ameerj
|
640fc1418b
emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers
|
%!s(int64=4) %!d(string=hai) anos |
ameerj
|
f32b2bcd20
shader_recompiler: Adjust emit_context includes
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%!s(int64=4) %!d(string=hai) anos |
ameerj
|
56c30dd9e0
glsl: Simplify FCMP emission
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%!s(int64=5) %!d(string=hai) anos |
lat9nq
|
49946cf780
shader_recompiler, video_core: Resolve clang errors
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
4759db28d0
glsl: Address Rodrigo's feedback
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
14bd73db36
glsl: Enable early fragment tests
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
34fdb6471d
glsl: Cleanup and address feedback
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
8c684b3e23
glsl: Implement tessellation shaders
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
df53046d68
glsl: Use NotImplemented macro with function name output
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
e10366974e
glsl: Implement precise fp variable allocation
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%!s(int64=5) %!d(string=hai) anos |
lat9nq
|
c9a25855bc
shader_recompiler: GCC fixes
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
6674637853
glsl: remove unused headers
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
a752ec88d0
glsl: Implement derivatives and YDirection
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
ed14d31f66
glsl: Fix non-immediate buffer access
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
67f881e714
glsl: Fix floating point compare ops
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
df793fc049
glsl: Implement FCMP
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
cdde730219
glsl: Add a more robust fp formatter
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
ac7b0ebcb7
glsl: More FP fixes
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
3064bde415
glsl: FP function fixes
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
65c6f73e43
glsl: More FP instructions/fixes
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%!s(int64=5) %!d(string=hai) anos |
ameerj
|
5e9095ef22
glsl: Add many FP32/64 instructions
|
%!s(int64=5) %!d(string=hai) anos |
ameerj
|
eaff1030de
glsl: Initial backend
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%!s(int64=5) %!d(string=hai) anos |