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glsl: Address Rodrigo's feedback

ameerj 5 年之前
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4759db28d0

+ 16 - 15
src/shader_recompiler/backend/glsl/emit_context.cpp

@@ -13,7 +13,7 @@ u32 CbufIndex(size_t offset) {
     return (offset / 4) % 4;
 }
 
-char CbufSwizzle(size_t offset) {
+char Swizzle(size_t offset) {
     return "xyzw"[CbufIndex(offset)];
 }
 
@@ -341,8 +341,8 @@ void EmitContext::SetupExtensions(std::string&) {
             header += "#extension GL_NV_shader_thread_shuffle : enable\n";
         }
     }
-    if (info.stores_viewport_index && profile.support_viewport_index_layer_non_geometry &&
-        stage != Stage::Geometry) {
+    if ((info.stores_viewport_index || info.stores_layer) &&
+        profile.support_viewport_index_layer_non_geometry && stage != Stage::Geometry) {
         header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
     }
     if (info.uses_sparse_residency) {
@@ -428,16 +428,16 @@ void EmitContext::DefineHelperFunctions() {
         header += "uint CasIncrement(uint op_a,uint op_b){return op_a>=op_b?0u:(op_a+1u);}";
     }
     if (info.uses_global_decrement || info.uses_shared_decrement) {
-        header += "uint CasDecrement(uint op_a,uint "
-                  "op_b){return op_a==0||op_a>op_b?op_b:(op_a-1u);}";
+        header += "uint CasDecrement(uint op_a,uint op_b){"
+                  "return op_a==0||op_a>op_b?op_b:(op_a-1u);}";
     }
     if (info.uses_atomic_f32_add) {
-        header += "uint CasFloatAdd(uint op_a,float op_b){return "
-                  "ftou(utof(op_a)+op_b);}";
+        header += "uint CasFloatAdd(uint op_a,float op_b){"
+                  "return ftou(utof(op_a)+op_b);}";
     }
     if (info.uses_atomic_f32x2_add) {
-        header += "uint CasFloatAdd32x2(uint op_a,vec2 op_b){return "
-                  "packHalf2x16(unpackHalf2x16(op_a)+op_b);}";
+        header += "uint CasFloatAdd32x2(uint op_a,vec2 op_b){"
+                  "return packHalf2x16(unpackHalf2x16(op_a)+op_b);}";
     }
     if (info.uses_atomic_f32x2_min) {
         header += "uint CasFloatMin32x2(uint op_a,vec2 op_b){return "
@@ -476,9 +476,10 @@ void EmitContext::DefineHelperFunctions() {
                         "masked_index=uint(base_index)&3u;switch(base_index>>2){{",
                         vertex_arg)};
         if (info.loads_position) {
-            func += fmt::format("case {}:", static_cast<u32>(IR::Attribute::PositionX) >> 2);
             const auto position_idx{is_array ? "gl_in[vertex]." : ""};
-            func += fmt::format("return {}{}[masked_index];", position_idx, position_name);
+            func += fmt::format("case {}:return {}{}[masked_index];",
+                                static_cast<u32>(IR::Attribute::PositionX) >> 2, position_idx,
+                                position_name);
         }
         const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
         for (u32 i = 0; i < info.input_generics.size(); ++i) {
@@ -486,8 +487,8 @@ void EmitContext::DefineHelperFunctions() {
                 continue;
             }
             const auto vertex_idx{is_array ? "[vertex]" : ""};
-            func += fmt::format("case {}:", base_attribute_value + i);
-            func += fmt::format("return in_attr{}{}[masked_index];", i, vertex_idx);
+            func += fmt::format("case {}:return in_attr{}{}[masked_index];",
+                                base_attribute_value + i, i, vertex_idx);
         }
         func += "default: return 0.0;}}";
         header += func;
@@ -508,8 +509,8 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
         for (size_t i = 0; i < addr_xy.size(); ++i) {
             const auto addr_loc{ssbo.cbuf_offset + 4 * i};
             const auto size_loc{size_cbuf_offset + 4 * i};
-            addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, CbufSwizzle(addr_loc));
-            size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, CbufSwizzle(size_loc));
+            addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc));
+            size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc));
         }
         const auto addr_pack{fmt::format("packUint2x32(uvec2({},{}))", addr_xy[0], addr_xy[1])};
         const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)};

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_context.h

@@ -46,7 +46,7 @@ public:
         const auto var_def{var_alloc.AddDefine(inst, type)};
         if (var_def.empty()) {
             // skip assigment.
-            code += fmt::format(&format_str[3], std::forward<Args>(args)...);
+            code += fmt::format(format_str + 3, std::forward<Args>(args)...);
         } else {
             code += fmt::format(format_str, var_def, std::forward<Args>(args)...);
         }

+ 5 - 4
src/shader_recompiler/backend/glsl/emit_glsl.cpp

@@ -5,6 +5,7 @@
 #include <ranges>
 #include <string>
 
+#include "common/alignment.h"
 #include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
@@ -159,8 +160,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
                     ctx.var_alloc.Consume(node.data.repeat.cond));
             break;
         default:
-            throw NotImplementedException("AbstractSyntaxNode::Type {}", node.type);
-            break;
+            throw NotImplementedException("AbstractSyntaxNode Type {}", node.type);
         }
     }
 }
@@ -209,10 +209,11 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
     const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
     ctx.header.insert(0, version);
     if (program.local_memory_size > 0) {
-        ctx.header += fmt::format("uint lmem[{}];", program.local_memory_size / 4);
+        ctx.header += fmt::format("uint lmem[{}];", Common::AlignUp(program.local_memory_size, 4));
     }
     if (program.shared_memory_size > 0) {
-        ctx.header += fmt::format("shared uint smem[{}];", program.shared_memory_size / 4);
+        ctx.header +=
+            fmt::format("shared uint smem[{}];", Common::AlignUp(program.shared_memory_size, 4));
     }
     ctx.header += "\nvoid main(){\n";
     if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp

@@ -19,7 +19,7 @@ void Alias(IR::Inst& inst, const IR::Value& value) {
     value_inst.DestructiveRemoveUsage();
     inst.SetDefinition(value_inst.Definition<Id>());
 }
-} // namespace
+} // Anonymous namespace
 
 void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) {
     Alias(inst, value);

+ 7 - 2
src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp

@@ -13,8 +13,13 @@ namespace {
 constexpr std::string_view SWIZZLE{"xyzw"};
 void CompositeInsert(EmitContext& ctx, std::string_view result, std::string_view composite,
                      std::string_view object, u32 index) {
-    ctx.Add("{}={};", result, composite);
-    ctx.Add("{}.{}={};", result, SWIZZLE[index], object);
+    if (result == composite) {
+        // The result is aliased with the composite
+        ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
+    } else {
+        ctx.Add("{}={};", result, composite);
+        ctx.Add("{}.{}={};", result, SWIZZLE[index], object);
+    }
 }
 } // Anonymous namespace
 

+ 19 - 12
src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp

@@ -31,12 +31,7 @@ std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) {
 }
 
 std::string OutputVertexIndex(EmitContext& ctx) {
-    switch (ctx.stage) {
-    case Stage::TessellationControl:
-        return "[gl_InvocationID]";
-    default:
-        return "";
-    }
+    return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : "";
 }
 } // Anonymous namespace
 
@@ -219,7 +214,11 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
     case IR::Attribute::ColorFrontDiffuseG:
     case IR::Attribute::ColorFrontDiffuseB:
     case IR::Attribute::ColorFrontDiffuseA:
-        ctx.AddF32("{}=gl_FrontMaterial.diffuse.{};", inst, swizzle);
+        if (ctx.stage == Stage::Fragment) {
+            ctx.AddF32("{}=gl_Color.{};", inst, swizzle);
+        } else {
+            ctx.AddF32("{}=gl_FrontColor.{};", inst, swizzle);
+        }
         break;
     case IR::Attribute::PointSpriteS:
     case IR::Attribute::PointSpriteT:
@@ -300,28 +299,36 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
     case IR::Attribute::ColorFrontDiffuseG:
     case IR::Attribute::ColorFrontDiffuseB:
     case IR::Attribute::ColorFrontDiffuseA:
-        ctx.Add("gl_FrontMaterial.diffuse.{}={};", swizzle, value);
+        if (ctx.stage == Stage::Fragment) {
+            ctx.Add("gl_Color.{}={};", swizzle, value);
+        } else {
+            ctx.Add("gl_FrontColor.{}={};", swizzle, value);
+        }
         break;
     case IR::Attribute::ColorFrontSpecularR:
     case IR::Attribute::ColorFrontSpecularG:
     case IR::Attribute::ColorFrontSpecularB:
     case IR::Attribute::ColorFrontSpecularA:
-        ctx.Add("gl_FrontMaterial.specular.{}={};", swizzle, value);
+        if (ctx.stage == Stage::Fragment) {
+            ctx.Add("gl_SecondaryColor.{}={};", swizzle, value);
+        } else {
+            ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value);
+        }
         break;
     case IR::Attribute::ColorBackDiffuseR:
     case IR::Attribute::ColorBackDiffuseG:
     case IR::Attribute::ColorBackDiffuseB:
     case IR::Attribute::ColorBackDiffuseA:
-        ctx.Add("gl_BackMaterial.diffuse.{}={};", swizzle, value);
+        ctx.Add("gl_BackColor.{}={};", swizzle, value);
         break;
     case IR::Attribute::ColorBackSpecularR:
     case IR::Attribute::ColorBackSpecularG:
     case IR::Attribute::ColorBackSpecularB:
     case IR::Attribute::ColorBackSpecularA:
-        ctx.Add("gl_BackMaterial.specular.{}={};", swizzle, value);
+        ctx.Add("gl_BackSecondaryColor.{}={};", swizzle, value);
         break;
     case IR::Attribute::FogCoordinate:
-        ctx.Add("gl_FragCoord.x={};", value);
+        ctx.Add("gl_FogFragCoord.x={};", value);
         break;
     case IR::Attribute::ClipDistance0:
     case IR::Attribute::ClipDistance1:

+ 1 - 2
src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp

@@ -14,8 +14,7 @@ void EmitJoin(EmitContext&) {
     throw NotImplementedException("Join shouldn't be emitted");
 }
 
-void EmitDemoteToHelperInvocation(EmitContext& ctx,
-                                  [[maybe_unused]] std::string_view continue_label) {
+void EmitDemoteToHelperInvocation(EmitContext& ctx) {
     ctx.Add("discard;");
 }
 

+ 19 - 19
src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp

@@ -15,7 +15,7 @@ void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
 }
 
 void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddS32("{}=int(float({}))&0xffff;", inst, value);
+    ctx.AddS32("{}=(int({})&0xffff)|(bitfieldExtract(int({}),31,1)<<15);", inst, value, value);
 }
 
 void EmitConvertS16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -29,11 +29,11 @@ void EmitConvertS32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
 }
 
 void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddS32("{}=int(float({}));", inst, value);
+    ctx.AddS32("{}=int({});", inst, value);
 }
 
 void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddS32("{}=int(double({}));", inst, value);
+    ctx.AddS32("{}=int({});", inst, value);
 }
 
 void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -42,11 +42,11 @@ void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
 }
 
 void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddS64("{}=int64_t(double(float({})));", inst, value);
+    ctx.AddS64("{}=int64_t(double({}));", inst, value);
 }
 
 void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddS64("{}=int64_t(double({}));", inst, value);
+    ctx.AddS64("{}=int64_t({});", inst, value);
 }
 
 void EmitConvertU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -70,11 +70,11 @@ void EmitConvertU32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
 }
 
 void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddU32("{}=uint(float({}));", inst, value);
+    ctx.AddU32("{}=uint({});", inst, value);
 }
 
 void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddU32("{}=uint(double({}));", inst, value);
+    ctx.AddU32("{}=uint({});", inst, value);
 }
 
 void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -83,19 +83,19 @@ void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
 }
 
 void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddU64("{}=uint64_t(float({}));", inst, value);
+    ctx.AddU64("{}=uint64_t({});", inst, value);
 }
 
 void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddU64("{}=uint64_t(double({}));", inst, value);
+    ctx.AddU64("{}=uint64_t({});", inst, value);
 }
 
 void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddU64("{}=uint64_t(uint({}));", inst, value);
+    ctx.AddU64("{}=uint64_t({});", inst, value);
 }
 
 void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddU32("{}=uint(uint64_t({}));", inst, value);
+    ctx.AddU32("{}=uint({});", inst, value);
 }
 
 void EmitConvertF16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -109,11 +109,11 @@ void EmitConvertF32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
 }
 
 void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddF32("{}=float(double({}));", inst, value);
+    ctx.AddF32("{}=float({});", inst, value);
 }
 
 void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddF64("{}=double(float({}));", inst, value);
+    ctx.AddF64("{}=double({});", inst, value);
 }
 
 void EmitConvertF16S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -171,7 +171,7 @@ void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, std::string_view value)
 }
 
 void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddF32("{}=float(double(int64_t({})));", inst, value);
+    ctx.AddF32("{}=float(int64_t({}));", inst, value);
 }
 
 void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -180,15 +180,15 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
 }
 
 void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddF32("{}=float(uint({}&0xffff));", inst, value);
+    ctx.AddF32("{}=float({}&0xffff);", inst, value);
 }
 
 void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddF32("{}=float(uint({}));", inst, value);
+    ctx.AddF32("{}=float({});", inst, value);
 }
 
 void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddF32("{}=float(double(uint64_t({})));", inst, value);
+    ctx.AddF32("{}=float({});", inst, value);
 }
 
 void EmitConvertF64S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -220,11 +220,11 @@ void EmitConvertF64U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
 }
 
 void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddF64("{}=double(uint({}));", inst, value);
+    ctx.AddF64("{}=double({});", inst, value);
 }
 
 void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
-    ctx.AddF64("{}=double(uint64_t({}));", inst, value);
+    ctx.AddF64("{}=double({});", inst, value);
 }
 
 } // namespace Shader::Backend::GLSL

+ 9 - 10
src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp

@@ -15,14 +15,13 @@ void Compare(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string
              std::string_view op, bool ordered) {
     ctx.AddU1("{}={}{}{}", inst, lhs, op, rhs, lhs, rhs);
     if (ordered) {
-        ctx.code += fmt::format("&&!isnan({})&&!isnan({})", lhs, rhs);
+        ctx.Add("&&!isnan({})&&!isnan({});", lhs, rhs);
     } else {
-        ctx.code += fmt::format("||isnan({})||isnan({})", lhs, rhs);
+        ctx.Add("||isnan({})||isnan({});", lhs, rhs);
     }
-    ctx.code += ";";
 }
 
-bool Precise(IR::Inst& inst) {
+bool IsPrecise(const IR::Inst& inst) {
     return {inst.Flags<IR::FpControl>().no_contraction};
 }
 } // Anonymous namespace
@@ -46,7 +45,7 @@ void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
 }
 
 void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
-    if (Precise(inst)) {
+    if (IsPrecise(inst)) {
         ctx.AddPrecF32("{}={}+{};", inst, a, b);
     } else {
         ctx.AddF32("{}={}+{};", inst, a, b);
@@ -54,7 +53,7 @@ void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::stri
 }
 
 void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
-    if (Precise(inst)) {
+    if (IsPrecise(inst)) {
         ctx.AddPrecF64("{}={}+{};", inst, a, b);
     } else {
         ctx.AddF64("{}={}+{};", inst, a, b);
@@ -69,7 +68,7 @@ void EmitFPFma16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
 
 void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
                  std::string_view c) {
-    if (Precise(inst)) {
+    if (IsPrecise(inst)) {
         ctx.AddPrecF32("{}=fma({},{},{});", inst, a, b, c);
     } else {
         ctx.AddF32("{}=fma({},{},{});", inst, a, b, c);
@@ -78,7 +77,7 @@ void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::stri
 
 void EmitFPFma64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
                  std::string_view c) {
-    if (Precise(inst)) {
+    if (IsPrecise(inst)) {
         ctx.AddPrecF64("{}=fma({},{},{});", inst, a, b, c);
     } else {
         ctx.AddF64("{}=fma({},{},{});", inst, a, b, c);
@@ -107,7 +106,7 @@ void EmitFPMul16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
 }
 
 void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
-    if (Precise(inst)) {
+    if (IsPrecise(inst)) {
         ctx.AddPrecF32("{}={}*{};", inst, a, b);
     } else {
         ctx.AddF32("{}={}*{};", inst, a, b);
@@ -115,7 +114,7 @@ void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::stri
 }
 
 void EmitFPMul64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
-    if (Precise(inst)) {
+    if (IsPrecise(inst)) {
         ctx.AddPrecF64("{}={}*{};", inst, a, b);
     } else {
         ctx.AddF64("{}={}*{};", inst, a, b);

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_instructions.h

@@ -31,7 +31,7 @@ void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
 void EmitReference(EmitContext& ctx, const IR::Value& value);
 void EmitPhiMove(EmitContext& ctx, const IR::Value& phi, const IR::Value& value);
 void EmitJoin(EmitContext& ctx);
-void EmitDemoteToHelperInvocation(EmitContext& ctx, std::string_view continue_label);
+void EmitDemoteToHelperInvocation(EmitContext& ctx);
 void EmitBarrier(EmitContext& ctx);
 void EmitWorkgroupMemoryBarrier(EmitContext& ctx);
 void EmitDeviceMemoryBarrier(EmitContext& ctx);

+ 2 - 2
src/shader_recompiler/backend/glsl/emit_glsl_select.cpp

@@ -28,12 +28,12 @@ void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::stri
 
 void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
                    std::string_view true_value, std::string_view false_value) {
-    ctx.AddU32("{}={}?{}:{};", inst, cond, true_value, false_value);
+    ctx.AddU32("{}={}?uint({}):uint({});", inst, cond, true_value, false_value);
 }
 
 void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
                    std::string_view true_value, std::string_view false_value) {
-    ctx.AddU64("{}={}?{}:{};", inst, cond, true_value, false_value);
+    ctx.AddU64("{}={}?uint64_t({}):uint64_t({});", inst, cond, true_value, false_value);
 }
 
 void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,

+ 5 - 5
src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp

@@ -89,23 +89,23 @@ void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred)
 }
 
 void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst) {
-    ctx.AddU32("{}=uvec2(gl_SubGroupEqMaskARB).x;", inst);
+    ctx.AddU32("{}=uint(gl_SubGroupEqMaskARB.x);", inst);
 }
 
 void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst) {
-    ctx.AddU32("{}=uvec2(gl_SubGroupLtMaskARB).x;", inst);
+    ctx.AddU32("{}=uint(gl_SubGroupLtMaskARB.x);", inst);
 }
 
 void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst) {
-    ctx.AddU32("{}=uvec2(gl_SubGroupLeMaskARB).x;", inst);
+    ctx.AddU32("{}=uint(gl_SubGroupLeMaskARB.x);", inst);
 }
 
 void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst) {
-    ctx.AddU32("{}=uvec2(gl_SubGroupGtMaskARB).x;", inst);
+    ctx.AddU32("{}=uint(gl_SubGroupGtMaskARB.x);", inst);
 }
 
 void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) {
-    ctx.AddU32("{}=uvec2(gl_SubGroupGeMaskARB).x;", inst);
+    ctx.AddU32("{}=uint(gl_SubGroupGeMaskARB.x);", inst);
 }
 
 void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,

+ 1 - 1
src/shader_recompiler/backend/glsl/var_alloc.cpp

@@ -116,7 +116,7 @@ std::string VarAlloc::Define(IR::Inst& inst, GlslVarType type) {
         id.type.Assign(type);
         GetUseTracker(type).uses_temp = true;
         inst.SetDefinition<Id>(id);
-        return "t" + Representation(inst.Definition<Id>());
+        return 't' + Representation(inst.Definition<Id>());
     }
 }