e632ccb gl_shader_decompiler: Fix typo with ISCADD instruction. %!s(int64=8) %!d(string=hai) anos
  bunnei c23c30c76f gl_shader_decompiler: Implement SHL instruction. %!s(int64=8) %!d(string=hai) anos
  bunnei 00749f5ab3 Merge pull request #519 from bunnei/pred-not-equal %!s(int64=8) %!d(string=hai) anos
  bunnei 6ea1576513 gl_shader_decompiler: Implement PredCondition::NotEqual. %!s(int64=8) %!d(string=hai) anos
  bunnei 81a16c073a Merge pull request #517 from Subv/iscadd %!s(int64=8) %!d(string=hai) anos
  Subv 23b1e6eded GPU: Implement the ISCADD shader instructions. %!s(int64=8) %!d(string=hai) anos
  Subv 438a9b70cc GPU: Added decodings for the ISCADD instructions. %!s(int64=8) %!d(string=hai) anos
  bunnei e8bfff7b4b Merge pull request #514 from Subv/lop32i %!s(int64=8) %!d(string=hai) anos
  bunnei f564822e78 Merge pull request #510 from Subv/isetp %!s(int64=8) %!d(string=hai) anos
  Subv 6cf6fa2842 GPU: Implement predicated exit instructions in the shader programs. %!s(int64=8) %!d(string=hai) anos
  Subv d27279092f GPU: Take into account predicated exits when performing shader control flow analysis. %!s(int64=8) %!d(string=hai) anos
  bunnei 37fd4e6d9b Merge pull request #512 from Subv/fset %!s(int64=8) %!d(string=hai) anos
  bunnei cdd92dc692 Merge pull request #501 from Subv/shader_bra %!s(int64=8) %!d(string=hai) anos
  bunnei 38d25a4cb2 Merge pull request #515 from Subv/viewport_fix %!s(int64=8) %!d(string=hai) anos
  Subv 2933521a08 GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. %!s(int64=8) %!d(string=hai) anos
  Subv f6679ce422 GPU: Corrected the I2F_R implementation. %!s(int64=8) %!d(string=hai) anos
  Subv 5d55403f94 GPU: Calculate the correct viewport dimensions based on the scale and translate registers. %!s(int64=8) %!d(string=hai) anos
  bunnei 0a0233f39f Merge pull request #490 from BreadFish64/extension-check %!s(int64=8) %!d(string=hai) anos
  bunnei 9936d1b9e2 Merge pull request #513 from Subv/cache_alignment %!s(int64=8) %!d(string=hai) anos
  greggameplayer 4fad069870 Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params (#511) %!s(int64=8) %!d(string=hai) anos
  Subv 0c688b421c GPU: Implemented the LOP32I instruction. %!s(int64=8) %!d(string=hai) anos
  Subv cb47abecc6 GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface. %!s(int64=8) %!d(string=hai) anos
  BreadFish64 fbef849c04 sdl: add check for GL extension support %!s(int64=8) %!d(string=hai) anos