Commit History

Autor SHA1 Mensaxe Data
  bunnei 79c1ed80e9 Merge pull request #366 from lioncash/vec %!s(int64=8) %!d(string=hai) anos
  bunnei cb267093bb Merge pull request #365 from lioncash/codeblock %!s(int64=8) %!d(string=hai) anos
  Lioncash 956e200f12 vector_math: Remove AsArray() and Write() functions from Vec[2,3,4] %!s(int64=8) %!d(string=hai) anos
  Lioncash 0eba5911f2 common: Remove code_block.h %!s(int64=8) %!d(string=hai) anos
  bunnei 2c8afe1140 Merge pull request #357 from lioncash/guard %!s(int64=8) %!d(string=hai) anos
  bunnei 2ef04f69b2 Merge pull request #358 from lioncash/explicit %!s(int64=8) %!d(string=hai) anos
  bunnei 14bf88a777 Merge pull request #359 from lioncash/redundant %!s(int64=8) %!d(string=hai) anos
  Lioncash 3990da488b vi: Remove redundant initializers in the constructors %!s(int64=8) %!d(string=hai) anos
  Lioncash 80982748c8 disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory %!s(int64=8) %!d(string=hai) anos
  Lioncash e61a4dd485 disk_filesystem: Remove redundant initializer in Disk_Directory's constructor %!s(int64=8) %!d(string=hai) anos
  Lioncash b05f8ea5b5 disk_filesystem: Make constructors explicit where applicable %!s(int64=8) %!d(string=hai) anos
  Lioncash 3841ec4200 renderer_opengl: Add missing header guards %!s(int64=8) %!d(string=hai) anos
  bunnei 17ad56c1dc Merge pull request #356 from lioncash/shader %!s(int64=8) %!d(string=hai) anos
  bunnei f633b0c875 Merge pull request #355 from Subv/shader_instr %!s(int64=8) %!d(string=hai) anos
  Lioncash e3b6f6c016 glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine() %!s(int64=8) %!d(string=hai) anos
  Lioncash 412b31ad72 glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter %!s(int64=8) %!d(string=hai) anos
  Lioncash aa26baa3db glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine() %!s(int64=8) %!d(string=hai) anos
  Lioncash 4ef392906b glsl_shader_decompiler: Append indentation without constructing a separate std::string %!s(int64=8) %!d(string=hai) anos
  James Rowe 3f49210234 Merge pull request #348 from jlachniet/patch-1 %!s(int64=8) %!d(string=hai) anos
  Subv fe84842137 ShaderGen: Implemented the fmul32i shader instruction. %!s(int64=8) %!d(string=hai) anos
  Subv 5367935d35 ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output. %!s(int64=8) %!d(string=hai) anos
  N00byKing 8a47e7e493 Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271) %!s(int64=8) %!d(string=hai) anos
  James Rowe e90a12f80c Merge pull request #352 from bunnei/fix-microprofile %!s(int64=8) %!d(string=hai) anos
  bunnei d019bb16f6 Merge pull request #353 from Subv/compressed_formats %!s(int64=8) %!d(string=hai) anos
  Subv 057170928c GPU: Add support for the DXT23 and DXT45 compressed texture formats. %!s(int64=8) %!d(string=hai) anos
  bunnei de18592179 nvflinger: Call MicroProfileFlip on NVFlinger::Compose. %!s(int64=8) %!d(string=hai) anos
  bunnei 60e6e8953e Merge pull request #351 from Subv/tex_formats %!s(int64=8) %!d(string=hai) anos
  Subv 2985056340 GPU: Implemented the B5G6R5 format. %!s(int64=8) %!d(string=hai) anos
  bunnei ce4f159b1c gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) %!s(int64=8) %!d(string=hai) anos
  bunnei 6a999cf800 Merge pull request #350 from Subv/tex_components %!s(int64=8) %!d(string=hai) anos