|
|
@@ -399,11 +399,18 @@ private:
|
|
|
const std::string op_a = GetRegister(instr.gpr8);
|
|
|
const std::string op_b = GetRegister(instr.gpr20);
|
|
|
const std::string sampler = GetSampler(instr.sampler);
|
|
|
- const std::string coord = "vec2(" + op_a + ", " + op_b + ")";
|
|
|
- const std::string texture = "texture(" + sampler + ", " + coord + ")";
|
|
|
+ const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
|
|
+ // Add an extra scope and declare the texture coords inside to prevent overwriting
|
|
|
+ // them in case they are used as outputs of the texs instruction.
|
|
|
+ shader.AddLine("{");
|
|
|
+ ++shader.scope;
|
|
|
+ shader.AddLine(coord);
|
|
|
+ const std::string texture = "texture(" + sampler + ", coords)";
|
|
|
for (unsigned elem = 0; elem < instr.attribute.fmt20.size; ++elem) {
|
|
|
SetDest(elem, GetRegister(instr.gpr0, elem), texture, 1, 4);
|
|
|
}
|
|
|
+ --shader.scope;
|
|
|
+ shader.AddLine("}");
|
|
|
break;
|
|
|
}
|
|
|
default: {
|