ameerj
|
6c6a451d6a
glsl: Add LoopSafety instructions
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
a0d0704aff
glsl: Conditionally add EXT_texture_shadow_lod
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
5e7b2b9661
glsl: Add stubs for sparse queries and variable aoffi when not supported
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
6aa1bf7b6f
glsl: Implement legacy varyings
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
ff3de0fb6b
gl_shader_cache: Remove const from pipeline source arguments
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
413eb6983f
gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
39c29664f9
glsl: Minor cleanup
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
427a2596a1
glsl: Fix Cbuf getters for F32 type
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
7c82f20b52
glsl: Add immediate index oob checking for Cbuf getters
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
84c86e03cd
glsl: Refactor GetCbuf functions to reduce code duplication
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
e81c73a874
glsl: Address more feedback. Implement indexed texture reads
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
7d89a82a48
glsl: Remove Signed Integer variables
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
4759db28d0
glsl: Address Rodrigo's feedback
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
85399e119d
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
e7c8f8911f
glsl: Implement SampleId and SetSampleMask
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
d1a68f7997
glsl: Add gl_PerVertex in for GS
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
a926695234
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
14bd73db36
glsl: Enable early fragment tests
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
6650c4799d
gl_rasterizer: Add texture fetch barrier for fragments
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
3f31a547e0
glsl: Implement more attribute getters and setters
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
8bb8bbf4ae
glsl: Implement fswzadd
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
c542204113
glsl: Implement indexed attribute loads
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
2a504b4765
glsl: Conditionally add GL_ARB_sparse_texture2
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
970fc39d98
glsl: Rebase fixes
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
fc0db612ab
glsl: Conditionally use GL_EXT_shader_image_load_formatted
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
fb839061fb
glsl: Remove output generic indexing for geometry stage
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
258106038e
glsl: Allow dynamic tracking of variable allocation
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
465903468e
glsl: Implement barriers
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
421847cf1e
glsl: Implement image atomics and set layer
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
d41aef03c7
glsl: Fix image gather logic
|
%!s(int64=5) %!d(string=hai) anos |